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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// Created on 14.01.2004 by RST.
// $Id: server_t.java,v 1.1 2004-07-07 19:59:51 hzi Exp $

package jake2.server;

import java.io.File;
import java.io.RandomAccessFile;

import jake2.*;
import jake2.client.*;
import jake2.game.*;
import jake2.qcommon.*;
import jake2.render.*;

public class server_t {

	public server_t() {
		models = new cmodel_t[Defines.MAX_MODELS];
		for (int n = 0; n < Defines.MAX_MODELS; n++) 
			models[n] = new cmodel_t();
		
		for (int n=0; n < Defines.MAX_EDICTS; n++)
			baselines[n] = new entity_state_t(null);
		
		//for (int n=0; n < Defines.MAX_CONFIGSTRINGS; n++)
			//configstrings[n] = "";

	}
	//server_state_t state;
	int state; // precache commands are only valid during load

	boolean attractloop; // running cinematics and demos for the local system only
	boolean loadgame; // client begins should reuse existing entity

	int time; // always sv.framenum * 100 msec
	int framenum;

	//char name[MAX_QPATH];
	String name = ""; // map name, or cinematic name

	//struct cmodel_s *models[MAX_MODELS];
	cmodel_t models[];

	//char		configstrings[MAX_CONFIGSTRINGS][MAX_QPATH];
	String configstrings[] = new String[Defines.MAX_CONFIGSTRINGS];
	entity_state_t baselines[] = new entity_state_t[Defines.MAX_EDICTS];

	// the multicast buffer is used to send a message to a set of clients
	// it is only used to marshall data until SV_Multicast is called
	sizebuf_t multicast = new sizebuf_t();
	byte multicast_buf[] = new byte[Defines.MAX_MSGLEN];

	// demo server information
	RandomAccessFile demofile;
	boolean timedemo; // don't time sync
}