diff options
author | Sven Gothel <[email protected]> | 2000-11-18 06:43:49 +0000 |
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committer | Sven Gothel <[email protected]> | 2000-11-18 06:43:49 +0000 |
commit | 880653d31a8f1ff8384fdbc75b84934bceecfdb8 (patch) | |
tree | bdafb71416f176d2a4b73bf716c9dc3f13685a8b /demos/RectRenderSpeed/perfomance-Linux-300MHzPII-Mesa |
Initial revision
Diffstat (limited to 'demos/RectRenderSpeed/perfomance-Linux-300MHzPII-Mesa')
-rw-r--r-- | demos/RectRenderSpeed/perfomance-Linux-300MHzPII-Mesa | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/demos/RectRenderSpeed/perfomance-Linux-300MHzPII-Mesa b/demos/RectRenderSpeed/perfomance-Linux-300MHzPII-Mesa new file mode 100644 index 0000000..a17bfbb --- /dev/null +++ b/demos/RectRenderSpeed/perfomance-Linux-300MHzPII-Mesa @@ -0,0 +1 @@ +I used platform:
RivaTNT2 with MesaNVidia driver und Linux glibc2 !
120 MB RAM !
300 MhZ PII !
Running under Java117NativeThreads+TYA & ShellScript GL4JTests2.sh !
args: help 0 1 2 3 100 101 102 103
Arguments:
help - print this help
dbl - use doublebuffer
<mode> - render mode, where mode is one of the following integer values :
0 - Immediate + FLAT + ColorIndex + glRect
1 - Immediate + FLAT + ColorIndex + glRectiv
2 - Immediate + FLAT + ColorIndex + POLYGON + glVertex2i(x2,y2);
3 - Immediate + FLAT + ColorIndex + QUADS + glVertex2i(x2,y2);
10 - Immediate + FLAT + RGB + glRect
11 - Immediate + FLAT + RGB + glRectiv
12 - Immediate + FLAT + RGB + POLYGON + glVertex2i(x2,y2);
13 - Immediate + FLAT + RGB + QUADS + glVertex2i(x2,y2);
20 - Immediate + SMOOTH + ColorIndex + glRect
21 - Immediate + SMOOTH + ColorIndex + glRectiv
22 - Immediate + SMOOTH + ColorIndex + POLYGON + glVertex2i(x2,y2);
23 - Immediate + SMOOTH + ColorIndex + QUADS + glVertex2i(x2,y2);
30 - Immediate + SMOOTH + RGB + glRect
31 - Immediate + SMOOTH + RGB + glRectiv
32 - Immediate + SMOOTH + RGB + POLYGON + glVertex2i(x2,y2);
33 - Immediate + SMOOTH + RGB + QUADS + glVertex2i(x2,y2);
100 - COMPILED + FLAT + ColorIndex + glRect
101 - COMPILED + FLAT + ColorIndex + glRectiv
102 - COMPILED + FLAT + ColorIndex + POLYGON + glVertex2i(x2,y2);
103 - COMPILED + FLAT + ColorIndex + QUADS + glVertex2i(x2,y2);
110 - COMPILED + FLAT + RGB + glRect
111 - COMPILED + FLAT + RGB + glRectiv
112 - COMPILED + FLAT + RGB + POLYGON + glVertex2i(x2,y2);
113 - COMPILED + FLAT + RGB + QUADS + glVertex2i(x2,y2);
120 - COMPILED + SMOOTH + ColorIndex + glRect
121 - COMPILED + SMOOTH + ColorIndex + glRectiv
122 - COMPILED + SMOOTH + ColorIndex + POLYGON + glVertex2i(x2,y2);
123 - COMPILED + SMOOTH + ColorIndex + QUADS + glVertex2i(x2,y2);
130 - COMPILED + SMOOTH + RGB + glRect
131 - COMPILED + SMOOTH + RGB + glRectiv
132 - COMPILED + SMOOTH + RGB + POLYGON + glVertex2i(x2,y2);
133 - COMPILED + SMOOTH + RGB + GL_QUADS+ glVertex2i(x2,y2);
trying mode: 0
>MODE 0: FrontBuffer + IMMEDIATE + Flat + ColorIndex + glRect
>Time for fetching Seis-Data: 8.238
>Time for map color-table: 0.632
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 24.793 Sec
... rate: 24.793 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 33.695 Sec
... rate: 33.695 SPMR (Sec Per Million Rectangles)
trying mode: 1
>MODE 1: FrontBuffer + IMMEDIATE + Flat + ColorIndex + glRectiv
>Time for fetching Seis-Data: 8.69
>Time for map color-table: 1.095
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 35.262 Sec
... rate: 35.262 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 45.095 Sec
... rate: 45.095 SPMR (Sec Per Million Rectangles)
trying mode: 2
>MODE 2: FrontBuffer + IMMEDIATE + Flat + ColorIndex + POLYGON + glVertex2i
>Time for fetching Seis-Data: 7.502
>Time for map color-table: 1.272
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 44.177 Sec
... rate: 44.177 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 53.002 Sec
... rate: 53.002 SPMR (Sec Per Million Rectangles)
trying mode: 3
>MODE 3: FrontBuffer + IMMEDIATE + Flat + ColorIndex + QUADS + glVertex2i
>Time for fetching Seis-Data: 7.626
>Time for map color-table: 1.227
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 31.222 Sec
... rate: 31.222 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 40.135 Sec
... rate: 40.135 SPMR (Sec Per Million Rectangles)
trying mode: 100
>MODE 100: FrontBuffer + COMPILED + Flat + ColorIndex + glRect
>Time for fetching Seis-Data: 8.431
>Time for map color-table: 0.435
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 15.316 Sec
... rate: 15.316 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 24.43 Sec
... rate: 24.43 SPMR (Sec Per Million Rectangles)
... elapsed time: 24.477 Sec
... rate: 24.477 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 0.065 Sec
... rate: 0.065 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 24.555 Sec
... rate: 24.555 SPMR (Sec Per Million Rectangles)
trying mode: 101
>MODE 101: FrontBuffer + COMPILED + Flat + ColorIndex + glRectiv
>Time for fetching Seis-Data: 8.556
>Time for map color-table: 0.405
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 23.98 Sec
... rate: 23.98 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 32.969 Sec
... rate: 32.969 SPMR (Sec Per Million Rectangles)
... elapsed time: 32.97 Sec
... rate: 32.97 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 0.0 Sec
... rate: 0.0 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 32.971 Sec
... rate: 32.971 SPMR (Sec Per Million Rectangles)
trying mode: 102
>MODE 102: FrontBuffer + COMPILED + Flat + ColorIndex + POLYGON + glVertex2i
>Time for fetching Seis-Data: 8.849
>Time for map color-table: 0.433
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 36.812 Sec
... rate: 36.812 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 46.114 Sec
... rate: 46.114 SPMR (Sec Per Million Rectangles)
... elapsed time: 46.115 Sec
... rate: 46.115 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 0.0 Sec
... rate: 0.0 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 46.116 Sec
... rate: 46.116 SPMR (Sec Per Million Rectangles)
trying mode: 103
>MODE 103: FrontBuffer + COMPILED + Flat + ColorIndex + QUADS + glVertex2i
>Time for fetching Seis-Data: 8.511
>Time for map color-table: 0.426
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 23.532 Sec
... rate: 23.532 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 32.524 Sec
... rate: 32.524 SPMR (Sec Per Million Rectangles)
... elapsed time: 32.55 Sec
... rate: 32.55 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 0.038 Sec
... rate: 0.038 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 32.626 Sec
... rate: 32.626 SPMR (Sec Per Million Rectangles)
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