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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 31.10.2003 by RST.
package jake2.game;
public class usercmd_t implements Cloneable {
public byte msec;
public byte buttons;
public short angles[]= new short[3];
public short forwardmove, sidemove, upmove;
public byte impulse; // remove?
public byte lightlevel; // light level the player is standing on
public void clear() {
forwardmove= sidemove= upmove= msec= buttons= impulse= lightlevel= 0;
angles[0] = angles[1] = angles[2] = 0;
}
public usercmd_t() {
};
public usercmd_t(usercmd_t from) {
msec= from.msec;
buttons= from.buttons;
angles[0]= from.angles[0];
angles[1]= from.angles[1];
angles[2]= from.angles[2];
forwardmove= from.forwardmove;
sidemove= from.sidemove;
upmove= from.upmove;
impulse= from.impulse;
lightlevel= from.lightlevel;
}
public usercmd_t set(usercmd_t from) {
msec= from.msec;
buttons= from.buttons;
angles[0]= from.angles[0];
angles[1]= from.angles[1];
angles[2]= from.angles[2];
forwardmove= from.forwardmove;
sidemove= from.sidemove;
upmove= from.upmove;
impulse= from.impulse;
lightlevel= from.lightlevel;
return this;
}
}
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