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Vocaloid Pose Data file
����J���� �A���X.osm; // �e�t�@�C����
34; // ���|�[�Y�{�[����
Bone0{�E���
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone1{�E�K��
1.612447,-0.266657,-0.355809; // trans x,y,z
-0.575623,0.412605,-0.220967,0.670514; // Quaternion x,y,z,w
}
Bone2{�E�e�w�O
0.000000,0.000000,0.000000; // trans x,y,z
-0.102034,-0.027499,0.144979,0.983775; // Quaternion x,y,z,w
}
Bone3{�E�e�w�P
0.000000,0.000000,0.000000; // trans x,y,z
-0.256927,-0.095515,-0.235400,0.932444; // Quaternion x,y,z,w
}
Bone4{�E�e�w�Q
-0.000000,0.000000,0.000000; // trans x,y,z
-0.154560,0.230438,0.113734,0.953978; // Quaternion x,y,z,w
}
Bone5{�E���w�P
-0.000000,0.000000,0.000000; // trans x,y,z
0.296617,-0.083466,0.371816,0.875673; // Quaternion x,y,z,w
}
Bone6{�E���w�Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.152086,0.058655,0.311912,0.936024; // Quaternion x,y,z,w
}
Bone7{�E���w�R
-0.000000,0.000000,0.000000; // trans x,y,z
0.014369,-0.046583,0.340936,0.938822; // Quaternion x,y,z,w
}
Bone8{�E��w�P
-0.000000,0.000000,0.000000; // trans x,y,z
0.217944,-0.085974,0.521585,0.820401; // Quaternion x,y,z,w
}
Bone9{�E��w�Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.067904,-0.039948,0.234951,0.968809; // Quaternion x,y,z,w
}
Bone10{�E��w�R
0.000000,0.000000,0.000000; // trans x,y,z
0.098877,0.048031,0.247578,0.962612; // Quaternion x,y,z,w
}
Bone11{�E���w�P
-0.000000,0.000000,0.000000; // trans x,y,z
0.087757,-0.010046,0.338843,0.936687; // Quaternion x,y,z,w
}
Bone12{�E���w�Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.059888,-0.038414,0.554317,0.829258; // Quaternion x,y,z,w
}
Bone13{�E���w�R
0.000000,0.000000,0.000000; // trans x,y,z
-0.022173,-0.067596,0.176121,0.981795; // Quaternion x,y,z,w
}
Bone14{�E�l�w�P
-0.000000,0.000000,0.000000; // trans x,y,z
0.110380,0.059755,-0.017646,0.991934; // Quaternion x,y,z,w
}
Bone15{�E�l�w�Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.280488,0.959857; // Quaternion x,y,z,w
}
Bone16{�E�l�w�R
-0.000000,0.000000,0.000000; // trans x,y,z
-0.069746,-0.000340,0.312723,0.947280; // Quaternion x,y,z,w
}
Bone17{�����
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone18{���K��
-1.612447,-0.266657,-0.355809; // trans x,y,z
-0.575623,-0.412605,0.220967,0.670514; // Quaternion x,y,z,w
}
Bone19{���e�w�O
-0.000000,0.000000,0.000000; // trans x,y,z
-0.102034,0.027499,-0.144979,0.983775; // Quaternion x,y,z,w
}
Bone20{���e�w�P
-0.000000,0.000000,0.000000; // trans x,y,z
-0.256927,0.095515,0.235400,0.932444; // Quaternion x,y,z,w
}
Bone21{���e�w�Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.154560,-0.230438,-0.113734,0.953978; // Quaternion x,y,z,w
}
Bone22{�����w�P
0.000000,0.000000,0.000000; // trans x,y,z
0.296617,0.083466,-0.371816,0.875673; // Quaternion x,y,z,w
}
Bone23{�����w�Q
0.000000,0.000000,0.000000; // trans x,y,z
0.152086,-0.058655,-0.311912,0.936024; // Quaternion x,y,z,w
}
Bone24{�����w�R
0.000000,0.000000,0.000000; // trans x,y,z
0.014369,0.046583,-0.340936,0.938822; // Quaternion x,y,z,w
}
Bone25{����w�P
0.000000,0.000000,0.000000; // trans x,y,z
0.217944,0.085974,-0.521585,0.820401; // Quaternion x,y,z,w
}
Bone26{����w�Q
0.000000,0.000000,0.000000; // trans x,y,z
0.067904,0.039948,-0.234951,0.968809; // Quaternion x,y,z,w
}
Bone27{����w�R
-0.000000,0.000000,0.000000; // trans x,y,z
0.098877,-0.048031,-0.247578,0.962612; // Quaternion x,y,z,w
}
Bone28{�����w�P
0.000000,0.000000,0.000000; // trans x,y,z
0.087757,0.010046,-0.338843,0.936687; // Quaternion x,y,z,w
}
Bone29{�����w�Q
0.000000,0.000000,0.000000; // trans x,y,z
0.059888,0.038414,-0.554317,0.829258; // Quaternion x,y,z,w
}
Bone30{�����w�R
-0.000000,0.000000,0.000000; // trans x,y,z
-0.022173,0.067596,-0.176121,0.981795; // Quaternion x,y,z,w
}
Bone31{���l�w�P
0.000000,0.000000,0.000000; // trans x,y,z
0.110380,-0.059755,0.017646,0.991934; // Quaternion x,y,z,w
}
Bone32{���l�w�Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.280488,0.959857; // Quaternion x,y,z,w
}
Bone33{���l�w�R
0.000000,0.000000,0.000000; // trans x,y,z
-0.069746,0.000340,-0.312723,0.947280; // Quaternion x,y,z,w
}
|