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authorSven Gothel <[email protected]>2001-11-06 08:20:20 +0000
committerSven Gothel <[email protected]>2001-11-06 08:20:20 +0000
commit603d6cac0aee219f4d24270e3669712f5b5f0900 (patch)
tree198adc2f79fd7904ab99fa6435e5d16f51502847 /gl4java/GLFunc14JauJNI.java
parent29a4ca7a93fc2547466a732441b8374a5c99019b (diff)
java.nio, mesa-4.0 (gl1.3)rel-2-8-0-8-prerelease
Diffstat (limited to 'gl4java/GLFunc14JauJNI.java')
-rw-r--r--gl4java/GLFunc14JauJNI.java17031
1 files changed, 17031 insertions, 0 deletions
diff --git a/gl4java/GLFunc14JauJNI.java b/gl4java/GLFunc14JauJNI.java
new file mode 100644
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+++ b/gl4java/GLFunc14JauJNI.java
@@ -0,0 +1,17031 @@
+/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!!
+
+ DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!!
+*/
+
+
+/**
+ * @(#) GLFunc14JauJNI.java
+ */
+
+
+package gl4java;
+
+import java.nio.*;
+
+/**
+ * The default implementation class for OpenGL native function mapping
+ *
+ * @version 2.00, 21. April 1999
+ * @author Sven Goethel
+ */
+public class GLFunc14JauJNI
+ implements GLFunc14
+{
+
+
+
+public final native String glGetString ( int name ) ;
+
+public final native String getNativeVendor ( ) ;
+public final native String getNativeVersion ( ) ;
+
+public final String getClassVendor ( )
+{ return "Jausoft - Sven Goethel Software Development"; }
+
+public final String getClassVersion ( )
+{ return "2.8.0.8"; }
+
+
+
+/**
+ * C2J Parser Version 3.0
+ * Jausoft - Sven Goethel Software Development
+ * Reading from file: gl-proto-auto.orig.h . . .
+ * Destination-Class: gl4java_GLFuncJauJNI !
+ */
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearIndex ( GLfloat c ) ;
+ * </pre>
+ */
+ public final native void glClearIndex (
+ float c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
+ * </pre>
+ */
+ public final native void glClearColor (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClear ( GLbitfield mask ) ;
+ * </pre>
+ */
+ public final native void glClear (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexMask ( GLuint mask ) ;
+ * </pre>
+ */
+ public final native void glIndexMask (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) ;
+ * </pre>
+ */
+ public final native void glColorMask (
+ boolean red,
+ boolean green,
+ boolean blue,
+ boolean alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAlphaFunc ( GLenum func , GLclampf ref ) ;
+ * </pre>
+ */
+ public final native void glAlphaFunc (
+ int func,
+ float ref
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendFunc ( GLenum sfactor , GLenum dfactor ) ;
+ * </pre>
+ */
+ public final native void glBlendFunc (
+ int sfactor,
+ int dfactor
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLogicOp ( GLenum opcode ) ;
+ * </pre>
+ */
+ public final native void glLogicOp (
+ int opcode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCullFace ( GLenum mode ) ;
+ * </pre>
+ */
+ public final native void glCullFace (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFrontFace ( GLenum mode ) ;
+ * </pre>
+ */
+ public final native void glFrontFace (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointSize ( GLfloat size ) ;
+ * </pre>
+ */
+ public final native void glPointSize (
+ float size
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLineWidth ( GLfloat width ) ;
+ * </pre>
+ */
+ public final native void glLineWidth (
+ float width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLineStipple ( GLint factor , GLushort pattern ) ;
+ * </pre>
+ */
+ public final native void glLineStipple (
+ int factor,
+ short pattern
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonMode ( GLenum face , GLenum mode ) ;
+ * </pre>
+ */
+ public final native void glPolygonMode (
+ int face,
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonOffset ( GLfloat factor , GLfloat units ) ;
+ * </pre>
+ */
+ public final native void glPolygonOffset (
+ float factor,
+ float units
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonStipple ( const GLubyte * mask ) ;
+ * </pre>
+ */
+ public final native void glPolygonStipple (
+ byte[] mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPolygonStipple ( GLubyte * mask ) ;
+ * </pre>
+ */
+ public final native void glGetPolygonStipple (
+ byte[] mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlag ( GLboolean flag ) ;
+ * </pre>
+ */
+ public final native void glEdgeFlag (
+ boolean flag
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagv ( const GLboolean * flag ) ;
+ * </pre>
+ */
+ public final native void glEdgeFlagv (
+ boolean[] flag
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glScissor ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public final native void glScissor (
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClipPlane ( GLenum plane , const GLdouble * equation ) ;
+ * </pre>
+ */
+ public final native void glClipPlane (
+ int plane,
+ double[] equation
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetClipPlane ( GLenum plane , GLdouble * equation ) ;
+ * </pre>
+ */
+ public final native void glGetClipPlane (
+ int plane,
+ double[] equation
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawBuffer ( GLenum mode ) ;
+ * </pre>
+ */
+ public final native void glDrawBuffer (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReadBuffer ( GLenum mode ) ;
+ * </pre>
+ */
+ public final native void glReadBuffer (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnable ( GLenum cap ) ;
+ * </pre>
+ */
+ public final native void glEnable (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDisable ( GLenum cap ) ;
+ * </pre>
+ */
+ public final native void glDisable (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsEnabled ( GLenum cap ) ;
+ * </pre>
+ */
+ public final native boolean glIsEnabled (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnableClientState ( GLenum cap ) ;
+ * </pre>
+ */
+ public final native void glEnableClientState (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDisableClientState ( GLenum cap ) ;
+ * </pre>
+ */
+ public final native void glDisableClientState (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetBooleanv ( GLenum pname , GLboolean * params ) ;
+ * </pre>
+ */
+ public final native void glGetBooleanv (
+ int pname,
+ boolean[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetDoublev ( GLenum pname , GLdouble * params ) ;
+ * </pre>
+ */
+ public final native void glGetDoublev (
+ int pname,
+ double[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFloatv ( GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glGetFloatv (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetIntegerv ( GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public final native void glGetIntegerv (
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushAttrib ( GLbitfield mask ) ;
+ * </pre>
+ */
+ public final native void glPushAttrib (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopAttrib ( void ) ;
+ * </pre>
+ */
+ public final native void glPopAttrib (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushClientAttrib ( GLbitfield mask ) ;
+ * </pre>
+ */
+ public final native void glPushClientAttrib (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopClientAttrib ( void ) ;
+ * </pre>
+ */
+ public final native void glPopClientAttrib (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glRenderMode ( GLenum mode ) ;
+ * </pre>
+ */
+ public final native int glRenderMode (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLenum glGetError ( void ) ;
+ * </pre>
+ */
+ public final native int glGetError (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFinish ( void ) ;
+ * </pre>
+ */
+ public final native void glFinish (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFlush ( void ) ;
+ * </pre>
+ */
+ public final native void glFlush (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glHint ( GLenum target , GLenum mode ) ;
+ * </pre>
+ */
+ public final native void glHint (
+ int target,
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearDepth ( GLclampd depth ) ;
+ * </pre>
+ */
+ public final native void glClearDepth (
+ double depth
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDepthFunc ( GLenum func ) ;
+ * </pre>
+ */
+ public final native void glDepthFunc (
+ int func
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDepthMask ( GLboolean flag ) ;
+ * </pre>
+ */
+ public final native void glDepthMask (
+ boolean flag
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDepthRange ( GLclampd near_val , GLclampd far_val ) ;
+ * </pre>
+ */
+ public final native void glDepthRange (
+ double near_val,
+ double far_val
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
+ * </pre>
+ */
+ public final native void glClearAccum (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAccum ( GLenum op , GLfloat value ) ;
+ * </pre>
+ */
+ public final native void glAccum (
+ int op,
+ float value
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMatrixMode ( GLenum mode ) ;
+ * </pre>
+ */
+ public final native void glMatrixMode (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glOrtho ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
+ * </pre>
+ */
+ public final native void glOrtho (
+ double left,
+ double right,
+ double bottom,
+ double top,
+ double near_val,
+ double far_val
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFrustum ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
+ * </pre>
+ */
+ public final native void glFrustum (
+ double left,
+ double right,
+ double bottom,
+ double top,
+ double near_val,
+ double far_val
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glViewport ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public final native void glViewport (
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushMatrix ( void ) ;
+ * </pre>
+ */
+ public final native void glPushMatrix (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopMatrix ( void ) ;
+ * </pre>
+ */
+ public final native void glPopMatrix (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadIdentity ( void ) ;
+ * </pre>
+ */
+ public final native void glLoadIdentity (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadMatrixd ( const GLdouble * m ) ;
+ * </pre>
+ */
+ public final native void glLoadMatrixd (
+ double[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadMatrixf ( const GLfloat * m ) ;
+ * </pre>
+ */
+ public final native void glLoadMatrixf (
+ float[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultMatrixd ( const GLdouble * m ) ;
+ * </pre>
+ */
+ public final native void glMultMatrixd (
+ double[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultMatrixf ( const GLfloat * m ) ;
+ * </pre>
+ */
+ public final native void glMultMatrixf (
+ float[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public final native void glRotated (
+ double angle,
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public final native void glRotatef (
+ float angle,
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glScaled ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public final native void glScaled (
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glScalef ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public final native void glScalef (
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTranslated ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public final native void glTranslated (
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTranslatef ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public final native void glTranslatef (
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsList ( GLuint list ) ;
+ * </pre>
+ */
+ public final native boolean glIsList (
+ int list
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteLists ( GLuint list , GLsizei range ) ;
+ * </pre>
+ */
+ public final native void glDeleteLists (
+ int list,
+ int range
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenLists ( GLsizei range ) ;
+ * </pre>
+ */
+ public final native int glGenLists (
+ int range
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNewList ( GLuint list , GLenum mode ) ;
+ * </pre>
+ */
+ public final native void glNewList (
+ int list,
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEndList ( void ) ;
+ * </pre>
+ */
+ public final native void glEndList (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCallList ( GLuint list ) ;
+ * </pre>
+ */
+ public final native void glCallList (
+ int list
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCallLists ( GLsizei n , GLenum type , const GLvoid * lists ) ;
+ * </pre>
+ */
+ public final native void glCallLists (
+ int n,
+ int type,
+ byte[] lists
+ ) ;
+ public final native void glCallLists (
+ int n,
+ int type,
+ short[] lists
+ ) ;
+ public final native void glCallLists (
+ int n,
+ int type,
+ int[] lists
+ ) ;
+ public final native void glCallLists (
+ int n,
+ int type,
+ float[] lists
+ ) ;
+ public final native void glCallLists (
+ int n,
+ int type,
+ double[] lists
+ ) ;
+ public final native void glCallLists (
+ int n,
+ int type,
+ boolean[] lists
+ ) ;
+ public final native void glCallLists (
+ int n,
+ int type,
+ long[] lists
+ ) ;
+ public final native void glCallLists (
+ int n,
+ int type,
+ Buffer lists
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListBase ( GLuint base ) ;
+ * </pre>
+ */
+ public final native void glListBase (
+ int base
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBegin ( GLenum mode ) ;
+ * </pre>
+ */
+ public final native void glBegin (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnd ( void ) ;
+ * </pre>
+ */
+ public final native void glEnd (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2d ( GLdouble x , GLdouble y ) ;
+ * </pre>
+ */
+ public final native void glVertex2d (
+ double x,
+ double y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2f ( GLfloat x , GLfloat y ) ;
+ * </pre>
+ */
+ public final native void glVertex2f (
+ float x,
+ float y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2i ( GLint x , GLint y ) ;
+ * </pre>
+ */
+ public final native void glVertex2i (
+ int x,
+ int y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2s ( GLshort x , GLshort y ) ;
+ * </pre>
+ */
+ public final native void glVertex2s (
+ short x,
+ short y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3d ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public final native void glVertex3d (
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3f ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public final native void glVertex3f (
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3i ( GLint x , GLint y , GLint z ) ;
+ * </pre>
+ */
+ public final native void glVertex3i (
+ int x,
+ int y,
+ int z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3s ( GLshort x , GLshort y , GLshort z ) ;
+ * </pre>
+ */
+ public final native void glVertex3s (
+ short x,
+ short y,
+ short z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
+ * </pre>
+ */
+ public final native void glVertex4d (
+ double x,
+ double y,
+ double z,
+ double w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
+ * </pre>
+ */
+ public final native void glVertex4f (
+ float x,
+ float y,
+ float z,
+ float w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4i ( GLint x , GLint y , GLint z , GLint w ) ;
+ * </pre>
+ */
+ public final native void glVertex4i (
+ int x,
+ int y,
+ int z,
+ int w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
+ * </pre>
+ */
+ public final native void glVertex4s (
+ short x,
+ short y,
+ short z,
+ short w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glVertex2dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glVertex2fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glVertex2iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glVertex2sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glVertex3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glVertex3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glVertex3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glVertex3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glVertex4dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glVertex4fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glVertex4iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glVertex4sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz ) ;
+ * </pre>
+ */
+ public final native void glNormal3b (
+ byte nx,
+ byte ny,
+ byte nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz ) ;
+ * </pre>
+ */
+ public final native void glNormal3d (
+ double nx,
+ double ny,
+ double nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz ) ;
+ * </pre>
+ */
+ public final native void glNormal3f (
+ float nx,
+ float ny,
+ float nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3i ( GLint nx , GLint ny , GLint nz ) ;
+ * </pre>
+ */
+ public final native void glNormal3i (
+ int nx,
+ int ny,
+ int nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3s ( GLshort nx , GLshort ny , GLshort nz ) ;
+ * </pre>
+ */
+ public final native void glNormal3s (
+ short nx,
+ short ny,
+ short nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3bv ( const GLbyte * v ) ;
+ * </pre>
+ */
+ public final native void glNormal3bv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glNormal3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glNormal3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glNormal3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glNormal3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexd ( GLdouble c ) ;
+ * </pre>
+ */
+ public final native void glIndexd (
+ double c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexf ( GLfloat c ) ;
+ * </pre>
+ */
+ public final native void glIndexf (
+ float c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexi ( GLint c ) ;
+ * </pre>
+ */
+ public final native void glIndexi (
+ int c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexs ( GLshort c ) ;
+ * </pre>
+ */
+ public final native void glIndexs (
+ short c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexub ( GLubyte c ) ;
+ * </pre>
+ */
+ public final native void glIndexub (
+ byte c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexdv ( const GLdouble * c ) ;
+ * </pre>
+ */
+ public final native void glIndexdv (
+ double[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexfv ( const GLfloat * c ) ;
+ * </pre>
+ */
+ public final native void glIndexfv (
+ float[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexiv ( const GLint * c ) ;
+ * </pre>
+ */
+ public final native void glIndexiv (
+ int[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexsv ( const GLshort * c ) ;
+ * </pre>
+ */
+ public final native void glIndexsv (
+ short[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexubv ( const GLubyte * c ) ;
+ * </pre>
+ */
+ public final native void glIndexubv (
+ byte[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3b ( GLbyte red , GLbyte green , GLbyte blue ) ;
+ * </pre>
+ */
+ public final native void glColor3b (
+ byte red,
+ byte green,
+ byte blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3d ( GLdouble red , GLdouble green , GLdouble blue ) ;
+ * </pre>
+ */
+ public final native void glColor3d (
+ double red,
+ double green,
+ double blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3f ( GLfloat red , GLfloat green , GLfloat blue ) ;
+ * </pre>
+ */
+ public final native void glColor3f (
+ float red,
+ float green,
+ float blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3i ( GLint red , GLint green , GLint blue ) ;
+ * </pre>
+ */
+ public final native void glColor3i (
+ int red,
+ int green,
+ int blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3s ( GLshort red , GLshort green , GLshort blue ) ;
+ * </pre>
+ */
+ public final native void glColor3s (
+ short red,
+ short green,
+ short blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3ub ( GLubyte red , GLubyte green , GLubyte blue ) ;
+ * </pre>
+ */
+ public final native void glColor3ub (
+ byte red,
+ byte green,
+ byte blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3ui ( GLuint red , GLuint green , GLuint blue ) ;
+ * </pre>
+ */
+ public final native void glColor3ui (
+ int red,
+ int green,
+ int blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3us ( GLushort red , GLushort green , GLushort blue ) ;
+ * </pre>
+ */
+ public final native void glColor3us (
+ short red,
+ short green,
+ short blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4b ( GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha ) ;
+ * </pre>
+ */
+ public final native void glColor4b (
+ byte red,
+ byte green,
+ byte blue,
+ byte alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4d ( GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha ) ;
+ * </pre>
+ */
+ public final native void glColor4d (
+ double red,
+ double green,
+ double blue,
+ double alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4f ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
+ * </pre>
+ */
+ public final native void glColor4f (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4i ( GLint red , GLint green , GLint blue , GLint alpha ) ;
+ * </pre>
+ */
+ public final native void glColor4i (
+ int red,
+ int green,
+ int blue,
+ int alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4s ( GLshort red , GLshort green , GLshort blue , GLshort alpha ) ;
+ * </pre>
+ */
+ public final native void glColor4s (
+ short red,
+ short green,
+ short blue,
+ short alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ub ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha ) ;
+ * </pre>
+ */
+ public final native void glColor4ub (
+ byte red,
+ byte green,
+ byte blue,
+ byte alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ui ( GLuint red , GLuint green , GLuint blue , GLuint alpha ) ;
+ * </pre>
+ */
+ public final native void glColor4ui (
+ int red,
+ int green,
+ int blue,
+ int alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4us ( GLushort red , GLushort green , GLushort blue , GLushort alpha ) ;
+ * </pre>
+ */
+ public final native void glColor4us (
+ short red,
+ short green,
+ short blue,
+ short alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3bv ( const GLbyte * v ) ;
+ * </pre>
+ */
+ public final native void glColor3bv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glColor3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glColor3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glColor3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glColor3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3ubv ( const GLubyte * v ) ;
+ * </pre>
+ */
+ public final native void glColor3ubv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3uiv ( const GLuint * v ) ;
+ * </pre>
+ */
+ public final native void glColor3uiv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3usv ( const GLushort * v ) ;
+ * </pre>
+ */
+ public final native void glColor3usv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4bv ( const GLbyte * v ) ;
+ * </pre>
+ */
+ public final native void glColor4bv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glColor4dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glColor4fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glColor4iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glColor4sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubv ( const GLubyte * v ) ;
+ * </pre>
+ */
+ public final native void glColor4ubv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4uiv ( const GLuint * v ) ;
+ * </pre>
+ */
+ public final native void glColor4uiv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4usv ( const GLushort * v ) ;
+ * </pre>
+ */
+ public final native void glColor4usv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1d ( GLdouble s ) ;
+ * </pre>
+ */
+ public final native void glTexCoord1d (
+ double s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1f ( GLfloat s ) ;
+ * </pre>
+ */
+ public final native void glTexCoord1f (
+ float s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1i ( GLint s ) ;
+ * </pre>
+ */
+ public final native void glTexCoord1i (
+ int s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1s ( GLshort s ) ;
+ * </pre>
+ */
+ public final native void glTexCoord1s (
+ short s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2d ( GLdouble s , GLdouble t ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2d (
+ double s,
+ double t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2f ( GLfloat s , GLfloat t ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2f (
+ float s,
+ float t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2i ( GLint s , GLint t ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2i (
+ int s,
+ int t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2s ( GLshort s , GLshort t ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2s (
+ short s,
+ short t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r ) ;
+ * </pre>
+ */
+ public final native void glTexCoord3d (
+ double s,
+ double t,
+ double r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r ) ;
+ * </pre>
+ */
+ public final native void glTexCoord3f (
+ float s,
+ float t,
+ float r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3i ( GLint s , GLint t , GLint r ) ;
+ * </pre>
+ */
+ public final native void glTexCoord3i (
+ int s,
+ int t,
+ int r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3s ( GLshort s , GLshort t , GLshort r ) ;
+ * </pre>
+ */
+ public final native void glTexCoord3s (
+ short s,
+ short t,
+ short r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
+ * </pre>
+ */
+ public final native void glTexCoord4d (
+ double s,
+ double t,
+ double r,
+ double q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
+ * </pre>
+ */
+ public final native void glTexCoord4f (
+ float s,
+ float t,
+ float r,
+ float q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4i ( GLint s , GLint t , GLint r , GLint q ) ;
+ * </pre>
+ */
+ public final native void glTexCoord4i (
+ int s,
+ int t,
+ int r,
+ int q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q ) ;
+ * </pre>
+ */
+ public final native void glTexCoord4s (
+ short s,
+ short t,
+ short r,
+ short q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord1dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord1fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord1iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord1sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord4dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord4fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord4iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glTexCoord4sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2d ( GLdouble x , GLdouble y ) ;
+ * </pre>
+ */
+ public final native void glRasterPos2d (
+ double x,
+ double y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2f ( GLfloat x , GLfloat y ) ;
+ * </pre>
+ */
+ public final native void glRasterPos2f (
+ float x,
+ float y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2i ( GLint x , GLint y ) ;
+ * </pre>
+ */
+ public final native void glRasterPos2i (
+ int x,
+ int y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2s ( GLshort x , GLshort y ) ;
+ * </pre>
+ */
+ public final native void glRasterPos2s (
+ short x,
+ short y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public final native void glRasterPos3d (
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public final native void glRasterPos3f (
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3i ( GLint x , GLint y , GLint z ) ;
+ * </pre>
+ */
+ public final native void glRasterPos3i (
+ int x,
+ int y,
+ int z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3s ( GLshort x , GLshort y , GLshort z ) ;
+ * </pre>
+ */
+ public final native void glRasterPos3s (
+ short x,
+ short y,
+ short z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
+ * </pre>
+ */
+ public final native void glRasterPos4d (
+ double x,
+ double y,
+ double z,
+ double w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
+ * </pre>
+ */
+ public final native void glRasterPos4f (
+ float x,
+ float y,
+ float z,
+ float w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4i ( GLint x , GLint y , GLint z , GLint w ) ;
+ * </pre>
+ */
+ public final native void glRasterPos4i (
+ int x,
+ int y,
+ int z,
+ int w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
+ * </pre>
+ */
+ public final native void glRasterPos4s (
+ short x,
+ short y,
+ short z,
+ short w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glRasterPos2dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glRasterPos2fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glRasterPos2iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glRasterPos2sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glRasterPos3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glRasterPos3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glRasterPos3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glRasterPos3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glRasterPos4dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glRasterPos4fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glRasterPos4iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glRasterPos4sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 ) ;
+ * </pre>
+ */
+ public final native void glRectd (
+ double x1,
+ double y1,
+ double x2,
+ double y2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 ) ;
+ * </pre>
+ */
+ public final native void glRectf (
+ float x1,
+ float y1,
+ float x2,
+ float y2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 ) ;
+ * </pre>
+ */
+ public final native void glRecti (
+ int x1,
+ int y1,
+ int x2,
+ int y2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 ) ;
+ * </pre>
+ */
+ public final native void glRects (
+ short x1,
+ short y1,
+ short x2,
+ short y2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectdv ( const GLdouble * v1 , const GLdouble * v2 ) ;
+ * </pre>
+ */
+ public final native void glRectdv (
+ double[] v1,
+ double[] v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectfv ( const GLfloat * v1 , const GLfloat * v2 ) ;
+ * </pre>
+ */
+ public final native void glRectfv (
+ float[] v1,
+ float[] v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectiv ( const GLint * v1 , const GLint * v2 ) ;
+ * </pre>
+ */
+ public final native void glRectiv (
+ int[] v1,
+ int[] v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectsv ( const GLshort * v1 , const GLshort * v2 ) ;
+ * </pre>
+ */
+ public final native void glRectsv (
+ short[] v1,
+ short[] v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public final native void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public final native void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public final native void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public final native void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public final native void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public final native void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public final native void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+ public final native void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public final native void glNormalPointer (
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public final native void glNormalPointer (
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public final native void glNormalPointer (
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public final native void glNormalPointer (
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public final native void glNormalPointer (
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public final native void glNormalPointer (
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public final native void glNormalPointer (
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+ public final native void glNormalPointer (
+ int type,
+ int stride,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public final native void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public final native void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public final native void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public final native void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public final native void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public final native void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public final native void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+ public final native void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public final native void glIndexPointer (
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public final native void glIndexPointer (
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public final native void glIndexPointer (
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public final native void glIndexPointer (
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public final native void glIndexPointer (
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public final native void glIndexPointer (
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public final native void glIndexPointer (
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+ public final native void glIndexPointer (
+ int type,
+ int stride,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoordPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public final native void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public final native void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public final native void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public final native void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public final native void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public final native void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public final native void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+ public final native void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagPointer ( GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public final native void glEdgeFlagPointer (
+ int stride,
+ byte[] ptr
+ ) ;
+ public final native void glEdgeFlagPointer (
+ int stride,
+ short[] ptr
+ ) ;
+ public final native void glEdgeFlagPointer (
+ int stride,
+ int[] ptr
+ ) ;
+ public final native void glEdgeFlagPointer (
+ int stride,
+ float[] ptr
+ ) ;
+ public final native void glEdgeFlagPointer (
+ int stride,
+ double[] ptr
+ ) ;
+ public final native void glEdgeFlagPointer (
+ int stride,
+ boolean[] ptr
+ ) ;
+ public final native void glEdgeFlagPointer (
+ int stride,
+ long[] ptr
+ ) ;
+ public final native void glEdgeFlagPointer (
+ int stride,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPointerv ( GLenum pname , GLvoid * * params ) ;
+ * </pre>
+ */
+ public final native void glGetPointerv (
+ int pname,
+ byte[][] params
+ ) ;
+ public final native void glGetPointerv (
+ int pname,
+ short[][] params
+ ) ;
+ public final native void glGetPointerv (
+ int pname,
+ int[][] params
+ ) ;
+ public final native void glGetPointerv (
+ int pname,
+ float[][] params
+ ) ;
+ public final native void glGetPointerv (
+ int pname,
+ double[][] params
+ ) ;
+ public final native void glGetPointerv (
+ int pname,
+ boolean[][] params
+ ) ;
+ public final native void glGetPointerv (
+ int pname,
+ long[][] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glArrayElement ( GLint i ) ;
+ * </pre>
+ */
+ public final native void glArrayElement (
+ int i
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawArrays ( GLenum mode , GLint first , GLsizei count ) ;
+ * </pre>
+ */
+ public final native void glDrawArrays (
+ int mode,
+ int first,
+ int count
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) ;
+ * </pre>
+ */
+ public final native void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ byte[] indices
+ ) ;
+ public final native void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ short[] indices
+ ) ;
+ public final native void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ int[] indices
+ ) ;
+ public final native void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ float[] indices
+ ) ;
+ public final native void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ double[] indices
+ ) ;
+ public final native void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ boolean[] indices
+ ) ;
+ public final native void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ long[] indices
+ ) ;
+ public final native void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ Buffer indices
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glInterleavedArrays ( GLenum format , GLsizei stride , const GLvoid * pointer ) ;
+ * </pre>
+ */
+ public final native void glInterleavedArrays (
+ int format,
+ int stride,
+ byte[] pointer
+ ) ;
+ public final native void glInterleavedArrays (
+ int format,
+ int stride,
+ short[] pointer
+ ) ;
+ public final native void glInterleavedArrays (
+ int format,
+ int stride,
+ int[] pointer
+ ) ;
+ public final native void glInterleavedArrays (
+ int format,
+ int stride,
+ float[] pointer
+ ) ;
+ public final native void glInterleavedArrays (
+ int format,
+ int stride,
+ double[] pointer
+ ) ;
+ public final native void glInterleavedArrays (
+ int format,
+ int stride,
+ boolean[] pointer
+ ) ;
+ public final native void glInterleavedArrays (
+ int format,
+ int stride,
+ long[] pointer
+ ) ;
+ public final native void glInterleavedArrays (
+ int format,
+ int stride,
+ Buffer pointer
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glShadeModel ( GLenum mode ) ;
+ * </pre>
+ */
+ public final native void glShadeModel (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightf ( GLenum light , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public final native void glLightf (
+ int light,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLighti ( GLenum light , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public final native void glLighti (
+ int light,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightfv ( GLenum light , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glLightfv (
+ int light,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightiv ( GLenum light , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public final native void glLightiv (
+ int light,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLightfv ( GLenum light , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glGetLightfv (
+ int light,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLightiv ( GLenum light , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public final native void glGetLightiv (
+ int light,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModelf ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public final native void glLightModelf (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModeli ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public final native void glLightModeli (
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModelfv ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glLightModelfv (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModeliv ( GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public final native void glLightModeliv (
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMaterialf ( GLenum face , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public final native void glMaterialf (
+ int face,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMateriali ( GLenum face , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public final native void glMateriali (
+ int face,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glMaterialfv (
+ int face,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMaterialiv ( GLenum face , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public final native void glMaterialiv (
+ int face,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glGetMaterialfv (
+ int face,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMaterialiv ( GLenum face , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public final native void glGetMaterialiv (
+ int face,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorMaterial ( GLenum face , GLenum mode ) ;
+ * </pre>
+ */
+ public final native void glColorMaterial (
+ int face,
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelZoom ( GLfloat xfactor , GLfloat yfactor ) ;
+ * </pre>
+ */
+ public final native void glPixelZoom (
+ float xfactor,
+ float yfactor
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelStoref ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public final native void glPixelStoref (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelStorei ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public final native void glPixelStorei (
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransferf ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public final native void glPixelTransferf (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransferi ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public final native void glPixelTransferi (
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelMapfv ( GLenum map , GLint mapsize , const GLfloat * values ) ;
+ * </pre>
+ */
+ public final native void glPixelMapfv (
+ int map,
+ int mapsize,
+ float[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelMapuiv ( GLenum map , GLint mapsize , const GLuint * values ) ;
+ * </pre>
+ */
+ public final native void glPixelMapuiv (
+ int map,
+ int mapsize,
+ int[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelMapusv ( GLenum map , GLint mapsize , const GLushort * values ) ;
+ * </pre>
+ */
+ public final native void glPixelMapusv (
+ int map,
+ int mapsize,
+ short[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelMapfv ( GLenum map , GLfloat * values ) ;
+ * </pre>
+ */
+ public final native void glGetPixelMapfv (
+ int map,
+ float[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelMapuiv ( GLenum map , GLuint * values ) ;
+ * </pre>
+ */
+ public final native void glGetPixelMapuiv (
+ int map,
+ int[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelMapusv ( GLenum map , GLushort * values ) ;
+ * </pre>
+ */
+ public final native void glGetPixelMapusv (
+ int map,
+ short[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBitmap ( GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap ) ;
+ * </pre>
+ */
+ public final native void glBitmap (
+ int width,
+ int height,
+ float xorig,
+ float yorig,
+ float xmove,
+ float ymove,
+ byte[] bitmap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) ;
+ * </pre>
+ */
+ public final native void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public final native void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public final native void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public final native void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public final native void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public final native void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public final native void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public final native void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawPixels ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public final native void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public final native void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public final native void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public final native void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public final native void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public final native void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public final native void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public final native void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum type ) ;
+ * </pre>
+ */
+ public final native void glCopyPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int type
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStencilFunc ( GLenum func , GLint ref , GLuint mask ) ;
+ * </pre>
+ */
+ public final native void glStencilFunc (
+ int func,
+ int ref,
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStencilMask ( GLuint mask ) ;
+ * </pre>
+ */
+ public final native void glStencilMask (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass ) ;
+ * </pre>
+ */
+ public final native void glStencilOp (
+ int fail,
+ int zfail,
+ int zpass
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearStencil ( GLint s ) ;
+ * </pre>
+ */
+ public final native void glClearStencil (
+ int s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGend ( GLenum coord , GLenum pname , GLdouble param ) ;
+ * </pre>
+ */
+ public final native void glTexGend (
+ int coord,
+ int pname,
+ double param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGenf ( GLenum coord , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public final native void glTexGenf (
+ int coord,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGeni ( GLenum coord , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public final native void glTexGeni (
+ int coord,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params ) ;
+ * </pre>
+ */
+ public final native void glTexGendv (
+ int coord,
+ int pname,
+ double[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glTexGenfv (
+ int coord,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGeniv ( GLenum coord , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public final native void glTexGeniv (
+ int coord,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params ) ;
+ * </pre>
+ */
+ public final native void glGetTexGendv (
+ int coord,
+ int pname,
+ double[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glGetTexGenfv (
+ int coord,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public final native void glGetTexGeniv (
+ int coord,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnvf ( GLenum target , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public final native void glTexEnvf (
+ int target,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnvi ( GLenum target , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public final native void glTexEnvi (
+ int target,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glTexEnvfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnviv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public final native void glTexEnviv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glGetTexEnvfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexEnviv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public final native void glGetTexEnviv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameterf ( GLenum target , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public final native void glTexParameterf (
+ int target,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameteri ( GLenum target , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public final native void glTexParameteri (
+ int target,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glTexParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public final native void glTexParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glGetTexParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public final native void glGetTexParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glGetTexLevelParameterfv (
+ int target,
+ int level,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public final native void glGetTexLevelParameteriv (
+ int target,
+ int level,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage1D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public final native void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public final native void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public final native void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public final native void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public final native void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public final native void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public final native void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public final native void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage2D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public final native void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public final native void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public final native void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public final native void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public final native void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public final native void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public final native void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public final native void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels ) ;
+ * </pre>
+ */
+ public final native void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public final native void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public final native void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public final native void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public final native void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public final native void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public final native void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public final native void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGenTextures ( GLsizei n , GLuint * textures ) ;
+ * </pre>
+ */
+ public final native void glGenTextures (
+ int n,
+ int[] textures
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteTextures ( GLsizei n , const GLuint * textures ) ;
+ * </pre>
+ */
+ public final native void glDeleteTextures (
+ int n,
+ int[] textures
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindTexture ( GLenum target , GLuint texture ) ;
+ * </pre>
+ */
+ public final native void glBindTexture (
+ int target,
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPrioritizeTextures ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
+ * </pre>
+ */
+ public final native void glPrioritizeTextures (
+ int n,
+ int[] textures,
+ float[] priorities
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glAreTexturesResident ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
+ * </pre>
+ */
+ public final native boolean glAreTexturesResident (
+ int n,
+ int[] textures,
+ boolean[] residences
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsTexture ( GLuint texture ) ;
+ * </pre>
+ */
+ public final native boolean glIsTexture (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public final native void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public final native void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public final native void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public final native void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public final native void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public final native void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public final native void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public final native void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public final native void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public final native void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public final native void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public final native void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public final native void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public final native void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public final native void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public final native void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border ) ;
+ * </pre>
+ */
+ public final native void glCopyTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int x,
+ int y,
+ int width,
+ int border
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) ;
+ * </pre>
+ */
+ public final native void glCopyTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int x,
+ int y,
+ int width,
+ int height,
+ int border
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ public final native void glCopyTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int x,
+ int y,
+ int width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public final native void glCopyTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points ) ;
+ * </pre>
+ */
+ public final native void glMap1d (
+ int target,
+ double u1,
+ double u2,
+ int stride,
+ int order,
+ double[] points
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points ) ;
+ * </pre>
+ */
+ public final native void glMap1f (
+ int target,
+ float u1,
+ float u2,
+ int stride,
+ int order,
+ float[] points
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap2d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points ) ;
+ * </pre>
+ */
+ public final native void glMap2d (
+ int target,
+ double u1,
+ double u2,
+ int ustride,
+ int uorder,
+ double v1,
+ double v2,
+ int vstride,
+ int vorder,
+ double[] points
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap2f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points ) ;
+ * </pre>
+ */
+ public final native void glMap2f (
+ int target,
+ float u1,
+ float u2,
+ int ustride,
+ int uorder,
+ float v1,
+ float v2,
+ int vstride,
+ int vorder,
+ float[] points
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapdv ( GLenum target , GLenum query , GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glGetMapdv (
+ int target,
+ int query,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapfv ( GLenum target , GLenum query , GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glGetMapfv (
+ int target,
+ int query,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapiv ( GLenum target , GLenum query , GLint * v ) ;
+ * </pre>
+ */
+ public final native void glGetMapiv (
+ int target,
+ int query,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1d ( GLdouble u ) ;
+ * </pre>
+ */
+ public final native void glEvalCoord1d (
+ double u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1f ( GLfloat u ) ;
+ * </pre>
+ */
+ public final native void glEvalCoord1f (
+ float u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1dv ( const GLdouble * u ) ;
+ * </pre>
+ */
+ public final native void glEvalCoord1dv (
+ double[] u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1fv ( const GLfloat * u ) ;
+ * </pre>
+ */
+ public final native void glEvalCoord1fv (
+ float[] u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2d ( GLdouble u , GLdouble v ) ;
+ * </pre>
+ */
+ public final native void glEvalCoord2d (
+ double u,
+ double v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2f ( GLfloat u , GLfloat v ) ;
+ * </pre>
+ */
+ public final native void glEvalCoord2f (
+ float u,
+ float v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2dv ( const GLdouble * u ) ;
+ * </pre>
+ */
+ public final native void glEvalCoord2dv (
+ double[] u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2fv ( const GLfloat * u ) ;
+ * </pre>
+ */
+ public final native void glEvalCoord2fv (
+ float[] u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 ) ;
+ * </pre>
+ */
+ public final native void glMapGrid1d (
+ int un,
+ double u1,
+ double u2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 ) ;
+ * </pre>
+ */
+ public final native void glMapGrid1f (
+ int un,
+ float u1,
+ float u2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 ) ;
+ * </pre>
+ */
+ public final native void glMapGrid2d (
+ int un,
+ double u1,
+ double u2,
+ int vn,
+ double v1,
+ double v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 ) ;
+ * </pre>
+ */
+ public final native void glMapGrid2f (
+ int un,
+ float u1,
+ float u2,
+ int vn,
+ float v1,
+ float v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalPoint1 ( GLint i ) ;
+ * </pre>
+ */
+ public final native void glEvalPoint1 (
+ int i
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalPoint2 ( GLint i , GLint j ) ;
+ * </pre>
+ */
+ public final native void glEvalPoint2 (
+ int i,
+ int j
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 ) ;
+ * </pre>
+ */
+ public final native void glEvalMesh1 (
+ int mode,
+ int i1,
+ int i2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 ) ;
+ * </pre>
+ */
+ public final native void glEvalMesh2 (
+ int mode,
+ int i1,
+ int i2,
+ int j1,
+ int j2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogf ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public final native void glFogf (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogi ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public final native void glFogi (
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogfv ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glFogfv (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogiv ( GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public final native void glFogiv (
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer ) ;
+ * </pre>
+ */
+ public final native void glFeedbackBuffer (
+ int size,
+ int type,
+ float[] buffer
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPassThrough ( GLfloat token ) ;
+ * </pre>
+ */
+ public final native void glPassThrough (
+ float token
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSelectBuffer ( GLsizei size , GLuint * buffer ) ;
+ * </pre>
+ */
+ public final native void glSelectBuffer (
+ int size,
+ int[] buffer
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glInitNames ( void ) ;
+ * </pre>
+ */
+ public final native void glInitNames (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadName ( GLuint name ) ;
+ * </pre>
+ */
+ public final native void glLoadName (
+ int name
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushName ( GLuint name ) ;
+ * </pre>
+ */
+ public final native void glPushName (
+ int name
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopName ( void ) ;
+ * </pre>
+ */
+ public final native void glPopName (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices ) ;
+ * </pre>
+ */
+ public final native void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ byte[] indices
+ ) ;
+ public final native void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ short[] indices
+ ) ;
+ public final native void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ int[] indices
+ ) ;
+ public final native void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ float[] indices
+ ) ;
+ public final native void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ double[] indices
+ ) ;
+ public final native void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ boolean[] indices
+ ) ;
+ public final native void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ long[] indices
+ ) ;
+ public final native void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ Buffer indices
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage3D ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public final native void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public final native void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public final native void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public final native void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public final native void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public final native void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public final native void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public final native void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public final native void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public final native void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public final native void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public final native void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public final native void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public final native void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public final native void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public final native void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public final native void glCopyTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTable ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
+ * </pre>
+ */
+ public final native void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ byte[] table
+ ) ;
+ public final native void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ short[] table
+ ) ;
+ public final native void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ int[] table
+ ) ;
+ public final native void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ float[] table
+ ) ;
+ public final native void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ double[] table
+ ) ;
+ public final native void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ boolean[] table
+ ) ;
+ public final native void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ long[] table
+ ) ;
+ public final native void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ Buffer table
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorSubTable ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
+ * </pre>
+ */
+ public final native void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ byte[] data
+ ) ;
+ public final native void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ short[] data
+ ) ;
+ public final native void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ int[] data
+ ) ;
+ public final native void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ float[] data
+ ) ;
+ public final native void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ double[] data
+ ) ;
+ public final native void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ boolean[] data
+ ) ;
+ public final native void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ long[] data
+ ) ;
+ public final native void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public final native void glColorTableParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glColorTableParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyColorSubTable ( GLenum target , GLsizei start , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ public final native void glCopyColorSubTable (
+ int target,
+ int start,
+ int x,
+ int y,
+ int width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyColorTable ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ public final native void glCopyColorTable (
+ int target,
+ int internalformat,
+ int x,
+ int y,
+ int width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTable ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
+ * </pre>
+ */
+ public final native void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ byte[] table
+ ) ;
+ public final native void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ short[] table
+ ) ;
+ public final native void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ int[] table
+ ) ;
+ public final native void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ float[] table
+ ) ;
+ public final native void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ double[] table
+ ) ;
+ public final native void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ boolean[] table
+ ) ;
+ public final native void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ long[] table
+ ) ;
+ public final native void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ Buffer table
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glGetColorTableParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public final native void glGetColorTableParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendEquation ( GLenum mode ) ;
+ * </pre>
+ */
+ public final native void glBlendEquation (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
+ * </pre>
+ */
+ public final native void glBlendColor (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glHistogram ( GLenum target , GLsizei width , GLenum internalformat , GLboolean sink ) ;
+ * </pre>
+ */
+ public final native void glHistogram (
+ int target,
+ int width,
+ int internalformat,
+ boolean sink
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glResetHistogram ( GLenum target ) ;
+ * </pre>
+ */
+ public final native void glResetHistogram (
+ int target
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogram ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * values ) ;
+ * </pre>
+ */
+ public final native void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ byte[] values
+ ) ;
+ public final native void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ short[] values
+ ) ;
+ public final native void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ int[] values
+ ) ;
+ public final native void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ float[] values
+ ) ;
+ public final native void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ double[] values
+ ) ;
+ public final native void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ boolean[] values
+ ) ;
+ public final native void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ long[] values
+ ) ;
+ public final native void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ Buffer values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogramParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glGetHistogramParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogramParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public final native void glGetHistogramParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMinmax ( GLenum target , GLenum internalformat , GLboolean sink ) ;
+ * </pre>
+ */
+ public final native void glMinmax (
+ int target,
+ int internalformat,
+ boolean sink
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glResetMinmax ( GLenum target ) ;
+ * </pre>
+ */
+ public final native void glResetMinmax (
+ int target
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmax ( GLenum target , GLboolean reset , GLenum format , GLenum types , GLvoid * values ) ;
+ * </pre>
+ */
+ public final native void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ byte[] values
+ ) ;
+ public final native void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ short[] values
+ ) ;
+ public final native void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ int[] values
+ ) ;
+ public final native void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ float[] values
+ ) ;
+ public final native void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ double[] values
+ ) ;
+ public final native void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ boolean[] values
+ ) ;
+ public final native void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ long[] values
+ ) ;
+ public final native void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ Buffer values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glGetMinmaxParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public final native void glGetMinmaxParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionFilter1D ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image ) ;
+ * </pre>
+ */
+ public final native void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ byte[] image
+ ) ;
+ public final native void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ short[] image
+ ) ;
+ public final native void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ int[] image
+ ) ;
+ public final native void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ float[] image
+ ) ;
+ public final native void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ double[] image
+ ) ;
+ public final native void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ boolean[] image
+ ) ;
+ public final native void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ long[] image
+ ) ;
+ public final native void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ Buffer image
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image ) ;
+ * </pre>
+ */
+ public final native void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] image
+ ) ;
+ public final native void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] image
+ ) ;
+ public final native void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] image
+ ) ;
+ public final native void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] image
+ ) ;
+ public final native void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] image
+ ) ;
+ public final native void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] image
+ ) ;
+ public final native void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] image
+ ) ;
+ public final native void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ Buffer image
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterf ( GLenum target , GLenum pname , GLfloat params ) ;
+ * </pre>
+ */
+ public final native void glConvolutionParameterf (
+ int target,
+ int pname,
+ float params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glConvolutionParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameteri ( GLenum target , GLenum pname , GLint params ) ;
+ * </pre>
+ */
+ public final native void glConvolutionParameteri (
+ int target,
+ int pname,
+ int params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public final native void glConvolutionParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyConvolutionFilter1D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ public final native void glCopyConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int x,
+ int y,
+ int width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyConvolutionFilter2D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public final native void glCopyConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionFilter ( GLenum target , GLenum format , GLenum type , GLvoid * image ) ;
+ * </pre>
+ */
+ public final native void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ byte[] image
+ ) ;
+ public final native void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ short[] image
+ ) ;
+ public final native void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ int[] image
+ ) ;
+ public final native void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ float[] image
+ ) ;
+ public final native void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ double[] image
+ ) ;
+ public final native void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ boolean[] image
+ ) ;
+ public final native void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ long[] image
+ ) ;
+ public final native void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ Buffer image
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glGetConvolutionParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public final native void glGetConvolutionParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSeparableFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column ) ;
+ * </pre>
+ */
+ public final native void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] row,
+ byte[] column
+ ) ;
+ public final native void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] row,
+ short[] column
+ ) ;
+ public final native void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] row,
+ int[] column
+ ) ;
+ public final native void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] row,
+ float[] column
+ ) ;
+ public final native void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] row,
+ double[] column
+ ) ;
+ public final native void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] row,
+ boolean[] column
+ ) ;
+ public final native void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] row,
+ long[] column
+ ) ;
+ public final native void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ Buffer row,
+ Buffer column
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetSeparableFilter ( GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span ) ;
+ * </pre>
+ */
+ public final native void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ byte[] row,
+ byte[] column,
+ byte[] span
+ ) ;
+ public final native void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ short[] row,
+ short[] column,
+ short[] span
+ ) ;
+ public final native void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ int[] row,
+ int[] column,
+ int[] span
+ ) ;
+ public final native void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ float[] row,
+ float[] column,
+ float[] span
+ ) ;
+ public final native void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ double[] row,
+ double[] column,
+ double[] span
+ ) ;
+ public final native void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ boolean[] row,
+ boolean[] column,
+ boolean[] span
+ ) ;
+ public final native void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ long[] row,
+ long[] column,
+ long[] span
+ ) ;
+ public final native void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ Buffer row,
+ Buffer column,
+ Buffer span
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glActiveTexture ( GLenum texture ) ;
+ * </pre>
+ */
+ public final native void glActiveTexture (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClientActiveTexture ( GLenum texture ) ;
+ * </pre>
+ */
+ public final native void glClientActiveTexture (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public final native void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ byte[] data
+ ) ;
+ public final native void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ short[] data
+ ) ;
+ public final native void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ int[] data
+ ) ;
+ public final native void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ float[] data
+ ) ;
+ public final native void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ double[] data
+ ) ;
+ public final native void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public final native void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ long[] data
+ ) ;
+ public final native void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public final native void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ byte[] data
+ ) ;
+ public final native void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ short[] data
+ ) ;
+ public final native void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ int[] data
+ ) ;
+ public final native void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ float[] data
+ ) ;
+ public final native void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ double[] data
+ ) ;
+ public final native void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public final native void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ long[] data
+ ) ;
+ public final native void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public final native void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ byte[] data
+ ) ;
+ public final native void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ short[] data
+ ) ;
+ public final native void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ int[] data
+ ) ;
+ public final native void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ float[] data
+ ) ;
+ public final native void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ double[] data
+ ) ;
+ public final native void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public final native void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ long[] data
+ ) ;
+ public final native void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public final native void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ byte[] data
+ ) ;
+ public final native void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ short[] data
+ ) ;
+ public final native void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ int[] data
+ ) ;
+ public final native void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ float[] data
+ ) ;
+ public final native void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ double[] data
+ ) ;
+ public final native void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public final native void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ long[] data
+ ) ;
+ public final native void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public final native void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ byte[] data
+ ) ;
+ public final native void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ short[] data
+ ) ;
+ public final native void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ int[] data
+ ) ;
+ public final native void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ float[] data
+ ) ;
+ public final native void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ double[] data
+ ) ;
+ public final native void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public final native void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ long[] data
+ ) ;
+ public final native void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public final native void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ byte[] data
+ ) ;
+ public final native void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ short[] data
+ ) ;
+ public final native void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ int[] data
+ ) ;
+ public final native void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ float[] data
+ ) ;
+ public final native void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ double[] data
+ ) ;
+ public final native void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public final native void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ long[] data
+ ) ;
+ public final native void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCompressedTexImage ( GLenum target , GLint lod , GLvoid * img ) ;
+ * </pre>
+ */
+ public final native void glGetCompressedTexImage (
+ int target,
+ int lod,
+ byte[] img
+ ) ;
+ public final native void glGetCompressedTexImage (
+ int target,
+ int lod,
+ short[] img
+ ) ;
+ public final native void glGetCompressedTexImage (
+ int target,
+ int lod,
+ int[] img
+ ) ;
+ public final native void glGetCompressedTexImage (
+ int target,
+ int lod,
+ float[] img
+ ) ;
+ public final native void glGetCompressedTexImage (
+ int target,
+ int lod,
+ double[] img
+ ) ;
+ public final native void glGetCompressedTexImage (
+ int target,
+ int lod,
+ boolean[] img
+ ) ;
+ public final native void glGetCompressedTexImage (
+ int target,
+ int lod,
+ long[] img
+ ) ;
+ public final native void glGetCompressedTexImage (
+ int target,
+ int lod,
+ Buffer img
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1d ( GLenum target , GLdouble s ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1d (
+ int target,
+ double s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1dv ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1dv (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1f ( GLenum target , GLfloat s ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1f (
+ int target,
+ float s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1fv ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1fv (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1i ( GLenum target , GLint s ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1i (
+ int target,
+ int s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1iv ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1iv (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1s ( GLenum target , GLshort s ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1s (
+ int target,
+ short s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1sv ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1sv (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2d ( GLenum target , GLdouble s , GLdouble t ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2d (
+ int target,
+ double s,
+ double t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2dv ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2dv (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2f ( GLenum target , GLfloat s , GLfloat t ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2f (
+ int target,
+ float s,
+ float t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2fv ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2fv (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2i ( GLenum target , GLint s , GLint t ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2i (
+ int target,
+ int s,
+ int t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2iv ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2iv (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2s ( GLenum target , GLshort s , GLshort t ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2s (
+ int target,
+ short s,
+ short t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2sv ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2sv (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3d ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3d (
+ int target,
+ double s,
+ double t,
+ double r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3dv ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3dv (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3f ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3f (
+ int target,
+ float s,
+ float t,
+ float r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3fv ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3fv (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3i ( GLenum target , GLint s , GLint t , GLint r ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3i (
+ int target,
+ int s,
+ int t,
+ int r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3iv ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3iv (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3s ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3s (
+ int target,
+ short s,
+ short t,
+ short r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3sv ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3sv (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4d ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4d (
+ int target,
+ double s,
+ double t,
+ double r,
+ double q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4dv ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4dv (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4f ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4f (
+ int target,
+ float s,
+ float t,
+ float r,
+ float q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4fv ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4fv (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4i ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4i (
+ int target,
+ int s,
+ int t,
+ int r,
+ int q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4iv ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4iv (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4s ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4s (
+ int target,
+ short s,
+ short t,
+ short r,
+ short q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4sv ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4sv (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
+ * </pre>
+ */
+ public final native void glLoadTransposeMatrixd (
+ double[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
+ * </pre>
+ */
+ public final native void glLoadTransposeMatrixf (
+ float[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
+ * </pre>
+ */
+ public final native void glMultTransposeMatrixd (
+ double[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
+ * </pre>
+ */
+ public final native void glMultTransposeMatrixf (
+ float[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSampleCoverage ( GLclampf value , GLboolean invert ) ;
+ * </pre>
+ */
+ public final native void glSampleCoverage (
+ float value,
+ boolean invert
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSamplePass ( GLenum pass ) ;
+ * </pre>
+ */
+ public final native void glSamplePass (
+ int pass
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glActiveTextureARB ( GLenum texture ) ;
+ * </pre>
+ */
+ public final native void glActiveTextureARB (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClientActiveTextureARB ( GLenum texture ) ;
+ * </pre>
+ */
+ public final native void glClientActiveTextureARB (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1dARB (
+ int target,
+ double s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1fARB (
+ int target,
+ float s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1iARB ( GLenum target , GLint s ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1iARB (
+ int target,
+ int s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1sARB ( GLenum target , GLshort s ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1sARB (
+ int target,
+ short s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord1svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2dARB (
+ int target,
+ double s,
+ double t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2fARB (
+ int target,
+ float s,
+ float t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2iARB (
+ int target,
+ int s,
+ int t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2sARB (
+ int target,
+ short s,
+ short t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord2svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3dARB (
+ int target,
+ double s,
+ double t,
+ double r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3fARB (
+ int target,
+ float s,
+ float t,
+ float r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3iARB (
+ int target,
+ int s,
+ int t,
+ int r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3sARB (
+ int target,
+ short s,
+ short t,
+ short r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord3svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4dARB (
+ int target,
+ double s,
+ double t,
+ double r,
+ double q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4fARB (
+ int target,
+ float s,
+ float t,
+ float r,
+ float q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4iARB (
+ int target,
+ int s,
+ int t,
+ int r,
+ int q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4sARB (
+ int target,
+ short s,
+ short t,
+ short r,
+ short q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public final native void glMultiTexCoord4svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendColorEXT ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
+ * </pre>
+ */
+ public final native void glBlendColorEXT (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonOffsetEXT ( GLfloat factor , GLfloat bias ) ;
+ * </pre>
+ */
+ public final native void glPolygonOffsetEXT (
+ float factor,
+ float bias
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage3DEXT ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public final native void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public final native void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public final native void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public final native void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public final native void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public final native void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public final native void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public final native void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public final native void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public final native void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public final native void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public final native void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public final native void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public final native void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public final native void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public final native void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public final native void glCopyTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGenTexturesEXT ( GLsizei n , GLuint * textures ) ;
+ * </pre>
+ */
+ public final native void glGenTexturesEXT (
+ int n,
+ int[] textures
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteTexturesEXT ( GLsizei n , const GLuint * textures ) ;
+ * </pre>
+ */
+ public final native void glDeleteTexturesEXT (
+ int n,
+ int[] textures
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindTextureEXT ( GLenum target , GLuint texture ) ;
+ * </pre>
+ */
+ public final native void glBindTextureEXT (
+ int target,
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPrioritizeTexturesEXT ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
+ * </pre>
+ */
+ public final native void glPrioritizeTexturesEXT (
+ int n,
+ int[] textures,
+ float[] priorities
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glAreTexturesResidentEXT ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
+ * </pre>
+ */
+ public final native boolean glAreTexturesResidentEXT (
+ int n,
+ int[] textures,
+ boolean[] residences
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsTextureEXT ( GLuint texture ) ;
+ * </pre>
+ */
+ public final native boolean glIsTextureEXT (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public final native void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public final native void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public final native void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public final native void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public final native void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public final native void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public final native void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+ public final native void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public final native void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public final native void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public final native void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public final native void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public final native void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public final native void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public final native void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+ public final native void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public final native void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public final native void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public final native void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public final native void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public final native void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public final native void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public final native void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+ public final native void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public final native void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public final native void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public final native void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public final native void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public final native void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public final native void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public final native void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+ public final native void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoordPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public final native void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public final native void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public final native void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public final native void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public final native void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public final native void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public final native void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+ public final native void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagPointerEXT ( GLsizei stride , GLsizei count , const GLboolean * ptr ) ;
+ * </pre>
+ */
+ public final native void glEdgeFlagPointerEXT (
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPointervEXT ( GLenum pname , GLvoid * * params ) ;
+ * </pre>
+ */
+ public final native void glGetPointervEXT (
+ int pname,
+ byte[][] params
+ ) ;
+ public final native void glGetPointervEXT (
+ int pname,
+ short[][] params
+ ) ;
+ public final native void glGetPointervEXT (
+ int pname,
+ int[][] params
+ ) ;
+ public final native void glGetPointervEXT (
+ int pname,
+ float[][] params
+ ) ;
+ public final native void glGetPointervEXT (
+ int pname,
+ double[][] params
+ ) ;
+ public final native void glGetPointervEXT (
+ int pname,
+ boolean[][] params
+ ) ;
+ public final native void glGetPointervEXT (
+ int pname,
+ long[][] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glArrayElementEXT ( GLint i ) ;
+ * </pre>
+ */
+ public final native void glArrayElementEXT (
+ int i
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawArraysEXT ( GLenum mode , GLint first , GLsizei count ) ;
+ * </pre>
+ */
+ public final native void glDrawArraysEXT (
+ int mode,
+ int first,
+ int count
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendEquationEXT ( GLenum mode ) ;
+ * </pre>
+ */
+ public final native void glBlendEquationEXT (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfEXT ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public final native void glPointParameterfEXT (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfvEXT ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glPointParameterfvEXT (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfSGIS ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public final native void glPointParameterfSGIS (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfvSGIS ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glPointParameterfvSGIS (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableEXT ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
+ * </pre>
+ */
+ public final native void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ byte[] table
+ ) ;
+ public final native void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ short[] table
+ ) ;
+ public final native void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ int[] table
+ ) ;
+ public final native void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ float[] table
+ ) ;
+ public final native void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ double[] table
+ ) ;
+ public final native void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ boolean[] table
+ ) ;
+ public final native void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ long[] table
+ ) ;
+ public final native void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ Buffer table
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorSubTableEXT ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
+ * </pre>
+ */
+ public final native void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ byte[] data
+ ) ;
+ public final native void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ short[] data
+ ) ;
+ public final native void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ int[] data
+ ) ;
+ public final native void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ float[] data
+ ) ;
+ public final native void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ double[] data
+ ) ;
+ public final native void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ boolean[] data
+ ) ;
+ public final native void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ long[] data
+ ) ;
+ public final native void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableEXT ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
+ * </pre>
+ */
+ public final native void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ byte[] table
+ ) ;
+ public final native void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ short[] table
+ ) ;
+ public final native void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ int[] table
+ ) ;
+ public final native void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ float[] table
+ ) ;
+ public final native void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ double[] table
+ ) ;
+ public final native void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ boolean[] table
+ ) ;
+ public final native void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ long[] table
+ ) ;
+ public final native void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ Buffer table
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterfvEXT ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public final native void glGetColorTableParameterfvEXT (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterivEXT ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public final native void glGetColorTableParameterivEXT (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLockArraysEXT ( GLint first , GLsizei count ) ;
+ * </pre>
+ */
+ public final native void glLockArraysEXT (
+ int first,
+ int count
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glUnlockArraysEXT ( void ) ;
+ * </pre>
+ */
+ public final native void glUnlockArraysEXT (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadTransposeMatrixfARB ( const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glLoadTransposeMatrixfARB (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadTransposeMatrixdARB ( const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glLoadTransposeMatrixdARB (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultTransposeMatrixfARB ( const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glMultTransposeMatrixfARB (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultTransposeMatrixdARB ( const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glMultTransposeMatrixdARB (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSampleCoverageARB ( GLclampf , GLboolean ) ;
+ * </pre>
+ */
+ public final native void glSampleCoverageARB (
+ float arg0,
+ boolean arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage3DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ byte[] arg8
+ ) ;
+ public final native void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ short[] arg8
+ ) ;
+ public final native void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int[] arg8
+ ) ;
+ public final native void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ float[] arg8
+ ) ;
+ public final native void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ double[] arg8
+ ) ;
+ public final native void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ boolean[] arg8
+ ) ;
+ public final native void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ long[] arg8
+ ) ;
+ public final native void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ Buffer arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage2DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ byte[] arg7
+ ) ;
+ public final native void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ short[] arg7
+ ) ;
+ public final native void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int[] arg7
+ ) ;
+ public final native void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ float[] arg7
+ ) ;
+ public final native void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ double[] arg7
+ ) ;
+ public final native void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean[] arg7
+ ) ;
+ public final native void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ long[] arg7
+ ) ;
+ public final native void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ Buffer arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage1DARB ( GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6
+ ) ;
+ public final native void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6
+ ) ;
+ public final native void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6
+ ) ;
+ public final native void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6
+ ) ;
+ public final native void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6
+ ) ;
+ public final native void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6
+ ) ;
+ public final native void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6
+ ) ;
+ public final native void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ Buffer arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage3DARB ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ byte[] arg10
+ ) ;
+ public final native void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ short[] arg10
+ ) ;
+ public final native void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int[] arg10
+ ) ;
+ public final native void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ float[] arg10
+ ) ;
+ public final native void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ double[] arg10
+ ) ;
+ public final native void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ boolean[] arg10
+ ) ;
+ public final native void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ long[] arg10
+ ) ;
+ public final native void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ Buffer arg10
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage2DARB ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ byte[] arg8
+ ) ;
+ public final native void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ short[] arg8
+ ) ;
+ public final native void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int[] arg8
+ ) ;
+ public final native void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ float[] arg8
+ ) ;
+ public final native void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ double[] arg8
+ ) ;
+ public final native void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ boolean[] arg8
+ ) ;
+ public final native void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ long[] arg8
+ ) ;
+ public final native void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ Buffer arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage1DARB ( GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6
+ ) ;
+ public final native void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6
+ ) ;
+ public final native void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6
+ ) ;
+ public final native void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6
+ ) ;
+ public final native void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6
+ ) ;
+ public final native void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6
+ ) ;
+ public final native void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6
+ ) ;
+ public final native void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ Buffer arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCompressedTexImageARB ( GLenum , GLint , void * ) ;
+ * </pre>
+ */
+ public final native void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public final native void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public final native void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public final native void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public final native void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public final native void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public final native void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+ public final native void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ Buffer arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightbvARB ( GLint , const GLbyte * ) ;
+ * </pre>
+ */
+ public final native void glWeightbvARB (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightsvARB ( GLint , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glWeightsvARB (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightivARB ( GLint , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glWeightivARB (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightfvARB ( GLint , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glWeightfvARB (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightdvARB ( GLint , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glWeightdvARB (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightubvARB ( GLint , const GLubyte * ) ;
+ * </pre>
+ */
+ public final native void glWeightubvARB (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightusvARB ( GLint , const GLushort * ) ;
+ * </pre>
+ */
+ public final native void glWeightusvARB (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightuivARB ( GLint , const GLuint * ) ;
+ * </pre>
+ */
+ public final native void glWeightuivARB (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public final native void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public final native void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public final native void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public final native void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public final native void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public final native void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+ public final native void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexBlendARB ( GLint ) ;
+ * </pre>
+ */
+ public final native void glVertexBlendARB (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCurrentPaletteMatrixARB ( GLint ) ;
+ * </pre>
+ */
+ public final native void glCurrentPaletteMatrixARB (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMatrixIndexubvARB ( GLint , const GLubyte * ) ;
+ * </pre>
+ */
+ public final native void glMatrixIndexubvARB (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMatrixIndexusvARB ( GLint , const GLushort * ) ;
+ * </pre>
+ */
+ public final native void glMatrixIndexusvARB (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMatrixIndexuivARB ( GLint , const GLuint * ) ;
+ * </pre>
+ */
+ public final native void glMatrixIndexuivARB (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMatrixIndexPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public final native void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public final native void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public final native void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public final native void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public final native void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public final native void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+ public final native void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexFilterFuncSGIS ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetTexFilterFuncSGIS (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexFilterFuncSGIS ( GLenum , GLenum , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glTexFilterFuncSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage1DEXT ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6
+ ) ;
+ public final native void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6
+ ) ;
+ public final native void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6
+ ) ;
+ public final native void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6
+ ) ;
+ public final native void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6
+ ) ;
+ public final native void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6
+ ) ;
+ public final native void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6
+ ) ;
+ public final native void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ Buffer arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ byte[] arg8
+ ) ;
+ public final native void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ short[] arg8
+ ) ;
+ public final native void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int[] arg8
+ ) ;
+ public final native void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ float[] arg8
+ ) ;
+ public final native void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ double[] arg8
+ ) ;
+ public final native void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ boolean[] arg8
+ ) ;
+ public final native void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ long[] arg8
+ ) ;
+ public final native void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ Buffer arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexImage1DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ) ;
+ * </pre>
+ */
+ public final native void glCopyTexImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexImage2DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) ;
+ * </pre>
+ */
+ public final native void glCopyTexImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage1DEXT ( GLenum , GLint , GLint , GLint , GLint , GLsizei ) ;
+ * </pre>
+ */
+ public final native void glCopyTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) ;
+ * </pre>
+ */
+ public final native void glCopyTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogramEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ byte[] arg4
+ ) ;
+ public final native void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ short[] arg4
+ ) ;
+ public final native void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ int[] arg4
+ ) ;
+ public final native void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ float[] arg4
+ ) ;
+ public final native void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ double[] arg4
+ ) ;
+ public final native void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ boolean[] arg4
+ ) ;
+ public final native void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ long[] arg4
+ ) ;
+ public final native void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ Buffer arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogramParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetHistogramParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogramParameterivEXT ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetHistogramParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ byte[] arg4
+ ) ;
+ public final native void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ short[] arg4
+ ) ;
+ public final native void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ int[] arg4
+ ) ;
+ public final native void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ float[] arg4
+ ) ;
+ public final native void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ double[] arg4
+ ) ;
+ public final native void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ boolean[] arg4
+ ) ;
+ public final native void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ long[] arg4
+ ) ;
+ public final native void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ Buffer arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetMinmaxParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxParameterivEXT ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetMinmaxParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glHistogramEXT ( GLenum , GLsizei , GLenum , GLboolean ) ;
+ * </pre>
+ */
+ public final native void glHistogramEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMinmaxEXT ( GLenum , GLenum , GLboolean ) ;
+ * </pre>
+ */
+ public final native void glMinmaxEXT (
+ int arg0,
+ int arg1,
+ boolean arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glResetHistogramEXT ( GLenum ) ;
+ * </pre>
+ */
+ public final native void glResetHistogramEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glResetMinmaxEXT ( GLenum ) ;
+ * </pre>
+ */
+ public final native void glResetMinmaxEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionFilter1DEXT ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ byte[] arg5
+ ) ;
+ public final native void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ short[] arg5
+ ) ;
+ public final native void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int[] arg5
+ ) ;
+ public final native void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ float[] arg5
+ ) ;
+ public final native void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ double[] arg5
+ ) ;
+ public final native void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean[] arg5
+ ) ;
+ public final native void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ long[] arg5
+ ) ;
+ public final native void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ Buffer arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6
+ ) ;
+ public final native void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6
+ ) ;
+ public final native void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6
+ ) ;
+ public final native void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6
+ ) ;
+ public final native void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6
+ ) ;
+ public final native void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6
+ ) ;
+ public final native void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6
+ ) ;
+ public final native void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ Buffer arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterfEXT ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glConvolutionParameterfEXT (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glConvolutionParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameteriEXT ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glConvolutionParameteriEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterivEXT ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glConvolutionParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyConvolutionFilter1DEXT ( GLenum , GLenum , GLint , GLint , GLsizei ) ;
+ * </pre>
+ */
+ public final native void glCopyConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyConvolutionFilter2DEXT ( GLenum , GLenum , GLint , GLint , GLsizei , GLsizei ) ;
+ * </pre>
+ */
+ public final native void glCopyConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionFilterEXT ( GLenum , GLenum , GLenum , GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public final native void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public final native void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public final native void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public final native void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public final native void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public final native void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+ public final native void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetConvolutionParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionParameterivEXT ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetConvolutionParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetSeparableFilterEXT ( GLenum , GLenum , GLenum , GLvoid * , GLvoid * , GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3,
+ byte[] arg4,
+ byte[] arg5
+ ) ;
+ public final native void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3,
+ short[] arg4,
+ short[] arg5
+ ) ;
+ public final native void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3,
+ int[] arg4,
+ int[] arg5
+ ) ;
+ public final native void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3,
+ float[] arg4,
+ float[] arg5
+ ) ;
+ public final native void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3,
+ double[] arg4,
+ double[] arg5
+ ) ;
+ public final native void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3,
+ boolean[] arg4,
+ boolean[] arg5
+ ) ;
+ public final native void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3,
+ long[] arg4,
+ long[] arg5
+ ) ;
+ public final native void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3,
+ Buffer arg4,
+ Buffer arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSeparableFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6,
+ byte[] arg7
+ ) ;
+ public final native void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6,
+ short[] arg7
+ ) ;
+ public final native void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6,
+ int[] arg7
+ ) ;
+ public final native void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6,
+ float[] arg7
+ ) ;
+ public final native void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6,
+ double[] arg7
+ ) ;
+ public final native void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6,
+ boolean[] arg7
+ ) ;
+ public final native void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6,
+ long[] arg7
+ ) ;
+ public final native void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ Buffer arg6,
+ Buffer arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableSGI ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ byte[] arg5
+ ) ;
+ public final native void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ short[] arg5
+ ) ;
+ public final native void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int[] arg5
+ ) ;
+ public final native void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ float[] arg5
+ ) ;
+ public final native void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ double[] arg5
+ ) ;
+ public final native void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean[] arg5
+ ) ;
+ public final native void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ long[] arg5
+ ) ;
+ public final native void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ Buffer arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableParameterfvSGI ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glColorTableParameterfvSGI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableParameterivSGI ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glColorTableParameterivSGI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyColorTableSGI ( GLenum , GLenum , GLint , GLint , GLsizei ) ;
+ * </pre>
+ */
+ public final native void glCopyColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableSGI ( GLenum , GLenum , GLenum , GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public final native void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public final native void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public final native void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public final native void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public final native void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public final native void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+ public final native void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterfvSGI ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetColorTableParameterfvSGI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterivSGI ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetColorTableParameterivSGI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenSGIX ( GLenum ) ;
+ * </pre>
+ */
+ public final native void glPixelTexGenSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenParameteriSGIS ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glPixelTexGenParameteriSGIS (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenParameterivSGIS ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glPixelTexGenParameterivSGIS (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenParameterfSGIS ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glPixelTexGenParameterfSGIS (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenParameterfvSGIS ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glPixelTexGenParameterfvSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelTexGenParameterivSGIS ( GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetPixelTexGenParameterivSGIS (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelTexGenParameterfvSGIS ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetPixelTexGenParameterfvSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage4DSGIS ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ byte[] arg10
+ ) ;
+ public final native void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ short[] arg10
+ ) ;
+ public final native void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int[] arg10
+ ) ;
+ public final native void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ float[] arg10
+ ) ;
+ public final native void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ double[] arg10
+ ) ;
+ public final native void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ boolean[] arg10
+ ) ;
+ public final native void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ long[] arg10
+ ) ;
+ public final native void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ Buffer arg10
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage4DSGIS ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ byte[] arg12
+ ) ;
+ public final native void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ short[] arg12
+ ) ;
+ public final native void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ int[] arg12
+ ) ;
+ public final native void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ float[] arg12
+ ) ;
+ public final native void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ double[] arg12
+ ) ;
+ public final native void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ boolean[] arg12
+ ) ;
+ public final native void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ long[] arg12
+ ) ;
+ public final native void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ Buffer arg12
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDetailTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glDetailTexFuncSGIS (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetDetailTexFuncSGIS ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetDetailTexFuncSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSharpenTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glSharpenTexFuncSGIS (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetSharpenTexFuncSGIS ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetSharpenTexFuncSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSampleMaskSGIS ( GLclampf , GLboolean ) ;
+ * </pre>
+ */
+ public final native void glSampleMaskSGIS (
+ float arg0,
+ boolean arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSamplePatternSGIS ( GLenum ) ;
+ * </pre>
+ */
+ public final native void glSamplePatternSGIS (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSpriteParameterfSGIX ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glSpriteParameterfSGIX (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSpriteParameterfvSGIX ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glSpriteParameterfvSGIX (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSpriteParameteriSGIX ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glSpriteParameteriSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSpriteParameterivSGIX ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glSpriteParameterivSGIX (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfARB ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glPointParameterfARB (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfvARB ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glPointParameterfvARB (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glGetInstrumentsSGIX ( void ) ;
+ * </pre>
+ */
+ public final native int glGetInstrumentsSGIX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glInstrumentsBufferSGIX ( GLsizei , GLint * ) ;
+ * </pre>
+ */
+ public final native void glInstrumentsBufferSGIX (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glPollInstrumentsSGIX ( GLint * ) ;
+ * </pre>
+ */
+ public final native int glPollInstrumentsSGIX (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReadInstrumentsSGIX ( GLint ) ;
+ * </pre>
+ */
+ public final native void glReadInstrumentsSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStartInstrumentsSGIX ( void ) ;
+ * </pre>
+ */
+ public final native void glStartInstrumentsSGIX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStopInstrumentsSGIX ( GLint ) ;
+ * </pre>
+ */
+ public final native void glStopInstrumentsSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFrameZoomSGIX ( GLint ) ;
+ * </pre>
+ */
+ public final native void glFrameZoomSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTagSampleBufferSGIX ( void ) ;
+ * </pre>
+ */
+ public final native void glTagSampleBufferSGIX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeformationMap3dSGIX ( GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glDeformationMap3dSGIX (
+ int arg0,
+ double arg1,
+ double arg2,
+ int arg3,
+ int arg4,
+ double arg5,
+ double arg6,
+ int arg7,
+ int arg8,
+ double arg9,
+ double arg10,
+ int arg11,
+ int arg12,
+ double[] arg13
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeformationMap3fSGIX ( GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glDeformationMap3fSGIX (
+ int arg0,
+ float arg1,
+ float arg2,
+ int arg3,
+ int arg4,
+ float arg5,
+ float arg6,
+ int arg7,
+ int arg8,
+ float arg9,
+ float arg10,
+ int arg11,
+ int arg12,
+ float[] arg13
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeformSGIX ( GLbitfield ) ;
+ * </pre>
+ */
+ public final native void glDeformSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadIdentityDeformationMapSGIX ( GLbitfield ) ;
+ * </pre>
+ */
+ public final native void glLoadIdentityDeformationMapSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReferencePlaneSGIX ( const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glReferencePlaneSGIX (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFlushRasterSGIX ( void ) ;
+ * </pre>
+ */
+ public final native void glFlushRasterSGIX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogFuncSGIS ( GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glFogFuncSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFogFuncSGIS ( GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetFogFuncSGIS (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glImageTransformParameteriHP ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glImageTransformParameteriHP (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glImageTransformParameterfHP ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glImageTransformParameterfHP (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glImageTransformParameterivHP ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glImageTransformParameterivHP (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glImageTransformParameterfvHP ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glImageTransformParameterfvHP (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetImageTransformParameterivHP ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetImageTransformParameterivHP (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetImageTransformParameterfvHP ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetImageTransformParameterfvHP (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyColorSubTableEXT ( GLenum , GLsizei , GLint , GLint , GLsizei ) ;
+ * </pre>
+ */
+ public final native void glCopyColorSubTableEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glHintPGI ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glHintPGI (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetListParameterfvSGIX ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetListParameterfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetListParameterivSGIX ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetListParameterivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListParameterfSGIX ( GLuint , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glListParameterfSGIX (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListParameterfvSGIX ( GLuint , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glListParameterfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListParameteriSGIX ( GLuint , GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glListParameteriSGIX (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListParameterivSGIX ( GLuint , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glListParameterivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexMaterialEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native void glIndexMaterialEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexFuncEXT ( GLenum , GLclampf ) ;
+ * </pre>
+ */
+ public final native void glIndexFuncEXT (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCullParameterdvEXT ( GLenum , GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glCullParameterdvEXT (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCullParameterfvEXT ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glCullParameterfvEXT (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentColorMaterialSGIX ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native void glFragmentColorMaterialSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightfSGIX ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glFragmentLightfSGIX (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightfvSGIX ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glFragmentLightfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightiSGIX ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glFragmentLightiSGIX (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightivSGIX ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glFragmentLightivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightModelfSGIX ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glFragmentLightModelfSGIX (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightModelfvSGIX ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glFragmentLightModelfvSGIX (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightModeliSGIX ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glFragmentLightModeliSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightModelivSGIX ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glFragmentLightModelivSGIX (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentMaterialfSGIX ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glFragmentMaterialfSGIX (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentMaterialfvSGIX ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glFragmentMaterialfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentMaterialiSGIX ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glFragmentMaterialiSGIX (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentMaterialivSGIX ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glFragmentMaterialivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFragmentLightfvSGIX ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetFragmentLightfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFragmentLightivSGIX ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetFragmentLightivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFragmentMaterialfvSGIX ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetFragmentMaterialfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFragmentMaterialivSGIX ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetFragmentMaterialivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightEnviSGIX ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glLightEnviSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawRangeElementsEXT ( GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ byte[] arg5
+ ) ;
+ public final native void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ short[] arg5
+ ) ;
+ public final native void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int[] arg5
+ ) ;
+ public final native void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ float[] arg5
+ ) ;
+ public final native void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ double[] arg5
+ ) ;
+ public final native void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean[] arg5
+ ) ;
+ public final native void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ long[] arg5
+ ) ;
+ public final native void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ Buffer arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glApplyTextureEXT ( GLenum ) ;
+ * </pre>
+ */
+ public final native void glApplyTextureEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTextureLightEXT ( GLenum ) ;
+ * </pre>
+ */
+ public final native void glTextureLightEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTextureMaterialEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native void glTextureMaterialEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAsyncMarkerSGIX ( GLuint ) ;
+ * </pre>
+ */
+ public final native void glAsyncMarkerSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glFinishAsyncSGIX ( GLuint * ) ;
+ * </pre>
+ */
+ public final native int glFinishAsyncSGIX (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glPollAsyncSGIX ( GLuint * ) ;
+ * </pre>
+ */
+ public final native int glPollAsyncSGIX (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenAsyncMarkersSGIX ( GLsizei ) ;
+ * </pre>
+ */
+ public final native int glGenAsyncMarkersSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteAsyncMarkersSGIX ( GLuint , GLsizei ) ;
+ * </pre>
+ */
+ public final native void glDeleteAsyncMarkersSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsAsyncMarkerSGIX ( GLuint ) ;
+ * </pre>
+ */
+ public final native boolean glIsAsyncMarkerSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
+ * </pre>
+ */
+ public final native void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public final native void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public final native void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public final native void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public final native void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public final native void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public final native void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalPointervINTEL ( GLenum , const GLvoid * * ) ;
+ * </pre>
+ */
+ public final native void glNormalPointervINTEL (
+ int arg0,
+ byte[][] arg1
+ ) ;
+ public final native void glNormalPointervINTEL (
+ int arg0,
+ short[][] arg1
+ ) ;
+ public final native void glNormalPointervINTEL (
+ int arg0,
+ int[][] arg1
+ ) ;
+ public final native void glNormalPointervINTEL (
+ int arg0,
+ float[][] arg1
+ ) ;
+ public final native void glNormalPointervINTEL (
+ int arg0,
+ double[][] arg1
+ ) ;
+ public final native void glNormalPointervINTEL (
+ int arg0,
+ boolean[][] arg1
+ ) ;
+ public final native void glNormalPointervINTEL (
+ int arg0,
+ long[][] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
+ * </pre>
+ */
+ public final native void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public final native void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public final native void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public final native void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public final native void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public final native void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public final native void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoordPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
+ * </pre>
+ */
+ public final native void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public final native void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public final native void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public final native void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public final native void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public final native void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public final native void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransformParameteriEXT ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glPixelTransformParameteriEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransformParameterfEXT ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glPixelTransformParameterfEXT (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransformParameterivEXT ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glPixelTransformParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransformParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glPixelTransformParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3bEXT ( GLbyte , GLbyte , GLbyte ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3bEXT (
+ byte arg0,
+ byte arg1,
+ byte arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3bvEXT ( const GLbyte * ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3bvEXT (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3dEXT ( GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3dEXT (
+ double arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3dvEXT ( const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3dvEXT (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3fEXT ( GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3fEXT (
+ float arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3fvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3fvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3iEXT ( GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3iEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3ivEXT ( const GLint * ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3ivEXT (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3sEXT ( GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3sEXT (
+ short arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3svEXT ( const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3svEXT (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3ubEXT ( GLubyte , GLubyte , GLubyte ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3ubEXT (
+ byte arg0,
+ byte arg1,
+ byte arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3ubvEXT ( const GLubyte * ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3ubvEXT (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3uiEXT ( GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3uiEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3uivEXT ( const GLuint * ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3uivEXT (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3usEXT ( GLushort , GLushort , GLushort ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3usEXT (
+ short arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3usvEXT ( const GLushort * ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColor3usvEXT (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColorPointerEXT ( GLint , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public final native void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public final native void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public final native void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public final native void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public final native void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public final native void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+ public final native void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTextureNormalEXT ( GLenum ) ;
+ * </pre>
+ */
+ public final native void glTextureNormalEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiDrawArraysEXT ( GLenum , GLint * , GLsizei * , GLsizei ) ;
+ * </pre>
+ */
+ public final native void glMultiDrawArraysEXT (
+ int arg0,
+ int[] arg1,
+ int[] arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiDrawElementsEXT ( GLenum , const GLsizei * , GLenum , const GLvoid * * , GLsizei ) ;
+ * </pre>
+ */
+ public final native void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public final native void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public final native void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public final native void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public final native void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public final native void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public final native void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoordfEXT ( GLfloat ) ;
+ * </pre>
+ */
+ public final native void glFogCoordfEXT (
+ float arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoordfvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glFogCoordfvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoorddEXT ( GLdouble ) ;
+ * </pre>
+ */
+ public final native void glFogCoorddEXT (
+ double arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoorddvEXT ( const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glFogCoorddvEXT (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoordPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public final native void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public final native void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public final native void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public final native void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public final native void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public final native void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+ public final native void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ Buffer arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3bEXT ( GLbyte , GLbyte , GLbyte ) ;
+ * </pre>
+ */
+ public final native void glTangent3bEXT (
+ byte arg0,
+ byte arg1,
+ byte arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3bvEXT ( const GLbyte * ) ;
+ * </pre>
+ */
+ public final native void glTangent3bvEXT (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3dEXT ( GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public final native void glTangent3dEXT (
+ double arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3dvEXT ( const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glTangent3dvEXT (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3fEXT ( GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glTangent3fEXT (
+ float arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3fvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glTangent3fvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3iEXT ( GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public final native void glTangent3iEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3ivEXT ( const GLint * ) ;
+ * </pre>
+ */
+ public final native void glTangent3ivEXT (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3sEXT ( GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public final native void glTangent3sEXT (
+ short arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3svEXT ( const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glTangent3svEXT (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3bEXT ( GLbyte , GLbyte , GLbyte ) ;
+ * </pre>
+ */
+ public final native void glBinormal3bEXT (
+ byte arg0,
+ byte arg1,
+ byte arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3bvEXT ( const GLbyte * ) ;
+ * </pre>
+ */
+ public final native void glBinormal3bvEXT (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3dEXT ( GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public final native void glBinormal3dEXT (
+ double arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3dvEXT ( const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glBinormal3dvEXT (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3fEXT ( GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glBinormal3fEXT (
+ float arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3fvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glBinormal3fvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3iEXT ( GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public final native void glBinormal3iEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3ivEXT ( const GLint * ) ;
+ * </pre>
+ */
+ public final native void glBinormal3ivEXT (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3sEXT ( GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public final native void glBinormal3sEXT (
+ short arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3svEXT ( const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glBinormal3svEXT (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangentPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public final native void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public final native void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public final native void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public final native void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public final native void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public final native void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+ public final native void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ Buffer arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormalPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public final native void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public final native void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public final native void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public final native void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public final native void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public final native void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+ public final native void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ Buffer arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFinishTextureSUNX ( void ) ;
+ * </pre>
+ */
+ public final native void glFinishTextureSUNX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorbSUN ( GLbyte ) ;
+ * </pre>
+ */
+ public final native void glGlobalAlphaFactorbSUN (
+ byte arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorsSUN ( GLshort ) ;
+ * </pre>
+ */
+ public final native void glGlobalAlphaFactorsSUN (
+ short arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactoriSUN ( GLint ) ;
+ * </pre>
+ */
+ public final native void glGlobalAlphaFactoriSUN (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorfSUN ( GLfloat ) ;
+ * </pre>
+ */
+ public final native void glGlobalAlphaFactorfSUN (
+ float arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactordSUN ( GLdouble ) ;
+ * </pre>
+ */
+ public final native void glGlobalAlphaFactordSUN (
+ double arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorubSUN ( GLubyte ) ;
+ * </pre>
+ */
+ public final native void glGlobalAlphaFactorubSUN (
+ byte arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorusSUN ( GLushort ) ;
+ * </pre>
+ */
+ public final native void glGlobalAlphaFactorusSUN (
+ short arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactoruiSUN ( GLuint ) ;
+ * </pre>
+ */
+ public final native void glGlobalAlphaFactoruiSUN (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiSUN ( GLuint ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiSUN (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeusSUN ( GLushort ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeusSUN (
+ short arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeubSUN ( GLubyte ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeubSUN (
+ byte arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuivSUN ( const GLuint * ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuivSUN (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeusvSUN ( const GLushort * ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeusvSUN (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeubvSUN ( const GLubyte * ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeubvSUN (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodePointerSUN ( GLenum , GLsizei , const GLvoid * * ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public final native void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public final native void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public final native void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public final native void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public final native void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public final native void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubVertex2fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glColor4ubVertex2fSUN (
+ byte arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubVertex2fvSUN ( const GLubyte * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glColor4ubVertex2fvSUN (
+ byte[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubVertex3fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glColor4ubVertex3fSUN (
+ byte arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3,
+ float arg4,
+ float arg5,
+ float arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubVertex3fvSUN ( const GLubyte * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glColor4ubVertex3fvSUN (
+ byte[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glColor3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glColor3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glNormal3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glNormal3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glColor4fNormal3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glColor4fNormal3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glTexCoord4fVertex4fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fVertex4fvSUN ( const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glTexCoord4fVertex4fvSUN (
+ float[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor4ubVertex3fSUN ( GLfloat , GLfloat , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2fColor4ubVertex3fSUN (
+ float arg0,
+ float arg1,
+ byte arg2,
+ byte arg3,
+ byte arg4,
+ byte arg5,
+ float arg6,
+ float arg7,
+ float arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor4ubVertex3fvSUN ( const GLfloat * , const GLubyte * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2fColor4ubVertex3fvSUN (
+ float[] arg0,
+ byte[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2fColor3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2fColor3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2fNormal3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2fNormal3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2fColor4fNormal3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9,
+ float arg10,
+ float arg11
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glTexCoord2fColor4fNormal3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fColor4fNormal3fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glTexCoord4fColor4fNormal3fVertex4fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9,
+ float arg10,
+ float arg11,
+ float arg12,
+ float arg13,
+ float arg14
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fColor4fNormal3fVertex4fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glTexCoord4fColor4fNormal3fVertex4fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiVertex3fvSUN ( const GLenum * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiVertex3fvSUN (
+ int[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor4ubVertex3fSUN ( GLenum , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiColor4ubVertex3fSUN (
+ int arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3,
+ byte arg4,
+ float arg5,
+ float arg6,
+ float arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor4ubVertex3fvSUN ( const GLenum * , const GLubyte * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiColor4ubVertex3fvSUN (
+ int[] arg0,
+ byte[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiColor3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiColor3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiNormal3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiNormal3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiColor4fNormal3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9,
+ float arg10
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiTexCoord2fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiTexCoord2fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9,
+ float arg10,
+ float arg11,
+ float arg12
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3,
+ float[] arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendFuncSeparateEXT ( GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native void glBlendFuncSeparateEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendFuncSeparateINGR ( GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native void glBlendFuncSeparateINGR (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexWeightfEXT ( GLfloat ) ;
+ * </pre>
+ */
+ public final native void glVertexWeightfEXT (
+ float arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexWeightfvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glVertexWeightfvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexWeightPointerEXT ( GLsizei , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public final native void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public final native void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public final native void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public final native void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public final native void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public final native void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+ public final native void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFlushVertexArrayRangeNV ( void ) ;
+ * </pre>
+ */
+ public final native void glFlushVertexArrayRangeNV (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexArrayRangeNV ( GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glVertexArrayRangeNV (
+ int arg0,
+ byte[] arg1
+ ) ;
+ public final native void glVertexArrayRangeNV (
+ int arg0,
+ short[] arg1
+ ) ;
+ public final native void glVertexArrayRangeNV (
+ int arg0,
+ int[] arg1
+ ) ;
+ public final native void glVertexArrayRangeNV (
+ int arg0,
+ float[] arg1
+ ) ;
+ public final native void glVertexArrayRangeNV (
+ int arg0,
+ double[] arg1
+ ) ;
+ public final native void glVertexArrayRangeNV (
+ int arg0,
+ boolean[] arg1
+ ) ;
+ public final native void glVertexArrayRangeNV (
+ int arg0,
+ long[] arg1
+ ) ;
+ public final native void glVertexArrayRangeNV (
+ int arg0,
+ Buffer arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerParameterfvNV ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glCombinerParameterfvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerParameterfNV ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glCombinerParameterfNV (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerParameterivNV ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glCombinerParameterivNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerParameteriNV ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glCombinerParameteriNV (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerInputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native void glCombinerInputNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerOutputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLboolean , GLboolean , GLboolean ) ;
+ * </pre>
+ */
+ public final native void glCombinerOutputNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ boolean arg8,
+ boolean arg9
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFinalCombinerInputNV ( GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native void glFinalCombinerInputNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerInputParameterfvNV ( GLenum , GLenum , GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetCombinerInputParameterfvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ float[] arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerInputParameterivNV ( GLenum , GLenum , GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetCombinerInputParameterivNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int[] arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerOutputParameterfvNV ( GLenum , GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetCombinerOutputParameterfvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerOutputParameterivNV ( GLenum , GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetCombinerOutputParameterivNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFinalCombinerInputParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetFinalCombinerInputParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFinalCombinerInputParameterivNV ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetFinalCombinerInputParameterivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiModeDrawArraysIBM ( GLenum , const GLint * , const GLsizei * , GLsizei , GLint ) ;
+ * </pre>
+ */
+ public final native void glMultiModeDrawArraysIBM (
+ int arg0,
+ int[] arg1,
+ int[] arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiModeDrawElementsIBM ( const GLenum * , const GLsizei * , GLenum , const GLvoid * * , GLsizei , GLint ) ;
+ * </pre>
+ */
+ public final native void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public final native void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public final native void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public final native void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public final native void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public final native void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public final native void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public final native void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public final native void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public final native void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public final native void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public final native void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public final native void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public final native void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public final native void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public final native void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public final native void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public final native void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public final native void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public final native void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public final native void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagPointerListIBM ( GLint , const GLboolean * * , GLint ) ;
+ * </pre>
+ */
+ public final native void glEdgeFlagPointerListIBM (
+ int arg0,
+ boolean[][] arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoordPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public final native void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ byte[][] arg2,
+ int arg3
+ ) ;
+ public final native void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ short[][] arg2,
+ int arg3
+ ) ;
+ public final native void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int[][] arg2,
+ int arg3
+ ) ;
+ public final native void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ float[][] arg2,
+ int arg3
+ ) ;
+ public final native void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ double[][] arg2,
+ int arg3
+ ) ;
+ public final native void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ boolean[][] arg2,
+ int arg3
+ ) ;
+ public final native void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ long[][] arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public final native void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ byte[][] arg2,
+ int arg3
+ ) ;
+ public final native void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ short[][] arg2,
+ int arg3
+ ) ;
+ public final native void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ int[][] arg2,
+ int arg3
+ ) ;
+ public final native void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ float[][] arg2,
+ int arg3
+ ) ;
+ public final native void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ double[][] arg2,
+ int arg3
+ ) ;
+ public final native void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ boolean[][] arg2,
+ int arg3
+ ) ;
+ public final native void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ long[][] arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public final native void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ byte[][] arg2,
+ int arg3
+ ) ;
+ public final native void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ short[][] arg2,
+ int arg3
+ ) ;
+ public final native void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ int[][] arg2,
+ int arg3
+ ) ;
+ public final native void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ float[][] arg2,
+ int arg3
+ ) ;
+ public final native void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ double[][] arg2,
+ int arg3
+ ) ;
+ public final native void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ boolean[][] arg2,
+ int arg3
+ ) ;
+ public final native void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ long[][] arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoordPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public final native void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public final native void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public final native void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public final native void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public final native void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public final native void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public final native void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public final native void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public final native void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public final native void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public final native void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public final native void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public final native void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public final native void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTbufferMask3DFX ( GLuint ) ;
+ * </pre>
+ */
+ public final native void glTbufferMask3DFX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSampleMaskEXT ( GLclampf , GLboolean ) ;
+ * </pre>
+ */
+ public final native void glSampleMaskEXT (
+ float arg0,
+ boolean arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSamplePatternEXT ( GLenum ) ;
+ * </pre>
+ */
+ public final native void glSamplePatternEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTextureColorMaskSGIS ( GLboolean , GLboolean , GLboolean , GLboolean ) ;
+ * </pre>
+ */
+ public final native void glTextureColorMaskSGIS (
+ boolean arg0,
+ boolean arg1,
+ boolean arg2,
+ boolean arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIglooInterfaceSGIX ( GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glIglooInterfaceSGIX (
+ int arg0,
+ byte[] arg1
+ ) ;
+ public final native void glIglooInterfaceSGIX (
+ int arg0,
+ short[] arg1
+ ) ;
+ public final native void glIglooInterfaceSGIX (
+ int arg0,
+ int[] arg1
+ ) ;
+ public final native void glIglooInterfaceSGIX (
+ int arg0,
+ float[] arg1
+ ) ;
+ public final native void glIglooInterfaceSGIX (
+ int arg0,
+ double[] arg1
+ ) ;
+ public final native void glIglooInterfaceSGIX (
+ int arg0,
+ boolean[] arg1
+ ) ;
+ public final native void glIglooInterfaceSGIX (
+ int arg0,
+ long[] arg1
+ ) ;
+ public final native void glIglooInterfaceSGIX (
+ int arg0,
+ Buffer arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGenFencesNV ( GLsizei , GLuint * ) ;
+ * </pre>
+ */
+ public final native void glGenFencesNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteFencesNV ( GLsizei , const GLuint * ) ;
+ * </pre>
+ */
+ public final native void glDeleteFencesNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSetFenceNV ( GLuint , GLenum ) ;
+ * </pre>
+ */
+ public final native void glSetFenceNV (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glTestFenceNV ( GLuint ) ;
+ * </pre>
+ */
+ public final native boolean glTestFenceNV (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFinishFenceNV ( GLuint ) ;
+ * </pre>
+ */
+ public final native void glFinishFenceNV (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsFenceNV ( GLuint ) ;
+ * </pre>
+ */
+ public final native boolean glIsFenceNV (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFenceivNV ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetFenceivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLint , GLint , GLboolean , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ byte[] arg8
+ ) ;
+ public final native void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ short[] arg8
+ ) ;
+ public final native void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ int[] arg8
+ ) ;
+ public final native void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ float[] arg8
+ ) ;
+ public final native void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ double[] arg8
+ ) ;
+ public final native void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ boolean[] arg8
+ ) ;
+ public final native void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ long[] arg8
+ ) ;
+ public final native void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ Buffer arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapParameterivNV ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glMapParameterivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glMapParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLboolean , GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ byte[] arg6
+ ) ;
+ public final native void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ short[] arg6
+ ) ;
+ public final native void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ int[] arg6
+ ) ;
+ public final native void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ float[] arg6
+ ) ;
+ public final native void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ double[] arg6
+ ) ;
+ public final native void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ boolean[] arg6
+ ) ;
+ public final native void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ long[] arg6
+ ) ;
+ public final native void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ Buffer arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapParameterivNV ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetMapParameterivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetMapParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapAttribParameterivNV ( GLenum , GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetMapAttribParameterivNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapAttribParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetMapAttribParameterfvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalMapsNV ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native void glEvalMapsNV (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerStageParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glCombinerStageParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerStageParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetCombinerStageParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindProgramNV ( GLenum , GLuint ) ;
+ * </pre>
+ */
+ public final native void glBindProgramNV (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteProgramsNV ( GLsizei , const GLuint * ) ;
+ * </pre>
+ */
+ public final native void glDeleteProgramsNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glExecuteProgramNV ( GLenum , GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glExecuteProgramNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGenProgramsNV ( GLsizei , GLuint * ) ;
+ * </pre>
+ */
+ public final native void glGenProgramsNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glAreProgramsResidentNV ( GLsizei , const GLuint * , GLboolean * ) ;
+ * </pre>
+ */
+ public final native boolean glAreProgramsResidentNV (
+ int arg0,
+ int[] arg1,
+ boolean[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRequestResidentProgramsNV ( GLsizei , const GLuint * ) ;
+ * </pre>
+ */
+ public final native void glRequestResidentProgramsNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetProgramParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetProgramParameterfvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetProgramParameterdvNV ( GLenum , GLuint , GLenum , GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glGetProgramParameterdvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetProgramivNV ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetProgramivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetProgramStringNV ( GLuint , GLenum , GLubyte * ) ;
+ * </pre>
+ */
+ public final native void glGetProgramStringNV (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTrackMatrixivNV ( GLenum , GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetTrackMatrixivNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVertexAttribdvNV ( GLuint , GLenum , GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glGetVertexAttribdvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVertexAttribfvNV ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetVertexAttribfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVertexAttribivNV ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetVertexAttribivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVertexAttribPointervNV ( GLuint , GLenum , GLvoid * * ) ;
+ * </pre>
+ */
+ public final native void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public final native void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public final native void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public final native void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public final native void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public final native void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public final native void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsProgramNV ( GLuint ) ;
+ * </pre>
+ */
+ public final native boolean glIsProgramNV (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadProgramNV ( GLenum , GLuint , GLsizei , const GLubyte * ) ;
+ * </pre>
+ */
+ public final native void glLoadProgramNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameter4fNV ( GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glProgramParameter4fNV (
+ int arg0,
+ int arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameter4dNV ( GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public final native void glProgramParameter4dNV (
+ int arg0,
+ int arg1,
+ double arg2,
+ double arg3,
+ double arg4,
+ double arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameter4dvNV ( GLenum , GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glProgramParameter4dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameter4fvNV ( GLenum , GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glProgramParameter4fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameters4dvNV ( GLenum , GLuint , GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glProgramParameters4dvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameters4fvNV ( GLenum , GLuint , GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glProgramParameters4fvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTrackMatrixNV ( GLenum , GLuint , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native void glTrackMatrixNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribPointerNV ( GLuint , GLint , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ byte[] arg4
+ ) ;
+ public final native void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ short[] arg4
+ ) ;
+ public final native void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int[] arg4
+ ) ;
+ public final native void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ float[] arg4
+ ) ;
+ public final native void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ double[] arg4
+ ) ;
+ public final native void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ boolean[] arg4
+ ) ;
+ public final native void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ long[] arg4
+ ) ;
+ public final native void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ Buffer arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1sNV ( GLuint , GLshort ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib1sNV (
+ int arg0,
+ short arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1fNV ( GLuint , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib1fNV (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1dNV ( GLuint , GLdouble ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib1dNV (
+ int arg0,
+ double arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2sNV ( GLuint , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib2sNV (
+ int arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2fNV ( GLuint , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib2fNV (
+ int arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2dNV ( GLuint , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib2dNV (
+ int arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3sNV ( GLuint , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib3sNV (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3fNV ( GLuint , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib3fNV (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3dNV ( GLuint , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib3dNV (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4sNV ( GLuint , GLshort , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib4sNV (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3,
+ short arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4fNV ( GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib4fNV (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4dNV ( GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib4dNV (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3,
+ double arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4ubNV ( GLuint , GLubyte , GLubyte , GLubyte , GLubyte ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib4ubNV (
+ int arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3,
+ byte arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1svNV ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib1svNV (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1fvNV ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib1fvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1dvNV ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib1dvNV (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2svNV ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib2svNV (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2fvNV ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib2fvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2dvNV ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib2dvNV (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3svNV ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib3svNV (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3fvNV ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib3fvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3dvNV ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib3dvNV (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4svNV ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib4svNV (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4fvNV ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib4fvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4dvNV ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib4dvNV (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4ubvNV ( GLuint , const GLubyte * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttrib4ubvNV (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs1svNV ( GLuint , GLsizei , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttribs1svNV (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs1fvNV ( GLuint , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttribs1fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs1dvNV ( GLuint , GLsizei , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttribs1dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs2svNV ( GLuint , GLsizei , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttribs2svNV (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs2fvNV ( GLuint , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttribs2fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs2dvNV ( GLuint , GLsizei , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttribs2dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs3svNV ( GLuint , GLsizei , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttribs3svNV (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs3fvNV ( GLuint , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttribs3fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs3dvNV ( GLuint , GLsizei , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttribs3dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs4svNV ( GLuint , GLsizei , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttribs4svNV (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs4fvNV ( GLuint , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttribs4fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs4dvNV ( GLuint , GLsizei , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttribs4dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs4ubvNV ( GLuint , GLsizei , const GLubyte * ) ;
+ * </pre>
+ */
+ public final native void glVertexAttribs4ubvNV (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexBumpParameterivATI ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glTexBumpParameterivATI (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexBumpParameterfvATI ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glTexBumpParameterfvATI (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexBumpParameterivATI ( GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetTexBumpParameterivATI (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexBumpParameterfvATI ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetTexBumpParameterfvATI (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenFragmentShadersATI ( GLuint ) ;
+ * </pre>
+ */
+ public final native int glGenFragmentShadersATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindFragmentShaderATI ( GLuint ) ;
+ * </pre>
+ */
+ public final native void glBindFragmentShaderATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteFragmentShaderATI ( GLuint ) ;
+ * </pre>
+ */
+ public final native void glDeleteFragmentShaderATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBeginFragmentShaderATI ( void ) ;
+ * </pre>
+ */
+ public final native void glBeginFragmentShaderATI (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEndFragmentShaderATI ( void ) ;
+ * </pre>
+ */
+ public final native void glEndFragmentShaderATI (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPassTexCoordATI ( GLuint , GLuint , GLenum ) ;
+ * </pre>
+ */
+ public final native void glPassTexCoordATI (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSampleMapATI ( GLuint , GLuint , GLenum ) ;
+ * </pre>
+ */
+ public final native void glSampleMapATI (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public final native void glColorFragmentOp1ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public final native void glColorFragmentOp2ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public final native void glColorFragmentOp3ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ int arg12
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAlphaFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public final native void glAlphaFragmentOp1ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAlphaFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public final native void glAlphaFragmentOp2ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAlphaFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public final native void glAlphaFragmentOp3ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSetFragmentShaderConstantATI ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glSetFragmentShaderConstantATI (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPNTrianglesiATI ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glPNTrianglesiATI (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPNTrianglesfATI ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glPNTrianglesfATI (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glNewObjectBufferATI ( GLsizei , const GLvoid * , GLenum ) ;
+ * </pre>
+ */
+ public final native int glNewObjectBufferATI (
+ int arg0,
+ byte[] arg1,
+ int arg2
+ ) ;
+ public final native int glNewObjectBufferATI (
+ int arg0,
+ short[] arg1,
+ int arg2
+ ) ;
+ public final native int glNewObjectBufferATI (
+ int arg0,
+ int[] arg1,
+ int arg2
+ ) ;
+ public final native int glNewObjectBufferATI (
+ int arg0,
+ float[] arg1,
+ int arg2
+ ) ;
+ public final native int glNewObjectBufferATI (
+ int arg0,
+ double[] arg1,
+ int arg2
+ ) ;
+ public final native int glNewObjectBufferATI (
+ int arg0,
+ boolean[] arg1,
+ int arg2
+ ) ;
+ public final native int glNewObjectBufferATI (
+ int arg0,
+ long[] arg1,
+ int arg2
+ ) ;
+ public final native int glNewObjectBufferATI (
+ int arg0,
+ Buffer arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsObjectBufferATI ( GLuint ) ;
+ * </pre>
+ */
+ public final native boolean glIsObjectBufferATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glUpdateObjectBufferATI ( GLuint , GLuint , GLsizei , const GLvoid * , GLenum ) ;
+ * </pre>
+ */
+ public final native void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3,
+ int arg4
+ ) ;
+ public final native void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3,
+ int arg4
+ ) ;
+ public final native void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3,
+ int arg4
+ ) ;
+ public final native void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3,
+ int arg4
+ ) ;
+ public final native void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3,
+ int arg4
+ ) ;
+ public final native void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3,
+ int arg4
+ ) ;
+ public final native void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3,
+ int arg4
+ ) ;
+ public final native void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetObjectBufferfvATI ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetObjectBufferfvATI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetObjectBufferivATI ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetObjectBufferivATI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteObjectBufferATI ( GLuint ) ;
+ * </pre>
+ */
+ public final native void glDeleteObjectBufferATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glArrayObjectATI ( GLenum , GLint , GLenum , GLsizei , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public final native void glArrayObjectATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetArrayObjectfvATI ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetArrayObjectfvATI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetArrayObjectivATI ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetArrayObjectivATI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantArrayObjectATI ( GLuint , GLenum , GLsizei , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public final native void glVariantArrayObjectATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantArrayObjectfvATI ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetVariantArrayObjectfvATI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantArrayObjectivATI ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetVariantArrayObjectivATI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBeginVertexShaderEXT ( void ) ;
+ * </pre>
+ */
+ public final native void glBeginVertexShaderEXT (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEndVertexShaderEXT ( void ) ;
+ * </pre>
+ */
+ public final native void glEndVertexShaderEXT (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindVertexShaderEXT ( GLuint ) ;
+ * </pre>
+ */
+ public final native void glBindVertexShaderEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenVertexShadersEXT ( GLuint ) ;
+ * </pre>
+ */
+ public final native int glGenVertexShadersEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteVertexShaderEXT ( GLuint ) ;
+ * </pre>
+ */
+ public final native void glDeleteVertexShaderEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glShaderOp1EXT ( GLenum , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public final native void glShaderOp1EXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glShaderOp2EXT ( GLenum , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public final native void glShaderOp2EXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glShaderOp3EXT ( GLenum , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public final native void glShaderOp3EXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSwizzleEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native void glSwizzleEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWriteMaskEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native void glWriteMaskEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glInsertComponentEXT ( GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public final native void glInsertComponentEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glExtractComponentEXT ( GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public final native void glExtractComponentEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenSymbolsEXT ( GLenum , GLenum , GLenum , GLuint ) ;
+ * </pre>
+ */
+ public final native int glGenSymbolsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSetInvariantEXT ( GLuint , GLenum , const void * ) ;
+ * </pre>
+ */
+ public final native void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public final native void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public final native void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public final native void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public final native void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public final native void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public final native void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+ public final native void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ Buffer arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSetLocalConstantEXT ( GLuint , GLenum , const void * ) ;
+ * </pre>
+ */
+ public final native void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public final native void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public final native void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public final native void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public final native void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public final native void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public final native void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+ public final native void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ Buffer arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantbvEXT ( GLuint , const GLbyte * ) ;
+ * </pre>
+ */
+ public final native void glVariantbvEXT (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantsvEXT ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glVariantsvEXT (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantivEXT ( GLuint , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glVariantivEXT (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantfvEXT ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glVariantfvEXT (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantdvEXT ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glVariantdvEXT (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantubvEXT ( GLuint , const GLubyte * ) ;
+ * </pre>
+ */
+ public final native void glVariantubvEXT (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantusvEXT ( GLuint , const GLushort * ) ;
+ * </pre>
+ */
+ public final native void glVariantusvEXT (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantuivEXT ( GLuint , const GLuint * ) ;
+ * </pre>
+ */
+ public final native void glVariantuivEXT (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantPointerEXT ( GLuint , GLenum , GLuint , const void * ) ;
+ * </pre>
+ */
+ public final native void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public final native void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public final native void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public final native void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public final native void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public final native void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public final native void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+ public final native void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnableVariantClientStateEXT ( GLuint ) ;
+ * </pre>
+ */
+ public final native void glEnableVariantClientStateEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDisableVariantClientStateEXT ( GLuint ) ;
+ * </pre>
+ */
+ public final native void glDisableVariantClientStateEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindLightParameterEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native int glBindLightParameterEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindMaterialParameterEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native int glBindMaterialParameterEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindTexGenParameterEXT ( GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native int glBindTexGenParameterEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindTextureUnitParameterEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public final native int glBindTextureUnitParameterEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindParameterEXT ( GLenum ) ;
+ * </pre>
+ */
+ public final native int glBindParameterEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsVariantEnabledEXT ( GLuint , GLenum ) ;
+ * </pre>
+ */
+ public final native boolean glIsVariantEnabledEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
+ * </pre>
+ */
+ public final native void glGetVariantBooleanvEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantIntegervEXT ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetVariantIntegervEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetVariantFloatvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantPointervEXT ( GLuint , GLenum , GLvoid * * ) ;
+ * </pre>
+ */
+ public final native void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public final native void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public final native void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public final native void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public final native void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public final native void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public final native void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetInvariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
+ * </pre>
+ */
+ public final native void glGetInvariantBooleanvEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetInvariantIntegervEXT ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetInvariantIntegervEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetInvariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetInvariantFloatvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLocalConstantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
+ * </pre>
+ */
+ public final native void glGetLocalConstantBooleanvEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLocalConstantIntegervEXT ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public final native void glGetLocalConstantIntegervEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLocalConstantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glGetLocalConstantFloatvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1s ( GLenum , GLshort ) ;
+ * </pre>
+ */
+ public final native void glVertexStream1s (
+ int arg0,
+ short arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream1sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1i ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glVertexStream1i (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream1iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1f ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glVertexStream1f (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream1fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1d ( GLenum , GLdouble ) ;
+ * </pre>
+ */
+ public final native void glVertexStream1d (
+ int arg0,
+ double arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream1dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2s ( GLenum , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public final native void glVertexStream2s (
+ int arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream2sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2i ( GLenum , GLint , GLint ) ;
+ * </pre>
+ */
+ public final native void glVertexStream2i (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream2iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2f ( GLenum , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glVertexStream2f (
+ int arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream2fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2d ( GLenum , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public final native void glVertexStream2d (
+ int arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream2dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3s ( GLenum , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public final native void glVertexStream3s (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream3sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3i ( GLenum , GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public final native void glVertexStream3i (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream3iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glVertexStream3f (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream3fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public final native void glVertexStream3d (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream3dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4s ( GLenum , GLshort , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public final native void glVertexStream4s (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3,
+ short arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream4sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4i ( GLenum , GLint , GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public final native void glVertexStream4i (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream4iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4f ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glVertexStream4f (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream4fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4d ( GLenum , GLdouble , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public final native void glVertexStream4d (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3,
+ double arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glVertexStream4dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3b ( GLenum , GLbyte , GLbyte , GLbyte ) ;
+ * </pre>
+ */
+ public final native void glNormalStream3b (
+ int arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3bv ( GLenum , const GLbyte * ) ;
+ * </pre>
+ */
+ public final native void glNormalStream3bv (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3s ( GLenum , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public final native void glNormalStream3s (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public final native void glNormalStream3sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3i ( GLenum , GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public final native void glNormalStream3i (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public final native void glNormalStream3iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glNormalStream3f (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public final native void glNormalStream3fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public final native void glNormalStream3d (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public final native void glNormalStream3dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClientActiveVertexStream ( GLenum ) ;
+ * </pre>
+ */
+ public final native void glClientActiveVertexStream (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexBlendEnvi ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public final native void glVertexBlendEnvi (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexBlendEnvf ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public final native void glVertexBlendEnvf (
+ int arg0,
+ float arg1
+ ) ;
+
+/* C2J Parser Version 3.0: Java program parsed successfully. */
+
+
+}
+