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package ru.olamedia.olacraft.weapon;
import java.util.ArrayList;
import java.util.List;
import javax.media.opengl.GLAutoDrawable;
public class BulletScene {
private List<Bullet> bullets = new ArrayList<Bullet>();
public void add(Bullet b) {
bullets.add(b);
}
public int getCount(){
return bullets.size();
}
public void update(float deltas) {
for (int i = 0; i < bullets.size(); i++) {
Bullet b = bullets.get(i);
b.update(deltas);
if (b.toRemove) {
bullets.remove(b);
i--;
}
}
}
public void render(GLAutoDrawable drawable) {
for (Bullet b : bullets) {
b.render(drawable);
}
}
}
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