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authorSven Gothel <[email protected]>2000-11-18 06:43:49 +0000
committerSven Gothel <[email protected]>2000-11-18 06:43:49 +0000
commit880653d31a8f1ff8384fdbc75b84934bceecfdb8 (patch)
treebdafb71416f176d2a4b73bf716c9dc3f13685a8b /Win32VC6/GL4JavaJauGLUJNInf
Initial revision
Diffstat (limited to 'Win32VC6/GL4JavaJauGLUJNInf')
-rwxr-xr-xWin32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.dsp67
-rwxr-xr-xWin32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.plg34
2 files changed, 101 insertions, 0 deletions
diff --git a/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.dsp b/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.dsp
new file mode 100755
index 0000000..8d43ff8
--- /dev/null
+++ b/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.dsp
@@ -0,0 +1,67 @@
+# Microsoft Developer Studio Project File - Name="GL4JavaJauGLUJNInf" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GL4JavaJauGLUJNInf - Win32 Release
+!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
+!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLUJNI.mak".
+!MESSAGE
+!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben
+!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLUJNI.mak" CFG="GL4JavaJauGLUJNInf - Win32 Release"
+!MESSAGE
+!MESSAGE F�r die Konfiguration stehen zur Auswahl:
+!MESSAGE
+!MESSAGE "GL4JavaJauGLUJNInf - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "../libs"
+# PROP Intermediate_Dir "../temp"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD BASE RSC /l 0x407 /d "NDEBUG"
+# ADD RSC /l 0x407 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /machine:I386 /out:"../libs/GL4JavaJauGLUJNInf.dll"
+# SUBTRACT LINK32 /pdb:none /incremental:yes
+# Begin Target
+
+# Name "GL4JavaJauGLUJNInf - Win32 Release"
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\GLUCallbackJNI.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGLU_JauJNInf_funcs.c
+# End Source File
+# End Target
+# End Project
diff --git a/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.plg b/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.plg
new file mode 100755
index 0000000..11616e7
--- /dev/null
+++ b/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.plg
@@ -0,0 +1,34 @@
+<html>
+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaJauGLUJNInf - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSPB5.tmp" mit Inhalten
+[
+/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGLU_JauJNInf_funcs.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSPB5.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSPB6.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGLUJNInf.pdb" /machine:I386 /out:"../libs/GL4JavaJauGLUJNInf.dll" /implib:"../libs/GL4JavaJauGLUJNInf.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\GLUCallbackJNI.obj
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGLU_JauJNInf_funcs.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSPB6.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+OpenGLU_JauJNInf_funcs.c
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaJauGLUJNInf.lib und Objekt ../libs/GL4JavaJauGLUJNInf.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaJauGLUJNInf.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>