blob: b536298f73023f4933ef95f4c3c64cb984c58bb6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
|
/*
* Base.java
* Copyright (C) 2003
*
* $Id: Base.java,v 1.4 2005-06-08 21:24:52 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package jake2.render.lwjgl;
import org.lwjgl.opengl.GL11;
/**
* Base
*
* @author dsanders/cwei
*/
public abstract class Base extends LWJGLBase {
static final int GL_COLOR_INDEX8_EXT = GL11.GL_COLOR_INDEX;
static final String REF_VERSION = "GL 0.01";
// up / down
static final int PITCH = 0;
// left / right
static final int YAW = 1;
// fall over
static final int ROLL = 2;
/*
* skins will be outline flood filled and mip mapped pics and sprites with
* alpha will be outline flood filled pic won't be mip mapped
*
* model skin sprite frame wall texture pic
*/
// enum imagetype_t
static final int it_skin = 0;
static final int it_sprite = 1;
static final int it_wall = 2;
static final int it_pic = 3;
static final int it_sky = 4;
// enum modtype_t
static final int mod_bad = 0;
static final int mod_brush = 1;
static final int mod_sprite = 2;
static final int mod_alias = 3;
static final int TEXNUM_LIGHTMAPS = 1024;
static final int TEXNUM_SCRAPS = 1152;
static final int TEXNUM_IMAGES = 1153;
static final int MAX_GLTEXTURES = 1024;
static final int MAX_LBM_HEIGHT = 480;
static final float BACKFACE_EPSILON = 0.01f;
/*
* * GL config stuff
*/
static final int GL_RENDERER_VOODOO = 0x00000001;
static final int GL_RENDERER_VOODOO2 = 0x00000002;
static final int GL_RENDERER_VOODOO_RUSH = 0x00000004;
static final int GL_RENDERER_BANSHEE = 0x00000008;
static final int GL_RENDERER_3DFX = 0x0000000F;
static final int GL_RENDERER_PCX1 = 0x00000010;
static final int GL_RENDERER_PCX2 = 0x00000020;
static final int GL_RENDERER_PMX = 0x00000040;
static final int GL_RENDERER_POWERVR = 0x00000070;
static final int GL_RENDERER_PERMEDIA2 = 0x00000100;
static final int GL_RENDERER_GLINT_MX = 0x00000200;
static final int GL_RENDERER_GLINT_TX = 0x00000400;
static final int GL_RENDERER_3DLABS_MISC = 0x00000800;
static final int GL_RENDERER_3DLABS = 0x00000F00;
static final int GL_RENDERER_REALIZM = 0x00001000;
static final int GL_RENDERER_REALIZM2 = 0x00002000;
static final int GL_RENDERER_INTERGRAPH = 0x00003000;
static final int GL_RENDERER_3DPRO = 0x00004000;
static final int GL_RENDERER_REAL3D = 0x00008000;
static final int GL_RENDERER_RIVA128 = 0x00010000;
static final int GL_RENDERER_DYPIC = 0x00020000;
static final int GL_RENDERER_V1000 = 0x00040000;
static final int GL_RENDERER_V2100 = 0x00080000;
static final int GL_RENDERER_V2200 = 0x00100000;
static final int GL_RENDERER_RENDITION = 0x001C0000;
static final int GL_RENDERER_O2 = 0x00100000;
static final int GL_RENDERER_IMPACT = 0x00200000;
static final int GL_RENDERER_RE = 0x00400000;
static final int GL_RENDERER_IR = 0x00800000;
static final int GL_RENDERER_SGI = 0x00F00000;
static final int GL_RENDERER_MCD = 0x01000000;
static final int GL_RENDERER_OTHER = 0x80000000;
}
|