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/*
* TestMap.java
* Copyright (C) 2003
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package jake2.render;
import jake2.Defines;
import jake2.Globals;
import jake2.Jake2;
import jake2.client.*;
import jake2.game.Cmd;
import jake2.qcommon.*;
import jake2.sys.IN;
import jake2.sys.KBD;
import jake2.util.Lib;
import jake2.util.Math3D;
import java.nio.FloatBuffer;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Locale;
/**
* TestMap
*
* @author cwei
*/
public class TestMap
{
static final float INSTANT_PARTICLE = -10000.0f;
static final float PARTICLE_GRAVITY = 40.0f;
String[] args;
refexport_t re;
viddef_t viddef;
int framecount = 0;
public TestMap(String[] args)
{
this.args = args;
}
public static void main(String[] args)
{
TestMap test = new TestMap(args);
test.init();
test.run();
}
void init()
{
Globals.dedicated = Cvar.Get("dedicated", "0", Qcommon.CVAR_NOSET);
// open the q2dialog, if we are not in dedicated mode.
if (Globals.dedicated.value != 1.0f)
{
Q2TestDataUtil.initQ2DataTool();
}
Qcommon.Init(new String[] { "TestMap" });
// sehr wichtig !!!
VID.Shutdown();
Globals.re = this.re = Renderer.getDriver("joglgl2", true);
re.Init(0, 0);
// init keyboard
Cmd.AddCommand("+tforward", forward_down);
Cmd.AddCommand("-tforward", forward_up);
Cbuf.AddText("bind UPARROW +tforward");
Cbuf.Execute();
Cmd.AddCommand("+tbackward", backward_down);
Cmd.AddCommand("-tbackward", backward_up);
Cbuf.AddText("bind DOWNARROW +tbackward");
Cbuf.Execute();
Cmd.AddCommand("+tleft", left_down);
Cmd.AddCommand("-tleft", left_up);
Cbuf.AddText("bind LEFTARROW +tleft");
Cbuf.Execute();
Cmd.AddCommand("+tright", right_down);
Cmd.AddCommand("-tright", right_up);
Cbuf.AddText("bind RIGHTARROW +tright");
Cbuf.Execute();
Cmd.AddCommand("togglemouse", togglemouse);
Cbuf.AddText("bind t togglemouse");
Cbuf.Execute();
Globals.cls.key_dest = Defines.key_game;
Globals.cls.state = Defines.ca_active;
viddef = Globals.viddef;
}
float fps = 0.0f;
long start = 0;
long startTime;
void run()
{
startTime = System.currentTimeMillis();
xcommand_t callback = new xcommand_t() {
public void execute() {
updateScreen();
}
};
while (true)
{
re.updateScreen(callback);
re.getKeyboardHandler().Update();
Cbuf.Execute();
}
}
int currentState = 0;
void updateScreen()
{
re.BeginFrame(0.0f);
switch (currentState)
{
case 0 :
re.DrawStretchPic(0, 0, viddef.getWidth(), viddef.getHeight(), "conback");
re.DrawPic(viddef.getWidth() / 2 - 50, viddef.getHeight() / 2, "loading");
currentState = 1;
break;
case 1 :
// register the map
re.BeginRegistration("demo1");
re.SetSky("space1", 0, new float[]{ 0, 0, 0 });
currentState = 2;
default :
if (framecount % 500 == 0)
{
long time = System.currentTimeMillis();
fps = 500000.0f / (time - start);
start = time;
}
String text = fps + " fps";
testMap();
drawString(10, viddef.getHeight() - 16, text);
}
re.EndFrame();
framecount++;
}
// ===================================================================
static final int FORWARD = 2;
static final int FORWARD_MASK = ~FORWARD;
static final int BACKWARD = 4;
static final int BACKWARD_MASK = ~BACKWARD;
static final int LEFT = 8;
static final int LEFT_MASK = ~LEFT;
static final int RIGHT = 16;
static final int RIGHT_MASK = ~RIGHT;
int movePlayer = 0;
// forward
xcommand_t forward_down = new xcommand_t() {
public void execute() {
movePlayer |= FORWARD;
movePlayer &= BACKWARD_MASK;
}
};
xcommand_t forward_up = new xcommand_t() {
public void execute() {
movePlayer &= FORWARD_MASK;
}
};
// backward
xcommand_t backward_down = new xcommand_t() {
public void execute() {
movePlayer |= BACKWARD;
movePlayer &= FORWARD_MASK;
}
};
xcommand_t backward_up = new xcommand_t() {
public void execute() {
movePlayer &= BACKWARD_MASK;
}
};
// left
xcommand_t left_down = new xcommand_t() {
public void execute() {
movePlayer |= LEFT;
movePlayer &= RIGHT_MASK;
}
};
xcommand_t left_up = new xcommand_t() {
public void execute() {
movePlayer &= LEFT_MASK;
}
};
// right
xcommand_t right_down = new xcommand_t() {
public void execute() {
movePlayer |= RIGHT;
movePlayer &= LEFT_MASK;
}
};
xcommand_t right_up = new xcommand_t() {
public void execute() {
movePlayer &= RIGHT_MASK;
}
};
private float fov_x = 90;
private refdef_t refdef;
private entity_t ent;
float[] vpn = {0, 0, 0};
float[] vright = {0, 0, 0};
float[] vup = {0, 0, 0};
private void testMap()
{
if ( refdef == null ) {
refdef = new refdef_t();
refdef.x = 0;
refdef.y = 0;
refdef.width = viddef.getWidth();
refdef.height = viddef.getHeight();
refdef.fov_x = (Globals.fov == null) ? this.fov_x : Globals.fov.value;
refdef.fov_x = this.fov_x;
refdef.fov_y = Math3D.CalcFov(refdef.fov_x, refdef.width, refdef.height);
refdef.vieworg = new float[] {140, -140, 50};
refdef.viewangles = new float[] {0, 0, 0};
refdef.blend = new float[] { 0.0f, 0.0f, 0.0f, 0.0f };
refdef.areabits = null; // draw all
// refdef.areabits = new byte[Defines.MAX_MAP_AREAS / 8];
// Arrays.fill(refdef.areabits, (byte) 0xFF);
// load a monster
ent = new entity_t();
model_t weapon = re.RegisterModel("models/monsters/soldier/tris.md2");
image_t weaponSkin = re.RegisterSkin("models/monsters/soldier/skin.pcx");
ent.model = weapon;
ent.skin = weaponSkin;
ent.origin = new float[] { -60, 80, 25 };
Math3D.VectorCopy(ent.origin, ent.oldorigin);
ent.angles = new float[] { 0, 300, 0 };
refdef.entities = new entity_t[] {ent};
refdef.num_entities = refdef.entities.length;
lightstyle_t light = new lightstyle_t();
light.rgb = new float[] {1.0f, 1.0f, 1.0f};
light.white = 3.0f;
refdef.lightstyles = new lightstyle_t[Defines.MAX_LIGHTSTYLES];
for (int i = 0; i < Defines.MAX_LIGHTSTYLES; i++) {
refdef.lightstyles[i] = new lightstyle_t();
refdef.lightstyles[i].rgb = new float[] {1.0f, 1.0f, 1.0f};
refdef.lightstyles[i].white = 3.0f; // r + g + b
}
refdef.viewangles[1] = 130;
// set the start time
refdef.time = time() * 0.001f;
}
refdef.viewangles[0] += KBD.my * 0.1f;
refdef.viewangles[1] -= KBD.mx * 0.1f; // 90 + 180 * (float)Math.sin(time() * 0.0001f);
float dt = time() * 0.001f - refdef.time;
if (movePlayer != 0) {
float velocity = 150f * dt;
Math3D.AngleVectors(refdef.viewangles, vpn, vright, vup);
// forward
if ((movePlayer & FORWARD_MASK) != 0)
Math3D.VectorMA(refdef.vieworg, -velocity, vpn, refdef.vieworg);
// backward
if ((movePlayer & BACKWARD_MASK) != 0)
Math3D.VectorMA(refdef.vieworg, velocity, vpn, refdef.vieworg);
// left
if ((movePlayer & LEFT_MASK) != 0)
Math3D.VectorMA(refdef.vieworg, velocity, vright, refdef.vieworg);
// right
if ((movePlayer & RIGHT_MASK) != 0)
Math3D.VectorMA(refdef.vieworg, -velocity, vright, refdef.vieworg);
// wichtig da aufloesung 1/8
// --> ebenen schneiden nie genau die sicht
refdef.vieworg[0] += 1.0f / 16;
refdef.vieworg[1] += 1.0f / 16;
refdef.vieworg[2] += 1.0f / 16;
}
refdef.time = time() * 0.001f;
// particle init
r_numparticles = 0;
// check the enemy distance
float[] diff = {0, 0, 0};
Math3D.VectorSubtract( refdef.vieworg, ent.origin, diff);
if (Math3D.VectorLength(diff) < 250 && active_particles.size() == 0) {
RailTrail(ent.origin, refdef.vieworg);
} else {
// monster and partice animation
if (active_particles.size() > 0) {
// monster
ent.frame = (int)((time() * 0.013f) % 15);
// monster look at you :-)
Math3D.VectorNormalize(diff);
Math3D.vectoangles(diff, ent.angles);
// particles
animateParticles();
refdef.num_particles = r_numparticles;
}
else {
ent.frame = 0;
refdef.num_particles = 0;
}
}
refdef.num_dlights = 0;
re.RenderFrame(refdef);
}
private LinkedList active_particles = new LinkedList();
private void animateParticles()
{
cparticle_t p;
float alpha;
float time, time2;
float[] org = {0, 0, 0};
int color;
time = 0.0f;
for (Iterator it = active_particles.iterator(); it.hasNext();)
{
p = (cparticle_t) it.next();
// PMM - added INSTANT_PARTICLE handling for heat beam
if (p.alphavel != INSTANT_PARTICLE)
{
time = (time() - p.time) * 0.001f;
alpha = p.alpha + time*p.alphavel;
if (alpha <= 0)
{ // faded out
it.remove();
continue;
}
}
else
{
alpha = p.alpha;
}
if (alpha > 1.0)
alpha = 1;
color = (int)p.color;
time2 = time*time;
org[0] = p.org[0] + p.vel[0]*time + p.accel[0]*time2;
org[1] = p.org[1] + p.vel[1]*time + p.accel[1]*time2;
org[2] = p.org[2] + p.vel[2]*time + p.accel[2]*time2;
AddParticle(org, color, alpha);
// PMM
if (p.alphavel == INSTANT_PARTICLE)
{
p.alphavel = 0.0f;
p.alpha = 0.0f;
}
}
}
private void RailTrail(float[] start, float[] end)
{
float[] move = {0, 0, 0};
float[] vec = {0, 0, 0};
float len;
int j;
cparticle_t p;
float dec;
float[] right = {0, 0, 0};
float[] up = {0, 0, 0};
int i;
float d, c, s;
float[] dir = {0, 0, 0};
Math3D.VectorCopy (start, move);
Math3D.VectorSubtract (end, start, vec);
len = Math3D.VectorNormalize(vec);
Math3D.MakeNormalVectors(vec, right, up);
for (i=0 ; i<len ; i++)
{
p = new cparticle_t();
p.time = time();
Math3D.VectorClear (p.accel);
d = i * 0.1f;
c = (float)Math.cos(d);
s = (float)Math.sin(d);
Math3D.VectorScale (right, c, dir);
Math3D.VectorMA (dir, s, up, dir);
p.alpha = 1.0f;
p.alphavel = -1.0f / (1 + Globals.rnd.nextFloat() * 0.2f);
p.color = 0x74 + (Lib.rand() & 7);
for (j=0 ; j<3 ; j++)
{
p.org[j] = move[j] + dir[j]*3;
p.vel[j] = dir[j]*6;
}
Math3D.VectorAdd (move, vec, move);
active_particles.add(p);
}
dec = 0.75f;
Math3D.VectorScale (vec, dec, vec);
Math3D.VectorCopy (start, move);
while (len > 0)
{
len -= dec;
p = new cparticle_t();
p.time = time();
Math3D.VectorClear (p.accel);
p.alpha = 1.0f;
p.alphavel = -1.0f / (0.6f + Globals.rnd.nextFloat() * 0.2f);
p.color = 0x0 + Lib.rand()&15;
for (j=0 ; j<3 ; j++)
{
p.org[j] = move[j] + Lib.crand()*3;
p.vel[j] = Lib.crand()*3;
p.accel[j] = 0;
}
Math3D.VectorAdd (move, vec, move);
active_particles.add(p);
}
}
private void drawString(int x, int y, String text)
{
for (int i = 0; i < text.length(); i++)
{
re.DrawChar(x + 8 * i, y, (int) text.charAt(i));
}
}
private final int time()
{
return (int) (System.currentTimeMillis() - startTime);
}
static xcommand_t togglemouse = new xcommand_t() {
public void execute() {
IN.toggleMouse();
}
};
int r_numparticles = 0;
/*
=====================
V_AddParticle
=====================
*/
void AddParticle(float[] org, int color, float alpha) {
if (r_numparticles >= Defines.MAX_PARTICLES)
return;
int i = r_numparticles++;
int c = particle_t.colorTable[color];
c |= (int)(alpha * 255) << 24;
particle_t.colorArray.put(i, c);
i *= 3;
FloatBuffer vertexBuf = particle_t.vertexArray;
vertexBuf.put(i++, org[0]);
vertexBuf.put(i++, org[1]);
vertexBuf.put(i++, org[2]);
}
}
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