diff options
author | olamedia <[email protected]> | 2012-10-17 09:52:48 +0600 |
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committer | olamedia <[email protected]> | 2012-10-17 09:52:48 +0600 |
commit | 5320fd1dad5b77fa227e83fbbe0a958f2c5fc283 (patch) | |
tree | 1b49b91cf820ad5536241fa093c34fd2ae9731db /src/ru/olamedia/geom/Mesh.java | |
parent | e2b667011c8fc93388c3ebee6e2a64090456e2a1 (diff) |
fps
Diffstat (limited to 'src/ru/olamedia/geom/Mesh.java')
-rw-r--r-- | src/ru/olamedia/geom/Mesh.java | 31 |
1 files changed, 22 insertions, 9 deletions
diff --git a/src/ru/olamedia/geom/Mesh.java b/src/ru/olamedia/geom/Mesh.java index 92f5666..bda53b9 100644 --- a/src/ru/olamedia/geom/Mesh.java +++ b/src/ru/olamedia/geom/Mesh.java @@ -16,6 +16,17 @@ import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.texture.Texture; public class Mesh { + public void invalidate() { + buffer = null; + data = null; + vertexCount = 0; + data = new float[size * vertexSize]; + // data = new float[size * vertexSize]; + vertexPtr = 0; + useTexture = false; + useColor = false; + } + private FloatBuffer buffer; private float[] data; private int ptr; @@ -63,14 +74,11 @@ public class Mesh { private static boolean useQuad = true; private static boolean useDisplayList = false; private DisplayList DL; + private int size = 0; public Mesh(int size) { - vertexCount = 0; - data = new float[size * vertexSize]; - // data = new float[size * vertexSize]; - vertexPtr = 0; - useTexture = false; - useColor = false; + this.size = size; + invalidate(); } private static FloatBuffer generateFloatBuffer(int size) { @@ -217,10 +225,15 @@ public class Mesh { return; } GL glx = GLContext.getCurrentGL(); + if (true){ + GL2 gl = glx.getGL2(); + gl.glShadeModel(GL2.GL_FLAT); + } if (useVbo) { GL2ES2 gl = glx.getGL2ES2(); - //GL2 gl = glx.getGL2(); + // GL2 gl = glx.getGL2(); for (Integer m : materials.keySet()) { + gl.glEnable(GL.GL_TEXTURE_2D); gl.glBindTexture(GL.GL_TEXTURE_2D, (int) m); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); @@ -228,10 +241,10 @@ public class Mesh { arrays.get(m).enableBuffer(gl, true); gl.glEnable(GL.GL_CULL_FACE); gl.glEnable(GL.GL_DEPTH_TEST); - //gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_FILL); + // gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_FILL); gl.glDrawArrays(GL2.GL_QUADS, 0, arrays.get(m).getElementCount()); arrays.get(m).enableBuffer(gl, false); - //System.exit(0); + // System.exit(0); } } else { GL2 gl = glx.getGL2(); |