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/*
* SND_MIX.java
* Copyright (C) 2004
*
* $Id: SND_MIX.java,v 1.2 2004-09-22 19:22:09 salomo Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package jake2.sound.jsound;
import jake2.game.cvar_t;
import jake2.sound.WaveLoader;
import jake2.sound.sfx_t;
import jake2.sound.sfxcache_t;
import jake2.util.Math3D;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
/**
* SND_MIX
*/
public class SND_MIX extends SND_JAVA {
static final int MAX_CHANNELS = 32;
static final int MAX_RAW_SAMPLES = 8192;
static class playsound_t {
playsound_t prev, next;
sfx_t sfx;
float volume;
float attenuation;
int entnum;
int entchannel;
boolean fixed_origin; // use origin field instead of entnum's origin
float[] origin = { 0, 0, 0 };
long begin; // begin on this sample
public void clear() {
prev = next = null;
sfx = null;
volume = attenuation = begin = entnum = entchannel = 0;
fixed_origin = false;
Math3D.VectorClear(origin);
}
};
static class channel_t {
sfx_t sfx; // sfx number
int leftvol; // 0-255 volume
int rightvol; // 0-255 volume
int end; // end time in global paintsamples
int pos; // sample position in sfx
int looping; // where to loop, -1 = no looping OBSOLETE?
int entnum; // to allow overriding a specific sound
int entchannel; //
float[] origin = { 0, 0, 0 }; // only use if fixed_origin is set
float dist_mult; // distance multiplier (attenuation/clipK)
int master_vol; // 0-255 master volume
boolean fixed_origin; // use origin instead of fetching entnum's origin
boolean autosound; // from an entity->sound, cleared each frame
void clear() {
sfx = null;
dist_mult = leftvol = rightvol = end = pos = looping = entnum = entchannel = master_vol = 0;
Math3D.VectorClear(origin);
fixed_origin = autosound = false;
}
};
static class portable_samplepair_t {
int left;
int right;
};
static cvar_t s_volume;
static int s_rawend;
//// snd_mix.c -- portable code to mix sounds for snd_dma.c
//
// #include "client.h"
// #include "snd_loc.h"
//
static final int PAINTBUFFER_SIZE = 2048;
//static portable_samplepair_t[] paintbuffer = new
// portable_samplepair_t[PAINTBUFFER_SIZE];
static IntBuffer paintbuffer = IntBuffer.allocate(PAINTBUFFER_SIZE * 2);
static int[][] snd_scaletable = new int[32][256];
// int *snd_p, snd_linear_count, snd_vol;
// short *snd_out;
static IntBuffer snd_p;
static ShortBuffer snd_out;
static int snd_linear_count;
static int snd_vol;
static int paintedtime; // sample PAIRS
static playsound_t s_pendingplays = new playsound_t();
//static portable_samplepair_t[] s_rawsamples = new
// portable_samplepair_t[MAX_RAW_SAMPLES];
static IntBuffer s_rawsamples = IntBuffer.allocate(MAX_RAW_SAMPLES * 2);
static channel_t[] channels = new channel_t[MAX_CHANNELS];
static {
for (int i = 0; i < MAX_CHANNELS; i++)
channels[i] = new channel_t();
}
static void WriteLinearBlastStereo16() {
int i;
int val;
for (i = 0; i < snd_linear_count; i += 2) {
val = snd_p.get(i) >> 8;
if (val > 0x7fff)
snd_out.put(i, (short) 0x7fff);
else if (val < (short) 0x8000)
snd_out.put(i, (short) 0x8000);
else
snd_out.put(i, (short) val);
val = snd_p.get(i + 1) >> 8;
if (val > 0x7fff)
snd_out.put(i + 1, (short) 0x7fff);
else if (val < (short) 0x8000)
snd_out.put(i + 1, (short) 0x8000);
else
snd_out.put(i + 1, (short) val);
}
}
static void TransferStereo16(ByteBuffer pbuf, int endtime) {
int lpos;
int lpaintedtime;
snd_p = paintbuffer;
lpaintedtime = paintedtime;
while (lpaintedtime < endtime) {
// handle recirculating buffer issues
lpos = lpaintedtime & ((dma.samples >> 1) - 1);
// snd_out = (short *) pbuf + (lpos<<1);
snd_out = pbuf.asShortBuffer();
snd_out.position(lpos << 1);
snd_out = snd_out.slice();
snd_linear_count = (dma.samples >> 1) - lpos;
if (lpaintedtime + snd_linear_count > endtime)
snd_linear_count = endtime - lpaintedtime;
snd_linear_count <<= 1;
// write a linear blast of samples
WriteLinearBlastStereo16();
//snd_p += snd_linear_count;
paintbuffer.position(snd_linear_count);
snd_p = paintbuffer.slice();
lpaintedtime += (snd_linear_count >> 1);
}
}
/*
* =================== S_TransferPaintBuffer
*
* ===================
*/
static void TransferPaintBuffer(int endtime) {
int out_idx;
int count;
int out_mask;
int p;
int step;
int val;
//unsigned long *pbuf;
ByteBuffer pbuf = ByteBuffer.wrap(dma.buffer);
pbuf.order(ByteOrder.LITTLE_ENDIAN);
if (SND_DMA.s_testsound.value != 0.0f) {
int i;
int count2;
// write a fixed sine wave
count2 = (endtime - paintedtime) * 2;
int v;
for (i = 0; i < count2; i += 2) {
v = (int) (Math.sin((paintedtime + i) * 0.1) * 20000 * 256);
paintbuffer.put(i, v);
paintbuffer.put(i + 1, v);
}
}
if (dma.samplebits == 16 && dma.channels == 2) { // optimized case
TransferStereo16(pbuf, endtime);
} else { // general case
p = 0;
count = (endtime - paintedtime) * dma.channels;
out_mask = dma.samples - 1;
out_idx = paintedtime * dma.channels & out_mask;
step = 3 - dma.channels;
if (dma.samplebits == 16) {
// short *out = (short *) pbuf;
ShortBuffer out = pbuf.asShortBuffer();
while (count-- > 0) {
val = paintbuffer.get(p) >> 8;
p += step;
if (val > 0x7fff)
val = 0x7fff;
else if (val < (short) 0x8000)
val = (short) 0x8000;
out.put(out_idx, (short) val);
//System.out.println(out_idx + " " + val);
out_idx = (out_idx + 1) & out_mask;
}
} else if (dma.samplebits == 8) {
// unsigned char *out = (unsigned char *) pbuf;
ByteBuffer out = pbuf;
while (count-- > 0) {
val = paintbuffer.get(p) >> 8;
p += step;
if (val > 0x7fff)
val = 0x7fff;
else if (val < (short) 0x8000)
val = (short) 0x8000;
out.put(out_idx, (byte) (val >>> 8));
out_idx = (out_idx + 1) & out_mask;
}
}
}
}
/*
* ===============================================================================
*
* CHANNEL MIXING
*
* ===============================================================================
*/
static void PaintChannels(int endtime) {
int i;
int end;
channel_t ch;
sfxcache_t sc;
int ltime, count;
playsound_t ps;
snd_vol = (int) (s_volume.value * 256);
// Com_Printf ("%i to %i\n", paintedtime, endtime);
while (paintedtime < endtime) {
// if paintbuffer is smaller than DMA buffer
end = endtime;
if (endtime - paintedtime > PAINTBUFFER_SIZE)
end = paintedtime + PAINTBUFFER_SIZE;
// start any playsounds
while (true) {
ps = s_pendingplays.next;
if (ps == s_pendingplays)
break; // no more pending sounds
if (ps.begin <= paintedtime) {
SND_DMA.IssuePlaysound(ps);
continue;
}
if (ps.begin < end)
end = (int) ps.begin; // stop here
break;
}
// clear the paint buffer
if (s_rawend < paintedtime) {
// Com_Printf ("clear\n");
for (i = 0; i < (end - paintedtime) * 2; i++) {
paintbuffer.put(i, 0);
}
//memset(paintbuffer, 0, (end - paintedtime) *
// sizeof(portable_samplepair_t));
} else { // copy from the streaming sound source
int s;
int stop;
stop = (end < s_rawend) ? end : s_rawend;
for (i = paintedtime; i < stop; i++) {
s = i & (MAX_RAW_SAMPLES - 1);
//paintbuffer[i-paintedtime] = s_rawsamples[s];
paintbuffer.put((i - paintedtime) * 2, s_rawsamples
.get(2 * s));
paintbuffer.put((i - paintedtime) * 2 + 1, s_rawsamples
.get(2 * s) + 1);
}
// if (i != end)
// Com_Printf ("partial stream\n");
// else
// Com_Printf ("full stream\n");
for (; i < end; i++) {
//paintbuffer[i-paintedtime].left =
//paintbuffer[i-paintedtime].right = 0;
paintbuffer.put((i - paintedtime) * 2, 0);
paintbuffer.put((i - paintedtime) * 2 + 1, 0);
}
}
// paint in the channels.
//ch = channels;
for (i = 0; i < MAX_CHANNELS; i++) {
ch = channels[i];
ltime = paintedtime;
while (ltime < end) {
if (ch.sfx == null || (ch.leftvol == 0 && ch.rightvol == 0))
break;
// max painting is to the end of the buffer
count = end - ltime;
// might be stopped by running out of data
if (ch.end - ltime < count)
count = ch.end - ltime;
sc = WaveLoader.LoadSound(ch.sfx);
if (sc == null)
break;
if (count > 0 && ch.sfx != null) {
if (sc.width == 1)// FIXME; 8 bit asm is wrong now
PaintChannelFrom8(ch, sc, count, ltime
- paintedtime);
else
PaintChannelFrom16(ch, sc, count, ltime
- paintedtime);
ltime += count;
}
// if at end of loop, restart
if (ltime >= ch.end) {
if (ch.autosound) { // autolooping sounds always go back
// to start
ch.pos = 0;
ch.end = ltime + sc.length;
} else if (sc.loopstart >= 0) {
ch.pos = sc.loopstart;
ch.end = ltime + sc.length - ch.pos;
} else { // channel just stopped
ch.sfx = null;
}
}
}
}
// transfer out according to DMA format
TransferPaintBuffer(end);
paintedtime = end;
}
}
static void InitScaletable() {
int i, j;
int scale;
s_volume.modified = false;
for (i = 0; i < 32; i++) {
scale = (int) (i * 8 * 256 * s_volume.value);
for (j = 0; j < 256; j++)
snd_scaletable[i][j] = ((byte) j) * scale;
}
}
static void PaintChannelFrom8(channel_t ch, sfxcache_t sc, int count,
int offset) {
int data;
int[] lscale;
int[] rscale;
int sfx;
int i;
portable_samplepair_t samp;
if (ch.leftvol > 255)
ch.leftvol = 255;
if (ch.rightvol > 255)
ch.rightvol = 255;
//ZOID-- >>11 has been changed to >>3, >>11 didn't make much sense
//as it would always be zero.
lscale = snd_scaletable[ch.leftvol >> 3];
rscale = snd_scaletable[ch.rightvol >> 3];
sfx = ch.pos;
//samp = paintbuffer[offset];
for (i = 0; i < count; i++, offset++) {
int left = paintbuffer.get(offset * 2);
int right = paintbuffer.get(offset * 2 + 1);
data = sc.data[sfx + i];
left += lscale[data];
right += rscale[data];
paintbuffer.put(offset * 2, left);
paintbuffer.put(offset * 2 + 1, right);
}
ch.pos += count;
}
private static ByteBuffer bb;
private static ShortBuffer sb;
static void PaintChannelFrom16(channel_t ch, sfxcache_t sc, int count,
int offset) {
int data;
int left, right;
int leftvol, rightvol;
int sfx;
int i;
portable_samplepair_t samp;
leftvol = ch.leftvol * snd_vol;
rightvol = ch.rightvol * snd_vol;
ByteBuffer bb = ByteBuffer.wrap(sc.data);
bb.order(ByteOrder.LITTLE_ENDIAN);
sb = bb.asShortBuffer();
sfx = ch.pos;
//samp = paintbuffer[offset];
for (i = 0; i < count; i++, offset++) {
left = paintbuffer.get(offset * 2);
right = paintbuffer.get(offset * 2 + 1);
data = sb.get(sfx + i);
left += (data * leftvol) >> 8;
right += (data * rightvol) >> 8;
paintbuffer.put(offset * 2, left);
paintbuffer.put(offset * 2 + 1, right);
}
ch.pos += count;
}
}
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