blob: fc0f054a1d40e1a3e2534dc4c619929b44eb9fa4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
package com.jogamp.opencl.demos.joglinterop;
import java.awt.Component;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.event.MouseWheelEvent;
import java.awt.event.MouseWheelListener;
import javax.media.opengl.GL2;
/**
* Utility class for interacting with a scene. Supports rotation and zoom around origin.
* @author Michael Bien
*/
public class UserSceneInteraction {
private float z = -20;
private float rotx = 45;
private float roty = 30;
private Point dragstart;
private enum MOUSE_MODE { DRAG_ROTATE, DRAG_ZOOM }
private MOUSE_MODE dragmode = MOUSE_MODE.DRAG_ROTATE;
public void init(Component component) {
initMouseListeners(component);
}
private void initMouseListeners(Component component) {
component.addMouseMotionListener(new MouseMotionAdapter() {
@Override
public void mouseDragged(MouseEvent e) {
if (dragstart != null) {
switch (dragmode) {
case DRAG_ROTATE:
rotx += e.getY() - dragstart.getY();
roty += e.getX() - dragstart.getX();
break;
case DRAG_ZOOM:
z += (e.getY() - dragstart.getY()) / 5.0f;
break;
}
}
dragstart = e.getPoint();
}
});
component.addMouseWheelListener(new MouseWheelListener() {
public void mouseWheelMoved(MouseWheelEvent e) {
z += e.getWheelRotation()*5;
}
});
component.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
switch (e.getButton()) {
case (MouseEvent.BUTTON1):
dragmode = MOUSE_MODE.DRAG_ROTATE;
break;
case (MouseEvent.BUTTON2):
dragmode = MOUSE_MODE.DRAG_ZOOM;
break;
case (MouseEvent.BUTTON3):
dragmode = MOUSE_MODE.DRAG_ZOOM;
break;
}
}
@Override
public void mouseReleased(MouseEvent e) {
switch (e.getButton()) {
case (MouseEvent.BUTTON1):
dragmode = MOUSE_MODE.DRAG_ZOOM;
break;
case (MouseEvent.BUTTON2):
dragmode = MOUSE_MODE.DRAG_ROTATE;
break;
case (MouseEvent.BUTTON3):
dragmode = MOUSE_MODE.DRAG_ROTATE;
break;
}
dragstart = null;
}
});
}
public void interact(GL2 gl) {
gl.glTranslatef(0, 0, z);
gl.glRotatef(rotx, 1f, 0f, 0f);
gl.glRotatef(roty, 0f, 1.0f, 0f);
}
}
|