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/*
* Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package javax.media.j3d;
import java.util.BitSet;
/**
* The Switch node controls which of its children will be rendered.
* It defines a child selection value (a switch value) that can either
* select a single child, or it can select 0 or more children using a
* mask to indicate which children are selected for rendering.
* The Switch node contains an ordered list of children, but the
* index order of the children in the list is only used for selecting
* the appropriate child or children and does not specify rendering
* order.
*/
public class Switch extends Group {
/**
* Specifies that this node allows reading its child selection
* and mask values and its current child.
*/
public static final int
ALLOW_SWITCH_READ = CapabilityBits.SWITCH_ALLOW_SWITCH_READ;
/**
* Specifies that this node allows writing its child selection
* and mask values.
*/
public static final int
ALLOW_SWITCH_WRITE = CapabilityBits.SWITCH_ALLOW_SWITCH_WRITE;
/**
* Specifies that no children are rendered.
* This value may be used in place of a non-negative child
* selection index.
*/
public static final int CHILD_NONE = -1;
/**
* Specifies that all children are rendered. This setting causes
* the switch node to function as an ordinary group node.
* This value may be used in place of a non-negative child
* selection index.
*/
public static final int CHILD_ALL = -2;
/**
* Specifies that the childMask BitSet is
* used to select which children are rendered.
* This value may be used in place of a non-negative child
* selection index.
*/
public static final int CHILD_MASK = -3;
// Array for setting default read capabilities
private static final int[] readCapabilities = {
ALLOW_SWITCH_READ
};
/**
* Constructs a Switch node with default parameters.
* The default values are as follows:
* <ul>
* child selection index : CHILD_NONE<br>
* child selection mask : false (for all children)<br>
* </ul>
*/
public Switch() {
// set default read capabilities
setDefaultReadCapabilities(readCapabilities);
}
/**
* Constructs and initializes a Switch node using the specified
* child selection index.
* @param whichChild the initial child selection index
*/
public Switch(int whichChild) {
// set default read capabilities
setDefaultReadCapabilities(readCapabilities);
((SwitchRetained)this.retained).setWhichChild(whichChild, true);
}
/**
* Constructs and initializes a Switch node using the specified
* child selection index and mask.
* @param whichChild the initial child selection index
* @param childMask the initial child selection mask
*/
public Switch(int whichChild, BitSet childMask){
// set default read capabilities
setDefaultReadCapabilities(readCapabilities);
((SwitchRetained)this.retained).setWhichChild(whichChild, true);
((SwitchRetained)this.retained).setChildMask(childMask);
}
/**
* Creates the retained mode SwitchRetained object that this
* Switch object will point to.
*/
@Override
void createRetained() {
this.retained = new SwitchRetained();
this.retained.setSource(this);
}
/**
* Sets the child selection index that specifies which child is rendered.
* If the value is out of range, then no children are drawn.
* @param child a non-negative integer index value, indicating a
* specific child, or one of the following constants: CHILD_NONE,
* CHILD_ALL, or CHILD_MASK.
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*
* @see #CHILD_NONE
* @see #CHILD_ALL
* @see #CHILD_MASK
*/
public void setWhichChild(int child) {
if (isLiveOrCompiled())
if(!this.getCapability(ALLOW_SWITCH_WRITE))
throw new CapabilityNotSetException(J3dI18N.getString("Switch0"));
((SwitchRetained)this.retained).setWhichChild(child, false);
}
/**
* Retrieves the current child selection index that specifies which
* child is rendered.
* @return a non-negative integer index value, indicating a
* specific child, or one of the following constants: CHILD_NONE,
* CHILD_ALL, or CHILD_MASK
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*
* @see #CHILD_NONE
* @see #CHILD_ALL
* @see #CHILD_MASK
*/
public int getWhichChild() {
if (isLiveOrCompiled())
if(!this.getCapability(ALLOW_SWITCH_READ))
throw new CapabilityNotSetException(J3dI18N.getString("Switch1"));
return ((SwitchRetained)this.retained).getWhichChild();
}
/**
* Sets the child selection mask. This mask is used when
* the child selection index is set to CHILD_MASK.
* @param childMask a BitSet that specifies which children are rendered
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
public void setChildMask(BitSet childMask) {
if (isLiveOrCompiled())
if(!this.getCapability(ALLOW_SWITCH_WRITE))
throw new CapabilityNotSetException(J3dI18N.getString("Switch2"));
((SwitchRetained)this.retained).setChildMask(childMask);
}
/**
* Retrieves the current child selection mask. This mask is used when
* the child selection index is set to CHILD_MASK.
* @return the child selection mask
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
public BitSet getChildMask() {
if (isLiveOrCompiled())
if(!this.getCapability(ALLOW_SWITCH_READ))
throw new CapabilityNotSetException(J3dI18N.getString("Switch3"));
return ((SwitchRetained)this.retained).getChildMask();
}
/**
* Retrieves the currently selected child. If the child selection index
* is out of range or is set to CHILD_NONE, CHILD_ALL, or CHILD_MASK,
* then this method returns null.
* @return a reference to the current child chosen for rendering
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
public Node currentChild() {
if (isLiveOrCompiled())
if(!this.getCapability(ALLOW_CHILDREN_READ))
throw new CapabilityNotSetException(J3dI18N.getString("Switch4"));
return ((SwitchRetained)this.retained).currentChild();
}
/**
* Used to create a new instance of the node. This routine is called
* by <code>cloneTree</code> to duplicate the current node.
* @param forceDuplicate when set to <code>true</code>, causes the
* <code>duplicateOnCloneTree</code> flag to be ignored. When
* <code>false</code>, the value of each node's
* <code>duplicateOnCloneTree</code> variable determines whether
* NodeComponent data is duplicated or copied.
*
* @see Node#cloneTree
* @see Node#cloneNode
* @see Node#duplicateNode
* @see NodeComponent#setDuplicateOnCloneTree
*/
@Override
public Node cloneNode(boolean forceDuplicate) {
Switch s = new Switch();
s.duplicateNode(this, forceDuplicate);
return s;
}
/**
* Copies all Switch information from
* <code>originalNode</code> into
* the current node. This method is called from the
* <code>cloneNode</code> method which is, in turn, called by the
* <code>cloneTree</code> method.<P>
*
* @param originalNode the original node to duplicate.
* @param forceDuplicate when set to <code>true</code>, causes the
* <code>duplicateOnCloneTree</code> flag to be ignored. When
* <code>false</code>, the value of each node's
* <code>duplicateOnCloneTree</code> variable determines whether
* NodeComponent data is duplicated or copied.
*
* @exception RestrictedAccessException if this object is part of a live
* or compiled scenegraph.
*
* @see Group#cloneNode
* @see Node#duplicateNode
* @see Node#cloneTree
* @see NodeComponent#setDuplicateOnCloneTree
*/
@Override
void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
super.duplicateAttributes(originalNode, forceDuplicate);
SwitchRetained attr = (SwitchRetained) originalNode.retained;
SwitchRetained rt = (SwitchRetained) retained;
rt.setChildMask(attr.getChildMask());
rt.setWhichChild(attr.getWhichChild(), true);
}
}
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