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authorkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2005-08-26 21:18:36 +0000
committerkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2005-08-26 21:18:36 +0000
commit8aa0ec72413e83cd8e36afc4dd7afcd9f7d8e340 (patch)
tree679d9535fc0313cba50c499fb92a64bb46999fc7
parent2333ad1650a570bc665f964b742782679df06a68 (diff)
Fix shader error; we didn't catch this sooner thanks to a too-permissive NVIDIA compiler. :-(
-rw-r--r--src/GLSLShaderTest/wood.frag2
-rw-r--r--src/GLSLShaderTest/wood.vert2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/GLSLShaderTest/wood.frag b/src/GLSLShaderTest/wood.frag
index 50ff2d5..eecf91f 100644
--- a/src/GLSLShaderTest/wood.frag
+++ b/src/GLSLShaderTest/wood.frag
@@ -11,7 +11,7 @@
//uniform float GrainSizeRecip;
//uniform vec3 DarkColor;
//uniform vec3 spread;
-const float GrainSizeRecip = 1;
+const float GrainSizeRecip = 1.0;
const vec3 DarkColor = vec3 (0.6, 0.3, 0.1);
const vec3 spread = vec3 (0.15, 0.075, 0.0);
diff --git a/src/GLSLShaderTest/wood.vert b/src/GLSLShaderTest/wood.vert
index b107bad..84651aa 100644
--- a/src/GLSLShaderTest/wood.vert
+++ b/src/GLSLShaderTest/wood.vert
@@ -13,7 +13,7 @@ varying vec3 Position;
//uniform vec3 LightPosition;
//uniform float Scale;
const vec3 LightPosition = vec3 (0.0,0.0,0.4);
-const float Scale = 1;
+const float Scale = 1.0;
void main(void)
{