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package jake2.render;
import javax.media.nativewindow.util.Dimension;
import jake2.client.refdef_t;
import jake2.render.opengl.GLDriver;
public interface RenderAPI {
void setGLDriver(GLDriver impl);
boolean R_Init(int vid_xpos, int vid_ypos);
boolean R_Init2();
void R_Shutdown();
void R_BeginRegistration(String map);
model_t R_RegisterModel(String name);
image_t R_RegisterSkin(String name);
image_t Draw_FindPic(String name);
void R_SetSky(String name, float rotate, float[] axis);
void R_EndRegistration();
void R_RenderFrame(refdef_t fd);
void Draw_GetPicSize(Dimension dim, String name);
void Draw_Pic(int x, int y, String name);
void Draw_StretchPic(int x, int y, int w, int h, String name);
void Draw_Char(int x, int y, int num);
void Draw_TileClear(int x, int y, int w, int h, String name);
void Draw_Fill(int x, int y, int w, int h, int c);
void Draw_FadeScreen();
void Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows,
byte[] data);
void R_SetPalette(byte[] palette);
boolean R_BeginFrame(float camera_separation);
void GL_ScreenShot_f();
}
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