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ardor3d-jogl
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Commit message (
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Author
Age
Files
Lines
*
Fixes the issue #18
Julien Gouesse
2015-08-14
2
-6
/
+83
*
Fixes the read limit when marking a stream in the JOGL image loader
Julien Gouesse
2015-08-10
1
-1
/
+1
*
Adds a comment into JoglSwingCanvas about the possible conflicts between the ...
Julien Gouesse
2015-07-03
1
-5
/
+7
*
Fixes the issue #17
Julien Gouesse
2015-04-21
1
-18
/
+17
*
Documents, fixes and simplifies a bit the JOGL image file format detection me...
Julien Gouesse
2015-04-01
1
-19
/
+58
*
Fixes the bug #16: the shader id was passed but used as a program id
Julien Gouesse
2015-04-01
1
-12
/
+12
*
Updates JOGL (2.3.0)
Julien Gouesse
2015-03-13
3
-128
/
+125
*
Moves the JOGL SWT canvases into a separate sub-project called ardor3d-jogl-swt
Julien Gouesse
2015-02-10
3
-260
/
+0
*
Uses JOGL 2.3.0 RC 20150205
Julien Gouesse
2015-02-09
37
-148
/
+145
*
Adds some methods to get and set the size of the window into JoglNewtWindow, ...
Julien Gouesse
2015-02-09
2
-4
/
+69
*
Moves the controller based on JInput into a separate sub-project called ardor...
Julien Gouesse
2015-01-20
1
-126
/
+0
*
Uses a dumb GLU instance in the renderer as it's only used to get error strings
Julien Gouesse
2014-10-10
1
-4
/
+1
*
Caches the GLU instances
Julien Gouesse
2014-10-10
2
-7
/
+14
*
Stops using Guava to create the lists, the sets and the maps except when it i...
Julien Gouesse
2014-09-24
3
-10
/
+7
*
Improves the ES code paths
Julien Gouesse
2014-08-17
10
-248
/
+469
*
Forces the use of OpenGL-ES 1 if possible when OpenGL-ES 2 is supported
Julien Gouesse
2014-08-16
1
-0
/
+7
*
Drives the OpenGL-ES code path more robust when managing textures, blending a...
Julien Gouesse
2014-08-16
3
-41
/
+120
*
Drives the OpenGL-ES code path more robust when generating the mipmaps (ugly ...
Julien Gouesse
2014-08-16
1
-33
/
+62
*
Drives the OpenGL-ES code path more robust when setting the shading model
Julien Gouesse
2014-08-15
1
-1
/
+3
*
Ports the JOGL bubble mark example to NEWT
Julien Gouesse
2014-08-15
1
-1
/
+1
*
Drives the OpenGL-ES code path more robust, especially when dealing with the ...
Julien Gouesse
2014-08-15
1
-2
/
+6
*
Drives the OpenGL-ES code path more robust, especially when dealing with the ...
Julien Gouesse
2014-08-15
2
-9
/
+15
*
Drives the OpenGL-ES code path more robust, especially when dealing with the ...
Julien Gouesse
2014-08-15
2
-32
/
+101
*
Drives the OpenGL-ES code path more robust, especially when dealing with the ...
Julien Gouesse
2014-08-15
2
-14
/
+34
*
Sets the mipmap sizes
Julien Gouesse
2014-08-11
1
-1
/
+11
*
Adds the early mipmaps production into the image loader
Julien Gouesse
2014-08-11
1
-6
/
+33
*
Lets JOGL indicate the vertical orientation of the texture data
Julien Gouesse
2014-08-11
1
-19
/
+8
*
Fixes the TGA support and improves a lot the detection of image format
Julien Gouesse
2014-08-04
2
-80
/
+368
*
The JOGL image loader claims to support GIF only when the AWT SPI is availabl...
Julien Gouesse
2014-08-01
1
-17
/
+29
*
Fixes the vertical orientation of images loaded by JOGL without delegating to...
Julien Gouesse
2014-08-01
1
-7
/
+27
*
Adds a mechanism to determine the image type by using the magic number of the...
Julien Gouesse
2014-08-01
1
-2
/
+96
*
Switches to JOGL 2.2.0-rc-20140731
Julien Gouesse
2014-07-31
1
-1
/
+2
*
Switches to JOGL 2.2.0-rc-20140613
Julien Gouesse
2014-06-18
1
-2
/
+2
*
Copies the controller based on JInput 2.0.6 into the JogAmp backend
Julien Gouesse
2014-05-28
1
-0
/
+127
*
Adds a few comments into JoglAwtCanvas and clarifies the use of the buffer sw...
Julien Gouesse
2014-03-20
2
-5
/
+8
*
Creates the correct debug pipeline matching with any GL instance used by the ...
Julien Gouesse
2014-02-23
1
-38
/
+2
*
glFlush() shouldn't be called just before swapBuffers() in the JOGL renderer
Julien Gouesse
2014-02-15
1
-3
/
+5
*
Does not drop and reclaim the OpenGL context in JoglCanvasRenderer.draw() by ...
Julien Gouesse
2014-02-15
1
-4
/
+37
*
Calls Thread.sleep(5) only when there is no current OpenGL context yet in Jog...
Julien Gouesse
2014-02-15
1
-8
/
+12
*
Adds a Swing canvas into the JogAmp backend
Julien Gouesse
2014-02-05
2
-0
/
+156
*
Adds some documentation into existing JOGL canvases and windows
Julien Gouesse
2014-02-04
5
-7
/
+21
*
Adds a canvas based on the JOGL SWT heavyweight GLCanvas into Ardor3D
Julien Gouesse
2014-02-03
2
-0
/
+147
*
Adds some documentation into existing JOGL canvases and windows
Julien Gouesse
2014-02-03
1
-0
/
+0
*
Adds a utility to convert Ardor3D images into JOGL images (untested)
Julien Gouesse
2014-01-31
1
-0
/
+99
*
Adds a method to convert JOGL/NEWT texture data into Ardor3D images
Julien Gouesse
2014-01-30
1
-8
/
+23
*
Adds the very first blueprint of JoglNewtSwtCanvas into the JogAmp backend
Julien Gouesse
2014-01-29
1
-0
/
+108
*
Fixes the implementation of setCursor in the JOGL NEWT backend again, the ori...
Julien Gouesse
2014-01-09
1
-1
/
+1
*
Fixes the implementation of setCursor in the JOGL NEWT backend
Julien Gouesse
2014-01-09
1
-1
/
+8
*
Removes a useless multiplication in the implementation of setCursor in the JO...
Julien Gouesse
2014-01-09
1
-1
/
+1
*
First implementation of setCursor in the JOGL NEWT backend
Julien Gouesse
2014-01-09
1
-15
/
+39
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