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authorrenanse <[email protected]>2013-02-03 12:10:05 -0600
committerrenanse <[email protected]>2013-02-03 12:10:05 -0600
commite757ccd563c81206aebc586fead0ede52dca2f58 (patch)
tree6cc8d81b246788d6302af801676a2376f350d038 /ardor3d-jogl/src/main
parentdc29c24ed025144452bade21fbe45ab609c6b854 (diff)
Added detection of MSAA FBO and FBO blit.
Fixed multisample support on LwjglHeadlessCanvas - still needs fixing in FBO texture rendering.
Diffstat (limited to 'ardor3d-jogl/src/main')
-rw-r--r--ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java25
1 files changed, 15 insertions, 10 deletions
diff --git a/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java b/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java
index 7bc4e01..bfb39bd 100644
--- a/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java
+++ b/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java
@@ -74,10 +74,11 @@ public class JoglContextCapabilities extends ContextCapabilities {
_geometryShader4Supported = gl.isExtensionAvailable("GL_ARB_geometry_shader4") && _glslSupported;
- _geometryInstancingSupported = gl.isExtensionAvailable("GL_EXT_draw_instanced") || gl.isExtensionAvailable("GL_VERSION_3_0");
-
+ _geometryInstancingSupported = gl.isExtensionAvailable("GL_EXT_draw_instanced")
+ || gl.isExtensionAvailable("GL_VERSION_3_0");
+
_tessellationShadersSupported = gl.isExtensionAvailable("GL_ARB_tessellation_shader") && _glslSupported;
-
+
if (_glslSupported) {
gl.glGetIntegerv(GL2.GL_MAX_VERTEX_ATTRIBS_ARB, buf);
_maxGLSLVertexAttribs = buf.get(0);
@@ -89,6 +90,10 @@ public class JoglContextCapabilities extends ContextCapabilities {
// FBO
_fboSupported = gl.isExtensionAvailable("GL_EXT_framebuffer_object");
if (_fboSupported) {
+
+ _supportsFBOMultisample = gl.isExtensionAvailable("GL_EXT_framebuffer_multisample");
+ _supportsFBOBlit = gl.isExtensionAvailable("GL_EXT_framebuffer_blit");
+
if (gl.isExtensionAvailable("GL_ARB_draw_buffers")) {
gl.glGetIntegerv(GL2ES2.GL_MAX_COLOR_ATTACHMENTS, buf);
_maxFBOColorAttachments = buf.get(0);
@@ -122,11 +127,11 @@ public class JoglContextCapabilities extends ContextCapabilities {
// Check for support of multitextures.
_supportsMultiTexture = gl.isExtensionAvailable("GL_ARB_multitexture");
- // Support for texture formats
- _supportsFloatTextures = gl.isExtensionAvailable("GL_ARB_texture_float");
- _supportsIntegerTextures = gl.isExtensionAvailable("GL_EXT_texture_integer");
- _supportsOneTwoComponentTextures = gl.isExtensionAvailable("GL_ARB_texture_rg");
-
+ // Support for texture formats
+ _supportsFloatTextures = gl.isExtensionAvailable("GL_ARB_texture_float");
+ _supportsIntegerTextures = gl.isExtensionAvailable("GL_EXT_texture_integer");
+ _supportsOneTwoComponentTextures = gl.isExtensionAvailable("GL_ARB_texture_rg");
+
// Check for support of fixed function dot3 environment settings
_supportsEnvDot3 = gl.isExtensionAvailable("GL_ARB_texture_env_dot3");
@@ -172,8 +177,8 @@ public class JoglContextCapabilities extends ContextCapabilities {
}
// Now determine the maximum number of supported texture units
- _numTotalTexUnits = Math.max(_numFragmentTexCoordUnits, Math.max(_numFixedTexUnits, Math.max(
- _numFragmentTexUnits, _numVertexTexUnits)));
+ _numTotalTexUnits = Math.max(_numFragmentTexCoordUnits,
+ Math.max(_numFixedTexUnits, Math.max(_numFragmentTexUnits, _numVertexTexUnits)));
// Check for S3 texture compression capability.
_supportsS3TCCompression = gl.isExtensionAvailable("GL_EXT_texture_compression_s3tc");