1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
|
/*
* S_DMA.java
* Copyright (C) 2004
*
* $Id: SND_DMA.java,v 1.3 2005-12-04 17:26:55 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 26.01.2004 by RST.
package jake2.sound.jsound;
import jake2.Defines;
import jake2.client.CL_ents;
import jake2.game.Cmd;
import jake2.game.cvar_t;
import jake2.game.entity_state_t;
import jake2.qcommon.Com;
import jake2.qcommon.Cvar;
import jake2.qcommon.FS;
import jake2.qcommon.xcommand_t;
import jake2.sound.WaveLoader;
import jake2.sound.sfx_t;
import jake2.sound.sfxcache_t;
import jake2.util.Math3D;
import jake2.util.Vargs;
import java.io.IOException;
import java.io.RandomAccessFile;
import java.nio.ByteBuffer;
/**
* SND_DMA TODO implement sound system
*/
public class SND_DMA extends SND_MIX {
////
// =======================================================================
//// Internal sound data & structures
////
// =======================================================================
//
//// only begin attenuating sound volumes when outside the FULLVOLUME range
static final int SOUND_FULLVOLUME = 80;
static final float SOUND_LOOPATTENUATE = 0.003f;
static int s_registration_sequence;
static boolean sound_started = false;
static float[] listener_origin = { 0, 0, 0 };
static float[] listener_forward = { 0, 0, 0 };
static float[] listener_right = { 0, 0, 0 };
static float[] listener_up = { 0, 0, 0 };
static boolean s_registering;
static int soundtime; // sample PAIRS
// during registration it is possible to have more sounds
// than could actually be referenced during gameplay,
// because we don't want to free anything until we are
// sure we won't need it.
static final int MAX_SFX = (MAX_SOUNDS * 2);
static sfx_t[] known_sfx = new sfx_t[MAX_SFX];
static {
for (int i = 0; i < known_sfx.length; i++)
known_sfx[i] = new sfx_t();
}
static int num_sfx;
static final int MAX_PLAYSOUNDS = 128;
static playsound_t[] s_playsounds = new playsound_t[MAX_PLAYSOUNDS];
static {
for (int i = 0; i < MAX_PLAYSOUNDS; i++) {
s_playsounds[i] = new playsound_t();
}
}
static playsound_t s_freeplays = new playsound_t();
static int s_beginofs;
static cvar_t s_testsound;
static cvar_t s_loadas8bit;
static cvar_t s_khz;
static cvar_t s_show;
static cvar_t s_mixahead;
static cvar_t s_primary;
//
//
// int s_rawend;
// portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
//
//
// ====================================================================
// User-setable variables
// ====================================================================
static void SoundInfo_f() {
if (!sound_started) {
Com.Printf("sound system not started\n");
return;
}
Com.Printf("%5d stereo\n", new Vargs(1).add(dma.channels - 1));
Com.Printf("%5d samples\n", new Vargs(1).add(dma.samples));
//Com.Printf("%5d samplepos\n", new Vargs(1).add(dma.samplepos));
Com.Printf("%5d samplebits\n", new Vargs(1).add(dma.samplebits));
Com.Printf("%5d submission_chunk\n", new Vargs(1)
.add(dma.submission_chunk));
Com.Printf("%5d speed\n", new Vargs(1).add(dma.speed));
}
/*
* ================ S_Init ================
*/
public static void Init() {
cvar_t cv;
Com.Printf("\n------- sound initialization -------\n");
cv = Cvar.Get("s_initsound", "0", 0);
if (cv.value == 0.0f)
Com.Printf("not initializing.\n");
else {
s_volume = Cvar.Get("s_volume", "0.7", CVAR_ARCHIVE);
s_khz = Cvar.Get("s_khz", "11", CVAR_ARCHIVE);
s_loadas8bit = Cvar.Get("s_loadas8bit", "1", CVAR_ARCHIVE);
s_mixahead = Cvar.Get("s_mixahead", "0.2", CVAR_ARCHIVE);
s_show = Cvar.Get("s_show", "0", 0);
s_testsound = Cvar.Get("s_testsound", "0", 0);
s_primary = Cvar.Get("s_primary", "0", CVAR_ARCHIVE); // win32
// specific
Cmd.AddCommand("play", new xcommand_t() {
public void execute() {
Play();
}
});
Cmd.AddCommand("stopsound", new xcommand_t() {
public void execute() {
StopAllSounds();
}
});
Cmd.AddCommand("soundlist", new xcommand_t() {
public void execute() {
SoundList();
}
});
Cmd.AddCommand("soundinfo", new xcommand_t() {
public void execute() {
SoundInfo_f();
}
});
if (!SNDDMA_Init())
return;
InitScaletable();
sound_started = true;
num_sfx = 0;
soundtime = 0;
paintedtime = 0;
Com.Printf("sound sampling rate: " + dma.speed + "\n");
StopAllSounds();
}
Com.Printf("------------------------------------\n");
}
// =======================================================================
// Shutdown sound engine
// =======================================================================
public static void Shutdown() {
int i;
sfx_t[] sfx;
if (!sound_started)
return;
SNDDMA_Shutdown();
sound_started = false;
Cmd.RemoveCommand("play");
Cmd.RemoveCommand("stopsound");
Cmd.RemoveCommand("soundlist");
Cmd.RemoveCommand("soundinfo");
// free all sounds
for (i = 0, sfx = known_sfx; i < num_sfx; i++) {
if (sfx[i].name == null)
continue;
//memset (sfx, 0, sizeof(*sfx));
sfx[i].clear();
}
num_sfx = 0;
}
// =======================================================================
// Load a sound
// =======================================================================
/*
* ================== S_FindName
*
* ==================
*/
static sfx_t FindName(String name, boolean create) {
int i;
sfx_t sfx = null;
if (name == null)
Com.Error(ERR_FATAL, "S_FindName: NULL\n");
if (name.length() == 0)
Com.Error(ERR_FATAL, "S_FindName: empty name\n");
if (name.length() >= MAX_QPATH)
Com.Error(ERR_FATAL, "Sound name too long: " + name);
// see if already loaded
for (i = 0; i < num_sfx; i++)
if (name.equals(known_sfx[i].name)) {
return known_sfx[i];
}
if (!create)
return null;
// find a free sfx
for (i = 0; i < num_sfx; i++)
if (known_sfx[i].name == null)
// registration_sequence < s_registration_sequence)
break;
if (i == num_sfx) {
if (num_sfx == MAX_SFX)
Com.Error(ERR_FATAL, "S_FindName: out of sfx_t");
num_sfx++;
}
sfx = known_sfx[i];
//memset (sfx, 0, sizeof(*sfx));
sfx.clear();
sfx.name = name;
sfx.registration_sequence = s_registration_sequence;
return sfx;
}
/*
* ================== S_AliasName
*
* ==================
*/
static sfx_t AliasName(String aliasname, String truename) {
sfx_t sfx = null;
// char *s;
int i;
// s = Z_Malloc (MAX_QPATH);
// strcpy (s, truename);
// find a free sfx
for (i = 0; i < num_sfx; i++)
if (known_sfx[i].name == null)
break;
if (i == num_sfx) {
if (num_sfx == MAX_SFX)
Com.Error(ERR_FATAL, "S_FindName: out of sfx_t");
num_sfx++;
}
sfx = known_sfx[i];
//memset (sfx, 0, sizeof(*sfx));
//strcpy (sfx->name, aliasname);
sfx.name = aliasname;
sfx.registration_sequence = s_registration_sequence;
sfx.truename = truename;
return sfx;
}
/*
* ===================== S_BeginRegistration
*
* =====================
*/
public static void BeginRegistration() {
s_registration_sequence++;
s_registering = true;
}
/*
* ================== S_RegisterSound
*
* ==================
*/
public static sfx_t RegisterSound(String name) {
sfx_t sfx = null;
if (!sound_started)
return null;
sfx = FindName(name, true);
sfx.registration_sequence = s_registration_sequence;
if (!s_registering)
WaveLoader.LoadSound(sfx);
return sfx;
}
/*
* ===================== S_EndRegistration
*
* =====================
*/
public static void EndRegistration() {
int i;
sfx_t sfx;
int size;
// free any sounds not from this registration sequence
for (i = 0; i < num_sfx; i++) {
sfx = known_sfx[i];
if (sfx.name == null)
continue;
if (sfx.registration_sequence != s_registration_sequence) { // don't
// need
// this
// sound
//memset (sfx, 0, sizeof(*sfx));
sfx.clear();
} else {
// make sure it is paged in
// if (sfx->cache)
// {
// size = sfx->cache->length*sfx->cache->width;
// Com_PageInMemory ((byte *)sfx->cache, size);
// }
}
}
// load everything in
for (i = 0; i < num_sfx; i++) {
sfx = known_sfx[i];
if (sfx.name == null)
continue;
WaveLoader.LoadSound(sfx);
}
s_registering = false;
}
// =============================================================================
/*
* ================= S_PickChannel =================
*/
static channel_t PickChannel(int entnum, int entchannel) {
int ch_idx;
int first_to_die;
int life_left;
channel_t ch;
if (entchannel < 0)
Com.Error(ERR_DROP, "S_PickChannel: entchannel<0");
// Check for replacement sound, or find the best one to replace
first_to_die = -1;
life_left = 0x7fffffff;
for (ch_idx = 0; ch_idx < MAX_CHANNELS; ch_idx++) {
if (entchannel != 0 // channel 0 never overrides
&& channels[ch_idx].entnum == entnum
&& channels[ch_idx].entchannel == entchannel) { // always
// override
// sound
// from same
// entity
first_to_die = ch_idx;
break;
}
// don't let monster sounds override player sounds
if ((channels[ch_idx].entnum == cl.playernum + 1)
&& (entnum != cl.playernum + 1)
&& channels[ch_idx].sfx != null)
continue;
if (channels[ch_idx].end - paintedtime < life_left) {
life_left = channels[ch_idx].end - paintedtime;
first_to_die = ch_idx;
}
}
if (first_to_die == -1)
return null;
ch = channels[first_to_die];
//memset (ch, 0, sizeof(*ch));
ch.clear();
return ch;
}
/*
* ================= S_SpatializeOrigin
*
* Used for spatializing channels and autosounds =================
*/
static void SpatializeOrigin(float[] origin, float master_vol,
float dist_mult, channel_t ch) {
float dot;
float dist;
float lscale, rscale, scale;
float[] source_vec = { 0, 0, 0 };
if (cls.state != ca_active) {
ch.leftvol = ch.rightvol = 255;
return;
}
// calculate stereo seperation and distance attenuation
Math3D.VectorSubtract(origin, listener_origin, source_vec);
dist = Math3D.VectorNormalize(source_vec);
dist -= SOUND_FULLVOLUME;
if (dist < 0)
dist = 0; // close enough to be at full volume
dist *= dist_mult; // different attenuation levels
dot = Math3D.DotProduct(listener_right, source_vec);
if (dma.channels == 1 || dist_mult == 0.0f) { // no attenuation = no
// spatialization
rscale = 1.0f;
lscale = 1.0f;
} else {
rscale = 0.5f * (1.0f + dot);
lscale = 0.5f * (1.0f - dot);
}
// add in distance effect
scale = (1.0f - dist) * rscale;
ch.rightvol = (int) (master_vol * scale);
if (ch.rightvol < 0)
ch.rightvol = 0;
scale = (1.0f - dist) * lscale;
ch.leftvol = (int) (master_vol * scale);
if (ch.leftvol < 0)
ch.leftvol = 0;
}
/*
* ================= S_Spatialize =================
*/
static void Spatialize(channel_t ch) {
float[] origin = { 0, 0, 0 };
// anything coming from the view entity will always be full volume
if (ch.entnum == cl.playernum + 1) {
ch.leftvol = ch.master_vol;
ch.rightvol = ch.master_vol;
return;
}
if (ch.fixed_origin) {
Math3D.VectorCopy(ch.origin, origin);
} else
CL_ents.GetEntitySoundOrigin(ch.entnum, origin);
SpatializeOrigin(origin, (float) ch.master_vol, ch.dist_mult, ch);
}
/*
* ================= S_AllocPlaysound =================
*/
static playsound_t AllocPlaysound() {
playsound_t ps;
ps = s_freeplays.next;
if (ps == s_freeplays)
return null; // no free playsounds
// unlink from freelist
ps.prev.next = ps.next;
ps.next.prev = ps.prev;
return ps;
}
/*
* ================= S_FreePlaysound =================
*/
static void FreePlaysound(playsound_t ps) {
// unlink from channel
ps.prev.next = ps.next;
ps.next.prev = ps.prev;
// add to free list
ps.next = s_freeplays.next;
s_freeplays.next.prev = ps;
ps.prev = s_freeplays;
s_freeplays.next = ps;
}
/*
* =============== S_IssuePlaysound
*
* Take the next playsound and begin it on the channel This is never called
* directly by S_Play*, but only by the update loop. ===============
*/
static void IssuePlaysound(playsound_t ps) {
channel_t ch;
sfxcache_t sc;
if (s_show.value != 0.0f)
Com.Printf("Issue " + ps.begin + "\n");
// pick a channel to play on
ch = PickChannel(ps.entnum, ps.entchannel);
if (ch == null) {
FreePlaysound(ps);
return;
}
// spatialize
if (ps.attenuation == ATTN_STATIC)
ch.dist_mult = ps.attenuation * 0.001f;
else
ch.dist_mult = ps.attenuation * 0.0005f;
ch.master_vol = (int) ps.volume;
ch.entnum = ps.entnum;
ch.entchannel = ps.entchannel;
ch.sfx = ps.sfx;
Math3D.VectorCopy(ps.origin, ch.origin);
ch.fixed_origin = ps.fixed_origin;
Spatialize(ch);
ch.pos = 0;
sc = WaveLoader.LoadSound(ch.sfx);
ch.end = paintedtime + sc.length;
// free the playsound
FreePlaysound(ps);
}
static sfx_t RegisterSexedSound(entity_state_t ent, String base) {
sfx_t sfx = null;
// determine what model the client is using
String model = "male";
int n = CS_PLAYERSKINS + ent.number - 1;
if (cl.configstrings[n] != null) {
int p = cl.configstrings[n].indexOf('\\');
if (p >= 0) {
p++;
model = cl.configstrings[n].substring(p);
//strcpy(model, p);
p = model.indexOf('/');
if (p > 0)
model = model.substring(0, p - 1);
}
}
// if we can't figure it out, they're male
if (model == null || model.length() == 0)
model = "male";
// see if we already know of the model specific sound
String sexedFilename = "#players/" + model + "/" + base.substring(1);
//Com_sprintf (sexedFilename, sizeof(sexedFilename), "#players/%s/%s",
// model, base+1);
sfx = FindName(sexedFilename, false);
if (sfx == null) {
// no, so see if it exists
RandomAccessFile f = null;
try {
f = FS.FOpenFile(sexedFilename.substring(1));
} catch (IOException e) {
}
if (f != null) {
// yes, close the file and register it
try {
FS.FCloseFile(f);
} catch (IOException e1) {
}
sfx = RegisterSound(sexedFilename);
} else {
// no, revert to the male sound in the pak0.pak
//Com_sprintf (maleFilename, sizeof(maleFilename),
// "player/%s/%s", "male", base+1);
String maleFilename = "player/male/" + base.substring(1);
sfx = AliasName(sexedFilename, maleFilename);
}
}
return sfx;
}
// =======================================================================
// Start a sound effect
// =======================================================================
/*
* ==================== S_StartSound
*
* Validates the parms and ques the sound up if pos is NULL, the sound will
* be dynamically sourced from the entity Entchannel 0 will never override a
* playing sound ====================
*/
public static void StartSound(float[] origin, int entnum, int entchannel,
sfx_t sfx, float fvol, float attenuation, float timeofs) {
if (!sound_started)
return;
if (sfx == null)
return;
if (sfx.name.charAt(0) == '*')
sfx = RegisterSexedSound(cl_entities[entnum].current, sfx.name);
// make sure the sound is loaded
sfxcache_t sc = WaveLoader.LoadSound(sfx);
if (sc == null)
return; // couldn't load the sound's data
int vol = (int) (fvol * 255);
// make the playsound_t
playsound_t ps = AllocPlaysound();
if (ps == null)
return;
if (origin != null) {
Math3D.VectorCopy(origin, ps.origin);
ps.fixed_origin = true;
} else
ps.fixed_origin = false;
ps.entnum = entnum;
ps.entchannel = entchannel;
ps.attenuation = attenuation;
ps.volume = vol;
ps.sfx = sfx;
// drift s_beginofs
int start = (int) (cl.frame.servertime * 0.001f * dma.speed + s_beginofs);
if (start < paintedtime) {
start = paintedtime;
s_beginofs = (int) (start - (cl.frame.servertime * 0.001f * dma.speed));
} else if (start > paintedtime + 0.3f * dma.speed) {
start = (int) (paintedtime + 0.1f * dma.speed);
s_beginofs = (int) (start - (cl.frame.servertime * 0.001f * dma.speed));
} else {
s_beginofs -= 10;
}
if (timeofs == 0.0f)
ps.begin = paintedtime;
else
ps.begin = (long) (start + timeofs * dma.speed);
// sort into the pending sound list
playsound_t sort;
for (sort = s_pendingplays.next; sort != s_pendingplays
&& sort.begin < ps.begin; sort = sort.next)
;
ps.next = sort;
ps.prev = sort.prev;
ps.next.prev = ps;
ps.prev.next = ps;
}
/*
* ================== S_StartLocalSound ==================
*/
public static void StartLocalSound(String sound) {
sfx_t sfx;
if (!sound_started)
return;
sfx = RegisterSound(sound);
if (sfx == null) {
Com.Printf("S_StartLocalSound: can't cache " + sound + "\n");
return;
}
StartSound(null, cl.playernum + 1, 0, sfx, 1, 1, 0);
}
/*
* ================== S_ClearBuffer ==================
*/
static void ClearBuffer() {
int clear;
if (!sound_started)
return;
s_rawend = 0;
if (dma.samplebits == 8)
clear = 0x80;
else
clear = 0;
SNDDMA_BeginPainting();
if (dma.buffer != null)
//memset(dma.buffer, clear, dma.samples * dma.samplebits/8);
//Arrays.fill(dma.buffer, (byte)clear);
SNDDMA_Submit();
}
/*
* ================== S_StopAllSounds ==================
*/
public static void StopAllSounds() {
int i;
if (!sound_started)
return;
// clear all the playsounds
//memset(s_playsounds, 0, sizeof(s_playsounds));
s_freeplays.next = s_freeplays.prev = s_freeplays;
s_pendingplays.next = s_pendingplays.prev = s_pendingplays;
for (i = 0; i < MAX_PLAYSOUNDS; i++) {
s_playsounds[i].clear();
s_playsounds[i].prev = s_freeplays;
s_playsounds[i].next = s_freeplays.next;
s_playsounds[i].prev.next = s_playsounds[i];
s_playsounds[i].next.prev = s_playsounds[i];
}
// clear all the channels
//memset(channels, 0, sizeof(channels));
for (i = 0; i < MAX_CHANNELS; i++)
channels[i].clear();
ClearBuffer();
}
/*
* ================== S_AddLoopSounds
*
* Entities with a ->sound field will generated looped sounds that are
* automatically started, stopped, and merged together as the entities are
* sent to the client ==================
*/
static void AddLoopSounds() {
int i, j;
int[] sounds = new int[Defines.MAX_EDICTS];
int left, right, left_total, right_total;
channel_t ch;
sfx_t sfx;
sfxcache_t sc;
int num;
entity_state_t ent;
if (cl_paused.value != 0.0f)
return;
if (cls.state != ca_active)
return;
if (!cl.sound_prepped)
return;
for (i = 0; i < cl.frame.num_entities; i++) {
num = (cl.frame.parse_entities + i) & (MAX_PARSE_ENTITIES - 1);
ent = cl_parse_entities[num];
sounds[i] = ent.sound;
}
for (i = 0; i < cl.frame.num_entities; i++) {
if (sounds[i] == 0)
continue;
sfx = cl.sound_precache[sounds[i]];
if (sfx == null)
continue; // bad sound effect
sc = sfx.cache;
if (sc == null)
continue;
num = (cl.frame.parse_entities + i) & (MAX_PARSE_ENTITIES - 1);
ent = cl_parse_entities[num];
channel_t tch = new channel_t();
// find the total contribution of all sounds of this type
SpatializeOrigin(ent.origin, 255.0f, SOUND_LOOPATTENUATE, tch);
left_total = tch.leftvol;
right_total = tch.rightvol;
for (j = i + 1; j < cl.frame.num_entities; j++) {
if (sounds[j] != sounds[i])
continue;
sounds[j] = 0; // don't check this again later
num = (cl.frame.parse_entities + j) & (MAX_PARSE_ENTITIES - 1);
ent = cl_parse_entities[num];
SpatializeOrigin(ent.origin, 255.0f, SOUND_LOOPATTENUATE, tch);
left_total += tch.leftvol;
right_total += tch.rightvol;
}
if (left_total == 0 && right_total == 0)
continue; // not audible
// allocate a channel
ch = PickChannel(0, 0);
if (ch == null)
return;
if (left_total > 255)
left_total = 255;
if (right_total > 255)
right_total = 255;
ch.leftvol = left_total;
ch.rightvol = right_total;
ch.autosound = true; // remove next frame
ch.sfx = sfx;
ch.pos = paintedtime % sc.length;
ch.end = paintedtime + sc.length - ch.pos;
}
}
// =============================================================================
/*
* ============ S_RawSamples
*
* Cinematic streaming and voice over network ============
*/
static void RawSamples(int samples, int rate, int width, int channels,
ByteBuffer data) {
//TODO RawSamples
int i;
int src, dst;
float scale;
if (!sound_started)
return;
if (s_rawend < paintedtime)
s_rawend = paintedtime;
scale = (float) rate / dma.speed;
// Com_Printf ("%i < %i < %i\n", soundtime, paintedtime, s_rawend);
if (channels == 2 && width == 2) {
if (scale == 1.0) { // optimized case
// for (i=0 ; i<samples ; i++)
// {
// dst = s_rawend&(MAX_RAW_SAMPLES-1);
// s_rawend++;
// s_rawsamples[dst].left =
// LittleShort(((short *)data)[i*2]) << 8;
// s_rawsamples[dst].right =
// LittleShort(((short *)data)[i*2+1]) << 8;
// }
} else {
for (i = 0;; i++) {
// src = i*scale;
// if (src >= samples)
// break;
// dst = s_rawend&(MAX_RAW_SAMPLES-1);
// s_rawend++;
// s_rawsamples[dst].left =
// LittleShort(((short *)data)[src*2]) << 8;
// s_rawsamples[dst].right =
// LittleShort(((short *)data)[src*2+1]) << 8;
}
}
} else if (channels == 1 && width == 2) {
for (i = 0;; i++) {
// src = i*scale;
// if (src >= samples)
// break;
// dst = s_rawend&(MAX_RAW_SAMPLES-1);
// s_rawend++;
// s_rawsamples[dst].left =
// LittleShort(((short *)data)[src]) << 8;
// s_rawsamples[dst].right =
// LittleShort(((short *)data)[src]) << 8;
}
} else if (channels == 2 && width == 1) {
for (i = 0;; i++) {
// src = i*scale;
// if (src >= samples)
// break;
// dst = s_rawend&(MAX_RAW_SAMPLES-1);
// s_rawend++;
// s_rawsamples[dst].left =
// ((char *)data)[src*2] << 16;
// s_rawsamples[dst].right =
// ((char *)data)[src*2+1] << 16;
}
} else if (channels == 1 && width == 1) {
for (i = 0;; i++) {
// src = i*scale;
// if (src >= samples)
// break;
// dst = s_rawend&(MAX_RAW_SAMPLES-1);
// s_rawend++;
// s_rawsamples[dst].left =
// (((byte *)data)[src]-128) << 16;
// s_rawsamples[dst].right = (((byte *)data)[src]-128) << 16;
}
}
}
////
// =============================================================================
/*
* ============ S_Update
*
* Called once each time through the main loop ============
*/
public static void Update(float[] origin, float[] forward, float[] right,
float[] up) {
if (!sound_started)
return;
// if the laoding plaque is up, clear everything
// out to make sure we aren't looping a dirty
// dma buffer while loading
if (cls.disable_screen != 0.0f) {
ClearBuffer();
return;
}
// rebuild scale tables if volume is modified
if (s_volume.modified)
InitScaletable();
Math3D.VectorCopy(origin, listener_origin);
Math3D.VectorCopy(forward, listener_forward);
Math3D.VectorCopy(right, listener_right);
Math3D.VectorCopy(up, listener_up);
channel_t combine = null;
// update spatialization for dynamic sounds
channel_t ch;
for (int i = 0; i < MAX_CHANNELS; i++) {
ch = channels[i];
if (ch.sfx == null)
continue;
if (ch.autosound) { // autosounds are regenerated fresh each frame
//memset (ch, 0, sizeof(*ch));
ch.clear();
continue;
}
Spatialize(ch); // respatialize channel
if (ch.leftvol == 0 && ch.rightvol == 0) {
//memset (ch, 0, sizeof(*ch));
ch.clear();
continue;
}
}
// add loopsounds
AddLoopSounds();
//
// debugging output
//
if (s_show.value != 0.0f) {
int total = 0;
for (int i = 0; i < MAX_CHANNELS; i++) {
ch = channels[i];
if (ch.sfx != null && (ch.leftvol != 0 || ch.rightvol != 0)) {
Com.Printf(ch.leftvol + " " + ch.rightvol + " "
+ ch.sfx.name + "\n");
total++;
}
}
//Com.Printf("----(" + total + ")---- painted: " + paintedtime +
// "\n");
}
// mix some sound
Update_();
}
static int buffers = 0;
static int oldsamplepos = 0;
static void GetSoundtime() {
int samplepos;
//static int buffers;
//static int oldsamplepos;
int fullsamples;
fullsamples = dma.samples / dma.channels;
// it is possible to miscount buffers if it has wrapped twice between
// calls to S_Update. Oh well.
samplepos = SNDDMA_GetDMAPos();
if (samplepos < oldsamplepos) {
buffers++; // buffer wrapped
if (paintedtime > 0x40000000) { // time to chop things off to avoid
// 32 bit limits
buffers = 0;
paintedtime = fullsamples;
StopAllSounds();
}
}
oldsamplepos = samplepos;
soundtime = buffers * fullsamples + samplepos / dma.channels;
}
static void Update_() {
int endtime;
int samps;
if (!sound_started)
return;
SNDDMA_BeginPainting();
if (dma.buffer == null)
return;
// Updates DMA time
GetSoundtime();
// check to make sure that we haven't overshot
if (paintedtime < soundtime) {
Com.DPrintf("S_Update_ : overflow\n");
paintedtime = soundtime;
}
// mix ahead of current position
endtime = (int) (soundtime + s_mixahead.value * dma.speed);
// endtime = (soundtime + 4096) & ~4095;
// mix to an even submission block size
endtime = (endtime + dma.submission_chunk - 1)
& ~(dma.submission_chunk - 1);
samps = dma.samples >> (dma.channels - 1);
if (endtime - soundtime > samps)
endtime = soundtime + samps;
PaintChannels(endtime);
SNDDMA_Submit();
}
/*
* ===============================================================================
*
* console functions
*
* ===============================================================================
*/
static void Play() {
int i;
String name;
sfx_t sfx;
i = 1;
while (i < Cmd.Argc()) {
name = new String(Cmd.Argv(i));
if (name.indexOf('.') == -1)
name += ".wav";
sfx = RegisterSound(name);
StartSound(null, cl.playernum + 1, 0, sfx, 1.0f, 1.0f, 0.0f);
i++;
}
}
static void SoundList() {
int i;
sfx_t sfx;
sfxcache_t sc;
int size, total;
total = 0;
for (i = 0; i < num_sfx; i++) {
sfx = known_sfx[i];
if (sfx.registration_sequence == 0)
continue;
sc = sfx.cache;
if (sc != null) {
size = sc.length * sc.width * (sc.stereo + 1);
total += size;
if (sc.loopstart >= 0)
Com.Printf("L");
else
Com.Printf(" ");
Com.Printf("(%2db) %6i : %s\n", new Vargs(3).add(sc.width * 8)
.add(size).add(sfx.name));
} else {
if (sfx.name.charAt(0) == '*')
Com.Printf(" placeholder : " + sfx.name + "\n");
else
Com.Printf(" not loaded : " + sfx.name + "\n");
}
}
Com.Printf("Total resident: " + total + "\n");
}
}
|