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Diffstat (limited to 'src/javax/media/j3d/DirectionalLight.java')
-rw-r--r-- | src/javax/media/j3d/DirectionalLight.java | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/src/javax/media/j3d/DirectionalLight.java b/src/javax/media/j3d/DirectionalLight.java new file mode 100644 index 0000000..69b4a46 --- /dev/null +++ b/src/javax/media/j3d/DirectionalLight.java @@ -0,0 +1,220 @@ +/* + * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + +import javax.vecmath.Color3f; +import javax.vecmath.Vector3f; + +/** + * A DirectionalLight node defines an oriented light with an origin at + * infinity. It has the same attributes as a Light node, with the + * addition of a directional vector to specify the direction in which the + * light shines. A directional light has parallel light rays that travel + * in one direction along the specified vector. Directional light contributes + * to diffuse and specular reflections, which in turn depend on the + * orientation of an object's surface but not its position. A directional + * light does not contribute to ambient reflections. + */ + +public class DirectionalLight extends Light { + /** + * Specifies that the Node allows access to its object's direction + * information. + */ + public static final int + ALLOW_DIRECTION_READ = CapabilityBits.DIRECTIONAL_LIGHT_ALLOW_DIRECTION_READ; + + /** + * Specifies that the Node allows writing to its object's direction + * information. + */ + public static final int + ALLOW_DIRECTION_WRITE = CapabilityBits.DIRECTIONAL_LIGHT_ALLOW_DIRECTION_WRITE; + + // Array for setting default read capabilities + private static final int[] readCapabilities = { + ALLOW_DIRECTION_READ + }; + + /** + * Constructs a DirectionalLight node with default parameters. + * The default values are as follows: + * <ul> + * direction : (0,0,-1)<br> + * </ul> + */ + public DirectionalLight() { + // set default read capabilities + setDefaultReadCapabilities(readCapabilities); + } + + /** + * Constructs and initializes a directional light. + * @param color the color of the light source + * @param direction the direction vector pointing from the light + * to the object + */ + public DirectionalLight(Color3f color, Vector3f direction) { + super(color); + + // set default read capabilities + setDefaultReadCapabilities(readCapabilities); + + ((DirectionalLightRetained)this.retained).initDirection(direction); + } + + /** + * Constructs and initializes a directional light. + * @param lightOn flag indicating whether this light is on or off + * @param color the color of the light source + * @param direction the direction vector pointing from the light + * to the object + */ + public DirectionalLight(boolean lightOn, Color3f color, Vector3f direction) { + super(lightOn, color); + + // set default read capabilities + setDefaultReadCapabilities(readCapabilities); + + ((DirectionalLightRetained)this.retained).initDirection(direction); + } + + /** + * Creates the retained mode DirectionalLightRetained object that this + * DirectionalLight component object will point to. + */ + @Override + void createRetained() { + this.retained = new DirectionalLightRetained(); + this.retained.setSource(this); + } + + /** + * Set light direction. + * @param direction the new direction + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void setDirection(Vector3f direction) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_DIRECTION_WRITE)) + throw new CapabilityNotSetException( + J3dI18N.getString("DirectionalLight0")); + + if (isLive()) + ((DirectionalLightRetained)this.retained).setDirection(direction); + else + ((DirectionalLightRetained)this.retained).initDirection(direction); + } + + /** + * Set light direction. + * @param x the new X direction + * @param y the new Y direction + * @param z the new Z direction + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void setDirection(float x, float y, float z) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_DIRECTION_WRITE)) + throw new CapabilityNotSetException( + J3dI18N.getString("DirectionalLight1")); + + if (isLive()) + ((DirectionalLightRetained)this.retained).setDirection(x,y,z); + else + ((DirectionalLightRetained)this.retained).initDirection(x,y,z); + } + + /** + * Gets this Light's current direction and places it in the parameter specified. + * @param direction the vector that will receive this node's direction + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public void getDirection(Vector3f direction) { + if (isLiveOrCompiled()) + if(!this.getCapability(ALLOW_DIRECTION_READ)) + throw new CapabilityNotSetException( + J3dI18N.getString("DirectionalLight2")); + + ((DirectionalLightRetained)this.retained).getDirection(direction); + } + + /** + * Used to create a new instance of the node. This routine is called + * by <code>cloneTree</code> to duplicate the current node. + * @param forceDuplicate when set to <code>true</code>, causes the + * <code>duplicateOnCloneTree</code> flag to be ignored. When + * <code>false</code>, the value of each node's + * <code>duplicateOnCloneTree</code> variable determines whether + * NodeComponent data is duplicated or copied. + * + * @see Node#cloneTree + * @see Node#cloneNode + * @see Node#duplicateNode + * @see NodeComponent#setDuplicateOnCloneTree + */ + @Override + public Node cloneNode(boolean forceDuplicate) { + DirectionalLight d = new DirectionalLight(); + d.duplicateNode(this, forceDuplicate); + return d; + } + + + /** + * Copies all DirectionalLight information from + * <code>originalNode</code> into + * the current node. This method is called from the + * <code>cloneNode</code> method which is, in turn, called by the + * <code>cloneTree</code> method.<P> + * + * @param originalNode the original node to duplicate. + * @param forceDuplicate when set to <code>true</code>, causes the + * <code>duplicateOnCloneTree</code> flag to be ignored. When + * <code>false</code>, the value of each node's + * <code>duplicateOnCloneTree</code> variable determines whether + * NodeComponent data is duplicated or copied. + * + * @exception RestrictedAccessException if this object is part of a live + * or compiled scenegraph. + * + * @see Node#duplicateNode + * @see Node#cloneTree + * @see NodeComponent#setDuplicateOnCloneTree + */ + @Override + void duplicateAttributes(Node originalNode, boolean forceDuplicate) { + super.duplicateAttributes(originalNode, forceDuplicate); + + Vector3f v = new Vector3f(); + ((DirectionalLightRetained) originalNode.retained).getDirection(v); + ((DirectionalLightRetained) retained).initDirection(v); + } +} |