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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 09.12.2003 by RST.
package jake2.server;
import jake2.game.edict_t;
import jake2.game.trace_t;
import jake2.util.Math3D;
public class moveclip_t
{
float [] boxmins={0,0,0}, boxmaxs={0,0,0};// enclose the test object along entire move
float [] mins, maxs; // size of the moving object
float [] mins2={0,0,0}, maxs2={0,0,0}; // size when clipping against mosnters
float [] start, end;
// mem
trace_t trace = new trace_t();
edict_t passedict;
int contentmask;
public void clear() {
Math3D.VectorClear(boxmins);
Math3D.VectorClear(boxmaxs);
Math3D.VectorClear(mins);
Math3D.VectorClear(maxs);
Math3D.VectorClear(mins2);
Math3D.VectorClear(maxs2);
start = end = null;
trace.clear();
passedict = null;
contentmask = 0;
}
}
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