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authorJulien Gouesse <[email protected]>2015-11-19 20:45:53 +0100
committerJulien Gouesse <[email protected]>2015-11-19 20:45:53 +0100
commita18c3b0789bfc24b49dbaf41c2390159bc683afc (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/DirectionalLight.java
parent264608060948a634b53a13ee96ed07527eb07340 (diff)
parent7a2e20caac9db6f789a7b3fab344b9758af45335 (diff)
Gets Harvey's changes
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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import javax.vecmath.Color3f;
+import javax.vecmath.Vector3f;
+
+/**
+ * A DirectionalLight node defines an oriented light with an origin at
+ * infinity. It has the same attributes as a Light node, with the
+ * addition of a directional vector to specify the direction in which the
+ * light shines. A directional light has parallel light rays that travel
+ * in one direction along the specified vector. Directional light contributes
+ * to diffuse and specular reflections, which in turn depend on the
+ * orientation of an object's surface but not its position. A directional
+ * light does not contribute to ambient reflections.
+ */
+
+public class DirectionalLight extends Light {
+ /**
+ * Specifies that the Node allows access to its object's direction
+ * information.
+ */
+ public static final int
+ ALLOW_DIRECTION_READ = CapabilityBits.DIRECTIONAL_LIGHT_ALLOW_DIRECTION_READ;
+
+ /**
+ * Specifies that the Node allows writing to its object's direction
+ * information.
+ */
+ public static final int
+ ALLOW_DIRECTION_WRITE = CapabilityBits.DIRECTIONAL_LIGHT_ALLOW_DIRECTION_WRITE;
+
+ // Array for setting default read capabilities
+ private static final int[] readCapabilities = {
+ ALLOW_DIRECTION_READ
+ };
+
+ /**
+ * Constructs a DirectionalLight node with default parameters.
+ * The default values are as follows:
+ * <ul>
+ * direction : (0,0,-1)<br>
+ * </ul>
+ */
+ public DirectionalLight() {
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+ }
+
+ /**
+ * Constructs and initializes a directional light.
+ * @param color the color of the light source
+ * @param direction the direction vector pointing from the light
+ * to the object
+ */
+ public DirectionalLight(Color3f color, Vector3f direction) {
+ super(color);
+
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+
+ ((DirectionalLightRetained)this.retained).initDirection(direction);
+ }
+
+ /**
+ * Constructs and initializes a directional light.
+ * @param lightOn flag indicating whether this light is on or off
+ * @param color the color of the light source
+ * @param direction the direction vector pointing from the light
+ * to the object
+ */
+ public DirectionalLight(boolean lightOn, Color3f color, Vector3f direction) {
+ super(lightOn, color);
+
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+
+ ((DirectionalLightRetained)this.retained).initDirection(direction);
+ }
+
+ /**
+ * Creates the retained mode DirectionalLightRetained object that this
+ * DirectionalLight component object will point to.
+ */
+ @Override
+ void createRetained() {
+ this.retained = new DirectionalLightRetained();
+ this.retained.setSource(this);
+ }
+
+ /**
+ * Set light direction.
+ * @param direction the new direction
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void setDirection(Vector3f direction) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_DIRECTION_WRITE))
+ throw new CapabilityNotSetException(
+ J3dI18N.getString("DirectionalLight0"));
+
+ if (isLive())
+ ((DirectionalLightRetained)this.retained).setDirection(direction);
+ else
+ ((DirectionalLightRetained)this.retained).initDirection(direction);
+ }
+
+ /**
+ * Set light direction.
+ * @param x the new X direction
+ * @param y the new Y direction
+ * @param z the new Z direction
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void setDirection(float x, float y, float z) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_DIRECTION_WRITE))
+ throw new CapabilityNotSetException(
+ J3dI18N.getString("DirectionalLight1"));
+
+ if (isLive())
+ ((DirectionalLightRetained)this.retained).setDirection(x,y,z);
+ else
+ ((DirectionalLightRetained)this.retained).initDirection(x,y,z);
+ }
+
+ /**
+ * Gets this Light's current direction and places it in the parameter specified.
+ * @param direction the vector that will receive this node's direction
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void getDirection(Vector3f direction) {
+ if (isLiveOrCompiled())
+ if(!this.getCapability(ALLOW_DIRECTION_READ))
+ throw new CapabilityNotSetException(
+ J3dI18N.getString("DirectionalLight2"));
+
+ ((DirectionalLightRetained)this.retained).getDirection(direction);
+ }
+
+ /**
+ * Used to create a new instance of the node. This routine is called
+ * by <code>cloneTree</code> to duplicate the current node.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @see Node#cloneTree
+ * @see Node#cloneNode
+ * @see Node#duplicateNode
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ public Node cloneNode(boolean forceDuplicate) {
+ DirectionalLight d = new DirectionalLight();
+ d.duplicateNode(this, forceDuplicate);
+ return d;
+ }
+
+
+ /**
+ * Copies all DirectionalLight information from
+ * <code>originalNode</code> into
+ * the current node. This method is called from the
+ * <code>cloneNode</code> method which is, in turn, called by the
+ * <code>cloneTree</code> method.<P>
+ *
+ * @param originalNode the original node to duplicate.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @exception RestrictedAccessException if this object is part of a live
+ * or compiled scenegraph.
+ *
+ * @see Node#duplicateNode
+ * @see Node#cloneTree
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
+ super.duplicateAttributes(originalNode, forceDuplicate);
+
+ Vector3f v = new Vector3f();
+ ((DirectionalLightRetained) originalNode.retained).getDirection(v);
+ ((DirectionalLightRetained) retained).initDirection(v);
+ }
+}