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/*
* $RCSfile$
*
* Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
* NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
* USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
* ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or
* intended for use in the design, construction, operation or
* maintenance of any nuclear facility.
*
* $Revision$
* $Date$
* $State$
*/
import com.sun.j3d.utils.compression.* ;
import com.sun.j3d.utils.behaviors.vp.* ;
import com.sun.j3d.utils.applet.MainFrame ;
import com.sun.j3d.utils.universe.* ;
import javax.media.j3d.* ;
import javax.vecmath.* ;
import java.applet.Applet ;
import java.awt.BorderLayout ;
import java.awt.event.* ;
import java.io.* ;
public class cgview extends Applet {
private SimpleUniverse u = null;
public BranchGroup createSceneGraph(CompressedGeometry cg) {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup() ;
// Create a Transformgroup to scale all objects so they
// appear in the scene.
TransformGroup objScale = new TransformGroup() ;
Transform3D t3d = new Transform3D() ;
t3d.setScale(0.7) ;
objScale.setTransform(t3d) ;
objRoot.addChild(objScale) ;
// Create the transform group node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at runtime. Add it to the
// root of the subgraph.
TransformGroup objTrans = new TransformGroup() ;
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE) ;
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ) ;
objScale.addChild(objTrans) ;
// Add compressed geometry to the scene graph.
CompressedGeometryHeader hdr = new CompressedGeometryHeader() ;
cg.getCompressedGeometryHeader(hdr) ;
// There isn't really enough information in the compressed geometry
// header to unamiguously determine the proper rendering attributes.
// The bufferDataPresent field specifies whether or not normals are
// bundled with vertices, but the compressed buffer can still contain
// normals that should be lit. Assume that any surface geometry
// should be lit and that lines and points should not unless the
// header contains the NORMAL_IN_BUFFER bit.
Material m = new Material() ;
if ((hdr.bufferType == hdr.TRIANGLE_BUFFER) ||
((hdr.bufferDataPresent & hdr.NORMAL_IN_BUFFER) == 1))
m.setLightingEnable(true) ;
else
m.setLightingEnable(false) ;
Appearance a = new Appearance() ;
a.setMaterial(m) ;
objTrans.addChild(new Shape3D(cg, a)) ;
// Create mouse behavior scheduling bounds.
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0) ;
// Set up the background
Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
Background bgNode = new Background(bgColor) ;
bgNode.setApplicationBounds(bounds) ;
objRoot.addChild(bgNode) ;
// Set up the ambient light
Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f) ;
AmbientLight ambientLightNode = new AmbientLight(ambientColor) ;
ambientLightNode.setInfluencingBounds(bounds) ;
objRoot.addChild(ambientLightNode) ;
// Set up the directional lights
Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f) ;
Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f) ;
Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f) ;
Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -0.9f) ;
DirectionalLight light1
= new DirectionalLight(light1Color, light1Direction) ;
light1.setInfluencingBounds(bounds) ;
objRoot.addChild(light1) ;
DirectionalLight light2
= new DirectionalLight(light2Color, light2Direction) ;
light2.setInfluencingBounds(bounds) ;
objRoot.addChild(light2) ;
return objRoot ;
}
private void usage() {
System.out.println("Usage: cgview <.cg file> <object index>") ;
System.exit(0) ;
}
public cgview(String args[]) {
if (args.length < 1)
usage() ;
int index ;
if (args.length < 2)
index = 0 ;
else
index = Integer.parseInt(args[1]) ;
String filename = args[0] ;
if (filename == null)
usage() ;
// Read the compressed geometry.
CompressedGeometry cg = null ;
try {
CompressedGeometryFile cgf ;
cgf = new CompressedGeometryFile(filename, false) ;
if (cgf.getObjectCount() == 0) {
System.out.println("no objects were found in " + filename) ;
System.exit(0) ;
}
cg = cgf.read(index) ;
cgf.close() ;
} catch (IOException e) {
System.out.println(e) ;
System.exit(0) ;
}
setLayout(new BorderLayout()) ;
Canvas3D c = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
add("Center", c) ;
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph(cg) ;
u = new SimpleUniverse(c) ;
// add mouse behaviors to the ViewingPlatform
ViewingPlatform viewingPlatform = u.getViewingPlatform();
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
viewingPlatform.setNominalViewingTransform();
OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
orbit.setSchedulingBounds(bounds);
viewingPlatform.setViewPlatformBehavior(orbit);
u.addBranchGraph(scene) ;
}
public void destroy() {
u.cleanup();
}
//
// The following allows cgview to be run as an application
// as well as an applet.
//
public static void main(String[] args) {
new MainFrame(new cgview(args), 700, 700) ;
}
}
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