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/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
// Created on 11.11.2003 by RST.
// $Id: M_Player.java,v 1.2 2005-02-06 18:48:14 salomo Exp $
package jake2.game.monsters;
public class M_Player {
// This file generated by qdata - Do NOT Modify
public final static int FRAME_stand01 = 0;
public final static int FRAME_stand02 = 1;
public final static int FRAME_stand03 = 2;
public final static int FRAME_stand04 = 3;
public final static int FRAME_stand05 = 4;
public final static int FRAME_stand06 = 5;
public final static int FRAME_stand07 = 6;
public final static int FRAME_stand08 = 7;
public final static int FRAME_stand09 = 8;
public final static int FRAME_stand10 = 9;
public final static int FRAME_stand11 = 10;
public final static int FRAME_stand12 = 11;
public final static int FRAME_stand13 = 12;
public final static int FRAME_stand14 = 13;
public final static int FRAME_stand15 = 14;
public final static int FRAME_stand16 = 15;
public final static int FRAME_stand17 = 16;
public final static int FRAME_stand18 = 17;
public final static int FRAME_stand19 = 18;
public final static int FRAME_stand20 = 19;
public final static int FRAME_stand21 = 20;
public final static int FRAME_stand22 = 21;
public final static int FRAME_stand23 = 22;
public final static int FRAME_stand24 = 23;
public final static int FRAME_stand25 = 24;
public final static int FRAME_stand26 = 25;
public final static int FRAME_stand27 = 26;
public final static int FRAME_stand28 = 27;
public final static int FRAME_stand29 = 28;
public final static int FRAME_stand30 = 29;
public final static int FRAME_stand31 = 30;
public final static int FRAME_stand32 = 31;
public final static int FRAME_stand33 = 32;
public final static int FRAME_stand34 = 33;
public final static int FRAME_stand35 = 34;
public final static int FRAME_stand36 = 35;
public final static int FRAME_stand37 = 36;
public final static int FRAME_stand38 = 37;
public final static int FRAME_stand39 = 38;
public final static int FRAME_stand40 = 39;
public final static int FRAME_run1 = 40;
public final static int FRAME_run2 = 41;
public final static int FRAME_run3 = 42;
public final static int FRAME_run4 = 43;
public final static int FRAME_run5 = 44;
public final static int FRAME_run6 = 45;
public final static int FRAME_attack1 = 46;
public final static int FRAME_attack2 = 47;
public final static int FRAME_attack3 = 48;
public final static int FRAME_attack4 = 49;
public final static int FRAME_attack5 = 50;
public final static int FRAME_attack6 = 51;
public final static int FRAME_attack7 = 52;
public final static int FRAME_attack8 = 53;
public final static int FRAME_pain101 = 54;
public final static int FRAME_pain102 = 55;
public final static int FRAME_pain103 = 56;
public final static int FRAME_pain104 = 57;
public final static int FRAME_pain201 = 58;
public final static int FRAME_pain202 = 59;
public final static int FRAME_pain203 = 60;
public final static int FRAME_pain204 = 61;
public final static int FRAME_pain301 = 62;
public final static int FRAME_pain302 = 63;
public final static int FRAME_pain303 = 64;
public final static int FRAME_pain304 = 65;
public final static int FRAME_jump1 = 66;
public final static int FRAME_jump2 = 67;
public final static int FRAME_jump3 = 68;
public final static int FRAME_jump4 = 69;
public final static int FRAME_jump5 = 70;
public final static int FRAME_jump6 = 71;
public final static int FRAME_flip01 = 72;
public final static int FRAME_flip02 = 73;
public final static int FRAME_flip03 = 74;
public final static int FRAME_flip04 = 75;
public final static int FRAME_flip05 = 76;
public final static int FRAME_flip06 = 77;
public final static int FRAME_flip07 = 78;
public final static int FRAME_flip08 = 79;
public final static int FRAME_flip09 = 80;
public final static int FRAME_flip10 = 81;
public final static int FRAME_flip11 = 82;
public final static int FRAME_flip12 = 83;
public final static int FRAME_salute01 = 84;
public final static int FRAME_salute02 = 85;
public final static int FRAME_salute03 = 86;
public final static int FRAME_salute04 = 87;
public final static int FRAME_salute05 = 88;
public final static int FRAME_salute06 = 89;
public final static int FRAME_salute07 = 90;
public final static int FRAME_salute08 = 91;
public final static int FRAME_salute09 = 92;
public final static int FRAME_salute10 = 93;
public final static int FRAME_salute11 = 94;
public final static int FRAME_taunt01 = 95;
public final static int FRAME_taunt02 = 96;
public final static int FRAME_taunt03 = 97;
public final static int FRAME_taunt04 = 98;
public final static int FRAME_taunt05 = 99;
public final static int FRAME_taunt06 = 100;
public final static int FRAME_taunt07 = 101;
public final static int FRAME_taunt08 = 102;
public final static int FRAME_taunt09 = 103;
public final static int FRAME_taunt10 = 104;
public final static int FRAME_taunt11 = 105;
public final static int FRAME_taunt12 = 106;
public final static int FRAME_taunt13 = 107;
public final static int FRAME_taunt14 = 108;
public final static int FRAME_taunt15 = 109;
public final static int FRAME_taunt16 = 110;
public final static int FRAME_taunt17 = 111;
public final static int FRAME_wave01 = 112;
public final static int FRAME_wave02 = 113;
public final static int FRAME_wave03 = 114;
public final static int FRAME_wave04 = 115;
public final static int FRAME_wave05 = 116;
public final static int FRAME_wave06 = 117;
public final static int FRAME_wave07 = 118;
public final static int FRAME_wave08 = 119;
public final static int FRAME_wave09 = 120;
public final static int FRAME_wave10 = 121;
public final static int FRAME_wave11 = 122;
public final static int FRAME_point01 = 123;
public final static int FRAME_point02 = 124;
public final static int FRAME_point03 = 125;
public final static int FRAME_point04 = 126;
public final static int FRAME_point05 = 127;
public final static int FRAME_point06 = 128;
public final static int FRAME_point07 = 129;
public final static int FRAME_point08 = 130;
public final static int FRAME_point09 = 131;
public final static int FRAME_point10 = 132;
public final static int FRAME_point11 = 133;
public final static int FRAME_point12 = 134;
public final static int FRAME_crstnd01 = 135;
public final static int FRAME_crstnd02 = 136;
public final static int FRAME_crstnd03 = 137;
public final static int FRAME_crstnd04 = 138;
public final static int FRAME_crstnd05 = 139;
public final static int FRAME_crstnd06 = 140;
public final static int FRAME_crstnd07 = 141;
public final static int FRAME_crstnd08 = 142;
public final static int FRAME_crstnd09 = 143;
public final static int FRAME_crstnd10 = 144;
public final static int FRAME_crstnd11 = 145;
public final static int FRAME_crstnd12 = 146;
public final static int FRAME_crstnd13 = 147;
public final static int FRAME_crstnd14 = 148;
public final static int FRAME_crstnd15 = 149;
public final static int FRAME_crstnd16 = 150;
public final static int FRAME_crstnd17 = 151;
public final static int FRAME_crstnd18 = 152;
public final static int FRAME_crstnd19 = 153;
public final static int FRAME_crwalk1 = 154;
public final static int FRAME_crwalk2 = 155;
public final static int FRAME_crwalk3 = 156;
public final static int FRAME_crwalk4 = 157;
public final static int FRAME_crwalk5 = 158;
public final static int FRAME_crwalk6 = 159;
public final static int FRAME_crattak1 = 160;
public final static int FRAME_crattak2 = 161;
public final static int FRAME_crattak3 = 162;
public final static int FRAME_crattak4 = 163;
public final static int FRAME_crattak5 = 164;
public final static int FRAME_crattak6 = 165;
public final static int FRAME_crattak7 = 166;
public final static int FRAME_crattak8 = 167;
public final static int FRAME_crattak9 = 168;
public final static int FRAME_crpain1 = 169;
public final static int FRAME_crpain2 = 170;
public final static int FRAME_crpain3 = 171;
public final static int FRAME_crpain4 = 172;
public final static int FRAME_crdeath1 = 173;
public final static int FRAME_crdeath2 = 174;
public final static int FRAME_crdeath3 = 175;
public final static int FRAME_crdeath4 = 176;
public final static int FRAME_crdeath5 = 177;
public final static int FRAME_death101 = 178;
public final static int FRAME_death102 = 179;
public final static int FRAME_death103 = 180;
public final static int FRAME_death104 = 181;
public final static int FRAME_death105 = 182;
public final static int FRAME_death106 = 183;
public final static int FRAME_death201 = 184;
public final static int FRAME_death202 = 185;
public final static int FRAME_death203 = 186;
public final static int FRAME_death204 = 187;
public final static int FRAME_death205 = 188;
public final static int FRAME_death206 = 189;
public final static int FRAME_death301 = 190;
public final static int FRAME_death302 = 191;
public final static int FRAME_death303 = 192;
public final static int FRAME_death304 = 193;
public final static int FRAME_death305 = 194;
public final static int FRAME_death306 = 195;
public final static int FRAME_death307 = 196;
public final static int FRAME_death308 = 197;
public final static float MODEL_SCALE = 1.000000f;
}
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