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* Shader: Add 'current' ShaderState setting via GLContext attachement (removed ↵Sven Gothel2012-12-234-11/+35
| | | | from latest JOGL); Associate created GLArrayDataServer w/ current ShaderState; Add notes re: GL2.GL_QUADS
* Block Shader: VP: Don't use sunColor (0); FP: Proper mixing for frontColor ↵Sven Gothel2012-12-232-16/+13
| | | | (meshColor).
* 0.1.7.eolamedia2012-12-232-2/+2
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* 0.1.7.dolamedia2012-12-232-3/+3
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* 0.1.7.bolamedia2012-12-239-669/+0
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* 0.1.7.aolamedia2012-12-231-1/+1
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* 0.1.7olamedia2012-12-23178-1279/+14045
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* fpsolamedia2012-10-1729-363/+922
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* sunolamedia2012-10-0514-392/+593
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* nightolamedia2012-10-0217-11/+1241
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* fixed bitset issueolamedia2012-10-0229-364/+1886
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* network buffer 10molamedia2012-09-282-2/+2
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* initialolamedia2012-09-28233-0/+18371