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* Fixes the issue #18Julien Gouesse2015-08-142-6/+83
* Fixes the read limit when marking a stream in the JOGL image loaderJulien Gouesse2015-08-101-1/+1
* Adds a comment into JoglSwingCanvas about the possible conflicts between the ...Julien Gouesse2015-07-031-5/+7
* Fixes the issue #17Julien Gouesse2015-04-211-18/+17
* Documents, fixes and simplifies a bit the JOGL image file format detection me...Julien Gouesse2015-04-011-19/+58
* Fixes the bug #16: the shader id was passed but used as a program idJulien Gouesse2015-04-011-12/+12
* Updates JOGL (2.3.0)Julien Gouesse2015-03-133-128/+125
* Moves the JOGL SWT canvases into a separate sub-project called ardor3d-jogl-swtJulien Gouesse2015-02-103-260/+0
* Uses JOGL 2.3.0 RC 20150205Julien Gouesse2015-02-0937-148/+145
* Adds some methods to get and set the size of the window into JoglNewtWindow, ...Julien Gouesse2015-02-092-4/+69
* Moves the controller based on JInput into a separate sub-project called ardor...Julien Gouesse2015-01-201-126/+0
* Uses a dumb GLU instance in the renderer as it's only used to get error stringsJulien Gouesse2014-10-101-4/+1
* Caches the GLU instancesJulien Gouesse2014-10-102-7/+14
* Stops using Guava to create the lists, the sets and the maps except when it i...Julien Gouesse2014-09-243-10/+7
* Improves the ES code pathsJulien Gouesse2014-08-1710-248/+469
* Forces the use of OpenGL-ES 1 if possible when OpenGL-ES 2 is supportedJulien Gouesse2014-08-161-0/+7
* Drives the OpenGL-ES code path more robust when managing textures, blending a...Julien Gouesse2014-08-163-41/+120
* Drives the OpenGL-ES code path more robust when generating the mipmaps (ugly ...Julien Gouesse2014-08-161-33/+62
* Drives the OpenGL-ES code path more robust when setting the shading modelJulien Gouesse2014-08-151-1/+3
* Ports the JOGL bubble mark example to NEWTJulien Gouesse2014-08-151-1/+1
* Drives the OpenGL-ES code path more robust, especially when dealing with the ...Julien Gouesse2014-08-151-2/+6
* Drives the OpenGL-ES code path more robust, especially when dealing with the ...Julien Gouesse2014-08-152-9/+15
* Drives the OpenGL-ES code path more robust, especially when dealing with the ...Julien Gouesse2014-08-152-32/+101
* Drives the OpenGL-ES code path more robust, especially when dealing with the ...Julien Gouesse2014-08-152-14/+34
* Sets the mipmap sizesJulien Gouesse2014-08-111-1/+11
* Adds the early mipmaps production into the image loaderJulien Gouesse2014-08-111-6/+33
* Lets JOGL indicate the vertical orientation of the texture dataJulien Gouesse2014-08-111-19/+8
* Fixes the TGA support and improves a lot the detection of image formatJulien Gouesse2014-08-042-80/+368
* The JOGL image loader claims to support GIF only when the AWT SPI is availabl...Julien Gouesse2014-08-011-17/+29
* Fixes the vertical orientation of images loaded by JOGL without delegating to...Julien Gouesse2014-08-011-7/+27
* Adds a mechanism to determine the image type by using the magic number of the...Julien Gouesse2014-08-011-2/+96
* Switches to JOGL 2.2.0-rc-20140731Julien Gouesse2014-07-311-1/+2
* Switches to JOGL 2.2.0-rc-20140613Julien Gouesse2014-06-181-2/+2
* Copies the controller based on JInput 2.0.6 into the JogAmp backendJulien Gouesse2014-05-281-0/+127
* Adds a few comments into JoglAwtCanvas and clarifies the use of the buffer sw...Julien Gouesse2014-03-202-5/+8
* Creates the correct debug pipeline matching with any GL instance used by the ...Julien Gouesse2014-02-231-38/+2
* glFlush() shouldn't be called just before swapBuffers() in the JOGL rendererJulien Gouesse2014-02-151-3/+5
* Does not drop and reclaim the OpenGL context in JoglCanvasRenderer.draw() by ...Julien Gouesse2014-02-151-4/+37
* Calls Thread.sleep(5) only when there is no current OpenGL context yet in Jog...Julien Gouesse2014-02-151-8/+12
* Adds a Swing canvas into the JogAmp backendJulien Gouesse2014-02-052-0/+156
* Adds some documentation into existing JOGL canvases and windowsJulien Gouesse2014-02-045-7/+21
* Adds a canvas based on the JOGL SWT heavyweight GLCanvas into Ardor3DJulien Gouesse2014-02-032-0/+147
* Adds some documentation into existing JOGL canvases and windowsJulien Gouesse2014-02-031-0/+0
* Adds a utility to convert Ardor3D images into JOGL images (untested)Julien Gouesse2014-01-311-0/+99
* Adds a method to convert JOGL/NEWT texture data into Ardor3D imagesJulien Gouesse2014-01-301-8/+23
* Adds the very first blueprint of JoglNewtSwtCanvas into the JogAmp backendJulien Gouesse2014-01-291-0/+108
* Fixes the implementation of setCursor in the JOGL NEWT backend again, the ori...Julien Gouesse2014-01-091-1/+1
* Fixes the implementation of setCursor in the JOGL NEWT backendJulien Gouesse2014-01-091-1/+8
* Removes a useless multiplication in the implementation of setCursor in the JO...Julien Gouesse2014-01-091-1/+1
* First implementation of setCursor in the JOGL NEWT backendJulien Gouesse2014-01-091-15/+39