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diff --git a/doc/org/jogamp/vecmath/class-use/AxisAngle4f.html b/doc/org/jogamp/vecmath/class-use/AxisAngle4f.html new file mode 100644 index 0000000..929ba9f --- /dev/null +++ b/doc/org/jogamp/vecmath/class-use/AxisAngle4f.html @@ -0,0 +1,245 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<!-- NewPage --> +<html lang="en"> +<head> +<!-- Generated by javadoc (1.8.0_25) on Tue May 02 14:01:55 NZST 2017 --> +<title>Uses of Class org.jogamp.vecmath.AxisAngle4f</title> +<meta name="date" content="2017-05-02"> +<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style"> +<script type="text/javascript" src="../../../../script.js"></script> +</head> +<body> +<script type="text/javascript"><!-- + try { + if (location.href.indexOf('is-external=true') == -1) { + parent.document.title="Uses of Class org.jogamp.vecmath.AxisAngle4f"; + } + } + catch(err) { + } +//--> +</script> +<noscript> +<div>JavaScript is 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+<h3>Uses of <a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> in <a href="../../../../org/jogamp/vecmath/package-summary.html">org.jogamp.vecmath</a></h3> +<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation"> +<caption><span>Methods in <a href="../../../../org/jogamp/vecmath/package-summary.html">org.jogamp.vecmath</a> with parameters of type <a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a></span><span class="tabEnd"> </span></caption> +<tr> +<th class="colFirst" scope="col">Modifier and Type</th> +<th class="colLast" scope="col">Method and Description</th> +</tr> +<tbody> +<tr class="altColor"> +<td class="colFirst"><code>boolean</code></td> +<td class="colLast"><span class="typeNameLabel">AxisAngle4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/AxisAngle4f.html#epsilonEquals-org.jogamp.vecmath.AxisAngle4f-float-">epsilonEquals</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1, + float epsilon)</code> +<div class="block">Returns true if the L-infinite distance between this axis-angle + and axis-angle a1 is less than or equal to the epsilon parameter, + otherwise returns false.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>boolean</code></td> +<td class="colLast"><span class="typeNameLabel">AxisAngle4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/AxisAngle4f.html#equals-org.jogamp.vecmath.AxisAngle4f-">equals</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</code> +<div class="block">Returns true if all of the data members of AxisAngle4f a1 are + equal to the corresponding data members in this AxisAngle4f.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><span class="typeNameLabel">Quat4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4f.html#set-org.jogamp.vecmath.AxisAngle4f-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a)</code> +<div class="block">Sets the value of this quaternion to the equivalent rotation + of the AxisAngle argument.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><span class="typeNameLabel">Quat4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Quat4d.html#set-org.jogamp.vecmath.AxisAngle4f-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a)</code> +<div class="block">Sets the value of this quaternion to the equivalent rotation + of the AxisAngle argument.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><span class="typeNameLabel">Matrix4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4f.html#set-org.jogamp.vecmath.AxisAngle4f-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</code> +<div class="block">Sets the value of this matrix to the matrix conversion of the + (single precision) axis and angle argument.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><span class="typeNameLabel">Matrix4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4d.html#set-org.jogamp.vecmath.AxisAngle4f-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</code> +<div class="block">Sets the value of this matrix to the matrix conversion of the + single precision axis and angle argument.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><span class="typeNameLabel">Matrix3f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix3f.html#set-org.jogamp.vecmath.AxisAngle4f-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</code> +<div class="block">Sets the value of this matrix to the matrix conversion of the + (single precision) axis and angle argument.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><span class="typeNameLabel">Matrix3d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix3d.html#set-org.jogamp.vecmath.AxisAngle4f-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</code> +<div class="block">Sets the value of this matrix to the matrix conversion of the + single precision axis and angle argument.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><span class="typeNameLabel">AxisAngle4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/AxisAngle4f.html#set-org.jogamp.vecmath.AxisAngle4f-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</code> +<div class="block">Sets the value of this axis-angle to the value of axis-angle a1.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><span class="typeNameLabel">AxisAngle4d.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/AxisAngle4d.html#set-org.jogamp.vecmath.AxisAngle4f-">set</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</code> +<div class="block">Sets the value of this axis angle to the value of axis angle a1.</div> +</td> +</tr> +<tr class="altColor"> +<td class="colFirst"><code>void</code></td> +<td class="colLast"><span class="typeNameLabel">Matrix4f.</span><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/Matrix4f.html#setRotation-org.jogamp.vecmath.AxisAngle4f-">setRotation</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</code> +<div class="block">Sets the rotational component (upper 3x3) of this matrix to the + matrix equivalent values of the axis-angle argument; the other + elements of this matrix are unchanged; a singular value + decomposition is performed on this object's upper 3x3 matrix to + factor out the scale, then this object's upper 3x3 matrix components + are replaced by the matrix equivalent of the axis-angle, + and then the scale is reapplied to the rotational components.</div> +</td> +</tr> +</tbody> +</table> +<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation"> +<caption><span>Constructors in <a href="../../../../org/jogamp/vecmath/package-summary.html">org.jogamp.vecmath</a> with parameters of type <a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a></span><span class="tabEnd"> </span></caption> +<tr> +<th class="colOne" scope="col">Constructor and Description</th> +</tr> +<tbody> +<tr class="altColor"> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/AxisAngle4d.html#AxisAngle4d-org.jogamp.vecmath.AxisAngle4f-">AxisAngle4d</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</code> +<div class="block">Constructs and initializes an AxisAngle4d from the specified + AxisAngle4f.</div> +</td> +</tr> +<tr class="rowColor"> +<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/jogamp/vecmath/AxisAngle4f.html#AxisAngle4f-org.jogamp.vecmath.AxisAngle4f-">AxisAngle4f</a></span>(<a href="../../../../org/jogamp/vecmath/AxisAngle4f.html" title="class in org.jogamp.vecmath">AxisAngle4f</a> a1)</code> +<div class="block">Constructs and initializes an AxisAngle4f from the specified + AxisAngle4f.</div> +</td> +</tr> +</tbody> +</table> +</li> +</ul> +</li> +</ul> +</div> +<!-- ======= START OF BOTTOM NAVBAR ====== --> +<div class="bottomNav"><a name="navbar.bottom"> +<!-- --> +</a> +<div class="skipNav"><a 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