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/*
 * Copyright (C) 2003, 2004 Jason Bevins (original libnoise code)
 * Copyright  2010 Thomas J. Hodge (java port of libnoise)
 * 
 * This file is part of libnoiseforjava.
 * 
 * libnoiseforjava is a Java port of the C++ library libnoise, which may be found at 
 * http://libnoise.sourceforge.net/.  libnoise was developed by Jason Bevins, who may be 
 * contacted at jlbezigvins@gmzigail.com (for great email, take off every 'zig').
 * Porting to Java was done by Thomas Hodge, who may be contacted at
 * libnoisezagforjava@gzagmail.com (remove every 'zag').
 * 
 * libnoiseforjava is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later version.
 * 
 * libnoiseforjava is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * libnoiseforjava.  If not, see <http://www.gnu.org/licenses/>.
 * 
 */

package libnoiseforjava.module;

import libnoiseforjava.exception.ExceptionInvalidParam;

public class Turbulence extends ModuleBase
{
   /// Noise module that randomly displaces the input value before
   /// returning the output value from a source module.
   ///
   /// @a Turbulence is the pseudo-random displacement of the input value.
   /// The getValue() method randomly displaces the ( @a x, @a y, @a z )
   /// coordinates of the input value before retrieving the output value from
   /// the source module.  To control the turbulence, an application can
   /// modify its frequency, its power, and its roughness.
   ///
   /// The frequency of the turbulence determines how rapidly the
   /// displacement amount changes.  To specify the frequency, call the
   /// setFrequency() method.
   ///
   /// The power of the turbulence determines the scaling factor that is
   /// applied to the displacement amount.  To specify the power, call the
   /// setPower() method.
   ///
   /// The roughness of the turbulence determines the roughness of the
   /// changes to the displacement amount.  Low values smoothly change the
   /// displacement amount.  High values roughly change the displacement
   /// amount, which produces more "kinky" changes.  To specify the
   /// roughness, call the setRoughness() method.
   ///
   /// Use of this noise module may require some trial and error.  Assuming
   /// that you are using a generator module as the source module, you
   /// should first:
   /// - Set the frequency to the same frequency as the source module.
   /// - Set the power to the reciprocal of the frequency.
   ///
   /// From these initial frequency and power values, modify these values
   /// until this noise module produce the desired changes in your terrain or
   /// texture.  For example:
   /// - Low frequency (1/8 initial frequency) and low power (1/8 initial
   ///   power) produces very minor, almost unnoticeable changes.
   /// - Low frequency (1/8 initial frequency) and high power (8 times
   ///   initial power) produces "ropey" lava-like terrain or marble-like
   ///   textures.
   /// - High frequency (8 times initial frequency) and low power (1/8
   ///   initial power) produces a noisy version of the initial terrain or
   ///   texture.
   /// - High frequency (8 times initial frequency) and high power (8 times
   ///   initial power) produces nearly pure noise, which isn't entirely
   ///   useful.
   ///
   /// Displacing the input values result in more realistic terrain and
   /// textures.  If you are generating elevations for terrain height maps,
   /// you can use this noise module to produce more realistic mountain
   /// ranges or terrain features that look like flowing lava rock.  If you
   /// are generating values for textures, you can use this noise module to
   /// produce realistic marble-like or "oily" textures.
   ///
   /// Internally, there are three noise::module::Perlin noise modules
   /// that displace the input value; one for the @a x, one for the @a y,
   /// and one for the @a z coordinate.
   ///
   /// This noise module requires one source module.

   /// Default frequency for the Turbulence noise module.
   static final double DEFAULT_TURBULENCE_FREQUENCY = Perlin.DEFAULT_PERLIN_FREQUENCY;

   /// Default power for the Turbulence noise module.
   static final double DEFAULT_TURBULENCE_POWER = 1.0;

   /// Default roughness for the Turbulence noise module.
   static final int DEFAULT_TURBULENCE_ROUGHNESS = 3;

   /// Default noise seed for the Turbulence noise module.
   static final int DEFAULT_TURBULENCE_SEED = Perlin.DEFAULT_PERLIN_SEED;


   /// The power (scale) of the displacement.
   double power;

   /// Noise module that displaces the @a x coordinate.
   Perlin xDistortModule;

   /// Noise module that displaces the @a y coordinate.
   Perlin yDistortModule;

   /// Noise module that displaces the @a z coordinate.
   Perlin zDistortModule;

   public Turbulence (ModuleBase sourceModule) throws ExceptionInvalidParam
   {
      super(1);
      setSourceModule(0, sourceModule);

      power = DEFAULT_TURBULENCE_POWER;

      xDistortModule = new Perlin();
      yDistortModule = new Perlin();
      zDistortModule = new Perlin();

      setSeed(DEFAULT_TURBULENCE_SEED);
      setFrequency(DEFAULT_TURBULENCE_FREQUENCY);
      setRoughness (DEFAULT_TURBULENCE_ROUGHNESS);
   }

   /// Returns the frequency of the turbulence.
   ///
   /// @returns The frequency of the turbulence.
   ///
   /// The frequency of the turbulence determines how rapidly the
   /// displacement amount changes.
   public double getFrequency ()
   {
      // Since each noise::module::Perlin noise module has the same frequency, it
      // does not matter which module we use to retrieve the frequency.
      return xDistortModule.getFrequency ();
   }

   /// Returns the seed value of the internal Perlin-noise modules that
   /// are used to displace the input values.
   ///
   /// @returns The seed value.
   ///
   /// Internally, there are three Perlin noise modules
   /// that displace the input value; one for the @a x, one for the @a y,
   /// and one for the @a z coordinate.  
   public int getSeed ()
   {
      return xDistortModule.getSeed ();
   }

   public double getValue (double x, double y, double z)
   {
      assert (sourceModules[0] != null);

      // Get the values from the three Perlin noise modules and
      // add each value to each coordinate of the input value.  There are also
      // some offsets added to the coordinates of the input values.  This prevents
      // the distortion modules from returning zero if the (x, y, z) coordinates,
      // when multiplied by the frequency, are near an integer boundary.  This is
      // due to a property of gradient coherent noise, which returns zero at
      // integer boundaries.
      double x0, y0, z0;
      double x1, y1, z1;
      double x2, y2, z2;

      x0 = x + (12414.0 / 65536.0);
      y0 = y + (65124.0 / 65536.0);
      z0 = z + (31337.0 / 65536.0);
      x1 = x + (26519.0 / 65536.0);
      y1 = y + (18128.0 / 65536.0);
      z1 = z + (60493.0 / 65536.0);
      x2 = x + (53820.0 / 65536.0);
      y2 = y + (11213.0 / 65536.0);
      z2 = z + (44845.0 / 65536.0);

      double xDistort = x + (xDistortModule.getValue (x0, y0, z0)
            * power);
      double yDistort = y + (yDistortModule.getValue (x1, y1, z1)
            * power);
      double zDistort = z + (zDistortModule.getValue (x2, y2, z2)
            * power);

      // Retrieve the output value at the offsetted input value instead of the
      // original input value.
      return sourceModules[0].getValue (xDistort, yDistort, zDistort);
   }

   /// Sets the seed value of the internal noise modules that are used to
   /// displace the input values.
   ///
   /// @param seed The seed value.
   ///
   /// Internally, there are three Perlin noise modules
   /// that displace the input value; one for the @a x, one for the @a y,
   /// and one for the @a z coordinate.  This noise module assigns the
   /// following seed values to the Perlin noise modules:
   /// - It assigns the seed value (@a seed + 0) to the @a x noise module.
   /// - It assigns the seed value (@a seed + 1) to the @a y noise module.
   /// - It assigns the seed value (@a seed + 2) to the @a z noise module.
   /// This is done to prevent any sort of weird artifacting.
   public void setSeed (int seed)
   {
      xDistortModule.setSeed (seed);
      yDistortModule.setSeed (seed + 1);
      zDistortModule.setSeed (seed + 2);
   }

   /// Returns the power of the turbulence.
   ///
   /// @returns The power of the turbulence.
   ///
   /// The power of the turbulence determines the scaling factor that is
   /// applied to the displacement amount.
   public double getPower ()
   {
      return power;
   }

   /// Returns the roughness of the turbulence.
   ///
   /// @returns The roughness of the turbulence.
   ///
   /// The roughness of the turbulence determines the roughness of the
   /// changes to the displacement amount.  Low values smoothly change
   /// the displacement amount.  High values roughly change the
   /// displacement amount, which produces more "kinky" changes.
   public int getRoughnessCount ()
   {
      return xDistortModule.getOctaveCount ();
   }

   /// Sets the frequency of the turbulence.
   ///
   /// @param frequency The frequency of the turbulence.
   ///
   /// The frequency of the turbulence determines how rapidly the
   /// displacement amount changes.
   public void setFrequency (double frequency)
   {
      xDistortModule.setFrequency (frequency);
      yDistortModule.setFrequency (frequency);
      zDistortModule.setFrequency (frequency);
   }

   /// Sets the power of the turbulence.
   ///
   /// @param power The power of the turbulence.
   ///
   /// The power of the turbulence determines the scaling factor that is
   /// applied to the displacement amount.
   public void setPower (double power)
   {
      this.power = power;
   }

   /// Sets the roughness of the turbulence.
   ///
   /// @param roughness The roughness of the turbulence.
   ///
   /// The roughness of the turbulence determines the roughness of the
   /// changes to the displacement amount.  Low values smoothly change
   /// the displacement amount.  High values roughly change the
   /// displacement amount, which produces more "kinky" changes.
   ///
   /// Internally, there are three Perlin noise modules
   /// that displace the input value; one for the @a x, one for the @a y,
   /// and one for the @a z coordinate.  The roughness value is equal to
   /// the number of octaves used by the noise::module::Perlin noise
   /// modules.
   public void setRoughness (int roughness) throws ExceptionInvalidParam
   {
      xDistortModule.setOctaveCount (roughness);
      yDistortModule.setOctaveCount (roughness);
      zDistortModule.setOctaveCount (roughness);
   }

}