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/*
* Copyright (C) 2003, 2004 Jason Bevins (original libnoise code)
* Copyright 2010 Thomas J. Hodge (java port of libnoise)
*
* This file is part of libnoiseforjava.
*
* libnoiseforjava is a Java port of the C++ library libnoise, which may be found at
* http://libnoise.sourceforge.net/. libnoise was developed by Jason Bevins, who may be
* contacted at jlbezigvins@gmzigail.com (for great email, take off every 'zig').
* Porting to Java was done by Thomas Hodge, who may be contacted at
* libnoisezagforjava@gzagmail.com (remove every 'zag').
*
* libnoiseforjava is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* libnoiseforjava is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* libnoiseforjava. If not, see <http://www.gnu.org/licenses/>.
*
*/
package libnoiseforjava.module;
import libnoiseforjava.exception.ExceptionInvalidParam;
public class Turbulence extends ModuleBase
{
/// Noise module that randomly displaces the input value before
/// returning the output value from a source module.
///
/// @a Turbulence is the pseudo-random displacement of the input value.
/// The getValue() method randomly displaces the ( @a x, @a y, @a z )
/// coordinates of the input value before retrieving the output value from
/// the source module. To control the turbulence, an application can
/// modify its frequency, its power, and its roughness.
///
/// The frequency of the turbulence determines how rapidly the
/// displacement amount changes. To specify the frequency, call the
/// setFrequency() method.
///
/// The power of the turbulence determines the scaling factor that is
/// applied to the displacement amount. To specify the power, call the
/// setPower() method.
///
/// The roughness of the turbulence determines the roughness of the
/// changes to the displacement amount. Low values smoothly change the
/// displacement amount. High values roughly change the displacement
/// amount, which produces more "kinky" changes. To specify the
/// roughness, call the setRoughness() method.
///
/// Use of this noise module may require some trial and error. Assuming
/// that you are using a generator module as the source module, you
/// should first:
/// - Set the frequency to the same frequency as the source module.
/// - Set the power to the reciprocal of the frequency.
///
/// From these initial frequency and power values, modify these values
/// until this noise module produce the desired changes in your terrain or
/// texture. For example:
/// - Low frequency (1/8 initial frequency) and low power (1/8 initial
/// power) produces very minor, almost unnoticeable changes.
/// - Low frequency (1/8 initial frequency) and high power (8 times
/// initial power) produces "ropey" lava-like terrain or marble-like
/// textures.
/// - High frequency (8 times initial frequency) and low power (1/8
/// initial power) produces a noisy version of the initial terrain or
/// texture.
/// - High frequency (8 times initial frequency) and high power (8 times
/// initial power) produces nearly pure noise, which isn't entirely
/// useful.
///
/// Displacing the input values result in more realistic terrain and
/// textures. If you are generating elevations for terrain height maps,
/// you can use this noise module to produce more realistic mountain
/// ranges or terrain features that look like flowing lava rock. If you
/// are generating values for textures, you can use this noise module to
/// produce realistic marble-like or "oily" textures.
///
/// Internally, there are three noise::module::Perlin noise modules
/// that displace the input value; one for the @a x, one for the @a y,
/// and one for the @a z coordinate.
///
/// This noise module requires one source module.
/// Default frequency for the Turbulence noise module.
static final double DEFAULT_TURBULENCE_FREQUENCY = Perlin.DEFAULT_PERLIN_FREQUENCY;
/// Default power for the Turbulence noise module.
static final double DEFAULT_TURBULENCE_POWER = 1.0;
/// Default roughness for the Turbulence noise module.
static final int DEFAULT_TURBULENCE_ROUGHNESS = 3;
/// Default noise seed for the Turbulence noise module.
static final int DEFAULT_TURBULENCE_SEED = Perlin.DEFAULT_PERLIN_SEED;
/// The power (scale) of the displacement.
double power;
/// Noise module that displaces the @a x coordinate.
Perlin xDistortModule;
/// Noise module that displaces the @a y coordinate.
Perlin yDistortModule;
/// Noise module that displaces the @a z coordinate.
Perlin zDistortModule;
public Turbulence (ModuleBase sourceModule) throws ExceptionInvalidParam
{
super(1);
setSourceModule(0, sourceModule);
power = DEFAULT_TURBULENCE_POWER;
xDistortModule = new Perlin();
yDistortModule = new Perlin();
zDistortModule = new Perlin();
setSeed(DEFAULT_TURBULENCE_SEED);
setFrequency(DEFAULT_TURBULENCE_FREQUENCY);
setRoughness (DEFAULT_TURBULENCE_ROUGHNESS);
}
/// Returns the frequency of the turbulence.
///
/// @returns The frequency of the turbulence.
///
/// The frequency of the turbulence determines how rapidly the
/// displacement amount changes.
public double getFrequency ()
{
// Since each noise::module::Perlin noise module has the same frequency, it
// does not matter which module we use to retrieve the frequency.
return xDistortModule.getFrequency ();
}
/// Returns the seed value of the internal Perlin-noise modules that
/// are used to displace the input values.
///
/// @returns The seed value.
///
/// Internally, there are three Perlin noise modules
/// that displace the input value; one for the @a x, one for the @a y,
/// and one for the @a z coordinate.
public int getSeed ()
{
return xDistortModule.getSeed ();
}
public double getValue (double x, double y, double z)
{
assert (sourceModules[0] != null);
// Get the values from the three Perlin noise modules and
// add each value to each coordinate of the input value. There are also
// some offsets added to the coordinates of the input values. This prevents
// the distortion modules from returning zero if the (x, y, z) coordinates,
// when multiplied by the frequency, are near an integer boundary. This is
// due to a property of gradient coherent noise, which returns zero at
// integer boundaries.
double x0, y0, z0;
double x1, y1, z1;
double x2, y2, z2;
x0 = x + (12414.0 / 65536.0);
y0 = y + (65124.0 / 65536.0);
z0 = z + (31337.0 / 65536.0);
x1 = x + (26519.0 / 65536.0);
y1 = y + (18128.0 / 65536.0);
z1 = z + (60493.0 / 65536.0);
x2 = x + (53820.0 / 65536.0);
y2 = y + (11213.0 / 65536.0);
z2 = z + (44845.0 / 65536.0);
double xDistort = x + (xDistortModule.getValue (x0, y0, z0)
* power);
double yDistort = y + (yDistortModule.getValue (x1, y1, z1)
* power);
double zDistort = z + (zDistortModule.getValue (x2, y2, z2)
* power);
// Retrieve the output value at the offsetted input value instead of the
// original input value.
return sourceModules[0].getValue (xDistort, yDistort, zDistort);
}
/// Sets the seed value of the internal noise modules that are used to
/// displace the input values.
///
/// @param seed The seed value.
///
/// Internally, there are three Perlin noise modules
/// that displace the input value; one for the @a x, one for the @a y,
/// and one for the @a z coordinate. This noise module assigns the
/// following seed values to the Perlin noise modules:
/// - It assigns the seed value (@a seed + 0) to the @a x noise module.
/// - It assigns the seed value (@a seed + 1) to the @a y noise module.
/// - It assigns the seed value (@a seed + 2) to the @a z noise module.
/// This is done to prevent any sort of weird artifacting.
public void setSeed (int seed)
{
xDistortModule.setSeed (seed);
yDistortModule.setSeed (seed + 1);
zDistortModule.setSeed (seed + 2);
}
/// Returns the power of the turbulence.
///
/// @returns The power of the turbulence.
///
/// The power of the turbulence determines the scaling factor that is
/// applied to the displacement amount.
public double getPower ()
{
return power;
}
/// Returns the roughness of the turbulence.
///
/// @returns The roughness of the turbulence.
///
/// The roughness of the turbulence determines the roughness of the
/// changes to the displacement amount. Low values smoothly change
/// the displacement amount. High values roughly change the
/// displacement amount, which produces more "kinky" changes.
public int getRoughnessCount ()
{
return xDistortModule.getOctaveCount ();
}
/// Sets the frequency of the turbulence.
///
/// @param frequency The frequency of the turbulence.
///
/// The frequency of the turbulence determines how rapidly the
/// displacement amount changes.
public void setFrequency (double frequency)
{
xDistortModule.setFrequency (frequency);
yDistortModule.setFrequency (frequency);
zDistortModule.setFrequency (frequency);
}
/// Sets the power of the turbulence.
///
/// @param power The power of the turbulence.
///
/// The power of the turbulence determines the scaling factor that is
/// applied to the displacement amount.
public void setPower (double power)
{
this.power = power;
}
/// Sets the roughness of the turbulence.
///
/// @param roughness The roughness of the turbulence.
///
/// The roughness of the turbulence determines the roughness of the
/// changes to the displacement amount. Low values smoothly change
/// the displacement amount. High values roughly change the
/// displacement amount, which produces more "kinky" changes.
///
/// Internally, there are three Perlin noise modules
/// that displace the input value; one for the @a x, one for the @a y,
/// and one for the @a z coordinate. The roughness value is equal to
/// the number of octaves used by the noise::module::Perlin noise
/// modules.
public void setRoughness (int roughness) throws ExceptionInvalidParam
{
xDistortModule.setOctaveCount (roughness);
yDistortModule.setOctaveCount (roughness);
zDistortModule.setOctaveCount (roughness);
}
}
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