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package ru.olamedia.math;
public class QuaternionUtil {
// QUATERNION INVERSE
public static Quaternion inverse(Quaternion q) {
Quaternion newQ = new Quaternion();
newQ.w = q.w;
newQ.x = -q.x;
newQ.y = -q.y;
newQ.z = -q.z;
// normalize here
return newQ;
}
// QUATERNION MULTIPLICATION
public static Quaternion multiply(Quaternion q1, Quaternion q2) {
Quaternion newQ = new Quaternion();
newQ.w = q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z;
newQ.x = q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y;
newQ.y = q1.w * q2.y - q1.x * q2.z + q1.y * q2.w + q1.z * q2.x;
newQ.z = q1.w * q2.z + q1.x * q2.y - q1.y * q2.x + q1.z * q2.w;
return newQ;
}
// QUATERNION-TO-MATRIX, COLUMN-MAJOR NOTATION
public static float[] toMatrixArray(Quaternion q) {
float[] matrix = new float[16];
// First Column
matrix[0] = 1 - 2 * (q.y * q.y + q.z * q.z);
matrix[1] = 2 * (q.x * q.y + q.z * q.w);
matrix[2] = 2 * (q.x * q.z - q.y * q.w);
matrix[3] = 0;
// Second Column
matrix[4] = 2 * (q.x * q.y - q.z * q.w);
matrix[5] = 1 - 2 * (q.x * q.x + q.z * q.z);
matrix[6] = 2 * (q.z * q.y + q.x * q.w);
matrix[7] = 0;
// Third Column
matrix[8] = 2 * (q.x * q.z + q.y * q.w);
matrix[9] = 2 * (q.y * q.z - q.x * q.w);
matrix[10] = 1 - 2 * (q.x * q.x + q.y * q.y);
matrix[11] = 0;
// Fourth Column
matrix[12] = 0;
matrix[13] = 0;
matrix[14] = 0;
matrix[15] = 1;
return matrix;
}
public static float magnitude(Quaternion qa) {
return (float) (Math.sqrt((double) (qa.w * qa.w + qa.x * qa.x + qa.y * qa.y + qa.z * qa.z)));
}
}
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