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authornobody <nobody@28c7f869-5b4e-e670-f602-82bfaf57f300>2005-05-12 17:18:57 +0000
committernobody <nobody@28c7f869-5b4e-e670-f602-82bfaf57f300>2005-05-12 17:18:57 +0000
commit8c0cdc38b3e2a33bf242f34856fd2ac1f8776b4f (patch)
tree18d617e960a2424c5972c1cee2e2a939730d45b4 /src
parent7484cd7321fcbd86c0a782ff4c013856b865f503 (diff)
This commit was manufactured by cvs2svn to create tagexp-1_4_0-build3
'exp-1_4_0-build3'.
Diffstat (limited to 'src')
-rw-r--r--src/CgShaderTest/ObjLoadCg.java343
-rw-r--r--src/CgShaderTest/SphereCg.java346
-rw-r--r--src/CgShaderTest/build.xml69
-rw-r--r--src/CgShaderTest/simple_fp.cg68
-rw-r--r--src/CgShaderTest/simple_vp.cg167
-rw-r--r--src/DepthFuncTest/DepthFuncTest.form159
-rw-r--r--src/DepthFuncTest/DepthFuncTest.java242
-rw-r--r--src/DepthFuncTest/RenderFrame.form25
-rw-r--r--src/DepthFuncTest/RenderFrame.java261
-rw-r--r--src/DepthFuncTest/build.xml69
-rw-r--r--src/GLSLShaderTest/ObjLoadGLSL.java343
-rw-r--r--src/GLSLShaderTest/SphereGLSL.java349
-rw-r--r--src/GLSLShaderTest/build.xml69
-rw-r--r--src/GLSLShaderTest/simple.frag62
-rw-r--r--src/GLSLShaderTest/simple.vert129
-rw-r--r--src/SgChangerListener/ListenerTest.java221
-rw-r--r--src/SgChangerListener/build.xml69
17 files changed, 2991 insertions, 0 deletions
diff --git a/src/CgShaderTest/ObjLoadCg.java b/src/CgShaderTest/ObjLoadCg.java
new file mode 100644
index 0000000..0cef002
--- /dev/null
+++ b/src/CgShaderTest/ObjLoadCg.java
@@ -0,0 +1,343 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import com.sun.j3d.loaders.objectfile.ObjectFile;
+import com.sun.j3d.loaders.ParsingErrorException;
+import com.sun.j3d.loaders.IncorrectFormatException;
+import com.sun.j3d.loaders.Scene;
+import com.sun.j3d.utils.shader.StringIO;
+import java.applet.Applet;
+import java.awt.*;
+import java.awt.event.*;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import java.util.Enumeration;
+import java.io.*;
+import com.sun.j3d.utils.behaviors.vp.*;
+import java.net.URL;
+import java.net.MalformedURLException;
+
+public class ObjLoadCg extends Applet {
+
+ private boolean spin = false;
+ private boolean noTriangulate = false;
+ private boolean noStripify = false;
+ private double creaseAngle = 60.0;
+ private URL filename = null;
+ private SimpleUniverse u;
+ private BoundingSphere bounds;
+
+ public BranchGroup createSceneGraph() {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(0.7);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // Create the transform group node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime. Add it to the
+ // root of the subgraph.
+ TransformGroup objTrans = new TransformGroup();
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
+ objScale.addChild(objTrans);
+
+ int flags = ObjectFile.RESIZE;
+ if (!noTriangulate) flags |= ObjectFile.TRIANGULATE;
+ if (!noStripify) flags |= ObjectFile.STRIPIFY;
+ ObjectFile f = new ObjectFile(flags,
+ (float)(creaseAngle * Math.PI / 180.0));
+ Scene s = null;
+ try {
+ s = f.load(filename);
+ }
+ catch (FileNotFoundException e) {
+ e.printStackTrace();
+ System.exit(1);
+ }
+ catch (ParsingErrorException e) {
+ e.printStackTrace();
+ System.exit(1);
+ }
+ catch (IncorrectFormatException e) {
+ e.printStackTrace();
+ System.exit(1);
+ }
+
+ // Set vertex and fragment shader program for all Shape3D nodes in scene
+ String vertexProgram = null;
+ String fragmentProgram = null;
+ try {
+ vertexProgram = StringIO.readFully("./simple_vp.cg");
+ fragmentProgram = StringIO.readFully("./simple_fp.cg");
+ }
+ catch (IOException e) {
+ e.printStackTrace();
+ System.exit(1);
+ }
+ Shader[] shaders = new Shader[2];
+ shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG,
+ Shader.SHADER_TYPE_VERTEX,
+ vertexProgram);
+ shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG,
+ Shader.SHADER_TYPE_FRAGMENT,
+ fragmentProgram);
+ ShaderProgram shaderProgram = new CgShaderProgram();
+ shaderProgram.setShaders(shaders);
+ setShaderProgram(s.getSceneGroup(), shaderProgram);
+
+ objTrans.addChild(s.getSceneGroup());
+
+ bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ if (spin) {
+ Transform3D yAxis = new Transform3D();
+ Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 4000, 0, 0,
+ 0, 0, 0);
+
+ RotationInterpolator rotator =
+ new RotationInterpolator(rotationAlpha, objTrans, yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+ rotator.setSchedulingBounds(bounds);
+ objTrans.addChild(rotator);
+ }
+
+ // Set up the background
+ Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
+ Background bgNode = new Background(bgColor);
+ bgNode.setApplicationBounds(bounds);
+ objRoot.addChild(bgNode);
+
+ return objRoot;
+ }
+
+ private void usage()
+ {
+ System.out.println(
+ "Usage: java ObjLoadCg [-s] [-n] [-t] [-c degrees] <.obj file>");
+ System.out.println(" -s Spin (no user interaction)");
+ System.out.println(" -n No triangulation");
+ System.out.println(" -t No stripification");
+ System.out.println(
+ " -c Set crease angle for normal generation (default is 60 without");
+ System.out.println(
+ " smoothing group info, otherwise 180 within smoothing groups)");
+ System.exit(0);
+ } // End of usage
+
+
+
+ public void init() {
+ if (filename == null) {
+ // Applet
+ try {
+ URL path = getCodeBase();
+ filename = new URL(path.toString() + "./galleon.obj");
+ }
+ catch (MalformedURLException e) {
+ System.err.println(e);
+ System.exit(1);
+ }
+ }
+
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+
+ // Create a simple scene and attach it to the virtual universe
+ BranchGroup scene = createSceneGraph();
+ u = new SimpleUniverse(c);
+
+ // add mouse behaviors to the ViewingPlatform
+ ViewingPlatform viewingPlatform = u.getViewingPlatform();
+
+ PlatformGeometry pg = new PlatformGeometry();
+
+ // Set up the ambient light
+ Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
+ AmbientLight ambientLightNode = new AmbientLight(ambientColor);
+ ambientLightNode.setInfluencingBounds(bounds);
+ pg.addChild(ambientLightNode);
+
+ // Set up the directional lights
+ Color3f light1Color = new Color3f(1.0f, 0.2f, 0.4f);
+ Vector3f light1Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
+ Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
+ Vector3f light2Direction = new Vector3f(1.0f, 1.0f, 1.0f);
+
+ DirectionalLight light1
+ = new DirectionalLight(light1Color, light1Direction);
+ light1.setInfluencingBounds(bounds);
+ pg.addChild(light1);
+
+ DirectionalLight light2
+ = new DirectionalLight(light2Color, light2Direction);
+ light2.setInfluencingBounds(bounds);
+ pg.addChild(light2);
+
+ viewingPlatform.setPlatformGeometry( pg );
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ viewingPlatform.setNominalViewingTransform();
+
+ if (!spin) {
+ OrbitBehavior orbit = new OrbitBehavior(c,
+ OrbitBehavior.REVERSE_ALL);
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
+ orbit.setSchedulingBounds(bounds);
+ viewingPlatform.setViewPlatformBehavior(orbit);
+ }
+
+ /*
+ // Limit the frame rate to 100 Hz
+ u.getViewer().getView().setMinimumFrameCycleTime(10);
+ */
+
+ u.addBranchGraph(scene);
+ }
+
+ // Set shader program for all nodes in specified branch graph
+ private void setShaderProgram(BranchGroup g, ShaderProgram shaderProgram) {
+ ShaderAppearance myApp = new ShaderAppearance();
+ Material mat = new Material();
+ Texture2D tex2d = new Texture2D();
+ myApp.setCapability(Appearance.ALLOW_TEXTURE_WRITE);
+ myApp.setShaderProgram(shaderProgram);
+ myApp.setMaterial(mat);
+ myApp.setTexture(tex2d);
+ setShaderProgram(g, myApp);
+ }
+
+ // Recursively set shader program for all children of specified group
+ private void setShaderProgram(Group g,
+ ShaderAppearance myApp) {
+
+ Enumeration e = g.getAllChildren();
+ while (e.hasMoreElements()) {
+ Node n = (Node)(e.nextElement());
+ if (n instanceof Group) {
+ setShaderProgram((Group)n, myApp);
+ }
+ else if (n instanceof Shape3D) {
+ Shape3D s = (Shape3D)n;
+ s.setAppearance(myApp);
+ }
+ }
+ }
+
+ // Caled if running as a program
+ public ObjLoadCg(String[] args) {
+ if (args.length != 0) {
+ for (int i = 0 ; i < args.length ; i++) {
+ if (args[i].startsWith("-")) {
+ if (args[i].equals("-s")) {
+ spin = true;
+ } else if (args[i].equals("-n")) {
+ noTriangulate = true;
+ } else if (args[i].equals("-t")) {
+ noStripify = true;
+ } else if (args[i].equals("-c")) {
+ if (i < args.length - 1) {
+ creaseAngle = (new Double(args[++i])).doubleValue();
+ } else usage();
+ } else {
+ usage();
+ }
+ } else {
+ try {
+ if ((args[i].indexOf("file:") == 0) ||
+ (args[i].indexOf("http") == 0)) {
+ filename = new URL(args[i]);
+ }
+ else if (args[i].charAt(0) != '/') {
+ filename = new URL("file:./" + args[i]);
+ }
+ else {
+ filename = new URL("file:" + args[i]);
+ }
+ }
+ catch (MalformedURLException e) {
+ System.err.println(e);
+ System.exit(1);
+ }
+ }
+ }
+ }
+ }
+
+
+
+ // Running as an applet
+ public ObjLoadCg() {
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+
+
+ //
+ // The following allows ObjLoadCg to be run as an application
+ // as well as an applet
+ //
+ public static void main(String[] args) {
+ new MainFrame(new ObjLoadCg(args), 700, 700);
+ }
+}
diff --git a/src/CgShaderTest/SphereCg.java b/src/CgShaderTest/SphereCg.java
new file mode 100644
index 0000000..266d523
--- /dev/null
+++ b/src/CgShaderTest/SphereCg.java
@@ -0,0 +1,346 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import java.applet.Applet;
+import java.awt.*;
+import java.io.*;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.geometry.Sphere;
+import com.sun.j3d.utils.shader.StringIO;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import java.util.Enumeration;
+import java.net.URL;
+import java.net.MalformedURLException;
+
+/**
+ * Simple CG Shader test program
+ */
+public class SphereCg extends Applet {
+
+ // Constants for type of light to use
+ private static final int DIRECTIONAL_LIGHT = 0;
+ private static final int POINT_LIGHT = 1;
+ private static final int SPOT_LIGHT = 2;
+
+ // Flag indicates type of lights: directional, point, or spot
+ // lights. This flag is set based on command line argument
+ private static int lightType = DIRECTIONAL_LIGHT;
+
+ private SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph(SimpleUniverse u) {
+ Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
+ Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f);
+ Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
+ Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f);
+ Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f);
+ Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
+ Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
+
+ Transform3D t;
+
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(0.4);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // Create a bounds for the background and lights
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ // Set up the background
+ Background bg = new Background(bgColor);
+ bg.setApplicationBounds(bounds);
+ objScale.addChild(bg);
+
+ // Create a Sphere object, generate one copy of the sphere,
+ // and add it into the scene graph.
+ ShaderAppearance a = new ShaderAppearance();
+ Material m = new Material(objColor, eColor, objColor, sColor, 100.0f);
+ m.setLightingEnable(true);
+ Texture t2d = new Texture2D();
+ a.setTexture(t2d);
+ a.setCapability(Appearance.ALLOW_TEXTURE_WRITE);
+
+ String vertexProgram = null;
+ String fragmentProgram = null;
+ try {
+ vertexProgram = StringIO.readFully("./simple_vp.cg");
+ fragmentProgram = StringIO.readFully("./simple_fp.cg");
+ }
+ catch (IOException e) {
+ e.printStackTrace();
+ System.exit(1);
+ }
+ Shader[] shaders = new Shader[2];
+ shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG,
+ Shader.SHADER_TYPE_VERTEX,
+ vertexProgram);
+ shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG,
+ Shader.SHADER_TYPE_FRAGMENT,
+ fragmentProgram);
+ ShaderProgram shaderProgram = new CgShaderProgram();
+ shaderProgram.setShaders(shaders);
+
+ a.setShaderProgram(shaderProgram);
+ a.setMaterial(m);
+ Sphere sph = new Sphere(1.0f, Sphere.GENERATE_NORMALS, 200, a);
+ objScale.addChild(sph);
+
+ // Create the transform group node for the each light and initialize
+ // it to the identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime. Add them to the root
+ // of the subgraph.
+ TransformGroup l1RotTrans = new TransformGroup();
+ l1RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objScale.addChild(l1RotTrans);
+
+ TransformGroup l2RotTrans = new TransformGroup();
+ l2RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objScale.addChild(l2RotTrans);
+
+ // Create transformations for the positional lights
+ t = new Transform3D();
+ Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0);
+ t.set(lPos1);
+ TransformGroup l1Trans = new TransformGroup(t);
+ l1RotTrans.addChild(l1Trans);
+
+ t = new Transform3D();
+ Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0);
+ t.set(lPos2);
+ TransformGroup l2Trans = new TransformGroup(t);
+ l2RotTrans.addChild(l2Trans);
+
+ /*
+ // Create Geometry for point lights
+ ColoringAttributes caL1 = new ColoringAttributes();
+ ColoringAttributes caL2 = new ColoringAttributes();
+ caL1.setColor(lColor1);
+ caL2.setColor(lColor2);
+ Appearance appL1 = new Appearance();
+ Appearance appL2 = new Appearance();
+ appL1.setColoringAttributes(caL1);
+ appL2.setColoringAttributes(caL2);
+ l1Trans.addChild(new Sphere(0.05f, appL1));
+ l2Trans.addChild(new Sphere(0.05f, appL2));
+ */
+
+ // Create lights
+ AmbientLight aLgt = new AmbientLight(alColor);
+
+ Light lgt1 = null;
+ Light lgt2 = null;
+
+ Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f);
+ Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);
+ Vector3f lDirect1 = new Vector3f(lPos1);
+ Vector3f lDirect2 = new Vector3f(lPos2);
+ lDirect1.negate();
+ lDirect2.negate();
+
+ switch (lightType) {
+ case DIRECTIONAL_LIGHT:
+ lgt1 = new DirectionalLight(lColor1, lDirect1);
+ lgt2 = new DirectionalLight(lColor2, lDirect2);
+ break;
+ case POINT_LIGHT:
+ lgt1 = new PointLight(lColor1, lPoint, atten);
+ lgt2 = new PointLight(lColor2, lPoint, atten);
+ break;
+ case SPOT_LIGHT:
+ lgt1 = new SpotLight(lColor1, lPoint, atten, lDirect1,
+ 25.0f * (float)Math.PI / 180.0f, 10.0f);
+ lgt2 = new SpotLight(lColor2, lPoint, atten, lDirect2,
+ 25.0f * (float)Math.PI / 180.0f, 10.0f);
+ break;
+ }
+
+ // Set the influencing bounds
+ aLgt.setInfluencingBounds(bounds);
+ lgt1.setInfluencingBounds(bounds);
+ lgt2.setInfluencingBounds(bounds);
+
+ // Add the lights into the scene graph
+ objScale.addChild(aLgt);
+ l1Trans.addChild(lgt1);
+ l2Trans.addChild(lgt2);
+
+ // Create a new Behavior object that will perform the desired
+ // operation on the specified transform object and add it into the
+ // scene graph.
+ Transform3D yAxis = new Transform3D();
+ Alpha rotor1Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 4000, 0, 0,
+ 0, 0, 0);
+ RotationInterpolator rotator1 =
+ new RotationInterpolator(rotor1Alpha,
+ l1RotTrans,
+ yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+ rotator1.setSchedulingBounds(bounds);
+ l1RotTrans.addChild(rotator1);
+
+ // Create a new Behavior object that will perform the desired
+ // operation on the specified transform object and add it into the
+ // scene graph.
+ Alpha rotor2Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 1000, 0, 0,
+ 0, 0, 0);
+ RotationInterpolator rotator2 =
+ new RotationInterpolator(rotor2Alpha,
+ l2RotTrans,
+ yAxis,
+ 0.0f, 0.0f);
+ bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+ rotator2.setSchedulingBounds(bounds);
+ l2RotTrans.addChild(rotator2);
+
+ // Create a position interpolator and attach it to the view
+ // platform
+ TransformGroup vpTrans =
+ u.getViewingPlatform().getViewPlatformTransform();
+ Transform3D axisOfTranslation = new Transform3D();
+ Alpha transAlpha = new Alpha(-1,
+ Alpha.INCREASING_ENABLE |
+ Alpha.DECREASING_ENABLE,
+ 0, 0,
+ 5000, 0, 0,
+ 5000, 0, 0);
+ axisOfTranslation.rotY(-Math.PI/2.0);
+ PositionInterpolator translator =
+ new PositionInterpolator(transAlpha,
+ vpTrans,
+ axisOfTranslation,
+ 2.0f, 3.5f);
+ translator.setSchedulingBounds(bounds);
+ objScale.addChild(translator);
+
+ // Let Java 3D perform optimizations on this scene graph.
+ objRoot.compile();
+
+ return objRoot;
+ }
+
+ public SphereCg() {
+ }
+
+ public void init() {
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+
+ u = new SimpleUniverse(c);
+ BranchGroup scene = createSceneGraph(u);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+
+ /*
+ // Limit the frame rate to 100 Hz
+ u.getViewer().getView().setMinimumFrameCycleTime(10);
+ */
+
+ u.addBranchGraph(scene);
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+ //
+ // The following allows SphereCg to be run as an application
+ // as well as an applet
+ //
+ public static void main(String[] args) {
+ // Parse the Input Arguments
+ String usage = "Usage: java SphereCg [-point | -spot | -dir]";
+ for (int i = 0; i < args.length; i++) {
+ if (args[i].startsWith("-")) {
+ if (args[i].equals("-point")) {
+ /*
+ System.out.println("Using point lights");
+ lightType = POINT_LIGHT;
+ */
+ System.out.println("Point lights not yet implemented, option ignored");
+ }
+ else if (args[i].equals("-spot")) {
+ /*
+ System.out.println("Using spot lights");
+ lightType = SPOT_LIGHT;
+ */
+ System.out.println("Spot lights not yet implemented, option ignored");
+ }
+ else if (args[i].equals("-dir")) {
+ System.out.println("Using directional lights");
+ lightType = DIRECTIONAL_LIGHT;
+ }
+ else {
+ System.out.println(usage);
+ System.exit(0);
+ }
+ }
+ else {
+ System.out.println(usage);
+ System.exit(0);
+ }
+ }
+
+ new MainFrame(new SphereCg(), 700, 700);
+ }
+}
diff --git a/src/CgShaderTest/build.xml b/src/CgShaderTest/build.xml
new file mode 100644
index 0000000..47e5a36
--- /dev/null
+++ b/src/CgShaderTest/build.xml
@@ -0,0 +1,69 @@
+<?xml version="1.0"?>
+
+<!--
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+ -->
+
+<project basedir="." default="compile">
+ <target name="compile">
+ <javac
+ destdir="." srcdir="."
+ source="1.4" target="1.4"
+ debug="true" deprecation="true">
+ </javac>
+ </target>
+
+ <target name="all" depends="compile">
+ </target>
+
+ <target description="Clean all build products." name="clean">
+ <delete>
+ <fileset dir=".">
+ <include name="**/*.class"/>
+ </fileset>
+ </delete>
+ </target>
+
+</project>
diff --git a/src/CgShaderTest/simple_fp.cg b/src/CgShaderTest/simple_fp.cg
new file mode 100644
index 0000000..d651833
--- /dev/null
+++ b/src/CgShaderTest/simple_fp.cg
@@ -0,0 +1,68 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+// Simple fragment program to attenuate the input fragment color as a
+// function of the distance of the fragment position from the center
+// of the window
+
+// define inputs from vertex shader to fragment shader
+struct vertin
+{
+ float4 HPosition : POSITION;
+ float4 FragPos : TEXCOORD0;
+ float4 Color0 : COLOR0;
+};
+
+float4 main(vertin IN) : COLOR
+{
+ // Compute distance from center in range [0.0, 1.0]
+ float2 dist = min(abs(IN.FragPos.xy), 1.0f);
+ float2 invDist = 1.0f - dist;
+
+ // Compute attenuation
+ float atten = invDist.x * invDist.y;
+ float4 outcolor = float4(IN.Color0 * atten);
+
+ return outcolor;
+}
diff --git a/src/CgShaderTest/simple_vp.cg b/src/CgShaderTest/simple_vp.cg
new file mode 100644
index 0000000..cec98ad
--- /dev/null
+++ b/src/CgShaderTest/simple_vp.cg
@@ -0,0 +1,167 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+/*********************************************************************NVMH3****
+Path: NVSDK\Common\media\programs
+File: simple.cg
+
+Copyright NVIDIA Corporation 2002
+TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
+*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
+OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY
+AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS
+BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
+WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
+BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
+ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS
+BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+
+
+Comments:
+
+******************************************************************************/
+
+// Simple vertex shader, derived from NVIDIA's simple.cg sample
+// shader, that modulates the lit color with a noise pattern based on
+// vertex position.
+
+// define inputs from application
+struct appin
+{
+ float4 Position : POSITION;
+ float4 Normal : NORMAL;
+};
+
+// define outputs from vertex shader
+struct vertout
+{
+ float4 HPosition : POSITION;
+ float4 FragPos : TEXCOORD0;
+ float4 Color0 : COLOR0;
+};
+
+vertout main(appin IN,
+ uniform float4x4 ModelViewProj,
+ uniform float4x4 ModelViewIT,
+ uniform float4 LightVec,
+ uniform float4 LightColor,
+ uniform float4 DiffuseMaterial,
+ uniform float4 SpecularMaterial)
+{
+ vertout OUT;
+
+// Assume that the profile is PROFILE_ARBVP1...
+// #ifdef PROFILE_ARBVP1
+ ModelViewProj = glstate.matrix.mvp;
+ ModelViewIT = glstate.matrix.invtrans.modelview[0];
+ LightVec = glstate.light[0].position;
+ LightColor = glstate.light[0].diffuse;
+ DiffuseMaterial = glstate.material.front.diffuse;
+ SpecularMaterial = glstate.material.front.specular;
+// #endif
+
+ // transform vertex position into homogenous clip-space
+ OUT.HPosition = mul(ModelViewProj, IN.Position);
+
+ // Output the post-perspective-divide position as FragPos
+ float invW = 1.0f / OUT.HPosition.w;
+ OUT.FragPos = OUT.HPosition * invW;
+
+ // transform normal from model-space to view-space
+ float3 normalVec = normalize(mul(ModelViewIT, IN.Normal).xyz);
+
+ // store normalized light vector
+ float3 lightVec = normalize(LightVec.xyz);
+
+ // calculate half angle vector
+ float3 eyeVec = float3(0.0, 0.0, 1.0);
+ float3 halfVec = normalize(lightVec + eyeVec);
+
+ // calculate diffuse component
+ float diffuse = dot(normalVec, lightVec);
+
+ // calculate specular component
+ float specular = dot(normalVec, halfVec);
+
+ // The lit() function is a handy function in the standard library that
+ // can be used to accelerate your lighting calculations.
+ //
+ // This function return a vector containing these values:
+ // result.x = 1.0;
+ // result.y = max(diffuse, 0);
+ // result.z = if (result.y > 0.0) then pow(specular, 32) else 0.0
+ // result.w = 1.0;
+
+ // Use the lit function to compute lighting vector from diffuse and
+ // specular values
+ float4 lighting = lit(diffuse, specular, 32);
+
+ // combine diffuse and specular contributions
+ float3 color0 = (lighting.y * DiffuseMaterial.xyz * LightColor.xyz) +
+ (lighting.z * SpecularMaterial.xyz);
+
+ // Generate a pseudo-random noise pattern
+// float3 xyz = clamp((normalVec.xyz + 1.0) * 0.5, 0.0, 1.0);
+ float3 xyz = clamp((OUT.HPosition.xyz + 1.0) * 0.5, 0.0, 1.0);
+
+ xyz = frac(xyz * 262144.0);
+ float randSeed = frac(3.0 * xyz.x + 5.0 * xyz.y + 7.0 * xyz.z);
+
+ float3 altColor;
+
+ randSeed = frac(37.0 * randSeed);
+ altColor.x = randSeed * 0.5 + 0.5;
+ randSeed = frac(37.0 * randSeed);
+ altColor.y = randSeed * 0.5 + 0.5;
+ randSeed = frac(37.0 * randSeed);
+ altColor.z = randSeed * 0.5 + 0.5;
+ randSeed = frac(37.0 * randSeed);
+ float altAlpha = randSeed * 0.5;
+
+ // Apply noise and output final vertex color
+ OUT.Color0.rgb = lerp(color0, altColor, altAlpha);
+ OUT.Color0.a = 1.0;
+
+ return OUT;
+}
diff --git a/src/DepthFuncTest/DepthFuncTest.form b/src/DepthFuncTest/DepthFuncTest.form
new file mode 100644
index 0000000..ac15bd3
--- /dev/null
+++ b/src/DepthFuncTest/DepthFuncTest.form
@@ -0,0 +1,159 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<Form version="1.2" type="org.netbeans.modules.form.forminfo.JFrameFormInfo">
+ <Properties>
+ <Property name="defaultCloseOperation" type="int" value="3"/>
+ </Properties>
+ <SyntheticProperties>
+ <SyntheticProperty name="formSize" type="java.awt.Dimension" value="-84,-19,0,5,115,114,0,18,106,97,118,97,46,97,119,116,46,68,105,109,101,110,115,105,111,110,65,-114,-39,-41,-84,95,68,20,2,0,2,73,0,6,104,101,105,103,104,116,73,0,5,119,105,100,116,104,120,112,0,0,0,-82,0,0,1,-109"/>
+ <SyntheticProperty name="formPosition" type="java.awt.Point" value="-84,-19,0,5,115,114,0,14,106,97,118,97,46,97,119,116,46,80,111,105,110,116,-74,-60,-118,114,52,126,-56,38,2,0,2,73,0,1,120,73,0,1,121,120,112,0,0,0,0,0,0,0,0"/>
+ <SyntheticProperty name="formSizePolicy" type="int" value="0"/>
+ <SyntheticProperty name="generatePosition" type="boolean" value="true"/>
+ <SyntheticProperty name="generateSize" type="boolean" value="true"/>
+ <SyntheticProperty name="generateCenter" type="boolean" value="false"/>
+ </SyntheticProperties>
+ <AuxValues>
+ <AuxValue name="FormSettings_generateMnemonicsCode" type="java.lang.Boolean" value="false"/>
+ <AuxValue name="FormSettings_listenerGenerationStyle" type="java.lang.Integer" value="0"/>
+ <AuxValue name="FormSettings_variablesLocal" type="java.lang.Boolean" value="false"/>
+ <AuxValue name="FormSettings_variablesModifier" type="java.lang.Integer" value="2"/>
+ <AuxValue name="designerSize" type="java.awt.Dimension" value="-84,-19,0,5,115,114,0,18,106,97,118,97,46,97,119,116,46,68,105,109,101,110,115,105,111,110,65,-114,-39,-41,-84,95,68,20,2,0,2,73,0,6,104,101,105,103,104,116,73,0,5,119,105,100,116,104,120,112,0,0,0,-106,0,0,1,-117"/>
+ </AuxValues>
+
+ <Layout class="org.netbeans.modules.form.compat2.layouts.DesignGridBagLayout"/>
+ <SubComponents>
+ <Container class="javax.swing.JPanel" name="jPanel1">
+ <Properties>
+ <Property name="border" type="javax.swing.border.Border" editor="org.netbeans.modules.form.editors2.BorderEditor">
+ <Border info="org.netbeans.modules.form.compat2.border.TitledBorderInfo">
+ <TitledBorder title="WireFrame Object"/>
+ </Border>
+ </Property>
+ </Properties>
+ <Constraints>
+ <Constraint layoutClass="org.netbeans.modules.form.compat2.layouts.DesignGridBagLayout" value="org.netbeans.modules.form.compat2.layouts.DesignGridBagLayout$GridBagConstraintsDescription">
+ <GridBagConstraints gridX="0" gridY="0" gridWidth="1" gridHeight="1" fill="1" ipadX="0" ipadY="0" insetsTop="0" insetsLeft="0" insetsBottom="0" insetsRight="0" anchor="10" weightX="0.0" weightY="0.0"/>
+ </Constraint>
+ </Constraints>
+
+ <Layout class="org.netbeans.modules.form.compat2.layouts.DesignFlowLayout"/>
+ <SubComponents>
+ <Component class="javax.swing.JLabel" name="jLabel1">
+ <Properties>
+ <Property name="font" type="java.awt.Font" editor="org.netbeans.beaninfo.editors.FontEditor">
+ <Font name="Dialog" size="12" style="0"/>
+ </Property>
+ <Property name="text" type="java.lang.String" value="Depth function"/>
+ <Property name="toolTipText" type="java.lang.String" value="Mode for normal object"/>
+ </Properties>
+ <AccessibilityProperties>
+ <Property name="AccessibleContext.accessibleParent" type="javax.accessibility.Accessible" editor="org.netbeans.modules.form.RADVisualComponent$AccessibleParentEditor">
+ <ComponentRef name="shadedComboBox"/>
+ </Property>
+ </AccessibilityProperties>
+ </Component>
+ <Component class="javax.swing.JComboBox" name="normalComboBox">
+ <Properties>
+ <Property name="font" type="java.awt.Font" editor="org.netbeans.beaninfo.editors.FontEditor">
+ <Font name="Dialog" size="12" style="0"/>
+ </Property>
+ <Property name="model" type="javax.swing.ComboBoxModel" editor="org.netbeans.modules.form.editors2.ComboBoxModelEditor">
+ <StringArray count="8">
+ <StringItem index="0" value="ALWAYS"/>
+ <StringItem index="1" value="NEVER"/>
+ <StringItem index="2" value="EQUAL"/>
+ <StringItem index="3" value="NOT_EQUAL"/>
+ <StringItem index="4" value="LESS"/>
+ <StringItem index="5" value="LESS_OR_EQUAL"/>
+ <StringItem index="6" value="GREATER"/>
+ <StringItem index="7" value="GREATER_OR_EQUAL"/>
+ </StringArray>
+ </Property>
+ <Property name="selectedIndex" type="int" value="6"/>
+ <Property name="preferredSize" type="java.awt.Dimension" editor="org.netbeans.beaninfo.editors.DimensionEditor">
+ <Dimension value="[150, 22]"/>
+ </Property>
+ </Properties>
+ <Events>
+ <EventHandler event="actionPerformed" listener="java.awt.event.ActionListener" parameters="java.awt.event.ActionEvent" handler="normalComboBoxActionPerformed"/>
+ </Events>
+ </Component>
+ <Component class="javax.swing.JCheckBox" name="wfCheckBox">
+ <Properties>
+ <Property name="font" type="java.awt.Font" editor="org.netbeans.beaninfo.editors.FontEditor">
+ <Font name="Dialog" size="12" style="0"/>
+ </Property>
+ <Property name="text" type="java.lang.String" value="Write Depth Buffer"/>
+ <Property name="toolTipText" type="java.lang.String" value="Depth will be written for the object, if selected"/>
+ </Properties>
+ <Events>
+ <EventHandler event="actionPerformed" listener="java.awt.event.ActionListener" parameters="java.awt.event.ActionEvent" handler="wfCheckBoxActionPerformed"/>
+ </Events>
+ </Component>
+ </SubComponents>
+ </Container>
+ <Container class="javax.swing.JPanel" name="jPanel2">
+ <Properties>
+ <Property name="border" type="javax.swing.border.Border" editor="org.netbeans.modules.form.editors2.BorderEditor">
+ <Border info="org.netbeans.modules.form.compat2.border.TitledBorderInfo">
+ <TitledBorder title="Shaded Object"/>
+ </Border>
+ </Property>
+ </Properties>
+ <Constraints>
+ <Constraint layoutClass="org.netbeans.modules.form.compat2.layouts.DesignGridBagLayout" value="org.netbeans.modules.form.compat2.layouts.DesignGridBagLayout$GridBagConstraintsDescription">
+ <GridBagConstraints gridX="0" gridY="1" gridWidth="1" gridHeight="1" fill="1" ipadX="0" ipadY="0" insetsTop="0" insetsLeft="0" insetsBottom="0" insetsRight="0" anchor="10" weightX="0.0" weightY="0.0"/>
+ </Constraint>
+ </Constraints>
+
+ <Layout class="org.netbeans.modules.form.compat2.layouts.DesignFlowLayout"/>
+ <SubComponents>
+ <Component class="javax.swing.JLabel" name="jLabel3">
+ <Properties>
+ <Property name="font" type="java.awt.Font" editor="org.netbeans.beaninfo.editors.FontEditor">
+ <Font name="Dialog" size="12" style="0"/>
+ </Property>
+ <Property name="text" type="java.lang.String" value="Depth Function"/>
+ <Property name="toolTipText" type="java.lang.String" value="Mode of shaded object"/>
+ </Properties>
+ </Component>
+ <Component class="javax.swing.JComboBox" name="shadedComboBox">
+ <Properties>
+ <Property name="font" type="java.awt.Font" editor="org.netbeans.beaninfo.editors.FontEditor">
+ <Font name="Dialog" size="12" style="0"/>
+ </Property>
+ <Property name="model" type="javax.swing.ComboBoxModel" editor="org.netbeans.modules.form.editors2.ComboBoxModelEditor">
+ <StringArray count="8">
+ <StringItem index="0" value="ALWAYS"/>
+ <StringItem index="1" value="NEVER"/>
+ <StringItem index="2" value="EQUAL"/>
+ <StringItem index="3" value="NOT_EQUAL"/>
+ <StringItem index="4" value="LESS"/>
+ <StringItem index="5" value="LESS_OR_EQUAL"/>
+ <StringItem index="6" value="GREATER"/>
+ <StringItem index="7" value="GREATER_OR_EQUAL"/>
+ </StringArray>
+ </Property>
+ <Property name="selectedIndex" type="int" value="4"/>
+ </Properties>
+ <Events>
+ <EventHandler event="actionPerformed" listener="java.awt.event.ActionListener" parameters="java.awt.event.ActionEvent" handler="shadedComboBoxActionPerformed"/>
+ </Events>
+ </Component>
+ <Component class="javax.swing.JCheckBox" name="shadedCheckBox">
+ <Properties>
+ <Property name="font" type="java.awt.Font" editor="org.netbeans.beaninfo.editors.FontEditor">
+ <Font name="Dialog" size="12" style="0"/>
+ </Property>
+ <Property name="selected" type="boolean" value="true"/>
+ <Property name="text" type="java.lang.String" value="Write Depth Buffer"/>
+ <Property name="toolTipText" type="java.lang.String" value="Depth will be written for the object, if selected"/>
+ </Properties>
+ <Events>
+ <EventHandler event="actionPerformed" listener="java.awt.event.ActionListener" parameters="java.awt.event.ActionEvent" handler="shadedCheckBoxActionPerformed"/>
+ </Events>
+ </Component>
+ </SubComponents>
+ </Container>
+ </SubComponents>
+</Form>
diff --git a/src/DepthFuncTest/DepthFuncTest.java b/src/DepthFuncTest/DepthFuncTest.java
new file mode 100644
index 0000000..66397e9
--- /dev/null
+++ b/src/DepthFuncTest/DepthFuncTest.java
@@ -0,0 +1,242 @@
+package DepthFuncTest;
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import javax.media.j3d.*;
+
+
+/**
+ *The goal of that example is to show the use of different ZBuffer comparison modes.
+ */
+public class DepthFuncTest extends javax.swing.JFrame {
+
+ RenderFrame rf;
+
+ /**
+ * Creates new form DepthFuncTest
+ */
+ public DepthFuncTest() {
+ initComponents();
+ }
+
+ /** This method is called from within the constructor to
+ * initialize the form.
+ * WARNING: Do NOT modify this code. The content of this method is
+ * always regenerated by the Form Editor.
+ */
+ // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
+ private void initComponents() {
+ java.awt.GridBagConstraints gridBagConstraints;
+
+ jPanel1 = new javax.swing.JPanel();
+ jLabel1 = new javax.swing.JLabel();
+ normalComboBox = new javax.swing.JComboBox();
+ wfCheckBox = new javax.swing.JCheckBox();
+ jPanel2 = new javax.swing.JPanel();
+ jLabel3 = new javax.swing.JLabel();
+ shadedComboBox = new javax.swing.JComboBox();
+ shadedCheckBox = new javax.swing.JCheckBox();
+
+ getContentPane().setLayout(new java.awt.GridBagLayout());
+
+ setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
+ jPanel1.setBorder(new javax.swing.border.TitledBorder("WireFrame Object"));
+ jLabel1.setFont(new java.awt.Font("Dialog", 0, 12));
+ jLabel1.setText("Depth function");
+ jLabel1.setToolTipText("Mode for normal object");
+ jPanel1.add(jLabel1);
+ jLabel1.getAccessibleContext().setAccessibleParent(shadedComboBox);
+
+ normalComboBox.setFont(new java.awt.Font("Dialog", 0, 12));
+ normalComboBox.setModel(new javax.swing.DefaultComboBoxModel(new String[] { "ALWAYS", "NEVER", "EQUAL", "NOT_EQUAL", "LESS", "LESS_OR_EQUAL", "GREATER", "GREATER_OR_EQUAL" }));
+ normalComboBox.setSelectedIndex(6);
+ normalComboBox.setPreferredSize(new java.awt.Dimension(150, 22));
+ normalComboBox.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ normalComboBoxActionPerformed(evt);
+ }
+ });
+
+ jPanel1.add(normalComboBox);
+
+ wfCheckBox.setFont(new java.awt.Font("Dialog", 0, 12));
+ wfCheckBox.setText("Write Depth Buffer");
+ wfCheckBox.setToolTipText("Depth will be written for the object, if selected");
+ wfCheckBox.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ wfCheckBoxActionPerformed(evt);
+ }
+ });
+
+ jPanel1.add(wfCheckBox);
+
+ gridBagConstraints = new java.awt.GridBagConstraints();
+ gridBagConstraints.gridx = 0;
+ gridBagConstraints.gridy = 0;
+ gridBagConstraints.fill = java.awt.GridBagConstraints.BOTH;
+ getContentPane().add(jPanel1, gridBagConstraints);
+
+ jPanel2.setBorder(new javax.swing.border.TitledBorder("Shaded Object"));
+ jLabel3.setFont(new java.awt.Font("Dialog", 0, 12));
+ jLabel3.setText("Depth Function");
+ jLabel3.setToolTipText("Mode of shaded object");
+ jPanel2.add(jLabel3);
+
+ shadedComboBox.setFont(new java.awt.Font("Dialog", 0, 12));
+ shadedComboBox.setModel(new javax.swing.DefaultComboBoxModel(new String[] { "ALWAYS", "NEVER", "EQUAL", "NOT_EQUAL", "LESS", "LESS_OR_EQUAL", "GREATER", "GREATER_OR_EQUAL" }));
+ shadedComboBox.setSelectedIndex(4);
+ shadedComboBox.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ shadedComboBoxActionPerformed(evt);
+ }
+ });
+
+ jPanel2.add(shadedComboBox);
+
+ shadedCheckBox.setFont(new java.awt.Font("Dialog", 0, 12));
+ shadedCheckBox.setSelected(true);
+ shadedCheckBox.setText("Write Depth Buffer");
+ shadedCheckBox.setToolTipText("Depth will be written for the object, if selected");
+ shadedCheckBox.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ shadedCheckBoxActionPerformed(evt);
+ }
+ });
+
+ jPanel2.add(shadedCheckBox);
+
+ gridBagConstraints = new java.awt.GridBagConstraints();
+ gridBagConstraints.gridx = 0;
+ gridBagConstraints.gridy = 1;
+ gridBagConstraints.fill = java.awt.GridBagConstraints.BOTH;
+ getContentPane().add(jPanel2, gridBagConstraints);
+
+ setBounds(0, 0, 403, 174);
+ }
+ // </editor-fold>//GEN-END:initComponents
+
+ private void shadedCheckBoxActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_shadedCheckBoxActionPerformed
+ rf.setStaticObjectDBWriteStatus( shadedCheckBox.isSelected() );
+ }//GEN-LAST:event_shadedCheckBoxActionPerformed
+
+ private void wfCheckBoxActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_wfCheckBoxActionPerformed
+ rf.setStaticWFObjectDBWriteStatus( wfCheckBox.isSelected() );
+ }//GEN-LAST:event_wfCheckBoxActionPerformed
+
+ private void shadedComboBoxActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_shadedComboBoxActionPerformed
+ int func = RenderingAttributes.LESS_OR_EQUAL;
+ String selectedItem = shadedComboBox.getSelectedItem().toString(); // how to avoid a cast and all that goes with it. (lazyness)
+ rf.setStaticObjectTestFunc( getID( selectedItem ) );
+ }//GEN-LAST:event_shadedComboBoxActionPerformed
+
+ private void normalComboBoxActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_normalComboBoxActionPerformed
+ int func = RenderingAttributes.LESS_OR_EQUAL;
+ String selectedItem = normalComboBox.getSelectedItem().toString(); // how to avoid a cast and all that goes with it. (lazyness)
+ rf.setStaticWFObjectTestFunc( getID( selectedItem ) );
+ }//GEN-LAST:event_normalComboBoxActionPerformed
+
+ int getID( String selectedItem )
+ {
+ int func = RenderingAttributes.LESS_OR_EQUAL;
+ if ( "LESS_OR_EQUAL".equals(selectedItem) )
+ {
+ func = RenderingAttributes.LESS_OR_EQUAL;
+ }
+ else if ( "NEVER".equals(selectedItem) )
+ {
+ func = RenderingAttributes.NEVER;
+ }
+ else if ( "ALWAYS".equals(selectedItem) )
+ {
+ func = RenderingAttributes.ALWAYS;
+ }
+ else if ( "GREATER".equals(selectedItem) )
+ {
+ func = RenderingAttributes.GREATER;
+ }
+ else if ( "GREATER_OR_EQUAL".equals(selectedItem) )
+ {
+ func = RenderingAttributes.GREATER_OR_EQUAL;
+ }
+ else if ( "LESS".equals(selectedItem) )
+ {
+ func = RenderingAttributes.LESS;
+ }
+ else if ( "EQUAL".equals(selectedItem) )
+ {
+ func = RenderingAttributes.EQUAL;
+ }
+ else if ( "NOT_EQUAL".equals(selectedItem) )
+ {
+ func = RenderingAttributes.NOT_EQUAL;
+ }
+ return func;
+ }
+
+ /**
+ * @param args the command line arguments
+ */
+ public static void main(String args[]) {
+ java.awt.EventQueue.invokeLater(new Runnable() {
+ public void run() {
+ DepthFuncTest dpt = new DepthFuncTest();
+ dpt.rf = new RenderFrame( dpt );
+ dpt.setVisible(true);
+ dpt.rf.setVisible(true);
+ }
+ });
+ }
+
+ // Variables declaration - do not modify//GEN-BEGIN:variables
+ private javax.swing.JLabel jLabel1;
+ private javax.swing.JLabel jLabel3;
+ private javax.swing.JPanel jPanel1;
+ private javax.swing.JPanel jPanel2;
+ private javax.swing.JComboBox normalComboBox;
+ private javax.swing.JCheckBox shadedCheckBox;
+ private javax.swing.JComboBox shadedComboBox;
+ private javax.swing.JCheckBox wfCheckBox;
+ // End of variables declaration//GEN-END:variables
+
+}
diff --git a/src/DepthFuncTest/RenderFrame.form b/src/DepthFuncTest/RenderFrame.form
new file mode 100644
index 0000000..2edc4bb
--- /dev/null
+++ b/src/DepthFuncTest/RenderFrame.form
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<Form version="1.0" type="org.netbeans.modules.form.forminfo.JFrameFormInfo">
+ <Properties>
+ <Property name="defaultCloseOperation" type="int" value="3"/>
+ <Property name="title" type="java.lang.String" value="J3D frame"/>
+ </Properties>
+ <SyntheticProperties>
+ <SyntheticProperty name="formSize" type="java.awt.Dimension" value="-84,-19,0,5,115,114,0,18,106,97,118,97,46,97,119,116,46,68,105,109,101,110,115,105,111,110,65,-114,-39,-41,-84,95,68,20,2,0,2,73,0,6,104,101,105,103,104,116,73,0,5,119,105,100,116,104,120,112,0,0,1,-32,0,0,2,-128"/>
+ <SyntheticProperty name="formPosition" type="java.awt.Point" value="-84,-19,0,5,115,114,0,14,106,97,118,97,46,97,119,116,46,80,111,105,110,116,-74,-60,-118,114,52,126,-56,38,2,0,2,73,0,1,120,73,0,1,121,120,112,0,0,1,-112,0,0,0,0"/>
+ <SyntheticProperty name="formSizePolicy" type="int" value="0"/>
+ <SyntheticProperty name="generatePosition" type="boolean" value="true"/>
+ <SyntheticProperty name="generateSize" type="boolean" value="true"/>
+ <SyntheticProperty name="generateCenter" type="boolean" value="false"/>
+ </SyntheticProperties>
+ <AuxValues>
+ <AuxValue name="FormSettings_generateMnemonicsCode" type="java.lang.Boolean" value="false"/>
+ <AuxValue name="FormSettings_listenerGenerationStyle" type="java.lang.Integer" value="0"/>
+ <AuxValue name="FormSettings_variablesLocal" type="java.lang.Boolean" value="false"/>
+ <AuxValue name="FormSettings_variablesModifier" type="java.lang.Integer" value="2"/>
+ <AuxValue name="designerSize" type="java.awt.Dimension" value="-84,-19,0,5,115,114,0,18,106,97,118,97,46,97,119,116,46,68,105,109,101,110,115,105,111,110,65,-114,-39,-41,-84,95,68,20,2,0,2,73,0,6,104,101,105,103,104,116,73,0,5,119,105,100,116,104,120,112,0,0,1,-56,0,0,2,120"/>
+ </AuxValues>
+
+ <Layout class="org.netbeans.modules.form.compat2.layouts.DesignBorderLayout"/>
+</Form>
diff --git a/src/DepthFuncTest/RenderFrame.java b/src/DepthFuncTest/RenderFrame.java
new file mode 100644
index 0000000..ce4e2a0
--- /dev/null
+++ b/src/DepthFuncTest/RenderFrame.java
@@ -0,0 +1,261 @@
+package DepthFuncTest;
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import com.sun.j3d.utils.behaviors.mouse.*;
+import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
+import java.awt.GraphicsConfiguration;
+import javax.media.j3d.*;
+import com.sun.j3d.utils.universe.*;
+import com.sun.j3d.utils.geometry.*;
+import javax.vecmath.*;
+
+
+public class RenderFrame extends javax.swing.JFrame {
+
+ DepthFuncTest dpt;
+
+ SimpleUniverse su;
+
+ RenderingAttributes staticWFBoxRA;
+ RenderingAttributes staticBoxRA;
+
+ /** Creates new form RenderFrame */
+ public RenderFrame( DepthFuncTest _dpt) {
+ dpt = _dpt;
+ initComponents();
+ initUniverse();
+ }
+
+ /** This method is called from within the constructor to
+ * initialize the form.
+ * WARNING: Do NOT modify this code. The content of this method is
+ * always regenerated by the Form Editor.
+ */
+ // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
+ private void initComponents() {
+
+ setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
+ setTitle("J3D frame");
+ setBounds(400, 0, 640, 480);
+ }
+ // </editor-fold>//GEN-END:initComponents
+
+ void initUniverse() {
+ GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+ su = new SimpleUniverse(c);
+ su.addBranchGraph( createScene() );
+ c.getView().setMinimumFrameCycleTime( 10 );
+ }
+
+ // Variables declaration - do not modify//GEN-BEGIN:variables
+ // End of variables declaration//GEN-END:variables
+
+ BranchGroup createScene() {
+ BoundingSphere bounds = new BoundingSphere( new Point3d( 0.0, 0.0, 0.0 ), 100.0 );
+
+ BranchGroup globalBG = new BranchGroup();
+ BranchGroup rotObjectBG = new BranchGroup();
+ OrderedGroup staticObjectOG = new OrderedGroup();
+ BranchGroup lampsBG = new BranchGroup();
+ OrderedGroup oGroup = new OrderedGroup();
+ TransformGroup staticBoxRotTG = new TransformGroup();
+ oGroup.addChild( rotObjectBG );
+ oGroup.addChild( staticBoxRotTG );
+ staticBoxRotTG.addChild( staticObjectOG );
+ TransformGroup objectsTGRot = new TransformGroup();
+ TransformGroup objectsTGTrans = new TransformGroup();
+ Transform3D objectsTGTransT3d = new Transform3D();
+ objectsTGTransT3d.setTranslation( new Vector3f( 0.0f, 0.0f, -10.0f ) );
+ objectsTGTrans.setTransform( objectsTGTransT3d );
+ objectsTGRot.addChild( oGroup );
+ objectsTGTrans.addChild( objectsTGRot );
+ lampsBG.addChild( objectsTGTrans );
+ globalBG.addChild( lampsBG );
+
+ // adding lamps.
+ PointLight frontLamp = new PointLight( new Color3f( 1.0f, 1.0f, 1.0f ), new Point3f( 5, 5, 5 ), new Point3f( 1f, .0f, 0.f ) );
+ lampsBG.addChild( frontLamp );
+ frontLamp.setBounds( bounds );
+ frontLamp.setInfluencingBounds( bounds );
+ PointLight backLamp = new PointLight( new Color3f( 1.0f, .0f, .0f ), new Point3f( -5, -5, -5 ), new Point3f( 1f, .0f, 0.f ) );
+ lampsBG.addChild( backLamp );
+ backLamp.setBounds( bounds );
+ backLamp.setInfluencingBounds( bounds );
+
+ //adding shapes.
+ {
+ //adding rotating and scaling cube
+ //doing the rotation
+ TransformGroup rotBoxTGRot = new TransformGroup();
+ rotBoxTGRot.setCapability( rotBoxTGRot.ALLOW_TRANSFORM_WRITE );
+ RotationInterpolator rotBoxRotInt = new RotationInterpolator( new Alpha( -1, 20000 ) , rotBoxTGRot );
+ rotBoxRotInt.setSchedulingBounds( bounds );
+ rotBoxRotInt.setBounds( bounds );
+
+ //doing the scaling
+ Transform3D scaleBoxt3d = new Transform3D();
+ TransformGroup rotBoxTGScale = new TransformGroup();
+ rotBoxTGScale.setCapability( rotBoxTGScale.ALLOW_TRANSFORM_WRITE );
+ ScaleInterpolator rotBoxScaleInt = new ScaleInterpolator( new Alpha( -1, Alpha.INCREASING_ENABLE|Alpha.DECREASING_ENABLE, 0, 0, 3000, 1500, 0, 3000, 1500, 0 ) , rotBoxTGScale, new Transform3D(), 0.7f, 1.6f );
+ rotBoxScaleInt.setSchedulingBounds( bounds );
+ rotBoxScaleInt.setBounds( bounds );
+
+ Appearance rotBoxApp = new Appearance();
+ Material rotBoxMat = new Material();
+ rotBoxMat.setDiffuseColor( .4f, .4f, .4f );
+ rotBoxApp.setMaterial( rotBoxMat );
+ Box rotBox = new Box( 1.1f, 1.1f, 1.1f, rotBoxApp );
+ rotBoxTGScale.addChild( rotBox );
+ rotBoxTGRot.addChild( rotBoxTGScale );
+ TransformGroup rotBoxTG = new TransformGroup();
+ rotBoxTG.addChild( rotBoxTGRot );
+ rotObjectBG.addChild( rotBoxTG );
+ rotObjectBG.addChild( rotBoxScaleInt );
+ rotObjectBG.addChild( rotBoxRotInt );
+ rotBox.setBounds( bounds );
+ rotBox.setAppearance( rotBoxApp );
+ }
+
+ //adding static back face wireframe cube
+ {
+ Box staticWFBoxBack = new Box( );
+ Appearance staticWFBoxApp = new Appearance();
+ Material staticWFBoxMat = new Material();
+ staticWFBoxMat.setDiffuseColor( 0.f, 0.f, 0.f );
+ staticWFBoxMat.setEmissiveColor( 0.f, .4f, 0.f );
+ staticWFBoxApp.setMaterial( staticWFBoxMat );
+ PolygonAttributes staticWFBoxPABack = new PolygonAttributes( PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_FRONT, 0.0f );
+ staticWFBoxApp.setPolygonAttributes( staticWFBoxPABack );
+ staticWFBoxRA = new RenderingAttributes();
+ staticWFBoxRA.setCapability( staticWFBoxRA.ALLOW_DEPTH_TEST_FUNCTION_WRITE );
+ staticWFBoxRA.setCapability( staticWFBoxRA.ALLOW_DEPTH_ENABLE_WRITE );
+ staticWFBoxRA.setDepthTestFunction( staticWFBoxRA.GREATER );
+ staticWFBoxRA.setDepthBufferWriteEnable( false );
+ staticWFBoxApp.setRenderingAttributes( staticWFBoxRA );
+ staticWFBoxBack.setAppearance( staticWFBoxApp );
+ staticWFBoxBack.setBounds( bounds );
+ staticObjectOG.addChild( staticWFBoxBack );
+ }
+
+ //adding static front face wireframe cube
+ {
+ Box staticWFBox = new Box( );
+ Appearance staticWFBoxApp = new Appearance();
+ Material staticWFBoxMat = new Material();
+ staticWFBoxMat.setDiffuseColor( 0.f, 0.f, 0.f );
+ staticWFBoxMat.setEmissiveColor( 0.f, 1.f, 0.f );
+ staticWFBoxApp.setMaterial( staticWFBoxMat );
+ PolygonAttributes staticWFBoxPA = new PolygonAttributes( PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_BACK, 0.0f );
+ staticWFBoxApp.setPolygonAttributes( staticWFBoxPA );
+ staticWFBoxApp.setRenderingAttributes( staticWFBoxRA );
+ staticWFBox.setAppearance( staticWFBoxApp );
+ staticWFBox.setBounds( bounds );
+ staticObjectOG.addChild( staticWFBox );
+ }
+
+
+ {// rotating the static cubes
+ Transform3D boxt3d = new Transform3D();
+ Transform3D tempt3d = new Transform3D();
+ boxt3d.rotZ( Math.PI/4.0f );
+ tempt3d.rotX( Math.PI/4.0f );
+ boxt3d.mul( tempt3d );
+ tempt3d.rotY( Math.PI/4.0f );
+ boxt3d.mul( tempt3d );
+ staticBoxRotTG.setTransform( boxt3d );
+ }
+
+ // adding static flat cube
+ {
+ Box staticBox = new Box( );
+ staticBox.setBounds( bounds );
+ Appearance boxApp = new Appearance();
+ Material boxMat = new Material();
+ boxMat.setDiffuseColor( .7f, .7f, .1f );
+ boxApp.setMaterial( boxMat );
+ staticBoxRA = new RenderingAttributes();
+ staticBoxRA.setCapability( staticBoxRA.ALLOW_DEPTH_TEST_FUNCTION_WRITE );
+ staticBoxRA.setCapability( staticBoxRA.ALLOW_DEPTH_ENABLE_WRITE );
+ staticBoxRA.setDepthTestFunction( staticBoxRA.LESS );
+ staticBoxRA.setDepthBufferWriteEnable( false );
+ boxApp.setRenderingAttributes( staticBoxRA );
+ staticBox.setAppearance( boxApp );
+ staticObjectOG.addChild( staticBox );
+ }
+
+ //adding the mouse rotate behavior to the group of cubes.
+ MouseRotate behavior = new MouseRotate();
+ behavior.setTransformGroup( objectsTGRot );
+ objectsTGRot.addChild( behavior );
+ objectsTGRot.setCapability( objectsTGRot.ALLOW_TRANSFORM_READ );
+ objectsTGRot.setCapability( objectsTGRot.ALLOW_TRANSFORM_WRITE );
+ behavior.setSchedulingBounds(bounds);
+ return globalBG;
+ }
+
+ public void setStaticWFObjectTestFunc( int func )
+ {
+ staticWFBoxRA.setDepthTestFunction( func );
+ }
+
+ public void setStaticObjectTestFunc( int func )
+ {
+ staticBoxRA.setDepthTestFunction( func );
+ }
+
+ public void setStaticWFObjectDBWriteStatus( boolean status )
+ {
+ staticWFBoxRA.setDepthBufferWriteEnable( status );
+ }
+
+ public void setStaticObjectDBWriteStatus( boolean status )
+ {
+ staticBoxRA.setDepthBufferWriteEnable( status );
+ }
+
+}
diff --git a/src/DepthFuncTest/build.xml b/src/DepthFuncTest/build.xml
new file mode 100644
index 0000000..47e5a36
--- /dev/null
+++ b/src/DepthFuncTest/build.xml
@@ -0,0 +1,69 @@
+<?xml version="1.0"?>
+
+<!--
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+ -->
+
+<project basedir="." default="compile">
+ <target name="compile">
+ <javac
+ destdir="." srcdir="."
+ source="1.4" target="1.4"
+ debug="true" deprecation="true">
+ </javac>
+ </target>
+
+ <target name="all" depends="compile">
+ </target>
+
+ <target description="Clean all build products." name="clean">
+ <delete>
+ <fileset dir=".">
+ <include name="**/*.class"/>
+ </fileset>
+ </delete>
+ </target>
+
+</project>
diff --git a/src/GLSLShaderTest/ObjLoadGLSL.java b/src/GLSLShaderTest/ObjLoadGLSL.java
new file mode 100644
index 0000000..3abfbae
--- /dev/null
+++ b/src/GLSLShaderTest/ObjLoadGLSL.java
@@ -0,0 +1,343 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import com.sun.j3d.loaders.objectfile.ObjectFile;
+import com.sun.j3d.loaders.ParsingErrorException;
+import com.sun.j3d.loaders.IncorrectFormatException;
+import com.sun.j3d.loaders.Scene;
+import com.sun.j3d.utils.shader.StringIO;
+import java.applet.Applet;
+import java.awt.*;
+import java.awt.event.*;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import java.util.Enumeration;
+import java.io.*;
+import com.sun.j3d.utils.behaviors.vp.*;
+import java.net.URL;
+import java.net.MalformedURLException;
+
+public class ObjLoadGLSL extends Applet {
+
+ private boolean spin = false;
+ private boolean noTriangulate = false;
+ private boolean noStripify = false;
+ private double creaseAngle = 60.0;
+ private URL filename = null;
+ private SimpleUniverse u;
+ private BoundingSphere bounds;
+
+ public BranchGroup createSceneGraph() {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(0.7);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // Create the transform group node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime. Add it to the
+ // root of the subgraph.
+ TransformGroup objTrans = new TransformGroup();
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
+ objScale.addChild(objTrans);
+
+ int flags = ObjectFile.RESIZE;
+ if (!noTriangulate) flags |= ObjectFile.TRIANGULATE;
+ if (!noStripify) flags |= ObjectFile.STRIPIFY;
+ ObjectFile f = new ObjectFile(flags,
+ (float)(creaseAngle * Math.PI / 180.0));
+ Scene s = null;
+ try {
+ s = f.load(filename);
+ }
+ catch (FileNotFoundException e) {
+ e.printStackTrace();
+ System.exit(1);
+ }
+ catch (ParsingErrorException e) {
+ e.printStackTrace();
+ System.exit(1);
+ }
+ catch (IncorrectFormatException e) {
+ e.printStackTrace();
+ System.exit(1);
+ }
+
+ // Set vertex and fragment shader program for all Shape3D nodes in scene
+ String vertexProgram = null;
+ String fragmentProgram = null;
+ try {
+ vertexProgram = StringIO.readFully("./simple.vert");
+ fragmentProgram = StringIO.readFully("./simple.frag");
+ }
+ catch (IOException e) {
+ e.printStackTrace();
+ System.exit(1);
+ }
+ Shader[] shaders = new Shader[2];
+ shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
+ Shader.SHADER_TYPE_VERTEX,
+ vertexProgram);
+ shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
+ Shader.SHADER_TYPE_FRAGMENT,
+ fragmentProgram);
+ ShaderProgram shaderProgram = new GLSLShaderProgram();
+ shaderProgram.setShaders(shaders);
+ setShaderProgram(s.getSceneGroup(), shaderProgram);
+
+ objTrans.addChild(s.getSceneGroup());
+
+ bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ if (spin) {
+ Transform3D yAxis = new Transform3D();
+ Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 4000, 0, 0,
+ 0, 0, 0);
+
+ RotationInterpolator rotator =
+ new RotationInterpolator(rotationAlpha, objTrans, yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+ rotator.setSchedulingBounds(bounds);
+ objTrans.addChild(rotator);
+ }
+
+ // Set up the background
+ Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
+ Background bgNode = new Background(bgColor);
+ bgNode.setApplicationBounds(bounds);
+ objRoot.addChild(bgNode);
+
+ return objRoot;
+ }
+
+ private void usage()
+ {
+ System.out.println(
+ "Usage: java ObjLoadGLSL [-s] [-n] [-t] [-c degrees] <.obj file>");
+ System.out.println(" -s Spin (no user interaction)");
+ System.out.println(" -n No triangulation");
+ System.out.println(" -t No stripification");
+ System.out.println(
+ " -c Set crease angle for normal generation (default is 60 without");
+ System.out.println(
+ " smoothing group info, otherwise 180 within smoothing groups)");
+ System.exit(0);
+ } // End of usage
+
+
+
+ public void init() {
+ if (filename == null) {
+ // Applet
+ try {
+ URL path = getCodeBase();
+ filename = new URL(path.toString() + "./galleon.obj");
+ }
+ catch (MalformedURLException e) {
+ System.err.println(e);
+ System.exit(1);
+ }
+ }
+
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+
+ // Create a simple scene and attach it to the virtual universe
+ BranchGroup scene = createSceneGraph();
+ u = new SimpleUniverse(c);
+
+ // add mouse behaviors to the ViewingPlatform
+ ViewingPlatform viewingPlatform = u.getViewingPlatform();
+
+ PlatformGeometry pg = new PlatformGeometry();
+
+ // Set up the ambient light
+ Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
+ AmbientLight ambientLightNode = new AmbientLight(ambientColor);
+ ambientLightNode.setInfluencingBounds(bounds);
+ pg.addChild(ambientLightNode);
+
+ // Set up the directional lights
+ Color3f light1Color = new Color3f(1.0f, 0.2f, 0.4f);
+ Vector3f light1Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
+ Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
+ Vector3f light2Direction = new Vector3f(1.0f, 1.0f, 1.0f);
+
+ DirectionalLight light1
+ = new DirectionalLight(light1Color, light1Direction);
+ light1.setInfluencingBounds(bounds);
+ pg.addChild(light1);
+
+ DirectionalLight light2
+ = new DirectionalLight(light2Color, light2Direction);
+ light2.setInfluencingBounds(bounds);
+ pg.addChild(light2);
+
+ viewingPlatform.setPlatformGeometry( pg );
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ viewingPlatform.setNominalViewingTransform();
+
+ if (!spin) {
+ OrbitBehavior orbit = new OrbitBehavior(c,
+ OrbitBehavior.REVERSE_ALL);
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
+ orbit.setSchedulingBounds(bounds);
+ viewingPlatform.setViewPlatformBehavior(orbit);
+ }
+
+ /*
+ // Limit the frame rate to 100 Hz
+ u.getViewer().getView().setMinimumFrameCycleTime(10);
+ */
+
+ u.addBranchGraph(scene);
+ }
+
+ // Set shader program for all nodes in specified branch graph
+ private void setShaderProgram(BranchGroup g, ShaderProgram shaderProgram) {
+ ShaderAppearance myApp = new ShaderAppearance();
+ Material mat = new Material();
+ Texture2D tex2d = new Texture2D();
+ myApp.setCapability(Appearance.ALLOW_TEXTURE_WRITE);
+ myApp.setShaderProgram(shaderProgram);
+ myApp.setMaterial(mat);
+ myApp.setTexture(tex2d);
+ setShaderProgram(g, myApp);
+ }
+
+ // Recursively set shader program for all children of specified group
+ private void setShaderProgram(Group g,
+ ShaderAppearance myApp) {
+
+ Enumeration e = g.getAllChildren();
+ while (e.hasMoreElements()) {
+ Node n = (Node)(e.nextElement());
+ if (n instanceof Group) {
+ setShaderProgram((Group)n, myApp);
+ }
+ else if (n instanceof Shape3D) {
+ Shape3D s = (Shape3D)n;
+ s.setAppearance(myApp);
+ }
+ }
+ }
+
+ // Caled if running as a program
+ public ObjLoadGLSL(String[] args) {
+ if (args.length != 0) {
+ for (int i = 0 ; i < args.length ; i++) {
+ if (args[i].startsWith("-")) {
+ if (args[i].equals("-s")) {
+ spin = true;
+ } else if (args[i].equals("-n")) {
+ noTriangulate = true;
+ } else if (args[i].equals("-t")) {
+ noStripify = true;
+ } else if (args[i].equals("-c")) {
+ if (i < args.length - 1) {
+ creaseAngle = (new Double(args[++i])).doubleValue();
+ } else usage();
+ } else {
+ usage();
+ }
+ } else {
+ try {
+ if ((args[i].indexOf("file:") == 0) ||
+ (args[i].indexOf("http") == 0)) {
+ filename = new URL(args[i]);
+ }
+ else if (args[i].charAt(0) != '/') {
+ filename = new URL("file:./" + args[i]);
+ }
+ else {
+ filename = new URL("file:" + args[i]);
+ }
+ }
+ catch (MalformedURLException e) {
+ System.err.println(e);
+ System.exit(1);
+ }
+ }
+ }
+ }
+ }
+
+
+
+ // Running as an applet
+ public ObjLoadGLSL() {
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+
+
+ //
+ // The following allows ObjLoadGLSL to be run as an application
+ // as well as an applet
+ //
+ public static void main(String[] args) {
+ new MainFrame(new ObjLoadGLSL(args), 700, 700);
+ }
+}
diff --git a/src/GLSLShaderTest/SphereGLSL.java b/src/GLSLShaderTest/SphereGLSL.java
new file mode 100644
index 0000000..ca9717c
--- /dev/null
+++ b/src/GLSLShaderTest/SphereGLSL.java
@@ -0,0 +1,349 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import java.applet.Applet;
+import java.awt.*;
+import java.io.*;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.geometry.Sphere;
+import com.sun.j3d.utils.shader.StringIO;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import java.util.Enumeration;
+import java.net.URL;
+import java.net.MalformedURLException;
+
+/**
+ * Simple GLSL Shader test program
+ */
+public class SphereGLSL extends Applet {
+
+ // Constants for type of light to use
+ private static final int DIRECTIONAL_LIGHT = 0;
+ private static final int POINT_LIGHT = 1;
+ private static final int SPOT_LIGHT = 2;
+
+ // Flag indicates type of lights: directional, point, or spot
+ // lights. This flag is set based on command line argument
+ private static int lightType = DIRECTIONAL_LIGHT;
+
+ private SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph(SimpleUniverse u) {
+ Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
+ Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f);
+ Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
+ Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f);
+ Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f);
+ Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
+ Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
+
+ Transform3D t;
+
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(0.4);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // Create a bounds for the background and lights
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ // Set up the background
+ Background bg = new Background(bgColor);
+ bg.setApplicationBounds(bounds);
+ objScale.addChild(bg);
+
+ // Create a Sphere object, generate one copy of the sphere,
+ // and add it into the scene graph.
+ ShaderAppearance a = new ShaderAppearance();
+ Material m = new Material(objColor, eColor, objColor, sColor, 100.0f);
+ m.setLightingEnable(true);
+ Texture t2d = new Texture2D();
+ a.setTexture(t2d);
+ a.setCapability(Appearance.ALLOW_TEXTURE_WRITE);
+
+ String vertexProgram = null;
+ String fragmentProgram = null;
+ try {
+ vertexProgram = StringIO.readFully("./simple.vert");
+ fragmentProgram = StringIO.readFully("./simple.frag");
+ }
+ catch (IOException e) {
+ /*
+ e.printStackTrace();
+ System.exit(1);
+ */
+ System.err.println(e);
+ }
+ Shader[] shaders = new Shader[2];
+ shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
+ Shader.SHADER_TYPE_VERTEX,
+ vertexProgram);
+ shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
+ Shader.SHADER_TYPE_FRAGMENT,
+ fragmentProgram);
+ ShaderProgram shaderProgram = new GLSLShaderProgram();
+ shaderProgram.setShaders(shaders);
+
+ a.setShaderProgram(shaderProgram);
+ a.setMaterial(m);
+ Sphere sph = new Sphere(1.0f, Sphere.GENERATE_NORMALS, 200, a);
+ objScale.addChild(sph);
+
+ // Create the transform group node for the each light and initialize
+ // it to the identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime. Add them to the root
+ // of the subgraph.
+ TransformGroup l1RotTrans = new TransformGroup();
+ l1RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objScale.addChild(l1RotTrans);
+
+ TransformGroup l2RotTrans = new TransformGroup();
+ l2RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objScale.addChild(l2RotTrans);
+
+ // Create transformations for the positional lights
+ t = new Transform3D();
+ Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0);
+ t.set(lPos1);
+ TransformGroup l1Trans = new TransformGroup(t);
+ l1RotTrans.addChild(l1Trans);
+
+ t = new Transform3D();
+ Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0);
+ t.set(lPos2);
+ TransformGroup l2Trans = new TransformGroup(t);
+ l2RotTrans.addChild(l2Trans);
+
+ /*
+ // Create Geometry for point lights
+ ColoringAttributes caL1 = new ColoringAttributes();
+ ColoringAttributes caL2 = new ColoringAttributes();
+ caL1.setColor(lColor1);
+ caL2.setColor(lColor2);
+ Appearance appL1 = new Appearance();
+ Appearance appL2 = new Appearance();
+ appL1.setColoringAttributes(caL1);
+ appL2.setColoringAttributes(caL2);
+ l1Trans.addChild(new Sphere(0.05f, appL1));
+ l2Trans.addChild(new Sphere(0.05f, appL2));
+ */
+
+ // Create lights
+ AmbientLight aLgt = new AmbientLight(alColor);
+
+ Light lgt1 = null;
+ Light lgt2 = null;
+
+ Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f);
+ Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);
+ Vector3f lDirect1 = new Vector3f(lPos1);
+ Vector3f lDirect2 = new Vector3f(lPos2);
+ lDirect1.negate();
+ lDirect2.negate();
+
+ switch (lightType) {
+ case DIRECTIONAL_LIGHT:
+ lgt1 = new DirectionalLight(lColor1, lDirect1);
+ lgt2 = new DirectionalLight(lColor2, lDirect2);
+ break;
+ case POINT_LIGHT:
+ lgt1 = new PointLight(lColor1, lPoint, atten);
+ lgt2 = new PointLight(lColor2, lPoint, atten);
+ break;
+ case SPOT_LIGHT:
+ lgt1 = new SpotLight(lColor1, lPoint, atten, lDirect1,
+ 25.0f * (float)Math.PI / 180.0f, 10.0f);
+ lgt2 = new SpotLight(lColor2, lPoint, atten, lDirect2,
+ 25.0f * (float)Math.PI / 180.0f, 10.0f);
+ break;
+ }
+
+ // Set the influencing bounds
+ aLgt.setInfluencingBounds(bounds);
+ lgt1.setInfluencingBounds(bounds);
+ lgt2.setInfluencingBounds(bounds);
+
+ // Add the lights into the scene graph
+ objScale.addChild(aLgt);
+ l1Trans.addChild(lgt1);
+ l2Trans.addChild(lgt2);
+
+ // Create a new Behavior object that will perform the desired
+ // operation on the specified transform object and add it into the
+ // scene graph.
+ Transform3D yAxis = new Transform3D();
+ Alpha rotor1Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 4000, 0, 0,
+ 0, 0, 0);
+ RotationInterpolator rotator1 =
+ new RotationInterpolator(rotor1Alpha,
+ l1RotTrans,
+ yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+ rotator1.setSchedulingBounds(bounds);
+ l1RotTrans.addChild(rotator1);
+
+ // Create a new Behavior object that will perform the desired
+ // operation on the specified transform object and add it into the
+ // scene graph.
+ Alpha rotor2Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 1000, 0, 0,
+ 0, 0, 0);
+ RotationInterpolator rotator2 =
+ new RotationInterpolator(rotor2Alpha,
+ l2RotTrans,
+ yAxis,
+ 0.0f, 0.0f);
+ bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+ rotator2.setSchedulingBounds(bounds);
+ l2RotTrans.addChild(rotator2);
+
+ // Create a position interpolator and attach it to the view
+ // platform
+ TransformGroup vpTrans =
+ u.getViewingPlatform().getViewPlatformTransform();
+ Transform3D axisOfTranslation = new Transform3D();
+ Alpha transAlpha = new Alpha(-1,
+ Alpha.INCREASING_ENABLE |
+ Alpha.DECREASING_ENABLE,
+ 0, 0,
+ 5000, 0, 0,
+ 5000, 0, 0);
+ axisOfTranslation.rotY(-Math.PI/2.0);
+ PositionInterpolator translator =
+ new PositionInterpolator(transAlpha,
+ vpTrans,
+ axisOfTranslation,
+ 2.0f, 3.5f);
+ translator.setSchedulingBounds(bounds);
+ objScale.addChild(translator);
+
+ // Let Java 3D perform optimizations on this scene graph.
+ objRoot.compile();
+
+ return objRoot;
+ }
+
+ public SphereGLSL() {
+ }
+
+ public void init() {
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+
+ u = new SimpleUniverse(c);
+ BranchGroup scene = createSceneGraph(u);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+
+ /*
+ // Limit the frame rate to 100 Hz
+ u.getViewer().getView().setMinimumFrameCycleTime(10);
+ */
+
+ u.addBranchGraph(scene);
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+ //
+ // The following allows SphereGLSL to be run as an application
+ // as well as an applet
+ //
+ public static void main(String[] args) {
+ // Parse the Input Arguments
+ String usage = "Usage: java SphereGLSL [-point | -spot | -dir]";
+ for (int i = 0; i < args.length; i++) {
+ if (args[i].startsWith("-")) {
+ if (args[i].equals("-point")) {
+ /*
+ System.out.println("Using point lights");
+ lightType = POINT_LIGHT;
+ */
+ System.out.println("Point lights not yet implemented, option ignored");
+ }
+ else if (args[i].equals("-spot")) {
+ /*
+ System.out.println("Using spot lights");
+ lightType = SPOT_LIGHT;
+ */
+ System.out.println("Spot lights not yet implemented, option ignored");
+ }
+ else if (args[i].equals("-dir")) {
+ System.out.println("Using directional lights");
+ lightType = DIRECTIONAL_LIGHT;
+ }
+ else {
+ System.out.println(usage);
+ System.exit(0);
+ }
+ }
+ else {
+ System.out.println(usage);
+ System.exit(0);
+ }
+ }
+
+ new MainFrame(new SphereGLSL(), 700, 700);
+ }
+}
diff --git a/src/GLSLShaderTest/build.xml b/src/GLSLShaderTest/build.xml
new file mode 100644
index 0000000..47e5a36
--- /dev/null
+++ b/src/GLSLShaderTest/build.xml
@@ -0,0 +1,69 @@
+<?xml version="1.0"?>
+
+<!--
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+ -->
+
+<project basedir="." default="compile">
+ <target name="compile">
+ <javac
+ destdir="." srcdir="."
+ source="1.4" target="1.4"
+ debug="true" deprecation="true">
+ </javac>
+ </target>
+
+ <target name="all" depends="compile">
+ </target>
+
+ <target description="Clean all build products." name="clean">
+ <delete>
+ <fileset dir=".">
+ <include name="**/*.class"/>
+ </fileset>
+ </delete>
+ </target>
+
+</project>
diff --git a/src/GLSLShaderTest/simple.frag b/src/GLSLShaderTest/simple.frag
new file mode 100644
index 0000000..61c83ec
--- /dev/null
+++ b/src/GLSLShaderTest/simple.frag
@@ -0,0 +1,62 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+// Simple GLSL fragment program to attenuate the input fragment color as a
+// function of the distance of the fragment position from the center
+// of the window
+
+const float windowSize = 700.0; // TODO: this should be a built-in parameter!
+
+void main()
+{
+ // Compute distance from center in range [0.0, 1.0]
+ vec2 dist = min(abs((gl_FragCoord.xy - (windowSize)/2.0) / windowSize), 1.0);
+ vec2 invDist = 1.0 - dist;
+
+ // Compute attenuation
+ float atten = invDist.x * invDist.y;
+ vec4 outcolor = (gl_Color + gl_SecondaryColor) * atten;
+
+ gl_FragColor = outcolor;
+}
diff --git a/src/GLSLShaderTest/simple.vert b/src/GLSLShaderTest/simple.vert
new file mode 100644
index 0000000..c593816
--- /dev/null
+++ b/src/GLSLShaderTest/simple.vert
@@ -0,0 +1,129 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+// A simple GLSL vertex program for handling 2 directional lights with
+// separate specular
+
+void directionalLight(
+ in int i,
+ in vec3 normal,
+ inout vec4 ambient,
+ inout vec4 diffuse,
+ inout vec4 specular)
+{
+ // Normalized light direction and half vector
+ // (shouldn't they be pre-normalized?!)
+ vec3 lightDirection = normalize(vec3(gl_LightSource[i].position));
+ vec3 halfVector = normalize(vec3(gl_LightSource[i].halfVector));
+
+ float nDotVP; // normal . light_direction
+ float nDotHV; // normal . light_half_vector
+ float pf; // power factor
+
+ nDotVP = max(0.0, dot(normal, lightDirection));
+ nDotHV = max(0.0, dot(normal, halfVector));
+
+ if (nDotVP == 0.0) {
+ pf = 0.0;
+ }
+ else {
+ pf = pow(nDotHV, gl_FrontMaterial.shininess);
+ }
+
+ ambient += gl_LightSource[i].ambient;
+ diffuse += gl_LightSource[i].diffuse * nDotVP;
+ specular += gl_LightSource[i].specular * pf;
+}
+
+
+const int numEnabledLights = 2; // TODO: this should be a built-in parameter!
+
+void main()
+{
+ //vec4 ecPosition = gl_ModelViewMatrix * gl_Vertex;
+ //vec3 ecPosition3 = ecPosition.xyz / ecPosition.w;
+ vec3 tnorm = normalize(vec3(gl_NormalMatrix * gl_Normal));
+ vec4 amb = vec4(0.0);
+ vec4 diff = vec4(0.0);
+ vec4 spec = vec4(0.0);
+ int i;
+
+ // Transform the vertex
+ vec4 outPosition = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ for (i = 0; i < numEnabledLights; i++) {
+ directionalLight(i, tnorm, amb, diff, spec);
+ }
+
+ // Apply the result of the lighting equation
+ vec4 outSecondaryColor = vec4(vec3(spec * gl_FrontMaterial.specular), 1.0);
+ vec3 color0 = vec3(gl_FrontLightModelProduct.sceneColor +
+ amb * gl_FrontMaterial.ambient +
+ diff * gl_FrontMaterial.diffuse);
+
+ // Generate a pseudo-random noise pattern
+ vec3 xyz = clamp((outPosition.xyz + 1.0) * 0.5, 0.0, 1.0);
+
+ xyz = fract(xyz * 262144.0);
+ float randSeed = fract(3.0 * xyz.x + 5.0 * xyz.y + 7.0 * xyz.z);
+
+ vec3 altColor;
+
+ randSeed = fract(37.0 * randSeed);
+ altColor.x = randSeed * 0.5 + 0.5;
+ randSeed = fract(37.0 * randSeed);
+ altColor.y = randSeed * 0.5 + 0.5;
+ randSeed = fract(37.0 * randSeed);
+ altColor.z = randSeed * 0.5 + 0.5;
+ randSeed = fract(37.0 * randSeed);
+ float altAlpha = randSeed * 0.5;
+
+ // Apply noise and output final vertex color
+ vec4 outColor;
+ outColor = vec4(mix(color0, altColor, altAlpha), 1.0);
+
+ gl_FrontColor = outColor;
+ gl_FrontSecondaryColor = outSecondaryColor;
+ gl_Position = outPosition;
+}
diff --git a/src/SgChangerListener/ListenerTest.java b/src/SgChangerListener/ListenerTest.java
new file mode 100644
index 0000000..740ec74
--- /dev/null
+++ b/src/SgChangerListener/ListenerTest.java
@@ -0,0 +1,221 @@
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import java.applet.Applet;
+import java.awt.BorderLayout;
+import java.awt.GraphicsConfiguration;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.geometry.ColorCube;
+import com.sun.j3d.utils.geometry.Sphere;
+import com.sun.j3d.utils.universe.*;
+import java.util.Enumeration;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+
+public class ListenerTest extends Applet {
+
+ private SimpleUniverse u = null;
+ private ChangeListener changeListener;
+ private BranchGroup scene;
+
+ public BranchGroup createSceneGraph() {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+ objRoot.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);
+ objRoot.setCapability(BranchGroup.ALLOW_CHILDREN_READ);
+ objRoot.setCapability(BranchGroup.ALLOW_CHILDREN_WRITE);
+ objRoot.setCapability(BranchGroup.ALLOW_DETACH);
+
+ // Create the TransformGroup node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at run time. Add it to
+ // the root of the subgraph.
+ TransformGroup objTrans = new TransformGroup();
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objRoot.addChild(objTrans);
+
+ // Create a simple Shape3D node; add it to the scene graph.
+ objTrans.addChild(new ColorCube(0.1));
+
+ // Create a new Behavior object that will perform the
+ // desired operation on the specified transform and add
+ // it into the scene graph.
+ Transform3D yAxis = new Transform3D();
+ Alpha rotationAlpha = new Alpha(-1, 4000);
+
+ RotationInterpolator rotator =
+ new RotationInterpolator(rotationAlpha, objTrans, yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+ rotator.setSchedulingBounds(bounds);
+ objRoot.addChild(rotator);
+
+ objRoot.addChild(new TestBehavior(objRoot));
+
+ return objRoot;
+ }
+
+ public ListenerTest() {
+ }
+
+ public void init() {
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+
+ // Create a simple scene and attach it to the virtual universe
+ scene = createSceneGraph();
+ scene.setName("scene");
+ u = new SimpleUniverse(c);
+ changeListener = new ChangeListener();
+ u.addGraphStructureChangeListener(changeListener);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+
+ u.addBranchGraph(scene);
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+ BranchGroup createShape(Vector3f pos) {
+ Transform3D t3d = new Transform3D();
+ t3d.set(1f,pos);
+ TransformGroup tg = new TransformGroup(t3d);
+
+ tg.addChild(new Sphere(0.02f));
+
+ BranchGroup bg = new BranchGroup();
+ bg.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);
+ bg.setCapability(BranchGroup.ALLOW_CHILDREN_WRITE);
+ bg.setCapability(BranchGroup.ALLOW_CHILDREN_READ);
+ bg.setCapability(BranchGroup.ALLOW_DETACH);
+ bg.addChild(tg);
+ return bg;
+ }
+
+ //
+ // The following allows HelloUniverse to be run as an application
+ // as well as an applet
+ //
+ public static void main(String[] args) {
+ new MainFrame(new ListenerTest(), 256, 256);
+ }
+
+ class TestBehavior extends Behavior {
+ private BranchGroup root;
+ private WakeupCriterion wakeup = new WakeupOnElapsedFrames(0);
+ private int count = 0;
+ private BranchGroup moveTo;
+ private BranchGroup bg1;
+
+ public TestBehavior(BranchGroup root) {
+ this.root = root;
+ this.setSchedulingBounds(new BoundingSphere(new Point3d(), Double.POSITIVE_INFINITY));
+
+ moveTo = new BranchGroup();
+ moveTo.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);
+ moveTo.setCapability(BranchGroup.ALLOW_CHILDREN_WRITE);
+ moveTo.setCapability(BranchGroup.ALLOW_CHILDREN_READ);
+ root.addChild(moveTo);
+ }
+
+ public void initialize() {
+ wakeupOn(wakeup);
+ }
+
+ public void processStimulus(Enumeration e) {
+ System.out.println("Wakeup");
+
+ switch(count) {
+ case 0:
+ bg1=createShape(new Vector3f(0.02f,0f,0f));
+ bg1.setName("bg1.1");
+ root.addChild(bg1);
+ break;
+ case 1:
+ moveTo.moveTo(bg1);
+ break;
+ case 2:
+ bg1=createShape(new Vector3f(0.03f, 0.03f, 0f));
+ bg1.setName("bg1.2");
+ moveTo.setChild(bg1,0);
+ break;
+ case 3:
+ bg1.detach();
+ break;
+ case 4:
+ u.getLocale().removeBranchGraph(scene);
+ break;
+ }
+
+ count++;
+
+ if(count<5)
+ wakeupOn(wakeup);
+ }
+ }
+
+ class ChangeListener implements GraphStructureChangeListener {
+ public void branchGroupAdded(Object parent, BranchGroup child) {
+ System.out.println("Add "+parent+" "+child.getName()+" "+child.isLive());
+ }
+
+ public void branchGroupMoved(Object oldParent, Object newParent, BranchGroup child) {
+ System.out.println("Move "+oldParent+" "+newParent+" "+child.getName()+" "+child.isLive());
+ }
+
+ public void branchGroupRemoved(Object parent, BranchGroup child) {
+ System.out.println("Removed "+parent+" "+child.getName()+" "+child.isLive());
+ }
+
+ }
+}
diff --git a/src/SgChangerListener/build.xml b/src/SgChangerListener/build.xml
new file mode 100644
index 0000000..47e5a36
--- /dev/null
+++ b/src/SgChangerListener/build.xml
@@ -0,0 +1,69 @@
+<?xml version="1.0"?>
+
+<!--
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+ -->
+
+<project basedir="." default="compile">
+ <target name="compile">
+ <javac
+ destdir="." srcdir="."
+ source="1.4" target="1.4"
+ debug="true" deprecation="true">
+ </javac>
+ </target>
+
+ <target name="all" depends="compile">
+ </target>
+
+ <target description="Clean all build products." name="clean">
+ <delete>
+ <fileset dir=".">
+ <include name="**/*.class"/>
+ </fileset>
+ </delete>
+ </target>
+
+</project>