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package jake2.render.opengl;
import java.nio.*;
public class CountGL implements QGL {
private static int count = 0;
private static QGL self = new CountGL();
private CountGL() {
// singleton
}
public static QGL getInstance() {
return self;
}
public void glAlphaFunc(int func, float ref) {
++count;
}
public void glBegin(int mode) {
++count;
}
public void glBindTexture(int target, int texture) {
++count;
}
public void glBlendFunc(int sfactor, int dfactor) {
++count;
}
public void glClear(int mask) {
++count;
}
public void glClearColor(float red, float green, float blue, float alpha) {
++count;
}
public void glColor3f(float red, float green, float blue) {
++count;
}
public void glColor3ub(byte red, byte green, byte blue) {
++count;
}
public void glColor4f(float red, float green, float blue, float alpha) {
++count;
}
public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
++count;
}
public void glColorPointer(int size, boolean unsigned, int stride,
ByteBuffer pointer) {
++count;
}
public void glColorPointer(int size, int stride, FloatBuffer pointer) {
++count;
}
public void glCullFace(int mode) {
++count;
}
public void glDeleteTextures(IntBuffer textures) {
++count;
}
public void glDepthFunc(int func) {
++count;
}
public void glDepthMask(boolean flag) {
++count;
}
public void glDepthRange(double zNear, double zFar) {
++count;
}
public void glDisable(int cap) {
++count;
}
public void glDisableClientState(int cap) {
++count;
}
public void glDrawArrays(int mode, int first, int count) {
++count;
}
public void glDrawBuffer(int mode) {
++count;
}
public void glDrawElements(int mode, IntBuffer indices) {
++count;
}
public void glEnable(int cap) {
++count;
}
public void glEnableClientState(int cap) {
++count;
}
public void glEnd() {
++count;
}
public void glFinish() {
++count;
}
public void glFlush() {
System.err.println("GL calls/frame: " + (++count));
count = 0;
}
public void glFrustum(double left, double right, double bottom,
double top, double zNear, double zFar) {
++count;
}
public int glGetError() {
return GL_NO_ERROR;
}
public void glGetFloat(int pname, FloatBuffer params) {
++count;
}
public String glGetString(int name) {
switch (name) {
case GL_EXTENSIONS:
return "GL_ARB_multitexture";
default:
return "";
}
}
public void glHint(int target, int mode) {
++count;
}
public void glInterleavedArrays(int format, int stride,
FloatBuffer pointer) {
++count;
}
public void glLoadIdentity() {
++count;
}
public void glLoadMatrix(FloatBuffer m) {
++count;
}
public void glMatrixMode(int mode) {
++count;
}
public void glOrtho(double left, double right, double bottom,
double top, double zNear, double zFar) {
++count;
}
public void glPixelStorei(int pname, int param) {
++count;
}
public void glPointSize(float size) {
++count;
}
public void glPolygonMode(int face, int mode) {
++count;
}
public void glPopMatrix() {
++count;
}
public void glPushMatrix() {
++count;
}
public void glReadPixels(int x, int y, int width, int height,
int format, int type, ByteBuffer pixels) {
++count;
}
public void glRotatef(float angle, float x, float y, float z) {
++count;
}
public void glScalef(float x, float y, float z) {
++count;
}
public void glScissor(int x, int y, int width, int height) {
++count;
}
public void glShadeModel(int mode) {
++count;
}
public void glTexCoord2f(float s, float t) {
++count;
}
public void glTexCoordPointer(int size, int stride, FloatBuffer pointer) {
++count;
}
public void glTexEnvi(int target, int pname, int param) {
++count;
}
public void glTexImage2D(int target, int level, int internalformat,
int width, int height, int border, int format, int type,
ByteBuffer pixels) {
++count;
}
public void glTexImage2D(int target, int level, int internalformat,
int width, int height, int border, int format, int type,
IntBuffer pixels) {
++count;
}
public void glTexParameterf(int target, int pname, float param) {
++count;
}
public void glTexParameteri(int target, int pname, int param) {
++count;
}
public void glTexSubImage2D(int target, int level, int xoffset,
int yoffset, int width, int height, int format, int type,
IntBuffer pixels) {
++count;
}
public void glTranslatef(float x, float y, float z) {
++count;
}
public void glVertex2f(float x, float y) {
++count;
}
public void glVertex3f(float x, float y, float z) {
++count;
}
public void glVertexPointer(int size, int stride, FloatBuffer pointer) {
++count;
}
public void glViewport(int x, int y, int width, int height) {
++count;
}
public void glColorTable(int target, int internalFormat, int width,
int format, int type, ByteBuffer data) {
++count;
}
public void glActiveTextureARB(int texture) {
++count;
}
public void glClientActiveTextureARB(int texture) {
++count;
}
public void glPointParameterEXT(int pname, FloatBuffer pfParams) {
++count;
}
public void glPointParameterfEXT(int pname, float param) {
++count;
}
public void glLockArraysEXT(int first, int count) {
++count;
}
public void glArrayElement(int index) {
++count;
}
public void glUnlockArraysEXT() {
++count;
}
public void glMultiTexCoord2f(int target, float s, float t) {
++count;
}
/*
* util extensions
*/
public void setSwapInterval(int interval) {
++count;
}
}
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