diff options
author | Sven Gothel <[email protected]> | 2001-03-15 00:26:48 +0000 |
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committer | Sven Gothel <[email protected]> | 2001-03-15 00:26:48 +0000 |
commit | 6c0f57e382ff6a739551630b0f9acac14f0a539a (patch) | |
tree | fe55d321e56a2cb67d4134d06e278fc0a39d938c /docs | |
parent | c611308171f81e6194fc4278200029537342ba00 (diff) |
some little bug fixes post v. 2.6.0
Diffstat (limited to 'docs')
-rw-r--r-- | docs/introduction/Overview.sda | bin | 28672 -> 0 bytes | |||
-rw-r--r-- | docs/introduction/architecture.html | 49 | ||||
-rw-r--r-- | docs/introduction/benefits.html | 149 | ||||
-rw-r--r-- | docs/introduction/competitors.html | 53 | ||||
-rw-r--r-- | docs/introduction/future.html | 82 | ||||
-rw-r--r-- | docs/introduction/gleeson_head.png | bin | 37331 -> 0 bytes | |||
-rw-r--r-- | docs/introduction/history.html | 86 | ||||
-rw-r--r-- | docs/introduction/index.html | 74 | ||||
-rw-r--r-- | docs/introduction/motivation.html | 136 | ||||
-rw-r--r-- | docs/introduction/purpose.html | 103 | ||||
-rw-r--r-- | docs/introduction/thanxs.html | 64 | ||||
-rw-r--r-- | docs/introduction/trademarks.html | 64 |
12 files changed, 0 insertions, 860 deletions
diff --git a/docs/introduction/Overview.sda b/docs/introduction/Overview.sda Binary files differdeleted file mode 100644 index 1cc7e85..0000000 --- a/docs/introduction/Overview.sda +++ /dev/null diff --git a/docs/introduction/architecture.html b/docs/introduction/architecture.html deleted file mode 100644 index 91b85bf..0000000 --- a/docs/introduction/architecture.html +++ /dev/null @@ -1,49 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]"> -</head> -<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000"> - -<center> -<h2> -OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP> -for Java<SUP><FONT SIZE="1">TM</FONT></SUP> -/ Overview / Architecture</h2></center> - -<center> -<h2> -The Integration</h2></center> - -<ul> -<li> -GL4Java uses the Java Native Interface (JNI) to pass all OpenGL calls from -Java to the machines native OpenGL library.</li> - -<ul> -<br>GL4Java has two layers: -<ul> -<li> -Java-Classes</li> - -<li> -Native-Library</li> -</ul> - -<p><br>Both layers are connected via JNI, where the native library is platform -dependend -<br>and must be ported and compiled for each platform. -<p><img SRC="../images/overviewA.png" NOSAVE height=565 width=610 align=TEXTTOP> -<br> </ul> -</ul> - -<center><img SRC="../images/gnu-and-penguin-color-300x276.png" NOSAVE height=276 width=300></center> - -<ul> -<ul> -<br> </ul> -</ul> - -</body> -</html> diff --git a/docs/introduction/benefits.html b/docs/introduction/benefits.html deleted file mode 100644 index b756147..0000000 --- a/docs/introduction/benefits.html +++ /dev/null @@ -1,149 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]"> -</head> -<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000"> - -<center> -<h2> -OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP> -for Java<SUP><FONT SIZE="1">TM</FONT></SUP> -/ Overview / <font size=+1>Benefits</font></h2></center> - -<center> -<h2> -<font size=+1>The Features Of GL4Java</font></h2></center> - -<ul> -<li> -Open Standard in the meaning of the GNU community.</li> - -<ul> -<br>GL4Java is licensed under the <a href="http://www.gnu.org/copyleft/lgpl.html">´GNU -Library General Public License (LGPL)´ !</a> -<br>People can use it freely and can contribute code and ideas into this -living project. -<br>The API, of course, should being left stable. Changes should not affect -the current usage -<br>and should made compatible. -<p>Because the API and its implementation is free, -<br>there is no reason of being afraid that GL4Java will stop existing. -<br>The worst case is, that you must maintain GL4Java by yourself, if nobody -other does. -<br>But you are allowed to do so and everything you need is freely avaiable -! -<br> </ul> - -<li> -It is avaiable for different OS / architectures.</li> - -<ul> -<br>GL4Java can be seen as an Java extension, which has a native and a -java part. -<br>The native part is prepared for: -<ul> -<ul> -<li> -Unices</li> - -<ul> -<li> -GNU/Linux + XFree86 3.Y.Z - 4.Y.Z</li> - -<li> -Solaris</li> - -<li> -Irix</li> - -<li> -...</li> -</ul> - -<li> -Windows 9x-NT</li> - -<li> -Macintosh OS 9.Y.Z</li> -</ul> -</ul> - -<p><br>The number of precompiled libraries for the different OS is -growing. -<br>Currently the most Unices, Windows and Macintosh is supported with -precompiled libs. -<br> </ul> - -<li> -GL4Java Applets can run with Netscape (Unices+Windows) and with MS-IE (Windows)</li> -</ul> - -<ul> -<li> -Can be installed via the WWW with a browser and the Installer-Applet.</li> -</ul> - -The Installer-Applet can be used for a local installation also. -<ul> -<li> -Supports Java with a complete OpenGL 1.2 and GLU native library mapping.</li> - -<ul> -<br>Any modifications and extensions to the OpenGL library will be followed. -<p>Uses true hardware accelerated (if supported by the OS) for AWT-Canvas -components, -<br>and currently offscreen rendered (may be hardware accelerated) Swing -components. -<br> </ul> - -<li> -Supports a Java written <b><i><a href="http://reality.sgi.com/opengl/glut3/glut3.html">glut</a></i></b>implementation -(subset), included the glut-fonts.</li> - -<ul> </ul> - -<li> -Offers convinient classes and functions to:</li> - -<ul> -<li> -Access OpenGL/GLU with a C like API.</li> - -<li> -Bind the OpenGL context to the native Java window, or to an offscreen Image.</li> - -<li> -Base classes to provide the user with basic Canvas features for still and -animation rendering, like <b><i><a href="http://reality.sgi.com/opengl/glut3/glut3.html">glut</a></i></b>.</li> - -<ul> -<li> -Complete event handling for window refresh, etc.</li> - -<li> -OpenGL context creation and binding</li> - -<li> -Multi-Threading handling for animation</li> - -<li> -Texture loading / saving in different formats: TGA, PNG, JPG, ...</li> - -<li> -Applet integration and test classes</li> - -<li> -Creating snapshots and displaying images</li> - -<li> -...</li> -</ul> -</ul> -</ul> - -<center><img SRC="../images/reiss-head.jpg" NOSAVE height=253 width=259></center> - -</body> -</html> diff --git a/docs/introduction/competitors.html b/docs/introduction/competitors.html deleted file mode 100644 index 9999513..0000000 --- a/docs/introduction/competitors.html +++ /dev/null @@ -1,53 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]"> -</head> -<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000"> - -<center> -<h2> -OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP> -for Java<SUP><FONT SIZE="1">TM</FONT></SUP> -/ Overview / <font size=+1>Competitors</font></h2></center> - -<center> -<h2> -<font size=+1>The Other OpenGL and 3D API's For Java ?</font></h2></center> - -<center><i><font size=-1>(There is no competition :o)</font></i> -<p><font size=-1>GL4Java itself is 1st released in 04/1997, its 1st prerequisites -is 1st released in 01/1996 !</font></center> - -<ul> -<li> -Magician ( -> <a href="http://arcana.symbolstone.org/products/magician/">http://arcana.symbolstone.org/products/magician/</a> -)</li> - -<p><br>Magician is a commercial closed source product, and it is therefor -a proprietary product ( -> GNU ). -<p>It has a nice documentation. People who has switched from Magician to -GL4Java, -<br>because its Magician's proprietary approach, missed nothing, but the -open source standard. -<p>Well, I gave Magician no try, because of the license - thats it. -<p>Ron Cemer, a GL4Java participant, just stated about the Magician approach, -<br>that he is not willing to spend time and energy in bug finding for -an closed and proprietary product. -<br>So do I. -<p>1st Release on 09/1997. -<br> -<li> -JSparrow ( -> <a href="http://www.pfu.co.jp/jsparrow/">http://www.pfu.co.jp/jsparrow/</a> -)</li> - -<p><br>Another commercial closed source product. -<p>See above ! -<p>1st Release on 09/1998. -<br> </ul> - -<center><img SRC="../images/philosophical-gnu-sm.png" NOSAVE height=200 width=160></center> - -</body> -</html> diff --git a/docs/introduction/future.html b/docs/introduction/future.html deleted file mode 100644 index e030e95..0000000 --- a/docs/introduction/future.html +++ /dev/null @@ -1,82 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]"> -</head> -<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000"> - -<center> -<h2> -OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP> -for Java<SUP><FONT SIZE="1">TM</FONT></SUP> -/ Overview / Future</h2></center> - -<center> -<h2> -<font size=+1>Plans, Projects, Help, Participation</font></h2></center> - -<p><br>We - the GL4Java developer/users - are looking for further support -& sponsoring: -<ul> -<li> -LGPL'ed code</li> - -<li> -Machines to creating precompiled libs for / or people who does it</li> - -<li> -Testers</li> - -<li> -Application and Companies, which announces GL4Java</li> - -<li> -Anything else :o)</li> -</ul> - -<p><br>In the future, the following is planed - or should be added on: -<ul> -<li> -More precompiled binaries ...</li> -</ul> - -<ul> -<li> -Stabilisation ...</li> -</ul> - -<ul> -<li> -Improved performance for offscreen rendering and swing integration !</li> -</ul> - -<ul> -<li> -Scene-Graph API and implementation, which uses GL4Java</li> - -<ul> -<li> -VRML97 reader / writer</li> - -<li> -3DES, DFX, ... reader / writer</li> -</ul> - -<li> -Game engines ...</li> -</ul> - -<ul> -<li> -What do you want ? Tell us or/and implement it.</li> -</ul> - -<center><img SRC="../images/baby-gnu.png" NOSAVE height=233 width=175></center> - -<ul> -<ul><font size=-1></font> </ul> -</ul> - -</body> -</html> diff --git a/docs/introduction/gleeson_head.png b/docs/introduction/gleeson_head.png Binary files differdeleted file mode 100644 index 8eb5ba6..0000000 --- a/docs/introduction/gleeson_head.png +++ /dev/null diff --git a/docs/introduction/history.html b/docs/introduction/history.html deleted file mode 100644 index 36bb6ac..0000000 --- a/docs/introduction/history.html +++ /dev/null @@ -1,86 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]"> -</head> -<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000"> - -<center> -<h2> -OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP> -for Java<SUP><FONT SIZE="1">TM</FONT></SUP> -/ Overview / Historie</h2></center> - -<center> -<h2> -<font size=+1>The Pre-GL4Java OpenGL Language Mappings</font></h2></center> - -<center> -<p><br><b><i>01/1996</i></b></center> - -<p>The OpenGL interface for Java work was started by Leo Chan<a href="ftp://ftp.cgl.uwaterloo.ca/pub/software/meta/OpenGL4java.html"> -[ftp://ftp.cgl.uwaterloo.ca/pub/software/meta/OpenGL4java.html]</a>. -<br>He implemented the library for Java 1.0.2 with its pre JNI native mechanism. -<br>The native and the java glue for OpenGL was written by hand and so, -it wasn't complete. -<br> -<br> -<br> -<center> -<p><b><i>1997</i></b></center> - -<p>Leo Chan's works was continued by Adam King[<a href="http://www.magma.ca/%7Eaking/java">OpenGL4Java</a>]. -<br>This version was able to be compiled with Java 1.1 and the -<br>OpenGL-Rendering is done in the callers Java-Frame. -<br>The native and java glue for OpenGL was still implemented by hand and -used the pre JNI mechanism. -<br> -<br> -<br> -<center> -<p><b><i>(about) 04/1997 - 12/1997</i></b></center> - -<p>Tommy Reilly[<a href="http://www.pajato.com/jogl">Jogl</a>] participated -to Adam King's work and the project's title changed to Jogl. Jogl's big -points lies in it's -<br>powerfull autoconfig and in it's improved X-Window System functions -- so mostly all Unices are supported. Another point is -<br>the Win32 support. Sources and a precompiled dll were distributed. -<br>Jogl uses the new Java 1.1 JNI mechnism, the native and java glue for -OpenGL was still implemented by hand. -<br>Like the prerequisite versions, Jogl's API differs from the "C" OpenGL -naming convention. -<br> -<br> -<br> -<center> -<p><b><i>03/1997 - Today</i></b></center> - -<p><a href="http://www.jausoft.com/gl4java/">GL4Java</a> is based upon -Leo Chan's work and is developed parallel to Jogl. -<br>It uses - as Jogl does - the JDK 1.1. JNI mechanism. -<br>After getting in touch with Tommy Reilly, Jogl and GL4Java shared a -few ressources. -<br>The further development of Jogl stops, so GL4Java is the only -active remaining successor of the first original approach. -<br>GL4Java extends / differs from all the above implementations: -<ul> -<li> -Using the "C" OpenGL API / naming convention</li> - -<li> -Using a compiler to create the complete OpenGL/GLU native and java glue -code</li> - -<li> -Is Netscape & MS-IE Browser enabled.</li> - -<li> -...</li> -</ul> - -<center><img SRC="../images/whats-gnu.png" NOSAVE height=256 width=276></center> - -</body> -</html> diff --git a/docs/introduction/index.html b/docs/introduction/index.html deleted file mode 100644 index c7b9640..0000000 --- a/docs/introduction/index.html +++ /dev/null @@ -1,74 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta http-equiv="CONTENT-TYPE" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]"> - <meta name="CREATED" content="20000807;19074400"> - <meta name="CHANGED" content="16010101;0"> -</head> -<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000"> - -<center> -<h1> -<font size=+4><a href="http://www.jausoft.com/gl4java/"> -OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP> -for Java<SUP><FONT SIZE="1">TM</FONT></SUP> -</a> / Overview</font></h1></center> - -<center><font size=+1>OpenGL Language Mapping For Java</font></center> - -<p><br> -<ul> -<ul> -<ul> -<ul> -<li> -<font size=+1><a href="motivation.html">Motivation: 3D in Java Applications/Applets/WebSites</a></font></li> - -<li> -<font size=+1><a href="purpose.html">Purpose: Accessing Native OpenGL From -The Java Side</a></font></li> - -<li> -<font size=+1><a href="architecture.html">Architecture: The Integration</a></font></li> - -<li> -<font size=+1><a href="benefits.html">Benefits: The Features Of GL4Java</a></font></li> - -<li> -<font size=+1><a href="history.html">History: The Pre-GL4Java OpenGL Language -Mappings</a></font></li> - -<li> -<font size=+1><a href="competitors.html">Competitors: The Other OpenGL -and 3D API's For Java ?</a></font></li> - -<li> -<font size=+1><a href="future.html">Future: Plans, Projects, Help, Participation</a></font></li> - -<li> -<font size=+1><a href="../thanxs.html">Thanxs</a></font></li> - -<li> -<font size=+1><a href="../../demos/MiscDemos/PerformanceLogs/">Performance Measurement Log-Files</a></font></li> -</ul> -</ul> -</ul> -</ul> - -<center><a href="http://www.gnu.org"><img SRC="../images/gleeson_head.png" NAME="Graphic1" BORDER=0 height=146 width=207 align=BOTTOM></a> -<br> -<p><a href="../trademarks.html">Trademarks</a> -<p><a href="http://www.gnu.org/copyleft/lgpl.html">GL4Java is licensed -under the ´GNU Library General Public License (LGPL)´ !</a> -<br> -<br> -<br> -<p><a href="http://www.jausoft.com"><img SRC="../images/jaulogo-hp-300x80.png" NOSAVE BORDER=0 height=80 width=300></a></center> - - -<ul> </ul> - -</body> -</html> diff --git a/docs/introduction/motivation.html b/docs/introduction/motivation.html deleted file mode 100644 index 4c2c130..0000000 --- a/docs/introduction/motivation.html +++ /dev/null @@ -1,136 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.75 [en] (X11; U; Linux 2.4.0-test4 i686) [Netscape]"> -</head> -<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000"> - -<center> -<h2> -OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP> -for Java<SUP><FONT SIZE="1">TM</FONT></SUP> -/ Overview / Motivation</h2></center> - -<center> -<h2> -3D in Java Applications/Applets/WebSites</h2></center> - -<ul> -<li> -Todays usage of 3D in serious applications, as well as in games and web -pages is rapidly growing.</li> - -<li> -Many existing technologies exits for using 3D in the Web:</li> - -<ul> -<li> -Metastream ( -> <a href="http://www.metastream.com">http://www.metastream.com -</a>)</li> -</ul> - -<ul> -<br>A 3D Object visualisation toolkit / viewer ! -<br>Metastream objects can be rotated, zoomed and moved by the user/viewer. -<br>Further interactions are not foreseen. -<br>Big points are: -<ul> -<ul> -<li> -High compression rate of the image data</li> - -<li> -Integrates perfect in HTML pages (background, shadows, ...)</li> - -<li> -High quality texture mapping</li> -</ul> -</ul> -</ul> -</ul> - -<ul> -<ul> -<li> -VRML (1.0-97), X3D (-> <a href="http://www.web3d.org">http://www.web3d.org</a> -)</li> - -<ul> -<li> -Scene-Graph organisation / structure</li> - -<li> -Interaction / Manipulation via:</li> - -<ul> -<li> -Interpolatiors</li> - -<li> -Timers</li> - -<li> -Sensors (Collision, Proximity, Time, Touch, Visibility, ...)</li> - -<li> -Java Interface</li> -</ul> -</ul> -A VRML World can interactive, so you can walk around and have some actions. -<br>The World itself, inclusive the interaction codes can resides within -one compressed VRML file. -<br>Many current browsers usually have an VRML viewer, but as a restriction, -<br>the GNU/Linux machines are not supported by default. -<br> -<li> -Java3D ( -> <a href="http://www.javasoft.com/products/java-media/3D/index.html">http://www.javasoft.com/products/java-media/3D/index.html -)</a></li> -</ul> -</ul> - -<ul> -<ul>Java3D is a high level 3D API for Java. It may use OpenGL, Direct3D -or anything else. -<br>Many features and algorythms of Java3D are implemented in Java itself, -<br>so the performance is not comparable with a native implementation which -may also -<br>include geometric hardware unit. -<br>Java3D has a VRML reader/writer, and like VRML, a 3D scene-graph API -!</ul> -</ul> - -<ul> -<ul> -<li> -OpenGL language mappings for Java</li> -</ul> -</ul> - -<ul> -<ul>Like GL4Java, there exists many OpenGL language mappings for Java ( --> <a href="history.html">history </a>) ! -<p>All features of the OpenGL language and the Java language are combined -in one solution: -<ul> -<ul> -<li> -OpenGL's industry standard</li> - -<li> -Using todays hardware accelerated graphic cards techniques directly</li> - -<li> -Having platform independed high perfomance 3D solutions</li> - -<li> -Combining Java's usability and its high amount of API's with 3D</li> -</ul> -</ul> -</ul> -</ul> - -<center><img SRC="../images/gnubanner.jpg" NOSAVE height=60 width=468></center> - -</body> -</html> diff --git a/docs/introduction/purpose.html b/docs/introduction/purpose.html deleted file mode 100644 index b507ec1..0000000 --- a/docs/introduction/purpose.html +++ /dev/null @@ -1,103 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.75 [en] (X11; U; Linux 2.4.0-test4 i686) [Netscape]"> -</head> -<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000"> - -<center> -<h2> -OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP> -for Java<SUP><FONT SIZE="1">TM</FONT></SUP> -/ Overview / Purpose</h2></center> - -<center> -<h2> -Accessing Native OpenGL From The Java Side</h2></center> - -<ul> -<li> -OpenGL is the industry standard 3D API originally created by SGI (-> -<a href="http://www.opengl.org/">http://www.opengl.org</a> -).</li> - -<ul> -<br>OpenGL is known as the standard 3D API for serious CAD development, -creation & visualisation. -<p>Today, also games does use OpenGL as its underlying 3D renderer machine, -<br>because of its reliability and the existing consumer graphic cards -with OpenGL hardware acceleration. -<p>The benefits of OpenGL are described under: -<a href="http://www.opengl.org/About/About.html">http://www.opengl.org/About/About.html</a> -. -<br> </ul> - -<li> -GL4Java adds native OpenGL access to the Java Virtual Machine (JVM).</li> - -<ul> -<br>Applications as well as Applets can use OpenGL, -<br>if the GL4Java-Extension is installed on the users machine. -<p>Currently the following JVM's are supported -<br> -<ul> -<li> -Sun's JVM (all types of: Blackdown, IBM, ...)</li> - -<ul> -<li> -GNU/Linux</li> - -<li> -Other Unices (Solaris, Irix, ..)</li> - -<li> -Win9x, WinNT, ...</li> - -<li> -Macintosh ...</li> -</ul> - -<li> -MS-JVM (build >=3186 )</li> -</ul> - -<p><br>The Installation can be made via the GL4Java-Installer, -<br>which can be start from a Web-Browser and installs GL4Java on the fly -from the Web, -<br>or runs as a standalone application from your local harddisk. -<br> </ul> - -<li> -The performance of GL4Java applications depends on:</li> -</ul> - -<ul> -<ul> -<li> -The underlying JVM implementation (Native Threads/JIT/Hotspot/...)</li> - -<li> -The underlying OpenGL implementation (Hardware Accelerated vs Software -Rendering)</li> -</ul> - -<br> -<ul><font size=-1>With new world JVM's and OpenGL graphic cards and their -libraries,</font> -<br><font size=-1>you can expect a very usable performance - nearly high -as the native applications.</font> -<br><font size=-1>The biggest performance difference is the algorythm part</font> -<br><font size=-1>of your GL4Java application, which you might use and -need for geometric calculations,</font> -<br><font size=-1>game logic, etc. The OpenGL glue in the GL4Java-Extension, -which makes the connection</font> -<br><font size=-1>to the native OpenGL library, is as small as it can be -!</font></ul> -</ul> - -<center><img SRC="../images/gnubanner.jpg" NOSAVE height=60 width=468></center> - -</body> -</html> diff --git a/docs/introduction/thanxs.html b/docs/introduction/thanxs.html deleted file mode 100644 index bb06476..0000000 --- a/docs/introduction/thanxs.html +++ /dev/null @@ -1,64 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]"> -</head> -<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000"> - -<center> -<p><a href="http://www.jausoft.com/gl4java/"><img SRC="../images/gl4javaLogo.png" NOSAVE BORDER=0></a> - -<h2> -GL4Java / Intro / Thanxs</h2></center> - -<center> -<h2> -<font size=+1>Thanxs</font></h2></center> - -<center><font size=+1>The GNU & GNU/Linux community, and all the brave -folks, who</font> -<br><font size=+1>wrote open sourced free (L)GPL'ed software.</font> -<br><font size=+1>Without them, a project like this is impossible !</font> -<p><font size=+1>Leo Chan for porting the OpenGL library to java the first -time !</font> -<p><font size=+1>Adam King for porting Leo Changs version to integrate</font> -<br><font size=+1>the OpenGL-Rendering into the Java-Frame !</font> -<p><font size=+1>Tommy Reilly for participating and much improvements</font> -<p><font size=+1>Atilla Kolac for participating in GL4Java while his and -mine</font> -<br><font size=+1>diploma thesis work.</font> -<p><font size=+1>Leung Yau Wai for debugging Win32 !</font> -<p><font size=+1>Eloi Maduell for keeping me working on the Netscape support</font> -<br><font size=+1>and his texture examples.</font> -<p><font size=+1>Lee Elson & Odell Reynolds (both NASA)</font> -<br><font size=+1>for makeing the source code more compatible</font> -<br><font size=+1>and creating binaries for other unices.</font> -<p><font size=+1>Gerard Ziemski for porting GL4Java to the MACintosh !</font> -<p><font size=+1>Ron Cemer (www.3dstockcharts.com)</font> -<br><font size=+1>for start porting GL4Java to the MS-JVM</font> -<br><font size=+1>and writing the 1st version of the INSTALLER !</font> -<p><font size=+1>Pontus Lidman (Mathcore) for adding</font> -<br><font size=+1>GLUT Font support for GL4Java !</font> -<p><font size=+1>www.desys.com for paying me a fee,</font> -<br><font size=+1>to support offscreen rendering and swing integration -!</font> -<p><font size=+1>Max Gilead, for maintaining the FAQ and answering so many</font> -<br><font size=+1>questions in the mailinglist, and ...</font> -<p><font size=+1>Ervin Vervaet (Java MD3 Viewer), Max Gilead (Fictor),</font> -<br><font size=+1>Aetius (SurfaceGL), Jean-Yves BRUD, and many others</font> -<br><font size=+1>- for helping being GL4Java bug clean.</font> -<p><font size=+1>E3Futura & TeatreSoft for inviting me to the www.campus-party.org -(2k)</font> -<br><font size=+1>and makes my appearance to it possible.</font> -<p><font size=+1>Moises Ferrer Ramirez ([email protected]) for creating the nice & cool GL4Java Logo !</font> -<p><font size=+1>And all the many others, who are not named here !</font> -<br> -<p><a href="http://www.jausoft.com"><img SRC="../images/jaulogo-hp-300x80.png" NOSAVE BORDER=0 height=80 width=300></a></center> - -<ul> -<ul> </ul> -</ul> - -</body> -</html> diff --git a/docs/introduction/trademarks.html b/docs/introduction/trademarks.html deleted file mode 100644 index 3dbd58b..0000000 --- a/docs/introduction/trademarks.html +++ /dev/null @@ -1,64 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]"> -</head> -<body text="#000000" bgcolor="#E6E6FF" link="#0000EE" vlink="#551A8B" alink="#FF0000"> - -<center> -<h2> -Trademarks</h2></center> - -<ul> -<ul> -<li> -<font face="Arial,Helvetica"><font size=+1>Linux is a trademark of Linus -Torvald</font></font></li> - -<li> -<font face="Arial,Helvetica"><font size=+1>Java and all Java-based trademarks -and logos are trademarks or registered trademarks of Sun Microsystems,Inc. -in the United States and other countries.</font></font></li> - -<li> -<font face="Arial,Helvetica"><font size=+1>Solaris is trademark of Sun -Microsystems,Inc.</font></font></li> - -<li> -<font face="Arial,Helvetica"><font size=+1>OpenGL is a registered trademark -of SGI.</font></font></li> - -<li> -<font face="Arial,Helvetica"><font size=+1>Windows and Windows NT are registered -trademarks of Microsoft Corporation.</font></font></li> - -<li> -<font face="Arial,Helvetica"><font size=+1>IRIX is a registerd trademark -of SGI in the United States and other countries.</font></font></li> - -<li> -<font face="Arial,Helvetica"><font size=+1>Mac is a registered trademark -of Apple Computer, Inc.</font></font></li> - -<li> -<font face="Arial,Helvetica"><font size=+1>Netscape is a trademark of Netscape -Communications Corp.</font></font></li> - -<li> -<font face="Arial,Helvetica"><font size=+1>The names of products and corporations -are trademarks or registered trademarks of respective corporation.</font></font></li> -</ul> -</ul> - -<div STYLE="margin-left: 2cm"> -<center><b><i>GL4Java has no relationship with the Java trademark registered -by Sun Microsystems, Inc.</i></b></center> -</div> - -<br> -<br> -<p> GL4Java has no -relationship with the Java trademark registered by Sun Microsystems, Inc. -</body> -</html> |