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package ru.olamedia.olacraft.render.jogl;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureCoords;
import ru.olamedia.geom.SimpleQuadMesh;
import ru.olamedia.olacraft.world.chunk.BlockSlice;
import ru.olamedia.texture.TextureManager;
public class BlockRenderer {
private BlockSlice slice;
private SimpleQuadMesh mesh;
public BlockRenderer(BlockSlice slice) {
this.slice = slice;
}
public SimpleQuadMesh getMesh(GL glx) {
GL2 gl = glx.getGL2();
// 14739
SimpleQuadMesh mesh = new SimpleQuadMesh(999999);
mesh.useColor();
mesh.useTexture();
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER,
GL.GL_NEAREST_MIPMAP_NEAREST);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER,
GL.GL_NEAREST_MIPMAP_NEAREST);
gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL2.GL_FASTEST);
gl.glHint(GL2.GL_LINE_SMOOTH_HINT, GL2.GL_NICEST);
Texture grass = TextureManager.get("texture/grass.png");
int tex = grass.getTextureObject(gl);
TextureCoords tc = grass.getImageTexCoords();
// mesh.setTextureSize(tc.right(), tc.top());
System.out.println(grass.getWidth() + " " + grass.getHeight() + " | "
+ tc.left() + " " + tc.right() + " " + tc.top() + " "
+ tc.bottom());
mesh.setTextureSize(grass.getWidth(), grass.getHeight());
for (int x = 0; x < slice.getWidth(); x++) {
for (int y = 0; y < slice.getHeight(); y++) {
for (int z = 0; z < slice.getDepth(); z++) {
mesh.setTranslation(x, y, z);
// mesh.setColor4f(0, 1, 0, 1);
mesh.setColor4f((float) Math.random(),
(float) Math.random(), (float) Math.random(), 1);
mesh.setGLTexture(tex);
if (y == 0) {
mesh.addBottomQuad();
}
if (y == 3) {
// Math.random();
mesh.addTopQuad();
}
if (y < 4) {
if (x == 0) {
mesh.addLeftQuad();
}
if (x == slice.getWidth() - 1) {
mesh.addRightQuad();
}
if (z == 0) {
mesh.addBackQuad();
}
if (z == slice.getDepth() - 1) {
mesh.addFrontQuad();
}
}
}
}
}
mesh.endMesh();
return mesh;
}
public void render(GL glx) {
if (null == mesh) {
mesh = getMesh(glx);
}
mesh.joglRender(glx);
}
}
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