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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 20.11.2003 by RST.
package jake2.render;
import jake2.Defines;
import jake2.game.cplane_t;
import java.nio.ByteBuffer;
public class msurface_t
{
public int visframe; // should be drawn when node is crossed
public cplane_t plane;
public int flags;
public int firstedge; // look up in model->surfedges[], negative numbers
public int numedges; // are backwards edges
public short texturemins[] = { 0, 0 };
public short extents[] = { 0, 0 };
public int light_s, light_t; // gl lightmap coordinates
public int dlight_s, dlight_t;
// gl lightmap coordinates for dynamic lightmaps
public glpoly_t polys; // multiple if warped
public msurface_t texturechain;
public msurface_t lightmapchain;
// TODO check this
public mtexinfo_t texinfo = new mtexinfo_t();
// lighting info
public int dlightframe;
public int dlightbits;
public int lightmaptexturenum;
public byte styles[] = new byte[Defines.MAXLIGHTMAPS];
public float cached_light[] = new float[Defines.MAXLIGHTMAPS];
// values currently used in lightmap
//public byte samples[]; // [numstyles*surfsize]
public ByteBuffer samples; // [numstyles*surfsize]
public void clear() {
visframe = 0;
plane.clear();
flags = 0;
firstedge = 0;
numedges = 0;
texturemins[0] = texturemins[1] = -1;
extents[0] = extents[1] = 0;
light_s = light_t = 0;
dlight_s = dlight_t = 0;
polys = null;
texturechain = null;
lightmapchain = null;
//texinfo = new mtexinfo_t();
texinfo.clear();
dlightframe = 0;
dlightbits = 0;
lightmaptexturenum = 0;
for (int i = 0; i < styles.length; i++)
{
styles[i] = 0;
}
for (int i = 0; i < cached_light.length; i++)
{
cached_light[i] = 0;
}
if (samples != null) samples.clear();
}
}
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