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Vocaloid Pose Data file

����J���� �A���X.osm;		// �e�t�@�C����
34;				// ���|�[�Y�{�[����

Bone0{�E���
  0.000000,0.000000,0.000000;				// trans x,y,z
  0.000000,0.000000,0.000000,1.000000;		// Quaternion x,y,z,w
}

Bone1{�E�K��
  1.612447,-0.266657,-0.355809;				// trans x,y,z
  -0.575623,0.412605,-0.220967,0.670514;		// Quaternion x,y,z,w
}

Bone2{�E�e�w�O
  0.000000,0.000000,0.000000;				// trans x,y,z
  -0.102034,-0.027499,0.144979,0.983775;		// Quaternion x,y,z,w
}

Bone3{�E�e�w�P
  0.000000,0.000000,0.000000;				// trans x,y,z
  -0.256927,-0.095515,-0.235400,0.932444;		// Quaternion x,y,z,w
}

Bone4{�E�e�w�Q
  -0.000000,0.000000,0.000000;				// trans x,y,z
  -0.154560,0.230438,0.113734,0.953978;		// Quaternion x,y,z,w
}

Bone5{�E���w�P
  -0.000000,0.000000,0.000000;				// trans x,y,z
  0.296617,-0.083466,0.371816,0.875673;		// Quaternion x,y,z,w
}

Bone6{�E���w�Q
  -0.000000,0.000000,0.000000;				// trans x,y,z
  0.152086,0.058655,0.311912,0.936024;		// Quaternion x,y,z,w
}

Bone7{�E���w�R
  -0.000000,0.000000,0.000000;				// trans x,y,z
  0.014369,-0.046583,0.340936,0.938822;		// Quaternion x,y,z,w
}

Bone8{�E��w�P
  -0.000000,0.000000,0.000000;				// trans x,y,z
  0.217944,-0.085974,0.521585,0.820401;		// Quaternion x,y,z,w
}

Bone9{�E��w�Q
  -0.000000,0.000000,0.000000;				// trans x,y,z
  0.067904,-0.039948,0.234951,0.968809;		// Quaternion x,y,z,w
}

Bone10{�E��w�R
  0.000000,0.000000,0.000000;				// trans x,y,z
  0.098877,0.048031,0.247578,0.962612;		// Quaternion x,y,z,w
}

Bone11{�E���w�P
  -0.000000,0.000000,0.000000;				// trans x,y,z
  0.087757,-0.010046,0.338843,0.936687;		// Quaternion x,y,z,w
}

Bone12{�E���w�Q
  -0.000000,0.000000,0.000000;				// trans x,y,z
  0.059888,-0.038414,0.554317,0.829258;		// Quaternion x,y,z,w
}

Bone13{�E���w�R
  0.000000,0.000000,0.000000;				// trans x,y,z
  -0.022173,-0.067596,0.176121,0.981795;		// Quaternion x,y,z,w
}

Bone14{�E�l�w�P
  -0.000000,0.000000,0.000000;				// trans x,y,z
  0.110380,0.059755,-0.017646,0.991934;		// Quaternion x,y,z,w
}

Bone15{�E�l�w�Q
  -0.000000,0.000000,0.000000;				// trans x,y,z
  0.000000,0.000000,0.280488,0.959857;		// Quaternion x,y,z,w
}

Bone16{�E�l�w�R
  -0.000000,0.000000,0.000000;				// trans x,y,z
  -0.069746,-0.000340,0.312723,0.947280;		// Quaternion x,y,z,w
}

Bone17{�����
  -0.000000,0.000000,0.000000;				// trans x,y,z
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}

Bone18{���K��
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  -0.575623,-0.412605,0.220967,0.670514;		// Quaternion x,y,z,w
}

Bone19{���e�w�O
  -0.000000,0.000000,0.000000;				// trans x,y,z
  -0.102034,0.027499,-0.144979,0.983775;		// Quaternion x,y,z,w
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Bone20{���e�w�P
  -0.000000,0.000000,0.000000;				// trans x,y,z
  -0.256927,0.095515,0.235400,0.932444;		// Quaternion x,y,z,w
}

Bone21{���e�w�Q
  0.000000,0.000000,0.000000;				// trans x,y,z
  -0.154560,-0.230438,-0.113734,0.953978;		// Quaternion x,y,z,w
}

Bone22{�����w�P
  0.000000,0.000000,0.000000;				// trans x,y,z
  0.296617,0.083466,-0.371816,0.875673;		// Quaternion x,y,z,w
}

Bone23{�����w�Q
  0.000000,0.000000,0.000000;				// trans x,y,z
  0.152086,-0.058655,-0.311912,0.936024;		// Quaternion x,y,z,w
}

Bone24{�����w�R
  0.000000,0.000000,0.000000;				// trans x,y,z
  0.014369,0.046583,-0.340936,0.938822;		// Quaternion x,y,z,w
}

Bone25{����w�P
  0.000000,0.000000,0.000000;				// trans x,y,z
  0.217944,0.085974,-0.521585,0.820401;		// Quaternion x,y,z,w
}

Bone26{����w�Q
  0.000000,0.000000,0.000000;				// trans x,y,z
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}

Bone27{����w�R
  -0.000000,0.000000,0.000000;				// trans x,y,z
  0.098877,-0.048031,-0.247578,0.962612;		// Quaternion x,y,z,w
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Bone28{�����w�P
  0.000000,0.000000,0.000000;				// trans x,y,z
  0.087757,0.010046,-0.338843,0.936687;		// Quaternion x,y,z,w
}

Bone29{�����w�Q
  0.000000,0.000000,0.000000;				// trans x,y,z
  0.059888,0.038414,-0.554317,0.829258;		// Quaternion x,y,z,w
}

Bone30{�����w�R
  -0.000000,0.000000,0.000000;				// trans x,y,z
  -0.022173,0.067596,-0.176121,0.981795;		// Quaternion x,y,z,w
}

Bone31{���l�w�P
  0.000000,0.000000,0.000000;				// trans x,y,z
  0.110380,-0.059755,0.017646,0.991934;		// Quaternion x,y,z,w
}

Bone32{���l�w�Q
  0.000000,0.000000,0.000000;				// trans x,y,z
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Bone33{���l�w�R
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}