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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 07.01.2000 by RST.
// $Id: SV_WORLD.java,v 1.6 2004-08-29 21:39:25 hzi Exp $
package jake2.server;
import jake2.game.*;
import jake2.qcommon.CM;
import jake2.qcommon.Com;
public class SV_WORLD extends SV_CCMDS
{
// world.c -- world query functions
//
//
//===============================================================================
//
//ENTITY AREA CHECKING
//
//FIXME: this use of "area" is different from the bsp file use
//===============================================================================
//
public static void initNodes()
{
for (int n= 0; n < AREA_NODES; n++)
sv_areanodes[n]= new areanode_t();
}
public static areanode_t sv_areanodes[]= new areanode_t[AREA_NODES];
static {
initNodes();
}
public static int sv_numareanodes;
public static float area_mins[], area_maxs[];
public static edict_t area_list[];
public static int area_count, area_maxcount;
public static int area_type;
// ClearLink is used for new headnodes
public static void ClearLink(link_t l)
{
l.prev= l.next= l;
}
public static void RemoveLink(link_t l)
{
l.next.prev= l.prev;
l.prev.next= l.next;
}
public static void InsertLinkBefore(link_t l, link_t before)
{
l.next= before;
l.prev= before.prev;
l.prev.next= l;
l.next.prev= l;
}
/*
===============
SV_CreateAreaNode
Builds a uniformly subdivided tree for the given world size
===============
*/
public static areanode_t SV_CreateAreaNode(int depth, float[] mins, float[] maxs)
{
areanode_t anode;
float[] size= { 0, 0, 0 };
float[] mins1= { 0, 0, 0 }, maxs1= { 0, 0, 0 }, mins2= { 0, 0, 0 }, maxs2= { 0, 0, 0 };
anode= sv_areanodes[sv_numareanodes];
// just for debugging (rst)
VectorCopy(mins, anode.mins_rst);
VectorCopy(maxs, anode.maxs_rst);
sv_numareanodes++;
ClearLink(anode.trigger_edicts);
ClearLink(anode.solid_edicts);
if (depth == AREA_DEPTH)
{
anode.axis= -1;
anode.children[0]= anode.children[1]= null;
return anode;
}
VectorSubtract(maxs, mins, size);
if (size[0] > size[1])
anode.axis= 0;
else
anode.axis= 1;
anode.dist= 0.5f * (maxs[anode.axis] + mins[anode.axis]);
VectorCopy(mins, mins1);
VectorCopy(mins, mins2);
VectorCopy(maxs, maxs1);
VectorCopy(maxs, maxs2);
maxs1[anode.axis]= mins2[anode.axis]= anode.dist;
anode.children[0]= SV_CreateAreaNode(depth + 1, mins2, maxs2);
anode.children[1]= SV_CreateAreaNode(depth + 1, mins1, maxs1);
return anode;
}
/*
===============
SV_ClearWorld
===============
*/
public static void SV_ClearWorld()
{
initNodes();
sv_numareanodes= 0;
SV_CreateAreaNode(0, sv.models[1].mins, sv.models[1].maxs);
/*
Com.p("areanodes:" + sv_numareanodes + " (sollten 32 sein).");
for (int n = 0; n < sv_numareanodes; n++) {
Com.Printf(
"|%3i|%2i|%8.2f |%8.2f|%8.2f|%8.2f| %8.2f|%8.2f|%8.2f|\n",
new Vargs()
.add(n)
.add(sv_areanodes[n].axis)
.add(sv_areanodes[n].dist)
.add(sv_areanodes[n].mins_rst[0])
.add(sv_areanodes[n].mins_rst[1])
.add(sv_areanodes[n].mins_rst[2])
.add(sv_areanodes[n].maxs_rst[0])
.add(sv_areanodes[n].maxs_rst[1])
.add(sv_areanodes[n].maxs_rst[2]));
}
*/
}
/*
===============
SV_UnlinkEdict
===============
*/
public static void SV_UnlinkEdict(edict_t ent)
{
if (null == ent.area.prev)
return; // not linked in anywhere
RemoveLink(ent.area);
ent.area.prev= ent.area.next= null;
}
/*
===============
SV_LinkEdict
===============
*/
public static final int MAX_TOTAL_ENT_LEAFS= 128;
private static int leafs[]= new int[MAX_TOTAL_ENT_LEAFS];
private static int clusters[]= new int[MAX_TOTAL_ENT_LEAFS];
public static void SV_LinkEdict(edict_t ent)
{
areanode_t node;
int num_leafs;
int j, k;
int area;
int topnode= 0;
if (ent.area.prev != null)
SV_UnlinkEdict(ent); // unlink from old position
if (ent == GameBase.g_edicts[0])
return; // don't add the world
if (!ent.inuse)
return;
// set the size
VectorSubtract(ent.maxs, ent.mins, ent.size);
// encode the size into the entity_state for client prediction
if (ent.solid == SOLID_BBOX && 0 == (ent.svflags & SVF_DEADMONSTER))
{
// assume that x/y are equal and symetric
int i= (int) (ent.maxs[0] / 8);
if (i < 1)
i= 1;
if (i > 31)
i= 31;
// z is not symetric
j= (int) ((-ent.mins[2]) / 8);
if (j < 1)
j= 1;
if (j > 31)
j= 31;
// and z maxs can be negative...
k= (int) ((ent.maxs[2] + 32) / 8);
if (k < 1)
k= 1;
if (k > 63)
k= 63;
ent.s.solid= (k << 10) | (j << 5) | i;
}
else if (ent.solid == SOLID_BSP)
{
ent.s.solid= 31; // a solid_bbox will never create this value
}
else
ent.s.solid= 0;
// set the abs box
if (ent.solid == SOLID_BSP && (ent.s.angles[0] != 0 || ent.s.angles[1] != 0 || ent.s.angles[2] != 0))
{
// expand for rotation
float max, v;
max= 0;
for (int i= 0; i < 3; i++)
{
v= Math.abs(ent.mins[i]);
if (v > max)
max= v;
v= Math.abs(ent.maxs[i]);
if (v > max)
max= v;
}
for (int i= 0; i < 3; i++)
{
ent.absmin[i]= ent.s.origin[i] - max;
ent.absmax[i]= ent.s.origin[i] + max;
}
}
else
{
// normal
VectorAdd(ent.s.origin, ent.mins, ent.absmin);
VectorAdd(ent.s.origin, ent.maxs, ent.absmax);
}
// because movement is clipped an epsilon away from an actual edge,
// we must fully check even when bounding boxes don't quite touch
ent.absmin[0]--;
ent.absmin[1]--;
ent.absmin[2]--;
ent.absmax[0]++;
ent.absmax[1]++;
ent.absmax[2]++;
// link to PVS leafs
ent.num_clusters= 0;
ent.areanum= 0;
ent.areanum2= 0;
// get all leafs, including solids
int iw[] = {topnode};
num_leafs= CM.CM_BoxLeafnums(ent.absmin, ent.absmax, leafs, MAX_TOTAL_ENT_LEAFS, iw);
topnode= iw[0];
// set areas
for (int i= 0; i < num_leafs; i++)
{
clusters[i]= CM.CM_LeafCluster(leafs[i]);
area= CM.CM_LeafArea(leafs[i]);
if (area != 0)
{
// doors may legally straggle two areas,
// but nothing should evern need more than that
if (ent.areanum != 0 && ent.areanum != area)
{
if (ent.areanum2 != 0 && ent.areanum2 != area && sv.state == ss_loading)
Com.DPrintf("Object touching 3 areas at " + ent.absmin[0] + " " + ent.absmin[1] + " " + ent.absmin[2] + "\n");
ent.areanum2= area;
}
else
ent.areanum= area;
}
}
if (num_leafs >= MAX_TOTAL_ENT_LEAFS)
{
// assume we missed some leafs, and mark by headnode
ent.num_clusters= -1;
ent.headnode= topnode;
}
else
{
ent.num_clusters= 0;
for (int i= 0; i < num_leafs; i++)
{
if (clusters[i] == -1)
continue; // not a visible leaf
for (j= 0; j < i; j++)
if (clusters[j] == clusters[i])
break;
if (j == i)
{
if (ent.num_clusters == MAX_ENT_CLUSTERS)
{
// assume we missed some leafs, and mark by headnode
ent.num_clusters= -1;
ent.headnode= topnode;
break;
}
ent.clusternums[ent.num_clusters++]= clusters[i];
}
}
}
// if first time, make sure old_origin is valid
if (0 == ent.linkcount)
{
VectorCopy(ent.s.origin, ent.s.old_origin);
}
ent.linkcount++;
if (ent.solid == SOLID_NOT)
return;
// find the first node that the ent's box crosses
node= sv_areanodes[0];
while (true)
{
if (node.axis == -1)
break;
if (ent.absmin[node.axis] > node.dist)
node= node.children[0];
else if (ent.absmax[node.axis] < node.dist)
node= node.children[1];
else
break; // crosses the node
}
// link it in
if (ent.solid == SOLID_TRIGGER)
InsertLinkBefore(ent.area, node.trigger_edicts);
else
InsertLinkBefore(ent.area, node.solid_edicts);
}
/*
====================
SV_AreaEdicts_r
====================
*/
public static void SV_AreaEdicts_r(areanode_t node)
{
link_t l, next, start;
edict_t check;
int count;
count= 0;
// touch linked edicts
if (area_type == AREA_SOLID)
start= node.solid_edicts;
else
start= node.trigger_edicts;
for (l= start.next; l != start; l= next)
{
next= l.next;
check= (edict_t) l.o;
if (check.solid == SOLID_NOT)
continue; // deactivated
if (check.absmin[0] > area_maxs[0]
|| check.absmin[1] > area_maxs[1]
|| check.absmin[2] > area_maxs[2]
|| check.absmax[0] < area_mins[0]
|| check.absmax[1] < area_mins[1]
|| check.absmax[2] < area_mins[2])
continue; // not touching
if (area_count == area_maxcount)
{
Com.Printf("SV_AreaEdicts: MAXCOUNT\n");
return;
}
area_list[area_count]= check;
area_count++;
}
if (node.axis == -1)
return; // terminal node
// recurse down both sides
if (area_maxs[node.axis] > node.dist)
SV_AreaEdicts_r(node.children[0]);
if (area_mins[node.axis] < node.dist)
SV_AreaEdicts_r(node.children[1]);
}
/*
================
SV_AreaEdicts
================
*/
public static int SV_AreaEdicts(float[] mins, float[] maxs, edict_t list[], int maxcount, int areatype)
{
area_mins= mins;
area_maxs= maxs;
area_list= list;
area_count= 0;
area_maxcount= maxcount;
area_type= areatype;
SV_AreaEdicts_r(sv_areanodes[0]);
return area_count;
}
//===========================================================================
private static edict_t touch[]= new edict_t[MAX_EDICTS];
/*
=============
SV_PointContents
=============
*/
public static int SV_PointContents(float[] p)
{
edict_t hit;
int i, num;
int contents, c2;
int headnode;
float angles[];
// get base contents from world
contents= CM.PointContents(p, sv.models[1].headnode);
// or in contents from all the other entities
num= SV_AreaEdicts(p, p, touch, MAX_EDICTS, AREA_SOLID);
for (i= 0; i < num; i++)
{
hit= touch[i];
// might intersect, so do an exact clip
headnode= SV_HullForEntity(hit);
angles= hit.s.angles;
if (hit.solid != SOLID_BSP)
angles= vec3_origin; // boxes don't rotate
c2= CM.TransformedPointContents(p, headnode, hit.s.origin, hit.s.angles);
contents |= c2;
}
return contents;
}
/*
================
SV_HullForEntity
Returns a headnode that can be used for testing or clipping an
object of mins/maxs size.
Offset is filled in to contain the adjustment that must be added to the
testing object's origin to get a point to use with the returned hull.
================
*/
public static int SV_HullForEntity(edict_t ent)
{
cmodel_t model;
// decide which clipping hull to use, based on the size
if (ent.solid == SOLID_BSP)
{ // explicit hulls in the BSP model
model= sv.models[ent.s.modelindex];
if (null == model)
Com.Error(ERR_FATAL, "MOVETYPE_PUSH with a non bsp model");
return model.headnode;
}
// create a temp hull from bounding box sizes
return CM.HeadnodeForBox(ent.mins, ent.maxs);
}
//===========================================================================
/*
====================
SV_ClipMoveToEntities
====================
*/
private static edict_t touchlist[]= new edict_t[MAX_EDICTS];
public static void SV_ClipMoveToEntities(moveclip_t clip)
{
int i, num;
edict_t touch;
trace_t trace;
int headnode;
float angles[];
num= SV_AreaEdicts(clip.boxmins, clip.boxmaxs, touchlist, MAX_EDICTS, AREA_SOLID);
// be careful, it is possible to have an entity in this
// list removed before we get to it (killtriggered)
for (i= 0; i < num; i++)
{
touch= touchlist[i];
if (touch.solid == SOLID_NOT)
continue;
if (touch == clip.passedict)
continue;
if (clip.trace.allsolid)
return;
if (clip.passedict != null)
{
if (touch.owner == clip.passedict)
continue; // don't clip against own missiles
if (clip.passedict.owner == touch)
continue; // don't clip against owner
}
if (0 == (clip.contentmask & CONTENTS_DEADMONSTER) && 0 != (touch.svflags & SVF_DEADMONSTER))
continue;
// might intersect, so do an exact clip
headnode= SV_HullForEntity(touch);
angles= touch.s.angles;
if (touch.solid != SOLID_BSP)
angles= vec3_origin; // boxes don't rotate
if ((touch.svflags & SVF_MONSTER) != 0)
trace=
CM.TransformedBoxTrace(
clip.start,
clip.end,
clip.mins2,
clip.maxs2,
headnode,
clip.contentmask,
touch.s.origin,
angles);
else
trace=
CM.TransformedBoxTrace(
clip.start,
clip.end,
clip.mins,
clip.maxs,
headnode,
clip.contentmask,
touch.s.origin,
angles);
if (trace.allsolid || trace.startsolid || trace.fraction < clip.trace.fraction)
{
trace.ent= touch;
if (clip.trace.startsolid)
{
clip.trace= trace;
clip.trace.startsolid= true;
}
else
clip.trace.set(trace);
}
else if (trace.startsolid)
clip.trace.startsolid= true;
}
}
/*
==================
SV_TraceBounds
==================
*/
public static void SV_TraceBounds(float[] start, float[] mins, float[] maxs, float[] end, float[] boxmins, float[] boxmaxs)
{
int i;
for (i= 0; i < 3; i++)
{
if (end[i] > start[i])
{
boxmins[i]= start[i] + mins[i] - 1;
boxmaxs[i]= end[i] + maxs[i] + 1;
}
else
{
boxmins[i]= end[i] + mins[i] - 1;
boxmaxs[i]= start[i] + maxs[i] + 1;
}
}
}
/*
==================
SV_Trace
Moves the given mins/maxs volume through the world from start to end.
Passedict and edicts owned by passedict are explicitly not checked.
==================
*/
public static trace_t SV_Trace(float[] start, float[] mins, float[] maxs, float[] end, edict_t passedict, int contentmask)
{
moveclip_t clip= new moveclip_t();
if (mins == null)
mins= vec3_origin;
if (maxs == null)
maxs= vec3_origin;
//memset ( clip, 0, sizeof ( moveclip_t ) );
// clip to world
clip.trace= CM.BoxTrace(start, end, mins, maxs, 0, contentmask);
clip.trace.ent= GameBase.g_edicts[0];
if (clip.trace.fraction == 0)
return clip.trace; // blocked by the world
clip.contentmask= contentmask;
clip.start= start;
clip.end= end;
clip.mins= mins;
clip.maxs= maxs;
clip.passedict= passedict;
VectorCopy(mins, clip.mins2);
VectorCopy(maxs, clip.maxs2);
// create the bounding box of the entire move
SV_TraceBounds(start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs);
// clip to other solid entities
SV_ClipMoveToEntities(clip);
return clip.trace;
}
}
|