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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// Created on 13.01.2004 by RST.

package jake2.server;

import jake2.Defines;
import jake2.game.player_state_t;

public class client_frame_t {

	int					areabytes;
	byte				areabits[] = new byte[Defines.MAX_MAP_AREAS/8];		// portalarea visibility bits
	player_state_t		ps = new player_state_t();
	int					num_entities;
	int					first_entity;		// into the circular sv_packet_entities[]
	int					senttime;			// for ping calculations
}