diff options
author | olamedia <[email protected]> | 2012-12-23 11:30:36 +0600 |
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committer | olamedia <[email protected]> | 2012-12-23 11:30:36 +0600 |
commit | f58bdfcb66353bb77213cab580bc49ef890417ad (patch) | |
tree | 2983a05d564891e92c115a679f9bfbf55465c755 /src/ru/olamedia/geom/Frustum2.java | |
parent | 5320fd1dad5b77fa227e83fbbe0a958f2c5fc283 (diff) |
0.1.7
Diffstat (limited to 'src/ru/olamedia/geom/Frustum2.java')
-rw-r--r-- | src/ru/olamedia/geom/Frustum2.java | 282 |
1 files changed, 282 insertions, 0 deletions
diff --git a/src/ru/olamedia/geom/Frustum2.java b/src/ru/olamedia/geom/Frustum2.java new file mode 100644 index 0000000..9c382b0 --- /dev/null +++ b/src/ru/olamedia/geom/Frustum2.java @@ -0,0 +1,282 @@ +package ru.olamedia.geom; + +import java.nio.FloatBuffer; + +import org.ode4j.ode.internal.gimpact.GimGeometry.aabb3f; +import org.openmali.spatial.bodies.Box; +import org.openmali.spatial.bodies.Classifier; +import org.openmali.vecmath2.Matrix4f; + +import com.jogamp.opengl.math.FloatUtil; +import com.jogamp.opengl.math.geom.AABBox; +import com.jogamp.opengl.util.PMVMatrix; + +public class Frustum2 { + protected Plane[] planes = new Plane[6]; + protected PMVMatrix pmvMatrix; + protected FloatBuffer pmv = FloatBuffer.allocate(16); + protected float[] mvp = new float[16]; + protected int pmvOffset; + + public Frustum2() { + for (int i = 0; i < 6; ++i) { + planes[i] = new Plane(); + } + } + + public Frustum2(PMVMatrix matrix) { + setMatrix(matrix); + for (int i = 0; i < 6; ++i) { + planes[i] = new Plane(); + } + } + + public void setMatrix(PMVMatrix matrix) { + this.pmvMatrix = matrix; + // pmv = pmvMatrix.glGetPMvMatrixf(); + // pmvOffset = pmv.position(); + makePmvMatrix(); + } + + protected Matrix4f proj; + protected Matrix4f modl; + + private static FloatBuffer b; + private static int bOffset; + + private static float f(int offset) { + return b.get(bOffset + offset); + } + + public static Matrix4f getMatrix4f(FloatBuffer buf) { + b = buf; + bOffset = b.position(); + return new Matrix4f(f(0), f(1), f(2), f(3), f(4), f(5), f(6)/* 12 */, f(7), f(8), f(9), f(10), f(11), f(12), + f(13), f(14), f(15)); + } + + public void makePmvMatrix() { + FloatUtil.multMatrixf(pmvMatrix.glGetPMatrixf(), pmvMatrix.glGetMvMatrixf(), mvp, 0); + getMatrix4f(pmvMatrix.glGetPMatrixf()).mul(getMatrix4f(pmvMatrix.glGetMvMatrixf())).writeToBuffer(pmv, true, + false); + } + + protected class Vector3f { + public float x; + public float y; + public float z; + + @Override + public String toString() { + return "{" + x + "," + y + "," + z + "}"; + } + } + + protected class Plane { + public Vector3f n = new Vector3f(); + public float d; + + public final float distanceTo(float x, float y, float z) { + return (n.x * x) + (n.y * y) + (n.z * z) + d; + } + + @Override + public String toString() { + return "Plane[" + n + ", " + d + "]"; + } + } + + protected float[] getMatrixFloat(FloatBuffer b) { + if (pmvMatrix.usesBackingArray()) { + return b.array(); + } else { + int p = b.position(); + float[] pm = new float[16]; + b.get(pm, p, 16); + b.position(p); + return pm; + } + } + + protected float m(int a) { + return mvp[a]; + // return pmv.get(a); + } + + private static final boolean isInside(Plane p, AABBox box) { + final float[] low = box.getLow(); + final float[] high = box.getHigh(); + if (p.distanceTo(low[0], low[1], low[2]) > 0.0f) + return (true); + if (p.distanceTo(high[0], low[1], low[2]) > 0.0f) + return (true); + if (p.distanceTo(low[0], high[1], low[2]) > 0.0f) + return (true); + if (p.distanceTo(high[0], high[1], low[2]) > 0.0f) + return (true); + if (p.distanceTo(low[0], low[1], high[2]) > 0.0f) + return (true); + if (p.distanceTo(high[0], low[1], high[2]) > 0.0f) + return (true); + if (p.distanceTo(low[0], high[1], high[2]) > 0.0f) + return (true); + if (p.distanceTo(high[0], high[1], high[2]) > 0.0f) + return (true); + + return (false); + } + + /** + * Quick check to see if an orthogonal bounding box is inside the frustum + */ + public final boolean isOutside(AABBox box) { + + // if all points are behind 1 specific plane, we are out + // if we are in with all points, then we are fully in + for (int p = 0; p < 6; ++p) { + if (!isInside(planes[p], box)) { + return true; + } + } + + // so if iTotalIn is 6, then all are inside the view + // if(iTotalIn == 6) + // return(IN); + + // we must be partly in then otherwise + return false; + // for (int i = 0; i < 3; ++i) { + // if (!quickClassify(planes[i], box)) + // return true; + // } + // + // // We make no attempt to determine whether it's fully inside or not. + // return false; + } + + protected float[] mat = new float[16]; + + public void extractFrustumPlanes(boolean normalize) { + // Left: [30+00, 31+01, 32+02, 33+03] + // comboMatrix.m[12] + comboMatrix.m[0]; + + planes[0].n.x = m(12) + m(0); + planes[0].n.y = m(13) + m(1); + planes[0].n.z = m(14) + m(2); + planes[0].d = m(15) + m(3); + + // Right: [30-00, 31-01, 32-02, 33-03] + + planes[1].n.x = m(12) - m(0); + planes[1].n.y = m(13) - m(1); + planes[1].n.z = m(14) - m(2); + planes[1].d = m(15) - m(3); + + // Bottom: [30+10, 31+11, 32+12, 33+13] + + planes[2].n.x = m(12) + m(4); + planes[2].n.y = m(13) + m(5); + planes[2].n.z = m(14) + m(6); + planes[2].d = m(15) + m(7); + + // Top: [30-10, 31-11, 32-12, 33-13] + + planes[3].n.x = m(12) - m(4); + planes[3].n.y = m(13) - m(5); + planes[3].n.z = m(14) - m(6); + planes[3].d = m(15) - m(7); + + // Far: [30-20, 31-21, 32-22, 33-23] + + planes[5].n.x = m(12) - m(8); + planes[5].n.y = m(13) - m(9); + planes[5].n.z = m(14) - m(10); + planes[5].d = m(15) - m(11); + + // Near: [30+20, 31+21, 32+22, 33+23] + + planes[4].n.x = m(12) + m(8); + planes[4].n.y = m(13) + m(9); + planes[4].n.z = m(14) + m(10); + planes[4].d = m(15) + m(11); + + // Normalize + if (normalize) { + for (int i = 0; i < 6; ++i) { + double mag = Math.sqrt(planes[i].n.x * planes[i].n.x + planes[i].n.y * planes[i].n.y + planes[i].n.z + * planes[i].n.z); + + planes[i].n.x /= mag; + planes[i].n.y /= mag; + planes[i].n.z /= mag; + planes[i].d /= mag; + } + } + } + + public void extractFrustumPlanes2(boolean normalize) { + // Left: [30+00, 31+01, 32+02, 33+03] + // comboMatrix.m[12] + comboMatrix.m[0]; + + planes[0].n.x = m(3) + m(0); + planes[0].n.y = m(7) + m(4); + planes[0].n.z = m(11) + m(8); + planes[0].d = m(15) + m(12); + + // Right: [30-00, 31-01, 32-02, 33-03] + + planes[1].n.x = m(3) - m(0); + planes[1].n.y = m(7) - m(4); + planes[1].n.z = m(11) - m(8); + planes[1].d = m(15) - m(12); + + // Bottom: [30+10, 31+11, 32+12, 33+13] + + planes[2].n.x = m(3) + m(1); + planes[2].n.y = m(7) + m(5); + planes[2].n.z = m(11) + m(9); + planes[2].d = m(15) + m(13); + + // Top: [30-10, 31-11, 32-12, 33-13] + + planes[3].n.x = m(3) - m(1); + planes[3].n.y = m(7) - m(5); + planes[3].n.z = m(11) - m(9); + planes[3].d = m(15) - m(13); + + // Far: [30-20, 31-21, 32-22, 33-23] + + planes[5].n.x = m(3) - m(2); + planes[5].n.y = m(7) - m(6); + planes[5].n.z = m(11) - m(10); + planes[5].d = m(15) - m(14); + + // Near: [30+20, 31+21, 32+22, 33+23] + + planes[4].n.x = m(3) + m(2); + planes[4].n.y = m(7) + m(6); + planes[4].n.z = m(11) + m(10); + planes[4].d = m(15) + m(14); + + // Normalize + if (normalize) { + for (int i = 0; i < 6; ++i) { + double mag = Math.sqrt(planes[i].n.x * planes[i].n.x + planes[i].n.y * planes[i].n.y + planes[i].n.z + * planes[i].n.z); + + planes[i].n.x /= mag; + planes[i].n.y /= mag; + planes[i].n.z /= mag; + planes[i].d /= mag; + } + } + } + + @Override + public String toString() { + return "f2\n" + m(0) + " " + m(1) + " " + m(2) + " " + m(3) + "\n" + m(4) + " " + m(5) + " " + m(6) + " " + + m(7) + "\n" + m(8) + " " + m(9) + " " + m(10) + " " + m(11) + "\n" + m(12) + " " + m(13) + " " + + m(14) + " " + m(15) + " " + "Frustum2[" + planes[0] + ", " + planes[1] + ", " + planes[2] + ", " + + planes[3] + ", " + planes[4] + ", " + planes[5] + "]"; + } +} |