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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 14.01.2004 by RST.
// $Id: SV_GAME.java,v 1.5 2004-07-09 06:50:49 hzi Exp $
package jake2.server;
import jake2.*;
import jake2.client.*;
import jake2.game.*;
import jake2.qcommon.*;
import jake2.render.*;
import jake2.sys.Sys;
public class SV_GAME extends SV_INIT {
// sv_game.c -- interface to the game dll
public static game_export_t ge;
/*
===============
PF_Unicast
Sends the contents of the mutlicast buffer to a single client
===============
*/
public static void PF_Unicast(edict_t ent, boolean reliable) {
int p;
client_t client;
if (ent == null)
return;
//p = NUM_FOR_EDICT(ent);
p = ent.index;
if (p < 1 || p > SV_MAIN.maxclients.value)
return;
client = SV_INIT.svs.clients[p - 1];
if (reliable)
SZ.Write(client.netchan.message, SV_INIT.sv.multicast.data, SV_INIT.sv.multicast.cursize);
else
SZ.Write(client.datagram, sv.multicast.data, sv.multicast.cursize);
SZ.Clear(sv.multicast);
}
/*
===============
PF_dprintf
Debug print to server console
===============
*/
public static void PF_dprintf(String fmt) {
/*
char msg[1024];
va_list argptr;
va_start (argptr,fmt);
vsprintf (msg, fmt, argptr);
va_end (argptr);
*/
Com.Printf(fmt);
}
/*
===============
PF_cprintf
Print to a single client
===============
*/
public static void PF_cprintf(edict_t ent, int level, String fmt) {
//char msg[1024];
//va_list argptr;
int n = 0;
if (ent != null) {
//n = NUM_FOR_EDICT(ent);
n = ent.index;
if (n < 1 || n > SV_MAIN.maxclients.value)
Com.Error(ERR_DROP, "cprintf to a non-client");
}
// va_start (argptr,fmt);
// vsprintf (msg, fmt, argptr);
// va_end (argptr);
if (ent != null)
SV_SEND.SV_ClientPrintf(svs.clients[n - 1], level, fmt);
else
Com.Printf(fmt);
}
/*
===============
PF_centerprintf
centerprint to a single client
===============
*/
public static void PF_centerprintf(edict_t ent, String fmt) {
//char msg[1024];
//va_list argptr;
int n;
//TODO: NUM_FOR_EDICT
//n = NUM_FOR_EDICT(ent);
n = ent.index;
if (n < 1 || n > SV_MAIN.maxclients.value)
return; // Com_Error (ERR_DROP, "centerprintf to a non-client");
// va_start (argptr,fmt);
// vsprintf (msg, fmt, argptr);
// va_end (argptr);
MSG.WriteByte(sv.multicast, svc_centerprint);
MSG.WriteString(sv.multicast, fmt);
PF_Unicast(ent, true);
}
/*
===============
PF_error
Abort the server with a game error
===============
*/
public static void PF_error(String fmt) {
Com.Error(ERR_DROP, "Game Error: " + fmt);
}
public static void PF_error(int level, String fmt) {
Com.Error(level, fmt);
}
/*
=================
PF_setmodel
Also sets mins and maxs for inline bmodels
=================
*/
public static void PF_setmodel(edict_t ent, String name) {
int i;
cmodel_t mod;
if (name == null)
Com.Error(ERR_DROP, "PF_setmodel: NULL");
i = SV_ModelIndex(name);
//ent.model = name;
ent.s.modelindex = i;
// if it is an inline model, get the size information for it
if (name.startsWith("*")) {
mod = CM.InlineModel(name);
VectorCopy(mod.mins, ent.mins);
VectorCopy(mod.maxs, ent.maxs);
SV_WORLD.SV_LinkEdict(ent);
}
}
/*
===============
PF_Configstring
===============
*/
public static void PF_Configstring(int index, String val) {
if (index < 0 || index >= MAX_CONFIGSTRINGS)
Com.Error(ERR_DROP, "configstring: bad index " + index + "\n");
if (val == null)
val = "";
// change the string in sv
sv.configstrings[index] = val;
if (sv.state != ss_loading) { // send the update to everyone
SZ.Clear(sv.multicast);
MSG.WriteChar(sv.multicast, svc_configstring);
MSG.WriteShort(sv.multicast, index);
MSG.WriteString(sv.multicast, val);
SV_SEND.SV_Multicast(vec3_origin, MULTICAST_ALL_R);
}
}
public static void PF_WriteChar(int c) {
MSG.WriteChar(sv.multicast, c);
}
public static void PF_WriteByte(int c) {
MSG.WriteByte(sv.multicast, c);
}
public static void PF_WriteShort(int c) {
MSG.WriteShort(sv.multicast, c);
}
public static void PF_WriteLong(int c) {
MSG.WriteLong(sv.multicast, c);
}
public static void PF_WriteFloat(float f) {
MSG.WriteFloat(sv.multicast, f);
}
public static void PF_WriteString(String s) {
MSG.WriteString(sv.multicast, s);
}
public static void PF_WritePos(float[] pos) {
MSG.WritePos(sv.multicast, pos);
}
public static void PF_WriteDir(float[] dir) {
MSG.WriteDir(sv.multicast, dir);
}
public static void PF_WriteAngle(float f) {
MSG.WriteAngle(sv.multicast, f);
}
/*
=================
PF_inPVS
Also checks portalareas so that doors block sight
=================
*/
public static boolean PF_inPVS(float[] p1, float[] p2) {
int leafnum;
int cluster;
int area1, area2;
byte mask[];
leafnum = CM.CM_PointLeafnum(p1);
cluster = CM.CM_LeafCluster(leafnum);
area1 = CM.CM_LeafArea(leafnum);
mask = CM.CM_ClusterPVS(cluster);
leafnum = CM.CM_PointLeafnum(p2);
cluster = CM.CM_LeafCluster(leafnum);
area2 = CM.CM_LeafArea(leafnum);
// quake2 bugfix
if (cluster == -1)
return false;
if (mask != null && (0 == (mask[cluster >>> 3] & (1 << (cluster & 7)))))
return false;
if (!CM.CM_AreasConnected(area1, area2))
return false; // a door blocks sight
return true;
}
/*
=================
PF_inPHS
Also checks portalareas so that doors block sound
=================
*/
public static boolean PF_inPHS(float[] p1, float[] p2) {
int leafnum;
int cluster;
int area1, area2;
byte mask[];
leafnum = CM.CM_PointLeafnum(p1);
cluster = CM.CM_LeafCluster(leafnum);
area1 = CM.CM_LeafArea(leafnum);
mask = CM.CM_ClusterPHS(cluster);
leafnum = CM.CM_PointLeafnum(p2);
cluster = CM.CM_LeafCluster(leafnum);
area2 = CM.CM_LeafArea(leafnum);
// quake2 bugfix
if (cluster == -1)
return false;
if (mask != null && (0 == (mask[cluster >> 3] & (1 << (cluster & 7)))))
return false; // more than one bounce away
if (!CM.CM_AreasConnected(area1, area2))
return false; // a door blocks hearing
return true;
}
public static void PF_StartSound(edict_t entity, int channel, int sound_num, float volume, float attenuation, float timeofs) {
if (null == entity)
return;
SV_SEND.SV_StartSound (null, entity, channel, sound_num, volume, attenuation, timeofs);
}
//==============================================
/*
===============
SV_ShutdownGameProgs
Called when either the entire server is being killed, or
it is changing to a different game directory.
===============
*/
public static void SV_ShutdownGameProgs() {
if (ge == null)
return;
ge.Shutdown();
Sys.UnloadGame();
ge = null;
}
/*
===============
SV_InitGameProgs
Init the game subsystem for a new map
===============
*/
public static void SV_InitGameProgs() {
// unload anything we have now
if (ge != null)
SV_ShutdownGameProgs();
game_import_t gimport = new game_import_t();
// all functions set in game_export_t (rst)
ge = GameBase.GetGameApi(gimport);
if (ge == null)
Com.Error(ERR_DROP, "failed to load game DLL");
if (ge.apiversion != GAME_API_VERSION)
Com.Error(ERR_DROP, "game is version " + ge.apiversion + " not " + GAME_API_VERSION);
ge.Init();
}
}
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