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authorSven Gothel <[email protected]>2001-03-15 00:26:48 +0000
committerSven Gothel <[email protected]>2001-03-15 00:26:48 +0000
commit6c0f57e382ff6a739551630b0f9acac14f0a539a (patch)
treefe55d321e56a2cb67d4134d06e278fc0a39d938c /docs
parentc611308171f81e6194fc4278200029537342ba00 (diff)
some little bug fixes post v. 2.6.0
Diffstat (limited to 'docs')
-rw-r--r--docs/introduction/Overview.sdabin28672 -> 0 bytes
-rw-r--r--docs/introduction/architecture.html49
-rw-r--r--docs/introduction/benefits.html149
-rw-r--r--docs/introduction/competitors.html53
-rw-r--r--docs/introduction/future.html82
-rw-r--r--docs/introduction/gleeson_head.pngbin37331 -> 0 bytes
-rw-r--r--docs/introduction/history.html86
-rw-r--r--docs/introduction/index.html74
-rw-r--r--docs/introduction/motivation.html136
-rw-r--r--docs/introduction/purpose.html103
-rw-r--r--docs/introduction/thanxs.html64
-rw-r--r--docs/introduction/trademarks.html64
12 files changed, 0 insertions, 860 deletions
diff --git a/docs/introduction/Overview.sda b/docs/introduction/Overview.sda
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diff --git a/docs/introduction/architecture.html b/docs/introduction/architecture.html
deleted file mode 100644
index 91b85bf..0000000
--- a/docs/introduction/architecture.html
+++ /dev/null
@@ -1,49 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]">
-</head>
-<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000">
-
-<center>
-<h2>
-OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP>
-for Java<SUP><FONT SIZE="1">TM</FONT></SUP>
-/ Overview / Architecture</h2></center>
-
-<center>
-<h2>
-The Integration</h2></center>
-
-<ul>
-<li>
-GL4Java uses the Java Native Interface (JNI) to pass all OpenGL calls from
-Java to the machines native OpenGL library.</li>
-
-<ul>&nbsp;
-<br>GL4Java has two layers:
-<ul>
-<li>
-Java-Classes</li>
-
-<li>
-Native-Library</li>
-</ul>
-
-<p><br>Both layers are connected via JNI, where the native library is platform
-dependend
-<br>and must be ported and compiled for each platform.
-<p><img SRC="../images/overviewA.png" NOSAVE height=565 width=610 align=TEXTTOP>
-<br>&nbsp;</ul>
-</ul>
-
-<center><img SRC="../images/gnu-and-penguin-color-300x276.png" NOSAVE height=276 width=300></center>
-
-<ul>
-<ul>&nbsp;
-<br>&nbsp;</ul>
-</ul>
-
-</body>
-</html>
diff --git a/docs/introduction/benefits.html b/docs/introduction/benefits.html
deleted file mode 100644
index b756147..0000000
--- a/docs/introduction/benefits.html
+++ /dev/null
@@ -1,149 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]">
-</head>
-<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000">
-
-<center>
-<h2>
-OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP>
-for Java<SUP><FONT SIZE="1">TM</FONT></SUP>
-/ Overview / <font size=+1>Benefits</font></h2></center>
-
-<center>
-<h2>
-<font size=+1>The Features Of GL4Java</font></h2></center>
-
-<ul>
-<li>
-Open Standard in the meaning of the GNU community.</li>
-
-<ul>&nbsp;
-<br>GL4Java is licensed under the <a href="http://www.gnu.org/copyleft/lgpl.html">&acute;GNU
-Library General Public License (LGPL)&acute; !</a>
-<br>People can use it freely and can contribute code and ideas into this
-living project.
-<br>The API, of course, should being left stable. Changes should not affect
-the current usage
-<br>and should made compatible.
-<p>Because the API and its implementation is free,
-<br>there is no reason of being afraid that GL4Java will stop existing.
-<br>The worst case is, that you must maintain GL4Java by yourself, if nobody
-other does.
-<br>But you are allowed to do so and everything you need is freely avaiable
-!
-<br>&nbsp;</ul>
-
-<li>
-It is avaiable for different OS / architectures.</li>
-
-<ul>&nbsp;
-<br>GL4Java can be seen as an Java extension, which has a native and a
-java part.
-<br>The native part is prepared for:
-<ul>
-<ul>
-<li>
-Unices</li>
-
-<ul>
-<li>
-GNU/Linux + XFree86 3.Y.Z - 4.Y.Z</li>
-
-<li>
-Solaris</li>
-
-<li>
-Irix</li>
-
-<li>
-...</li>
-</ul>
-
-<li>
-Windows 9x-NT</li>
-
-<li>
-Macintosh OS 9.Y.Z</li>
-</ul>
-</ul>
-
-<p><br>The number of&nbsp; precompiled libraries for the different OS is
-growing.
-<br>Currently the most Unices, Windows and Macintosh is supported with
-precompiled libs.
-<br>&nbsp;</ul>
-
-<li>
-GL4Java Applets can run with Netscape (Unices+Windows) and with MS-IE (Windows)</li>
-</ul>
-
-<ul>
-<li>
-Can be installed via the WWW with a browser and the Installer-Applet.</li>
-</ul>
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-The Installer-Applet can be used for a local installation also.
-<ul>
-<li>
-Supports Java with a complete OpenGL 1.2 and GLU native library mapping.</li>
-
-<ul>&nbsp;
-<br>Any modifications and extensions to the OpenGL library will be followed.
-<p>Uses true hardware accelerated (if supported by the OS) for AWT-Canvas
-components,
-<br>and currently offscreen rendered (may be hardware accelerated) Swing
-components.
-<br>&nbsp;</ul>
-
-<li>
-Supports a Java written <b><i><a href="http://reality.sgi.com/opengl/glut3/glut3.html">glut</a></i></b>implementation
-(subset), included the glut-fonts.</li>
-
-<ul>&nbsp;</ul>
-
-<li>
-Offers convinient classes and functions to:</li>
-
-<ul>
-<li>
-Access OpenGL/GLU with a C like API.</li>
-
-<li>
-Bind the OpenGL context to the native Java window, or to an offscreen Image.</li>
-
-<li>
-Base classes to provide the user with basic Canvas features for still and
-animation rendering, like <b><i><a href="http://reality.sgi.com/opengl/glut3/glut3.html">glut</a></i></b>.</li>
-
-<ul>
-<li>
-Complete event handling for window refresh, etc.</li>
-
-<li>
-OpenGL context creation and binding</li>
-
-<li>
-Multi-Threading handling for animation</li>
-
-<li>
-Texture loading / saving in different formats: TGA, PNG, JPG, ...</li>
-
-<li>
-Applet integration and test classes</li>
-
-<li>
-Creating snapshots and displaying images</li>
-
-<li>
-...</li>
-</ul>
-</ul>
-</ul>
-
-<center><img SRC="../images/reiss-head.jpg" NOSAVE height=253 width=259></center>
-
-</body>
-</html>
diff --git a/docs/introduction/competitors.html b/docs/introduction/competitors.html
deleted file mode 100644
index 9999513..0000000
--- a/docs/introduction/competitors.html
+++ /dev/null
@@ -1,53 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]">
-</head>
-<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000">
-
-<center>
-<h2>
-OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP>
-for Java<SUP><FONT SIZE="1">TM</FONT></SUP>
-/ Overview / <font size=+1>Competitors</font></h2></center>
-
-<center>
-<h2>
-<font size=+1>The Other OpenGL and 3D API's For Java ?</font></h2></center>
-
-<center><i><font size=-1>(There is no competition :o)</font></i>
-<p><font size=-1>GL4Java itself is 1st released in 04/1997, its 1st prerequisites
-is 1st released in 01/1996 !</font></center>
-
-<ul>
-<li>
-Magician ( -> <a href="http://arcana.symbolstone.org/products/magician/">http://arcana.symbolstone.org/products/magician/</a>
-)</li>
-
-<p><br>Magician is a commercial closed source product, and it is therefor
-a proprietary product ( -> GNU ).
-<p>It has a nice documentation. People who has switched from Magician to
-GL4Java,
-<br>because its Magician's proprietary approach, missed nothing, but the
-open source standard.
-<p>Well, I gave Magician no try, because of the license - thats it.
-<p>Ron Cemer, a GL4Java participant, just stated about the Magician approach,
-<br>that he is not willing to spend time and energy in bug finding for
-an closed and proprietary product.
-<br>So do I.
-<p>1st Release on 09/1997.
-<br>&nbsp;
-<li>
-JSparrow ( -> <a href="http://www.pfu.co.jp/jsparrow/">http://www.pfu.co.jp/jsparrow/</a>
-)</li>
-
-<p><br>Another commercial closed source product.
-<p>See above !
-<p>1st Release on 09/1998.
-<br>&nbsp;</ul>
-
-<center><img SRC="../images/philosophical-gnu-sm.png" NOSAVE height=200 width=160></center>
-
-</body>
-</html>
diff --git a/docs/introduction/future.html b/docs/introduction/future.html
deleted file mode 100644
index e030e95..0000000
--- a/docs/introduction/future.html
+++ /dev/null
@@ -1,82 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]">
-</head>
-<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000">
-
-<center>
-<h2>
-OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP>
-for Java<SUP><FONT SIZE="1">TM</FONT></SUP>
-/ Overview / Future</h2></center>
-
-<center>
-<h2>
-<font size=+1>Plans, Projects, Help, Participation</font></h2></center>
-
-<p><br>We - the GL4Java developer/users - are looking for further support
-&amp;&nbsp;sponsoring:
-<ul>
-<li>
-LGPL'ed code</li>
-
-<li>
-Machines to creating precompiled libs for /&nbsp;or people who does it</li>
-
-<li>
-Testers</li>
-
-<li>
-Application and Companies, which announces GL4Java</li>
-
-<li>
-Anything else :o)</li>
-</ul>
-
-<p><br>In the future, the following is planed - or should be added on:
-<ul>
-<li>
-More precompiled binaries ...</li>
-</ul>
-
-<ul>
-<li>
-Stabilisation ...</li>
-</ul>
-
-<ul>
-<li>
-Improved performance for offscreen rendering and swing integration !</li>
-</ul>
-
-<ul>
-<li>
-Scene-Graph API and implementation, which uses GL4Java</li>
-
-<ul>
-<li>
-VRML97 reader /&nbsp;writer</li>
-
-<li>
-3DES, DFX, ... reader /&nbsp;writer</li>
-</ul>
-
-<li>
-Game engines ...</li>
-</ul>
-
-<ul>
-<li>
-What do you want ?&nbsp;Tell us or/and implement it.</li>
-</ul>
-
-<center><img SRC="../images/baby-gnu.png" NOSAVE height=233 width=175></center>
-
-<ul>
-<ul><font size=-1></font>&nbsp;</ul>
-</ul>
-
-</body>
-</html>
diff --git a/docs/introduction/gleeson_head.png b/docs/introduction/gleeson_head.png
deleted file mode 100644
index 8eb5ba6..0000000
--- a/docs/introduction/gleeson_head.png
+++ /dev/null
Binary files differ
diff --git a/docs/introduction/history.html b/docs/introduction/history.html
deleted file mode 100644
index 36bb6ac..0000000
--- a/docs/introduction/history.html
+++ /dev/null
@@ -1,86 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]">
-</head>
-<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000">
-
-<center>
-<h2>
-OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP>
-for Java<SUP><FONT SIZE="1">TM</FONT></SUP>
-/ Overview / Historie</h2></center>
-
-<center>
-<h2>
-<font size=+1>The Pre-GL4Java OpenGL Language Mappings</font></h2></center>
-
-<center>
-<p><br><b><i>01/1996</i></b></center>
-
-<p>The OpenGL interface for Java work was started by Leo Chan<a href="ftp://ftp.cgl.uwaterloo.ca/pub/software/meta/OpenGL4java.html">
-[ftp://ftp.cgl.uwaterloo.ca/pub/software/meta/OpenGL4java.html]</a>.
-<br>He implemented the library for Java 1.0.2 with its pre JNI native mechanism.
-<br>The native and the java glue for OpenGL was written by hand and so,
-it wasn't complete.
-<br>&nbsp;
-<br>&nbsp;
-<br>
-<center>
-<p><b><i>1997</i></b></center>
-
-<p>Leo Chan's works was continued by Adam King[<a href="http://www.magma.ca/%7Eaking/java">OpenGL4Java</a>].
-<br>This version was able to be compiled with Java 1.1 and the
-<br>OpenGL-Rendering is done in the callers Java-Frame.
-<br>The native and java glue for OpenGL was still implemented by hand and
-used the pre JNI mechanism.
-<br>&nbsp;
-<br>&nbsp;
-<br>
-<center>
-<p><b><i>(about) 04/1997 - 12/1997</i></b></center>
-
-<p>Tommy Reilly[<a href="http://www.pajato.com/jogl">Jogl</a>] participated
-to Adam King's work and the project's title changed to Jogl. Jogl's big
-points lies in it's
-<br>powerfull autoconfig and in it's improved X-Window System functions
-- so mostly all Unices are supported. Another point is
-<br>the Win32 support. Sources and a precompiled dll were distributed.
-<br>Jogl uses the new Java 1.1 JNI mechnism, the native and java glue for
-OpenGL was still implemented by hand.
-<br>Like the prerequisite versions, Jogl's API differs from the "C" OpenGL
-naming convention.
-<br>&nbsp;
-<br>&nbsp;
-<br>
-<center>
-<p><b><i>03/1997 - Today</i></b></center>
-
-<p><a href="http://www.jausoft.com/gl4java/">GL4Java</a> is based upon
-Leo Chan's work and is developed parallel to Jogl.
-<br>It uses - as Jogl does - the JDK 1.1. JNI mechanism.
-<br>After getting in touch with Tommy Reilly, Jogl and GL4Java shared a
-few ressources.
-<br>The further development of Jogl&nbsp; stops, so GL4Java is the only
-active remaining successor of the first original approach.
-<br>GL4Java extends / differs from all the above implementations:
-<ul>
-<li>
-Using the "C" OpenGL API / naming convention</li>
-
-<li>
-Using a compiler to create the complete OpenGL/GLU native and java glue
-code</li>
-
-<li>
-Is Netscape &amp; MS-IE Browser enabled.</li>
-
-<li>
-...</li>
-</ul>
-
-<center><img SRC="../images/whats-gnu.png" NOSAVE height=256 width=276></center>
-
-</body>
-</html>
diff --git a/docs/introduction/index.html b/docs/introduction/index.html
deleted file mode 100644
index c7b9640..0000000
--- a/docs/introduction/index.html
+++ /dev/null
@@ -1,74 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta http-equiv="CONTENT-TYPE" content="text/html; charset=iso-8859-1">
- <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]">
- <meta name="CREATED" content="20000807;19074400">
- <meta name="CHANGED" content="16010101;0">
-</head>
-<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000">
-&nbsp;
-<center>
-<h1>
-<font size=+4><a href="http://www.jausoft.com/gl4java/">
-OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP>
-for Java<SUP><FONT SIZE="1">TM</FONT></SUP>
-</a> / Overview</font></h1></center>
-
-<center><font size=+1>OpenGL Language Mapping For Java</font></center>
-
-<p><br>
-<ul>
-<ul>
-<ul>
-<ul>
-<li>
-<font size=+1><a href="motivation.html">Motivation: 3D in Java Applications/Applets/WebSites</a></font></li>
-
-<li>
-<font size=+1><a href="purpose.html">Purpose: Accessing Native OpenGL From
-The Java Side</a></font></li>
-
-<li>
-<font size=+1><a href="architecture.html">Architecture: The Integration</a></font></li>
-
-<li>
-<font size=+1><a href="benefits.html">Benefits: The Features Of GL4Java</a></font></li>
-
-<li>
-<font size=+1><a href="history.html">History: The Pre-GL4Java OpenGL Language
-Mappings</a></font></li>
-
-<li>
-<font size=+1><a href="competitors.html">Competitors: The Other OpenGL
-and 3D API's For Java ?</a></font></li>
-
-<li>
-<font size=+1><a href="future.html">Future: Plans, Projects, Help, Participation</a></font></li>
-
-<li>
-<font size=+1><a href="../thanxs.html">Thanxs</a></font></li>
-
-<li>
-<font size=+1><a href="../../demos/MiscDemos/PerformanceLogs/">Performance Measurement Log-Files</a></font></li>
-</ul>
-</ul>
-</ul>
-</ul>
-
-<center><a href="http://www.gnu.org"><img SRC="../images/gleeson_head.png" NAME="Graphic1" BORDER=0 height=146 width=207 align=BOTTOM></a>
-<br>&nbsp;
-<p><a href="../trademarks.html">Trademarks</a>
-<p><a href="http://www.gnu.org/copyleft/lgpl.html">GL4Java is licensed
-under the &acute;GNU Library General Public License (LGPL)&acute; !</a>
-<br>&nbsp;
-<br>&nbsp;
-<br>&nbsp;
-<p><a href="http://www.jausoft.com"><img SRC="../images/jaulogo-hp-300x80.png" NOSAVE BORDER=0 height=80 width=300></a></center>
-
-
-<ul>&nbsp;</ul>
-
-</body>
-</html>
diff --git a/docs/introduction/motivation.html b/docs/introduction/motivation.html
deleted file mode 100644
index 4c2c130..0000000
--- a/docs/introduction/motivation.html
+++ /dev/null
@@ -1,136 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="GENERATOR" content="Mozilla/4.75 [en] (X11; U; Linux 2.4.0-test4 i686) [Netscape]">
-</head>
-<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000">
-
-<center>
-<h2>
-OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP>
-for Java<SUP><FONT SIZE="1">TM</FONT></SUP>
-/ Overview / Motivation</h2></center>
-
-<center>
-<h2>
-3D in Java Applications/Applets/WebSites</h2></center>
-
-<ul>
-<li>
-Todays usage of 3D in serious applications, as well as in games and web
-pages is rapidly growing.</li>
-
-<li>
-Many existing technologies exits for using 3D in the Web:</li>
-
-<ul>
-<li>
-Metastream ( -> <a href="http://www.metastream.com">http://www.metastream.com
-</a>)</li>
-</ul>
-
-<ul>&nbsp;
-<br>A 3D Object visualisation toolkit / viewer !
-<br>Metastream objects can be rotated, zoomed and moved by the user/viewer.
-<br>Further interactions are not foreseen.
-<br>Big points are:
-<ul>
-<ul>
-<li>
-High compression rate of the image data</li>
-
-<li>
-Integrates perfect in HTML pages (background, shadows, ...)</li>
-
-<li>
-High quality texture mapping</li>
-</ul>
-</ul>
-</ul>
-</ul>
-
-<ul>
-<ul>
-<li>
-VRML (1.0-97), X3D (-> <a href="http://www.web3d.org">http://www.web3d.org</a>
-)</li>
-
-<ul>
-<li>
-Scene-Graph&nbsp; organisation / structure</li>
-
-<li>
-Interaction / Manipulation via:</li>
-
-<ul>
-<li>
-Interpolatiors</li>
-
-<li>
-Timers</li>
-
-<li>
-Sensors (Collision, Proximity, Time, Touch, Visibility, ...)</li>
-
-<li>
-Java Interface</li>
-</ul>
-</ul>
-A VRML World can interactive, so you can walk around and have some actions.
-<br>The World itself, inclusive the interaction codes can resides within
-one compressed VRML file.
-<br>Many current browsers usually have an VRML viewer, but as a restriction,
-<br>the GNU/Linux machines are not supported by default.
-<br>&nbsp;
-<li>
-Java3D ( -> <a href="http://www.javasoft.com/products/java-media/3D/index.html">http://www.javasoft.com/products/java-media/3D/index.html
-)</a></li>
-</ul>
-</ul>
-
-<ul>
-<ul>Java3D is a high level 3D API for Java. It may use OpenGL, Direct3D
-or anything else.
-<br>Many features and algorythms of Java3D are implemented in Java itself,
-<br>so the performance is not comparable with a native implementation which
-may also
-<br>include geometric hardware unit.
-<br>Java3D has a VRML reader/writer, and like VRML, a 3D scene-graph API
-!</ul>
-</ul>
-
-<ul>
-<ul>&nbsp;
-<li>
-OpenGL language mappings for Java</li>
-</ul>
-</ul>
-
-<ul>
-<ul>Like GL4Java, there exists many OpenGL language mappings for Java (
--> <a href="history.html">history </a>) !
-<p>All features of the OpenGL language and the Java language are combined
-in one solution:
-<ul>
-<ul>
-<li>
-OpenGL's industry standard</li>
-
-<li>
-Using todays hardware accelerated graphic cards techniques directly</li>
-
-<li>
-Having platform independed high perfomance 3D solutions</li>
-
-<li>
-Combining Java's usability and its high amount of API's with 3D</li>
-</ul>
-</ul>
-</ul>
-</ul>
-
-<center><img SRC="../images/gnubanner.jpg" NOSAVE height=60 width=468></center>
-
-</body>
-</html>
diff --git a/docs/introduction/purpose.html b/docs/introduction/purpose.html
deleted file mode 100644
index b507ec1..0000000
--- a/docs/introduction/purpose.html
+++ /dev/null
@@ -1,103 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="GENERATOR" content="Mozilla/4.75 [en] (X11; U; Linux 2.4.0-test4 i686) [Netscape]">
-</head>
-<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000">
-
-<center>
-<h2>
-OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP>
-for Java<SUP><FONT SIZE="1">TM</FONT></SUP>
-/ Overview / Purpose</h2></center>
-
-<center>
-<h2>
-Accessing Native OpenGL From The Java Side</h2></center>
-
-<ul>
-<li>
-OpenGL is the industry standard 3D API originally created by SGI (->
-<a href="http://www.opengl.org/">http://www.opengl.org</a>
-).</li>
-
-<ul>&nbsp;
-<br>OpenGL is known as the standard 3D API for serious CAD development,
-creation &amp; visualisation.
-<p>Today, also games does use OpenGL as its underlying 3D renderer machine,
-<br>because of its reliability and the existing consumer graphic cards
-with OpenGL hardware acceleration.
-<p>The benefits of OpenGL are described under:
-<a href="http://www.opengl.org/About/About.html">http://www.opengl.org/About/About.html</a>
-.
-<br>&nbsp;</ul>
-
-<li>
-GL4Java adds native OpenGL access to the Java Virtual Machine (JVM).</li>
-
-<ul>&nbsp;
-<br>Applications as well as Applets can use OpenGL,
-<br>if the GL4Java-Extension is installed on the users machine.
-<p>Currently the following JVM's are supported
-<br>&nbsp;
-<ul>
-<li>
-Sun's JVM (all types of: Blackdown, IBM, ...)</li>
-
-<ul>
-<li>
-GNU/Linux</li>
-
-<li>
-Other Unices (Solaris, Irix, ..)</li>
-
-<li>
-Win9x, WinNT, ...</li>
-
-<li>
-Macintosh ...</li>
-</ul>
-
-<li>
-MS-JVM (build >=3186 )</li>
-</ul>
-
-<p><br>The Installation can be made via the GL4Java-Installer,
-<br>which can be start from a Web-Browser and installs GL4Java on the fly
-from the Web,
-<br>or runs as a standalone application from your local harddisk.
-<br>&nbsp;</ul>
-
-<li>
-The performance of GL4Java applications depends on:</li>
-</ul>
-
-<ul>
-<ul>
-<li>
-The underlying JVM implementation (Native Threads/JIT/Hotspot/...)</li>
-
-<li>
-The underlying OpenGL implementation (Hardware Accelerated vs Software
-Rendering)</li>
-</ul>
-
-<br>&nbsp;
-<ul><font size=-1>With new world JVM's and OpenGL graphic cards and their
-libraries,</font>
-<br><font size=-1>you can expect a very usable performance - nearly high
-as the native applications.</font>
-<br><font size=-1>The biggest performance difference is the algorythm part</font>
-<br><font size=-1>of your GL4Java application, which you might use and
-need for geometric calculations,</font>
-<br><font size=-1>game logic, etc. The OpenGL glue in the GL4Java-Extension,
-which makes the connection</font>
-<br><font size=-1>to the native OpenGL library, is as small as it can be
-!</font></ul>
-</ul>
-
-<center><img SRC="../images/gnubanner.jpg" NOSAVE height=60 width=468></center>
-
-</body>
-</html>
diff --git a/docs/introduction/thanxs.html b/docs/introduction/thanxs.html
deleted file mode 100644
index bb06476..0000000
--- a/docs/introduction/thanxs.html
+++ /dev/null
@@ -1,64 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]">
-</head>
-<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000">
-
-<center>
-<p><a href="http://www.jausoft.com/gl4java/"><img SRC="../images/gl4javaLogo.png" NOSAVE BORDER=0></a>
-
-<h2>
-GL4Java / Intro / Thanxs</h2></center>
-
-<center>
-<h2>
-<font size=+1>Thanxs</font></h2></center>
-
-<center><font size=+1>The GNU &amp; GNU/Linux community, and all the brave
-folks, who</font>
-<br><font size=+1>wrote open sourced free (L)GPL'ed software.</font>
-<br><font size=+1>Without them, a project like this is impossible !</font>
-<p><font size=+1>Leo Chan for porting the OpenGL library to java the first
-time !</font>
-<p><font size=+1>Adam King for porting Leo Changs version to integrate</font>
-<br><font size=+1>the OpenGL-Rendering into the Java-Frame !</font>
-<p><font size=+1>Tommy Reilly for participating and much improvements</font>
-<p><font size=+1>Atilla Kolac for participating in GL4Java while his and
-mine</font>
-<br><font size=+1>diploma thesis work.</font>
-<p><font size=+1>Leung Yau Wai for debugging Win32 !</font>
-<p><font size=+1>Eloi Maduell for keeping me working on the Netscape support</font>
-<br><font size=+1>and his texture examples.</font>
-<p><font size=+1>Lee Elson &amp; Odell Reynolds (both NASA)</font>
-<br><font size=+1>for makeing the source code more compatible</font>
-<br><font size=+1>and creating binaries for other unices.</font>
-<p><font size=+1>Gerard Ziemski for porting GL4Java to the MACintosh !</font>
-<p><font size=+1>Ron Cemer (www.3dstockcharts.com)</font>
-<br><font size=+1>for start porting GL4Java to the MS-JVM</font>
-<br><font size=+1>and writing the 1st version of the INSTALLER !</font>
-<p><font size=+1>Pontus Lidman (Mathcore) for adding</font>
-<br><font size=+1>GLUT Font support for GL4Java !</font>
-<p><font size=+1>www.desys.com for paying me a fee,</font>
-<br><font size=+1>to support offscreen rendering and swing integration
-!</font>
-<p><font size=+1>Max Gilead, for maintaining the FAQ and answering so many</font>
-<br><font size=+1>questions in the mailinglist, and ...</font>
-<p><font size=+1>Ervin Vervaet (Java MD3 Viewer), Max Gilead (Fictor),</font>
-<br><font size=+1>Aetius (SurfaceGL), Jean-Yves BRUD, and many others</font>
-<br><font size=+1>- for helping being GL4Java bug clean.</font>
-<p><font size=+1>E3Futura &amp; TeatreSoft for inviting me to the www.campus-party.org
-(2k)</font>
-<br><font size=+1>and makes my appearance to it possible.</font>
-<p><font size=+1>Moises Ferrer Ramirez ([email protected]) for creating the nice & cool GL4Java Logo !</font>
-<p><font size=+1>And all the many others, who are not named here !</font>
-<br>&nbsp;
-<p><a href="http://www.jausoft.com"><img SRC="../images/jaulogo-hp-300x80.png" NOSAVE BORDER=0 height=80 width=300></a></center>
-
-<ul>
-<ul>&nbsp;</ul>
-</ul>
-
-</body>
-</html>
diff --git a/docs/introduction/trademarks.html b/docs/introduction/trademarks.html
deleted file mode 100644
index 3dbd58b..0000000
--- a/docs/introduction/trademarks.html
+++ /dev/null
@@ -1,64 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="GENERATOR" content="Mozilla/4.73 [en] (X11; I; Linux 2.4.0-test5 ppc) [Netscape]">
-</head>
-<body text="#000000" bgcolor="#E6E6FF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
-&nbsp;
-<center>
-<h2>
-Trademarks</h2></center>
-
-<ul>
-<ul>
-<li>
-<font face="Arial,Helvetica"><font size=+1>Linux is a trademark of Linus
-Torvald</font></font></li>
-
-<li>
-<font face="Arial,Helvetica"><font size=+1>Java and all Java-based trademarks
-and logos are trademarks or registered trademarks of Sun Microsystems,Inc.
-in the United States and other countries.</font></font></li>
-
-<li>
-<font face="Arial,Helvetica"><font size=+1>Solaris is trademark of Sun
-Microsystems,Inc.</font></font></li>
-
-<li>
-<font face="Arial,Helvetica"><font size=+1>OpenGL is a registered trademark
-of SGI.</font></font></li>
-
-<li>
-<font face="Arial,Helvetica"><font size=+1>Windows and Windows NT are registered
-trademarks of Microsoft Corporation.</font></font></li>
-
-<li>
-<font face="Arial,Helvetica"><font size=+1>IRIX is a registerd trademark
-of SGI in the United States and other countries.</font></font></li>
-
-<li>
-<font face="Arial,Helvetica"><font size=+1>Mac is a registered trademark
-of Apple Computer, Inc.</font></font></li>
-
-<li>
-<font face="Arial,Helvetica"><font size=+1>Netscape is a trademark of Netscape
-Communications Corp.</font></font></li>
-
-<li>
-<font face="Arial,Helvetica"><font size=+1>The names of products and corporations
-are trademarks or registered trademarks of respective corporation.</font></font></li>
-</ul>
-</ul>
-
-<div STYLE="margin-left: 2cm">
-<center><b><i>GL4Java has no relationship with the Java trademark registered
-by Sun Microsystems, Inc.</i></b></center>
-</div>
-
-<br>&nbsp;
-<br>&nbsp;
-<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; GL4Java has no
-relationship with the Java trademark registered by Sun Microsystems, Inc.
-</body>
-</html>