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authorWade Walker <[email protected]>2015-07-05 17:11:38 -0500
committerWade Walker <[email protected]>2015-07-06 17:04:12 -0500
commite935256bf1ad44ceb2d9e3e63810f8d5017733be (patch)
tree70d8ab829d425a78ef8eebde640bd50fa6a3bb05 /src/com/jogamp/opencl/demos/julia3d/structs/Vec32.java
parent858dbcb36211e743559070acc49043c21cde6636 (diff)
Fixed a variety of compilation and runtime errors
Fixed package change from javax.media to com.jogamp; fixed problems with generics; fixed dead-code and similar warnings; fixed problem with struct accessor on Julia3d using element offsets where it should have used byte offsets; updated Eclipse project files
Diffstat (limited to 'src/com/jogamp/opencl/demos/julia3d/structs/Vec32.java')
-rw-r--r--src/com/jogamp/opencl/demos/julia3d/structs/Vec32.java12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/com/jogamp/opencl/demos/julia3d/structs/Vec32.java b/src/com/jogamp/opencl/demos/julia3d/structs/Vec32.java
index e7668ac..09ea0d9 100644
--- a/src/com/jogamp/opencl/demos/julia3d/structs/Vec32.java
+++ b/src/com/jogamp/opencl/demos/julia3d/structs/Vec32.java
@@ -16,29 +16,29 @@ class Vec32 extends Vec {
public Vec setX(float val) {
- accessor.setFloatAt(0, val);
+ accessor.setFloatAt(4*0, val);
return this;
}
public float getX() {
- return accessor.getFloatAt(0);
+ return accessor.getFloatAt(4*0);
}
public Vec setY(float val) {
- accessor.setFloatAt(1, val);
+ accessor.setFloatAt(4*1, val);
return this;
}
public float getY() {
- return accessor.getFloatAt(1);
+ return accessor.getFloatAt(4*1);
}
public Vec setZ(float val) {
- accessor.setFloatAt(2, val);
+ accessor.setFloatAt(4*2, val);
return this;
}
public float getZ() {
- return accessor.getFloatAt(2);
+ return accessor.getFloatAt(4*2);
}
}