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package jake2.render.opengl;
import java.nio.*;
public interface QGL extends QGLConst {
/*
* a sub set of OpenGL for Jake2
*/
void glActiveTextureARB(int texture);
void glAlphaFunc(int func, float ref);
void glArrayElement(int index);
void glBegin(int mode);
void glBindTexture(int target, int texture);
void glBlendFunc(int sfactor, int dfactor);
void glClear(int mask);
void glClearColor(float red, float green, float blue, float alpha);
void glClientActiveTextureARB(int texture);
void glColor3f(float red, float green, float blue);
void glColor3ub(byte red, byte green, byte blue);
void glColor4f(float red, float green, float blue, float alpha);
void glColor4ub(byte red, byte green, byte blue, byte alpha);
void glColorPointer(int size, boolean unsigned, int stride,
ByteBuffer pointer);
void glColorPointer(int size, int stride, FloatBuffer pointer);
void glColorTable(int target, int internalFormat, int width, int format,
int type, ByteBuffer data);
void glCullFace(int mode);
void glDeleteTextures(IntBuffer textures);
void glDepthFunc(int func);
void glDepthMask(boolean flag);
void glDepthRange(double zNear, double zFar);
void glDisable(int cap);
void glDisableClientState(int cap);
void glDrawArrays(int mode, int first, int count);
void glDrawBuffer(int mode);
void glDrawElements(int mode, ShortBuffer indices);
void glEnable(int cap);
void glEnableClientState(int cap);
void glEnd();
void glFinish();
void glFlush();
void glFrustum(double left, double right, double bottom, double top,
double zNear, double zFar);
int glGetError();
void glGetFloat(int pname, FloatBuffer params);
String glGetString(int name);
void glHint(int target, int mode);
void glInterleavedArrays(int format, int stride, FloatBuffer pointer);
void glLockArraysEXT(int first, int count);
void glLoadIdentity();
void glLoadMatrix(FloatBuffer m);
void glMatrixMode(int mode);
void glMultiTexCoord2f(int target, float s, float t);
void glOrtho(double left, double right, double bottom, double top,
double zNear, double zFar);
void glPixelStorei(int pname, int param);
void glPointParameterEXT(int pname, FloatBuffer pfParams);
void glPointParameterfEXT(int pname, float param);
void glPointSize(float size);
void glPolygonMode(int face, int mode);
void glPopMatrix();
void glPushMatrix();
void glReadPixels(int x, int y, int width, int height, int format,
int type, ByteBuffer pixels);
void glRotatef(float angle, float x, float y, float z);
void glScalef(float x, float y, float z);
void glScissor(int x, int y, int width, int height);
void glShadeModel(int mode);
void glTexCoord2f(float s, float t);
void glTexCoordPointer(int size, int stride, FloatBuffer pointer);
void glTexEnvi(int target, int pname, int param);
void glTexImage2D(int target, int level, int internalformat, int width,
int height, int border, int format, int type, ByteBuffer pixels);
void glTexImage2D(int target, int level, int internalformat, int width,
int height, int border, int format, int type, IntBuffer pixels);
void glTexParameterf(int target, int pname, float param);
void glTexParameteri(int target, int pname, int param);
void glTexSubImage2D(int target, int level, int xoffset, int yoffset,
int width, int height, int format, int type, IntBuffer pixels);
void glTranslatef(float x, float y, float z);
void glUnlockArraysEXT();
void glVertex2f(float x, float y);
void glVertex3f(float x, float y, float z);
void glVertexPointer(int size, int stride, FloatBuffer pointer);
void glViewport(int x, int y, int width, int height);
/*
* util extensions
*/
void setSwapInterval(int interval);
}
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