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/*
* JOALSoundImpl.java
* Copyright (C) 2004
*
* $Id: JOALSoundImpl.java,v 1.4 2004-09-19 09:12:20 hzi Exp $
*/
package jake2.sound.joal;
import jake2.Defines;
import jake2.Globals;
import jake2.client.CL;
import jake2.game.*;
import jake2.qcommon.*;
import jake2.sound.*;
import jake2.util.*;
import java.io.IOException;
import java.io.RandomAccessFile;
import java.nio.IntBuffer;
import java.util.*;
import net.java.games.joal.*;
import net.java.games.joal.eax.EAX;
import net.java.games.joal.eax.EAXFactory;
/**
* JOALSoundImpl
*/
public final class JOALSoundImpl implements Sound {
static {
S.register(new JOALSoundImpl());
};
static AL al;
static ALC alc;
static EAX eax;
cvar_t s_volume;
private static final int MAX_SFX = Defines.MAX_SOUNDS * 2;
private static final int MAX_CHANNELS = 32;
private int[] buffers = new int[MAX_SFX];
private int[] sources = new int[MAX_CHANNELS];
private Channel[] channels = null;
private int num_channels = 0;
// singleton
private JOALSoundImpl() {
}
/* (non-Javadoc)
* @see jake2.sound.SoundImpl#Init()
*/
public boolean Init() {
// preload OpenAL native library
String os = System.getProperty("os.name");
if (os.startsWith("Linux")) {
System.loadLibrary("openal");
} else if (os.startsWith("Windows")) {
System.loadLibrary("OpenAL32");
}
try {
initOpenAL();
al = ALFactory.getAL();
checkError();
initOpenALExtensions();
} catch (OpenALException e) {
Com.Printf(e.getMessage() + '\n');
return false;
} catch (Exception e) {
Com.DPrintf(e.getMessage() + '\n');
return false;
}
al.alGenBuffers(MAX_SFX, buffers);
s_volume = Cvar.Get("s_volume", "0.7", Defines.CVAR_ARCHIVE);
initChannels();
al.alDistanceModel(AL.AL_INVERSE_DISTANCE_CLAMPED);
Cmd.AddCommand("play", new xcommand_t() {
public void execute() {
Play();
}
});
Cmd.AddCommand("stopsound", new xcommand_t() {
public void execute() {
StopAllSounds();
}
});
Cmd.AddCommand("soundlist", new xcommand_t() {
public void execute() {
SoundList();
}
});
Cmd.AddCommand("soundinfo", new xcommand_t() {
public void execute() {
SoundInfo_f();
}
});
num_sfx = 0;
Com.Printf("sound sampling rate: 44100Hz\n");
StopAllSounds();
Com.Printf("------------------------------------\n");
return true;
}
private void initOpenAL() throws OpenALException {
ALFactory.initialize();
alc = ALFactory.getALC();
String deviceName = null;
String os = System.getProperty("os.name");
if (os.startsWith("Windows")) {
deviceName = "DirectSound3D";
}
ALC.Device device = alc.alcOpenDevice(deviceName);
String deviceSpecifier = alc.alcGetString(device, ALC.ALC_DEVICE_SPECIFIER);
String defaultSpecifier = alc.alcGetString(device, ALC.ALC_DEFAULT_DEVICE_SPECIFIER);
Com.Printf(os + " using " + ((deviceName == null) ? defaultSpecifier : deviceName) + '\n');
ALC.Context context = alc.alcCreateContext(device, new int[] {0});
alc.alcMakeContextCurrent(context);
// Check for an error.
if (alc.alcGetError(device) != ALC.ALC_NO_ERROR) {
Com.DPrintf("Error with SoundDevice");
}
}
private void initOpenALExtensions() throws OpenALException {
if (al.alIsExtensionPresent("EAX2.0")) {
Com.Printf("... using EAX2.0\n");
eax = EAXFactory.getEAX();
} else {
Com.Printf("... EAX2.0 not found\n");
eax = null;
}
}
void exitOpenAL() {
// Get the current context.
ALC.Context curContext = alc.alcGetCurrentContext();
// Get the device used by that context.
ALC.Device curDevice = alc.alcGetContextsDevice(curContext);
// Reset the current context to NULL.
alc.alcMakeContextCurrent(null);
// Release the context and the device.
alc.alcDestroyContext(curContext);
alc.alcCloseDevice(curDevice);
}
private void initChannels() {
// create channels
channels = new Channel[MAX_CHANNELS];
int sourceId;
int[] tmp = {0};
int error;
for (int i = 0; i < MAX_CHANNELS; i++) {
al.alGenSources(1, tmp);
sourceId = tmp[0];
//if ((error = al.alGetError()) != AL.AL_NO_ERROR) break;
if (sourceId <= 0) break;
sources[i] = sourceId;
channels[i] = new Channel(sourceId);
num_channels++;
// set default values for AL sources
al.alSourcef (sourceId, AL.AL_GAIN, s_volume.value);
al.alSourcef (sourceId, AL.AL_PITCH, 1.0f);
al.alSourcei (sourceId, AL.AL_SOURCE_ABSOLUTE, AL.AL_TRUE);
al.alSourcefv(sourceId, AL.AL_VELOCITY, NULLVECTOR);
al.alSourcei (sourceId, AL.AL_LOOPING, AL.AL_FALSE);
al.alSourcef (sourceId, AL.AL_REFERENCE_DISTANCE, 300.0f);
al.alSourcef (sourceId, AL.AL_MIN_GAIN, 0.0005f);
al.alSourcef (sourceId, AL.AL_MAX_GAIN, 1.0f);
}
Com.Printf("... using " + num_channels + " channels\n");
}
/* (non-Javadoc)
* @see jake2.sound.SoundImpl#RegisterSound(jake2.sound.sfx_t)
*/
private void initBuffer(sfx_t sfx) {
if (sfx.cache == null ) {
//System.out.println(sfx.name + " " + sfx.cache.length+ " " + sfx.cache.loopstart + " " + sfx.cache.speed + " " + sfx.cache.stereo + " " + sfx.cache.width);
return;
}
int format = AL.AL_FORMAT_MONO16;
byte[] data = sfx.cache.data;
int freq = sfx.cache.speed;
int size = data.length;
al.alBufferData( buffers[sfx.bufferId], format, data, size, freq);
}
private void checkError() {
Com.DPrintf("AL Error: " + alErrorString() +'\n');
}
private String alErrorString(){
int error;
String message = "";
if ((error = al.alGetError()) != AL.AL_NO_ERROR) {
switch(error) {
case AL.AL_INVALID_OPERATION: message = "invalid operation"; break;
case AL.AL_INVALID_VALUE: message = "invalid value"; break;
case AL.AL_INVALID_ENUM: message = "invalid enum"; break;
case AL.AL_INVALID_NAME: message = "invalid name"; break;
default: message = "" + error;
}
}
return message;
}
/* (non-Javadoc)
* @see jake2.sound.SoundImpl#Shutdown()
*/
public void Shutdown() {
StopAllSounds();
al.alDeleteSources(sources.length, sources);
al.alDeleteBuffers(buffers.length, buffers);
exitOpenAL();
Cmd.RemoveCommand("play");
Cmd.RemoveCommand("stopsound");
Cmd.RemoveCommand("soundlist");
Cmd.RemoveCommand("soundinfo");
// free all sounds
for (int i = 0; i < num_sfx; i++) {
if (known_sfx[i].name == null)
continue;
known_sfx[i].clear();
}
num_sfx = 0;
num_channels = 0;
}
private final static float[] NULLVECTOR = {0, 0, 0};
private float[] entityOrigin = {0, 0, 0};
private float[] sourceOrigin = {0, 0, 0};
/* (non-Javadoc)
* @see jake2.sound.SoundImpl#StartSound(float[], int, int, jake2.sound.sfx_t, float, float, float)
*/
public void StartSound(float[] origin, int entnum, int entchannel, sfx_t sfx, float fvol, float attenuation, float timeofs) {
if (sfx == null)
return;
if (sfx.name.charAt(0) == '*')
sfx = RegisterSexedSound(Globals.cl_entities[entnum].current, sfx.name);
if (LoadSound(sfx) == null)
return; // can't load sound
if (attenuation != Defines.ATTN_STATIC)
attenuation *= 0.5f;
Channel ch = pickChannel(entnum, entchannel, buffers[sfx.bufferId], attenuation);
if (ch == null) return;
if (entnum == Globals.cl.playernum + 1) {
ch.addListener();
} else if (origin != null) {
ch.addFixed(origin);
} else {
ch.addDynamic(entnum);
}
}
Channel pickChannel(int entnum, int entchannel, int bufferId, float rolloff) {
Channel ch = null;
int state;
int i;
for (i = 0; i < num_channels; i++) {
ch = channels[i];
if (entchannel != 0 && ch.entnum == entnum && ch.entchannel == entchannel) {
// always override sound from same entity
break;
}
// don't let monster sounds override player sounds
if ((ch.entnum == Globals.cl.playernum+1) && (entnum != Globals.cl.playernum+1) && ch.bufferId != -1)
continue;
// looking for a free AL source
if (!ch.active) {
break;
}
}
if (i == num_channels)
return null;
ch.entnum = entnum;
ch.entchannel = entchannel;
if (ch.bufferId != bufferId) {
ch.bufferId = bufferId;
ch.bufferChanged = true;
}
ch.rolloff = rolloff * 2;
ch.active = true;
ch.modified = true;
return ch;
}
private float[] listenerOrigin = {0, 0, 0};
private float[] listenerOrientation = {0, 0, 0, 0, 0, 0};
private IntBuffer eaxEnv = Lib.newIntBuffer(1);
private int currentEnv = -1;
private boolean changeEnv = true;
// TODO workaround for JOAL-bug
// should be EAX.LISTENER
private final static int EAX_LISTENER = 0;
// should be EAX.SOURCE
private final static int EAX_SOURCE = 1;
/* (non-Javadoc)
* @see jake2.sound.SoundImpl#Update(float[], float[], float[], float[])
*/
public void Update(float[] origin, float[] forward, float[] right, float[] up) {
convertVector(origin, listenerOrigin);
al.alListenerfv(AL.AL_POSITION, listenerOrigin);
convertOrientation(forward, up, listenerOrientation);
al.alListenerfv(AL.AL_ORIENTATION, listenerOrientation);
if (eax != null) {
// workaround for environment initialisation
if (currentEnv == -1) {
eaxEnv.put(0, EAX.EAX_ENVIRONMENT_UNDERWATER);
eax.EAXSet(EAX_LISTENER, EAX.DSPROPERTY_EAXLISTENER_ENVIRONMENT | EAX.DSPROPERTY_EAXLISTENER_DEFERRED, 0, eaxEnv, 4);
changeEnv = true;
}
if ((Game.gi.pointcontents.pointcontents(origin)& Defines.MASK_WATER)!= 0) {
changeEnv = currentEnv != EAX.EAX_ENVIRONMENT_UNDERWATER;
currentEnv = EAX.EAX_ENVIRONMENT_UNDERWATER;
} else {
changeEnv = currentEnv != EAX.EAX_ENVIRONMENT_GENERIC;
currentEnv = EAX.EAX_ENVIRONMENT_GENERIC;
}
if (changeEnv) {
eaxEnv.put(0, currentEnv);
eax.EAXSet(EAX_LISTENER, EAX.DSPROPERTY_EAXLISTENER_ENVIRONMENT | EAX.DSPROPERTY_EAXLISTENER_DEFERRED, 0, eaxEnv, 4);
}
}
AddLoopSounds(origin);
playChannels(listenerOrigin);
}
Map looptable = new Hashtable(MAX_CHANNELS);
/*
==================
S_AddLoopSounds
Entities with a ->sound field will generated looped sounds
that are automatically started, stopped, and merged together
as the entities are sent to the client
==================
*/
void AddLoopSounds(float[] listener) {
if (Globals.cl_paused.value != 0.0f) {
removeUnusedLoopSounds();
return;
}
if (Globals.cls.state != Globals.ca_active) {
removeUnusedLoopSounds();
return;
}
if (!Globals.cl.sound_prepped) {
removeUnusedLoopSounds();
return;
}
Channel ch;
sfx_t sfx;
sfxcache_t sc;
int num;
entity_state_t ent;
Object key;
int sound = 0;
for (int i=0 ; i<Globals.cl.frame.num_entities ; i++) {
num = (Globals.cl.frame.parse_entities + i)&(Defines.MAX_PARSE_ENTITIES-1);
ent = Globals.cl_parse_entities[num];
sound = ent.sound;
if (sound == 0) continue;
key = new Integer(ent.number);
ch = (Channel)looptable.get(key);
if (ch != null) {
// keep on looping
ch.autosound = true;
ch.origin = ent.origin;
continue;
}
sfx = Globals.cl.sound_precache[sound];
if (sfx == null)
continue; // bad sound effect
sc = sfx.cache;
if (sc == null)
continue;
// allocate a channel
ch = pickChannel(0, 0, buffers[sfx.bufferId], 6);
if (ch == null)
break;
ch.addFixed(ent.origin);
ch.autosound = true;
looptable.put(key, ch);
al.alSourcei(ch.sourceId, AL.AL_LOOPING, AL.AL_TRUE);
}
removeUnusedLoopSounds();
}
void removeUnusedLoopSounds() {
Channel ch;
// stop unused loopsounds
for (Iterator iter = looptable.values().iterator(); iter.hasNext();) {
ch = (Channel)iter.next();
if (!ch.autosound) {
al.alSourceStop(ch.sourceId);
al.alSourcei(ch.sourceId, AL.AL_LOOPING, AL.AL_FALSE);
iter.remove();
ch.clear();
}
}
}
void playChannels(float[] listenerOrigin) {
float[] sourceOrigin = {0, 0, 0};
float[] entityOrigin = {0, 0, 0};
Channel ch;
int sourceId;
int state;
for (int i = 0; i < num_channels; i++) {
ch = channels[i];
if (ch.active) {
sourceId = ch.sourceId;
switch (ch.type) {
case Channel.LISTENER:
Math3D.VectorCopy(listenerOrigin, sourceOrigin);
break;
case Channel.DYNAMIC:
CL.GetEntitySoundOrigin(ch.entity, entityOrigin);
convertVector(entityOrigin, sourceOrigin);
break;
case Channel.FIXED:
convertVector(ch.origin, sourceOrigin);
break;
}
if (ch.modified) {
if (ch.bufferChanged)
al.alSourcei (sourceId, AL.AL_BUFFER, ch.bufferId);
al.alSourcef (sourceId, AL.AL_GAIN, s_volume.value);
al.alSourcef (sourceId, AL.AL_ROLLOFF_FACTOR, ch.rolloff);
al.alSourcefv(sourceId, AL.AL_POSITION, sourceOrigin);
al.alSourcePlay(sourceId);
ch.modified = false;
} else {
state = al.alGetSourcei(ch.sourceId, AL.AL_SOURCE_STATE);
if (state == AL.AL_PLAYING) {
al.alSourcefv(sourceId, AL.AL_POSITION, sourceOrigin);
} else {
ch.clear();
}
}
ch.autosound = false;
}
}
}
/* (non-Javadoc)
* @see jake2.sound.SoundImpl#StopAllSounds()
*/
public void StopAllSounds() {
for (int i = 0; i < num_channels; i++) {
al.alSourceStop(sources[i]);
al.alSourcei(sources[i], AL.AL_BUFFER, 0);
channels[i].clear();
}
}
static void convertVector(float[] from, float[] to) {
to[0] = from[0];
to[1] = from[2];
to[2] = -from[1];
}
static void convertOrientation(float[] forward, float[] up, float[] orientation) {
orientation[0] = forward[0];
orientation[1] = forward[2];
orientation[2] = -forward[1];
orientation[3] = up[0];
orientation[4] = up[2];
orientation[5] = -up[1];
}
/* (non-Javadoc)
* @see jake2.sound.Sound#getName()
*/
public String getName() {
return "joal";
}
int s_registration_sequence;
boolean s_registering;
/* (non-Javadoc)
* @see jake2.sound.Sound#BeginRegistration()
*/
public void BeginRegistration() {
s_registration_sequence++;
s_registering = true;
}
/* (non-Javadoc)
* @see jake2.sound.Sound#RegisterSound(java.lang.String)
*/
public sfx_t RegisterSound(String name) {
sfx_t sfx = FindName(name, true);
sfx.registration_sequence = s_registration_sequence;
if (!s_registering)
LoadSound(sfx);
return sfx;
}
/* (non-Javadoc)
* @see jake2.sound.Sound#EndRegistration()
*/
public void EndRegistration() {
int i;
sfx_t sfx;
int size;
// free any sounds not from this registration sequence
for (i = 0; i < num_sfx; i++) {
sfx = known_sfx[i];
if (sfx.name == null)
continue;
if (sfx.registration_sequence != s_registration_sequence) {
// don't need this sound
sfx.clear();
}
}
// load everything in
for (i = 0; i < num_sfx; i++) {
sfx = known_sfx[i];
if (sfx.name == null)
continue;
LoadSound(sfx);
}
s_registering = false;
}
sfx_t RegisterSexedSound(entity_state_t ent, String base) {
sfx_t sfx = null;
// determine what model the client is using
// TODO configstrings for player male and female are wrong
String model = "male";
int n = Globals.CS_PLAYERSKINS + ent.number - 1;
if (Globals.cl.configstrings[n] != null) {
int p = Globals.cl.configstrings[n].indexOf('\\');
if (p >= 0) {
p++;
model = Globals.cl.configstrings[n].substring(p);
//strcpy(model, p);
p = model.indexOf('/');
if (p > 0)
model = model.substring(0, p);
}
}
// if we can't figure it out, they're male
if (model == null || model.length() == 0)
model = "male";
// see if we already know of the model specific sound
String sexedFilename = "#players/" + model + "/" + base.substring(1);
//Com_sprintf (sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base+1);
sfx = FindName(sexedFilename, false);
if (sfx == null) {
// no, so see if it exists
RandomAccessFile f = null;
try {
f = FS.FOpenFile(sexedFilename.substring(1));
} catch (IOException e) {}
if (f != null) {
// yes, close the file and register it
try {
FS.FCloseFile(f);
} catch (IOException e1) {}
sfx = RegisterSound(sexedFilename);
} else {
// no, revert to the male sound in the pak0.pak
String maleFilename = "player/male/" + base.substring(1);
sfx = AliasName(sexedFilename, maleFilename);
}
}
return sfx;
}
static sfx_t[] known_sfx = new sfx_t[MAX_SFX];
static {
for (int i = 0; i< known_sfx.length; i++)
known_sfx[i] = new sfx_t();
}
static int num_sfx;
sfx_t FindName(String name, boolean create) {
int i;
sfx_t sfx = null;
if (name == null)
Com.Error(Defines.ERR_FATAL, "S_FindName: NULL\n");
if (name.length() == 0)
Com.Error(Defines.ERR_FATAL, "S_FindName: empty name\n");
if (name.length() >= Defines.MAX_QPATH)
Com.Error(Defines.ERR_FATAL, "Sound name too long: " + name);
// see if already loaded
for (i = 0; i < num_sfx; i++)
if (name.equals(known_sfx[i].name)) {
return known_sfx[i];
}
if (!create)
return null;
// find a free sfx
for (i = 0; i < num_sfx; i++)
if (known_sfx[i].name == null)
// registration_sequence < s_registration_sequence)
break;
if (i == num_sfx) {
if (num_sfx == MAX_SFX)
Com.Error(Defines.ERR_FATAL, "S_FindName: out of sfx_t");
num_sfx++;
}
sfx = known_sfx[i];
sfx.clear();
sfx.name = name;
sfx.registration_sequence = s_registration_sequence;
sfx.bufferId = i;
return sfx;
}
/*
==================
S_AliasName
==================
*/
sfx_t AliasName(String aliasname, String truename)
{
sfx_t sfx = null;
String s;
int i;
s = new String(truename);
// find a free sfx
for (i=0 ; i < num_sfx ; i++)
if (known_sfx[i].name == null)
break;
if (i == num_sfx)
{
if (num_sfx == MAX_SFX)
Com.Error(Defines.ERR_FATAL, "S_FindName: out of sfx_t");
num_sfx++;
}
sfx = known_sfx[i];
sfx.clear();
sfx.name = new String(aliasname);
sfx.registration_sequence = s_registration_sequence;
sfx.truename = s;
// set the AL bufferId
sfx.bufferId = i;
return sfx;
}
/*
==============
S_LoadSound
==============
*/
public sfxcache_t LoadSound(sfx_t s) {
sfxcache_t sc = WaveLoader.LoadSound(s);
initBuffer(s);
return sc;
}
/* (non-Javadoc)
* @see jake2.sound.Sound#StartLocalSound(java.lang.String)
*/
public void StartLocalSound(String sound) {
sfx_t sfx;
sfx = RegisterSound(sound);
if (sfx == null) {
Com.Printf("S_StartLocalSound: can't cache " + sound + "\n");
return;
}
StartSound(null, Globals.cl.playernum + 1, 0, sfx, 1, 1, 0);
}
/* (non-Javadoc)
* @see jake2.sound.Sound#RawSamples(int, int, int, int, byte[])
*/
public void RawSamples(int samples, int rate, int width, int channels, byte[] data) {
// TODO implement RawSamples
}
/*
===============================================================================
console functions
===============================================================================
*/
void Play() {
int i;
String name;
sfx_t sfx;
i = 1;
while (i < Cmd.Argc()) {
name = new String(Cmd.Argv(i));
if (name.indexOf('.') == -1)
name += ".wav";
sfx = RegisterSound(name);
StartSound(null, Globals.cl.playernum + 1, 0, sfx, 1.0f, 1.0f, 0.0f);
i++;
}
}
void SoundList() {
int i;
sfx_t sfx;
sfxcache_t sc;
int size, total;
total = 0;
for (i = 0; i < num_sfx; i++) {
sfx = known_sfx[i];
if (sfx.registration_sequence == 0)
continue;
sc = sfx.cache;
if (sc != null) {
size = sc.length * sc.width * (sc.stereo + 1);
total += size;
if (sc.loopstart >= 0)
Com.Printf("L");
else
Com.Printf(" ");
Com.Printf("(%2db) %6i : %s\n", new Vargs(3).add(sc.width * 8).add(size).add(sfx.name));
} else {
if (sfx.name.charAt(0) == '*')
Com.Printf(" placeholder : " + sfx.name + "\n");
else
Com.Printf(" not loaded : " + sfx.name + "\n");
}
}
Com.Printf("Total resident: " + total + "\n");
}
void SoundInfo_f() {
Com.Printf("%5d stereo\n", new Vargs(1).add(1));
Com.Printf("%5d samples\n", new Vargs(1).add(22050));
Com.Printf("%5d samplebits\n", new Vargs(1).add(16));
Com.Printf("%5d speed\n", new Vargs(1).add(44100));
}
}
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