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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 13.01.2004 by RST.
package jake2.server;
import jake2.Defines;
import jake2.game.player_state_t;
public class client_frame_t {
int areabytes;
byte areabits[] = new byte[Defines.MAX_MAP_AREAS/8]; // portalarea visibility bits
player_state_t ps = new player_state_t();
int num_entities;
int first_entity; // into the circular sv_packet_entities[]
int senttime; // for ping calculations
}
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