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/*
 * Leo Chan -- 1995
 *
 * This C file takes care of all the native implementation for the
 * OpenGL utility commands
 * ---------------
 *
 * Sven Goethel
 *
 * September 1997
 */

/* 
 * need to include the JAVA internal header files for macros and function
 * prototypes required to maipulated JAVA data structures and functions
 *
 * StubPreamble.h includes the structure and macro definitions neede to
 * convert JAVA data structures into C data structures.
 *
 */

#ifdef _WIN32_
 	#include "winstuff.h"
#endif

#include <stdio.h>
#include <stdlib.h>

#include <jni.h>

/*
 * the next thing to include are special headers that were created by
 * JAVAH.  They include the C structure definitions for the JAVA classes
 */
#include "gl4java_GLUFuncJauJNI.h"

/*--------------------------------------------------------------------------
 * here on in is just regular apple pie C
 */

/*
 * next put any specific header files that are necessary to implement
 * this native code
 */            
#include<GL/gl.h>
#include <GL/glu.h>

#include "GLCallbackHelperJNI.h"
#include "GLUCallbackJNI.h"
#include "jnitools.h"

/**
 * herein lies the native JAVA methods for the OpenGL functions.  
 */