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authorSven Gothel <[email protected]>2023-05-18 06:15:32 +0200
committerSven Gothel <[email protected]>2023-05-18 06:15:32 +0200
commit7f73d50c90d05cf7388f23977ca956a4933019ad (patch)
tree1e14df61266798b9276e71290e5acc8844bfc260 /src/java/com/jogamp
parent2e800ac4277d6234cb9dba2afe01a4d8c75fc989 (diff)
Sound3D: Make all OO wrapper fully transparent and stand-alone, allow mix-and-match; Align Context makeCurrent/release w/ ALAudioSink ...
Align Context makeCurrent/release w/ ALAudioSink - use ALC_EXT_thread_local_context if available - use a recursive lock - same release method as makeCurrent - ALC_EXT_thread_local_context or traditional - destroy also releases the context and fully unwinds lock
Diffstat (limited to 'src/java/com/jogamp')
-rw-r--r--src/java/com/jogamp/openal/sound3d/AudioSystem3D.java101
-rw-r--r--src/java/com/jogamp/openal/sound3d/Buffer.java59
-rw-r--r--src/java/com/jogamp/openal/sound3d/Context.java112
-rw-r--r--src/java/com/jogamp/openal/sound3d/Device.java31
-rw-r--r--src/java/com/jogamp/openal/sound3d/Listener.java26
-rw-r--r--src/java/com/jogamp/openal/sound3d/Source.java137
-rw-r--r--src/java/com/jogamp/openal/sound3d/Vec3f.java3
7 files changed, 319 insertions, 150 deletions
diff --git a/src/java/com/jogamp/openal/sound3d/AudioSystem3D.java b/src/java/com/jogamp/openal/sound3d/AudioSystem3D.java
index 7c6d725..72b777c 100644
--- a/src/java/com/jogamp/openal/sound3d/AudioSystem3D.java
+++ b/src/java/com/jogamp/openal/sound3d/AudioSystem3D.java
@@ -1,4 +1,5 @@
/**
+ * Copyright (c) 2010-2023 JogAmp Community. All rights reserved.
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -39,14 +40,15 @@ import java.io.InputStream;
import com.jogamp.openal.AL;
import com.jogamp.openal.ALC;
-import com.jogamp.openal.ALCcontext;
-import com.jogamp.openal.ALCdevice;
import com.jogamp.openal.ALException;
+import com.jogamp.openal.ALExt;
import com.jogamp.openal.ALFactory;
import com.jogamp.openal.UnsupportedAudioFileException;
import com.jogamp.openal.util.WAVData;
import com.jogamp.openal.util.WAVLoader;
+import jogamp.openal.Debug;
+
/**
* The AudioSystem3D class provides a set of methods for creating and
* manipulating a 3D audio environment.
@@ -54,17 +56,51 @@ import com.jogamp.openal.util.WAVLoader;
* @author Athomas Goldberg
*/
public class AudioSystem3D {
- private static AL al;
- private static ALC alc;
- private static Listener listener;
+ static boolean DEBUG = Debug.debug("AudioSystem3D");
+ static final AL al;
+ static final ALC alc;
+ static final ALExt alExt;
+ static final boolean staticAvailable;
+ static Listener listener;
+
+ static {
+ ALC _alc = null;
+ AL _al = null;
+ ALExt _alExt = null;
+ try {
+ _alc = ALFactory.getALC();
+ _al = ALFactory.getAL();
+ _alExt = ALFactory.getALExt();
+ } catch(final Throwable t) {
+ if( DEBUG ) {
+ System.err.println("AudioSystem3D: Caught "+t.getClass().getName()+": "+t.getMessage());
+ t.printStackTrace();
+ }
+ }
+ alc = _alc;
+ al = _al;
+ alExt = _alExt;
+ staticAvailable = null != alc && null != al && null != alExt;
+ }
+
+ /**
+ * Initialize the Sound3D environment.
+ * @deprecated Not required to be called due to static initialization
+ */
+ @Deprecated
+ public static void init() throws ALException { }
/**
- * Iniitalize the Sound3D environment. This must be called before
- * other methods in the class can be used.
+ * Returns the <code>available state</code> of this instance.
+ * <p>
+ * The <code>available state</code> is affected by this instance
+ * overall availability, i.e. after instantiation.
+ * </p>
*/
- public static void init() throws ALException {
- al = ALFactory.getAL();
- alc = ALFactory.getALC();
+ public static boolean isAvailable() { return staticAvailable; }
+
+ public int getALError() {
+ return al.alGetError();
}
/**
@@ -75,10 +111,7 @@ public class AudioSystem3D {
* @return The new Sound3D context.
*/
public static Context createContext(final Device device) {
- Context result = null;
- final ALCcontext realContext = alc.alcCreateContext(device.realDevice, null);
- result = new Context(alc, realContext, device);
- return result;
+ return new Context(device);
}
/**
@@ -86,31 +119,28 @@ public class AudioSystem3D {
*
* @param context the context to make current.
*/
- public static void makeContextCurrent(final Context context) {
- ALCcontext realContext = null;
-
- if (context != null) {
- realContext = context.realContext;
- }
+ public static boolean makeContextCurrent(final Context context) {
+ return context.makeCurrent();
+ }
- alc.alcMakeContextCurrent(realContext);
+ /**
+ * Release the specified context.
+ *
+ * @param context the context to release.
+ */
+ public static boolean releaseContext(final Context context) {
+ return context.release();
}
/**
- * Opens the specifified audio device.
+ * Opens the named audio device.
*
- * @param deviceName The specified device name, On windows this will be
- * DirectSound3D. We will be automating device discovery in upcoming versions
- * of this class.
+ * @param deviceName The specified device name, null for default.
*
- * @return The device described by the specifed name.
+ * @return The device described by the specified name
*/
public static Device openDevice(final String deviceName) {
- Device result = null;
- final ALCdevice realDevice = alc.alcOpenDevice(deviceName);
- result = new Device(alc, realDevice);
-
- return result;
+ return new Device(deviceName);
}
/**
@@ -126,7 +156,7 @@ public class AudioSystem3D {
al.alGenBuffers(numBuffers, arr, 0);
for (int i = 0; i < numBuffers; i++) {
- result[i] = new Buffer(al, arr[i]);
+ result[i] = new Buffer(arr[i]);
}
return result;
@@ -241,7 +271,7 @@ public class AudioSystem3D {
al.alGenSources(numSources, arr, 0);
for (int i = 0; i < numSources; i++) {
- result[i] = new Source(al, arr[i]);
+ result[i] = new Source(arr[i]);
}
return result;
@@ -250,7 +280,7 @@ public class AudioSystem3D {
/**
* Generate a Sound3D source from an initialized Buffer.
*
- * @param buff The buffer to generate the source from.
+ * @param buff The buffer to be associate with the source.
*
* @return the newly generated Source.
*/
@@ -270,9 +300,8 @@ public class AudioSystem3D {
*/
public static Listener getListener() {
if (listener == null) {
- listener = new Listener(al);
+ listener = new Listener();
}
-
return listener;
}
}
diff --git a/src/java/com/jogamp/openal/sound3d/Buffer.java b/src/java/com/jogamp/openal/sound3d/Buffer.java
index 8fad7d0..52a17bd 100644
--- a/src/java/com/jogamp/openal/sound3d/Buffer.java
+++ b/src/java/com/jogamp/openal/sound3d/Buffer.java
@@ -1,4 +1,5 @@
/**
+* Copyright (c) 2010-2023 JogAmp Community. All rights reserved.
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -35,7 +36,6 @@ package com.jogamp.openal.sound3d;
import com.jogamp.openal.AL;
import com.jogamp.openal.ALConstants;
-
import java.nio.ByteBuffer;
@@ -46,36 +46,27 @@ import java.nio.ByteBuffer;
* @author Athomas Goldberg
*/
public class Buffer {
- public final static int FORMAT_MONO8 = AL.AL_FORMAT_MONO8;
+ public final static int FORMAT_MONO8 = AL.AL_FORMAT_MONO8;
public final static int FORMAT_MONO16 = AL.AL_FORMAT_MONO16;
public final static int FORMAT_STEREO8 = AL.AL_FORMAT_STEREO8;
public final static int FORMAT_STEREO16 = AL.AL_FORMAT_STEREO16;
- final int bufferID;
+
+ private int alBufferID;
private ByteBuffer data;
- private final boolean isConfigured = false;
- private final AL al;
- Buffer(final AL al, final int bufferID) {
- this.bufferID = bufferID;
- this.al = al;
+ public Buffer(final int bufferID) {
+ this.alBufferID = bufferID;
}
- /**
- * Configure the Sound3D buffer
- *
- * @param data the raw audio data
- * @param format the format of the data: <code>FORMAT_MONO8, FORMAT_MONO16,
- * FORMAT_STEREO8</code> and <code>FORMAT_STEREO16</code>
- * @param freq the frequency of the data
- */
- public void configure(final ByteBuffer data, final int format, final int freq) {
- if (!isConfigured) {
- this.data = data;
- al.alBufferData(bufferID, format, data, data.capacity(), freq);
- }
+ /** Return the OpenAL buffer ID, -1 if invalid. */
+ public int getID() { return alBufferID; }
+
+ /** Returns whether {@link #getID()} is valid, i.e. not {@link #delete()}'ed */
+ public boolean isValid() {
+ return 0 <= alBufferID && AudioSystem3D.al.alIsBuffer(alBufferID);
}
/**
@@ -83,7 +74,23 @@ public class Buffer {
*/
public void delete() {
data = null;
- al.alDeleteBuffers(1, new int[] { bufferID }, 0);
+ if( 0 <= alBufferID ) {
+ AudioSystem3D.al.alDeleteBuffers(1, new int[] { alBufferID }, 0);
+ alBufferID = -1;
+ }
+ }
+
+ /**
+ * Configure the Sound3D buffer
+ *
+ * @param data the raw audio data
+ * @param alFormat the OpenAL format of the data, e.g. <code>FORMAT_MONO8, FORMAT_MONO16,
+ * FORMAT_STEREO8</code> and <code>FORMAT_STEREO16</code>
+ * @param freq the frequency of the data
+ */
+ public void configure(final ByteBuffer data, final int alFormat, final int freq) {
+ this.data = data;
+ AudioSystem3D.al.alBufferData(alBufferID, alFormat, data, data.capacity(), freq);
}
/**
@@ -93,7 +100,7 @@ public class Buffer {
*/
public int getBitDepth() {
final int[] i = new int[1];
- al.alGetBufferi(bufferID, ALConstants.AL_BITS, i, 0);
+ AudioSystem3D.al.alGetBufferi(alBufferID, ALConstants.AL_BITS, i, 0);
return i[0];
}
@@ -105,7 +112,7 @@ public class Buffer {
*/
public int getNumChannels() {
final int[] i = new int[1];
- al.alGetBufferi(bufferID, ALConstants.AL_CHANNELS, i, 0);
+ AudioSystem3D.al.alGetBufferi(alBufferID, ALConstants.AL_CHANNELS, i, 0);
return i[0];
}
@@ -126,7 +133,7 @@ public class Buffer {
*/
public int getFrequency() {
final int[] i = new int[1];
- al.alGetBufferi(bufferID, ALConstants.AL_FREQUENCY, i, 0);
+ AudioSystem3D.al.alGetBufferi(alBufferID, ALConstants.AL_FREQUENCY, i, 0);
return i[0];
}
@@ -138,7 +145,7 @@ public class Buffer {
*/
public int getSize() {
final int[] i = new int[1];
- al.alGetBufferi(bufferID, ALConstants.AL_SIZE, i, 0);
+ AudioSystem3D.al.alGetBufferi(alBufferID, ALConstants.AL_SIZE, i, 0);
return i[0];
}
diff --git a/src/java/com/jogamp/openal/sound3d/Context.java b/src/java/com/jogamp/openal/sound3d/Context.java
index 7657d98..6cd19d6 100644
--- a/src/java/com/jogamp/openal/sound3d/Context.java
+++ b/src/java/com/jogamp/openal/sound3d/Context.java
@@ -1,4 +1,5 @@
/**
+* Copyright (c) 2010-2023 JogAmp Community. All rights reserved.
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -33,7 +34,10 @@
package com.jogamp.openal.sound3d;
+import com.jogamp.common.util.locks.LockFactory;
+import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.openal.*;
+import com.jogamp.openal.util.ALHelpers;
/**
@@ -42,28 +46,116 @@ import com.jogamp.openal.*;
* @author Athomas Goldberg
*/
public class Context {
- private final ALC alc;
- final ALCcontext realContext;
- final Device device;
+ private final RecursiveLock lock = LockFactory.createRecursiveLock();
+ private Device device;
+ private ALCcontext alCtx;
+ private boolean threadContextLocked;
+ private boolean hasALC_thread_local_context;
- Context(final ALC alc, final ALCcontext realContext, final Device device) {
- this.alc = alc;
- this.realContext = realContext;
+ public Context(final ALCcontext realContext, final Device device) {
this.device = device;
+ this.alCtx = realContext;
+ {
+ hasALC_thread_local_context = false;
+ final boolean v;
+ if( makeCurrent() ) {
+ v = AudioSystem3D.alc.alcIsExtensionPresent(null, ALHelpers.ALC_EXT_thread_local_context) ||
+ AudioSystem3D.alc.alcIsExtensionPresent(device.getALDevice(), ALHelpers.ALC_EXT_thread_local_context);
+ release();
+ } else {
+ v = false;
+ }
+ hasALC_thread_local_context = v;
+ }
}
/**
- * Suspend this context
+ * Creates a new Context for a specified device.
+ *
+ * @param device The device the Context is being created for.
*/
- public void suspend() {
- alc.alcSuspendContext(realContext);
+ public Context(final Device device) {
+ this.device = device;
+ this.alCtx = AudioSystem3D.alc.alcCreateContext(device.getALDevice(), null);
+ }
+
+ /**
+ * Returns the OpenAL context.
+ */
+ public ALCcontext getALContext() {
+ return alCtx;
+ }
+
+ /** Returns whether {@link #getALContext()} is valid, i.e. not null, e.g. not {@link #destroy()}'ed. */
+ public boolean isValid() { return null != alCtx; }
+
+ public int getALCError() {
+ return AudioSystem3D.alc.alcGetError(device.getALDevice());
}
/**
* destroys this context freeing its resources.
*/
public void destroy() {
- alc.alcDestroyContext(realContext);
+ lock.lock();
+ try {
+ if( null != alCtx ) {
+ if( threadContextLocked ) {
+ AudioSystem3D.alExt.alcSetThreadContext(null);
+ } else {
+ AudioSystem3D.alc.alcMakeContextCurrent(null);
+ }
+ AudioSystem3D.alc.alcDestroyContext(alCtx);
+ alCtx = null;
+ }
+ device = null;
+ // unroll lock !
+ while(lock.getHoldCount() > 1) {
+ lock.unlock();
+ }
+ } finally {
+ lock.unlock();
+ }
+ }
+
+ /**
+ * Makes this context current.
+ */
+ public boolean makeCurrent() {
+ final boolean r;
+ lock.lock();
+ if( hasALC_thread_local_context ) {
+ threadContextLocked = true;
+ r = AudioSystem3D.alExt.alcSetThreadContext(alCtx);
+ } else {
+ threadContextLocked = false;
+ r = AudioSystem3D.alc.alcMakeContextCurrent(alCtx);
+ }
+ if( !r ) {
+ lock.unlock();
+ }
+ return r;
+ }
+
+ /**
+ * Release this context.
+ */
+ public boolean release() {
+ final boolean r;
+ if( threadContextLocked ) {
+ r = AudioSystem3D.alExt.alcSetThreadContext(null);
+ } else {
+ r = AudioSystem3D.alc.alcMakeContextCurrent(null);
+ }
+ lock.unlock();
+ return r;
+ }
+
+ /**
+ * Suspend this context
+ */
+ public void suspend() {
+ AudioSystem3D.alc.alcSuspendContext(alCtx);
}
/**
diff --git a/src/java/com/jogamp/openal/sound3d/Device.java b/src/java/com/jogamp/openal/sound3d/Device.java
index 3000faf..749d606 100644
--- a/src/java/com/jogamp/openal/sound3d/Device.java
+++ b/src/java/com/jogamp/openal/sound3d/Device.java
@@ -1,4 +1,5 @@
/**
+* Copyright (c) 2010-2023 JogAmp Community. All rights reserved.
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -42,18 +43,36 @@ import com.jogamp.openal.*;
* @author Athomas Goldberg
*/
public class Device {
- private final ALC alc;
- final ALCdevice realDevice;
+ private ALCdevice alDev;
- Device(final ALC alc, final ALCdevice realDevice) {
- this.alc = alc;
- this.realDevice = realDevice;
+ public Device(final ALCdevice realDevice) {
+ this.alDev = realDevice;
}
/**
+ * Create a new device by opening the named audio device.
+ *
+ * @param deviceName The specified device name, null for default.
+ */
+ public Device(final String deviceName) {
+ this.alDev = AudioSystem3D.alc.alcOpenDevice(deviceName);
+ }
+
+ /**
+ * Returns the OpenAL context.
+ */
+ public ALCdevice getALDevice() {
+ return alDev;
+ }
+
+ /** Returns whether {@link #getALDevice()} is valid, i.e. not null, e.g. not {@link #close()}. */
+ public boolean isValid() { return null != alDev; }
+
+ /**
* closes the device, freeing its resources.
*/
public void close() {
- alc.alcCloseDevice(realDevice);
+ AudioSystem3D.alc.alcCloseDevice(alDev);
+ alDev = null;
}
}
diff --git a/src/java/com/jogamp/openal/sound3d/Listener.java b/src/java/com/jogamp/openal/sound3d/Listener.java
index 27b2745..86a9307 100644
--- a/src/java/com/jogamp/openal/sound3d/Listener.java
+++ b/src/java/com/jogamp/openal/sound3d/Listener.java
@@ -1,4 +1,5 @@
/**
+* Copyright (c) 2010-2023 JogAmp Community. All rights reserved.
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -33,10 +34,8 @@
package com.jogamp.openal.sound3d;
-import com.jogamp.openal.AL;
import com.jogamp.openal.ALConstants;
-
/**
* This class represents the human listener in the Sound3D environment. It
* provides methods for controlling the position, orientation as well as other
@@ -45,10 +44,7 @@ import com.jogamp.openal.ALConstants;
* @author Athomas Goldberg
*/
public class Listener {
- private final AL al;
-
- Listener(final AL al) {
- this.al = al;
+ public Listener() {
}
/**
@@ -58,7 +54,7 @@ public class Listener {
* @param gain the gain, or volume
*/
public void setGain(final float gain) {
- al.alListenerf(ALConstants.AL_GAIN, gain);
+ AudioSystem3D.al.alListenerf(ALConstants.AL_GAIN, gain);
}
/**
@@ -69,7 +65,7 @@ public class Listener {
*/
public float getGain() {
final float[] f = new float[1];
- al.alGetListenerf(ALConstants.AL_GAIN, f, 0);
+ AudioSystem3D.al.alGetListenerf(ALConstants.AL_GAIN, f, 0);
return f[0];
}
@@ -86,7 +82,7 @@ public class Listener {
* environment
*/
public void setPosition(final float x, final float y, final float z) {
- al.alListener3f(ALConstants.AL_POSITION, x, y, z);
+ AudioSystem3D.al.alListener3f(ALConstants.AL_POSITION, x, y, z);
}
/**
@@ -97,7 +93,7 @@ public class Listener {
* Listener.
*/
public void setPosition(final Vec3f position) {
- al.alListener3f(ALConstants.AL_POSITION, position.v1, position.v2, position.v3);
+ AudioSystem3D.al.alListener3f(ALConstants.AL_POSITION, position.v1, position.v2, position.v3);
}
/**
@@ -110,7 +106,7 @@ public class Listener {
public Vec3f getPosition() {
Vec3f result = null;
final float[] tmp = new float[3];
- al.alGetListenerfv(ALConstants.AL_POSITION, tmp, 0);
+ AudioSystem3D.al.alGetListenerfv(ALConstants.AL_POSITION, tmp, 0);
result = new Vec3f(tmp[0], tmp[1], tmp[2]);
return result;
@@ -124,7 +120,7 @@ public class Listener {
* x,y and z coordinates of Listener.
*/
public void setVelocity(final Vec3f velocity) {
- al.alListener3f(ALConstants.AL_VELOCITY, velocity.v1, velocity.v2, velocity.v3);
+ AudioSystem3D.al.alListener3f(ALConstants.AL_VELOCITY, velocity.v1, velocity.v2, velocity.v3);
}
/**
@@ -137,7 +133,7 @@ public class Listener {
public Vec3f getVelocity() {
Vec3f result = null;
final float[] tmp = new float[3];
- al.alGetListenerfv(ALConstants.AL_VELOCITY, tmp, 0);
+ AudioSystem3D.al.alGetListenerfv(ALConstants.AL_VELOCITY, tmp, 0);
result = new Vec3f(tmp[0], tmp[1], tmp[2]);
return result;
@@ -152,7 +148,7 @@ public class Listener {
* look-at vector.
*/
public void setOrientation(final float[] orientation) {
- al.alListenerfv(ALConstants.AL_ORIENTATION, orientation, 0);
+ AudioSystem3D.al.alListenerfv(ALConstants.AL_ORIENTATION, orientation, 0);
}
/**
@@ -166,7 +162,7 @@ public class Listener {
*/
public float[] getOrientation() {
final float[] tmp = new float[6];
- al.alGetListenerfv(ALConstants.AL_ORIENTATION, tmp, 0);
+ AudioSystem3D.al.alGetListenerfv(ALConstants.AL_ORIENTATION, tmp, 0);
return tmp;
}
}
diff --git a/src/java/com/jogamp/openal/sound3d/Source.java b/src/java/com/jogamp/openal/sound3d/Source.java
index 5926d9b..b3b0da9 100644
--- a/src/java/com/jogamp/openal/sound3d/Source.java
+++ b/src/java/com/jogamp/openal/sound3d/Source.java
@@ -1,4 +1,5 @@
/**
+* Copyright (c) 2010-2023 JogAmp Community. All rights reserved.
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -33,7 +34,6 @@
package com.jogamp.openal.sound3d;
-import com.jogamp.openal.AL;
import com.jogamp.openal.ALConstants;
/**
@@ -45,48 +45,68 @@ import com.jogamp.openal.ALConstants;
* @author Athomas Goldberg
*/
public final class Source {
- private final AL al;
- private final int sourceID;
+ private int sourceID;
private Buffer buffer;
- Source(final AL al, final int sourceID) {
- this.al = al;
+ public Source(final int sourceID) {
this.sourceID = sourceID;
}
+ /** Return the OpenAL source ID, -1 if invalid. */
+ public int getID() { return sourceID; }
+
+ /** Returns whether {@link #getID()} is valid, i.e. not {@link #delete()}'ed */
+ public boolean isValid() {
+ return 0 <= sourceID && AudioSystem3D.al.alIsSource(sourceID);
+ }
+
+ /**
+ * Delete this source, freeing its resources.
+ */
+ public void delete() {
+ if( 0 <= sourceID ) {
+ final Buffer b = buffer;
+ stop();
+ if( null != b ) {
+ setBuffer(null); // buffer = null
+ }
+ AudioSystem3D.al.alDeleteSources(1, new int[] { sourceID }, 0);
+ if( null != b ) {
+ b.delete();
+ }
+ sourceID = -1;
+ } else if( null != buffer ) {
+ buffer.delete();
+ buffer = null;
+ }
+ }
+
/**
* Beginning playing the audio in this source.
*/
public void play() {
- al.alSourcePlay(sourceID);
+ AudioSystem3D.al.alSourcePlay(sourceID);
}
/**
* pauses the audio in this Source.
*/
public void pause() {
- al.alSourcePause(sourceID);
+ AudioSystem3D.al.alSourcePause(sourceID);
}
/**
* Stops the audio in this Source
*/
public void stop() {
- al.alSourceStop(sourceID);
+ AudioSystem3D.al.alSourceStop(sourceID);
}
/**
* Rewinds the audio in this source
*/
public void rewind() {
- al.alSourceRewind(sourceID);
- }
-
- /**
- * Delete this source, freeing its resources.
- */
- public void delete() {
- al.alDeleteSources(1, new int[] { sourceID }, 0);
+ AudioSystem3D.al.alSourceRewind(sourceID);
}
/**
@@ -96,7 +116,7 @@ public final class Source {
*/
public boolean isPlaying() {
final int[] result = new int[1];
- al.alGetSourcei(sourceID, ALConstants.AL_SOURCE_STATE, result, 0);
+ AudioSystem3D.al.alGetSourcei(sourceID, ALConstants.AL_SOURCE_STATE, result, 0);
return result[0] == ALConstants.AL_PLAYING;
}
@@ -107,7 +127,7 @@ public final class Source {
* @param pitch the pitch value of this source.
*/
public void setPitch(final float pitch) {
- al.alSourcef(sourceID, ALConstants.AL_PITCH, pitch);
+ AudioSystem3D.al.alSourcef(sourceID, ALConstants.AL_PITCH, pitch);
}
/**
@@ -118,7 +138,7 @@ public final class Source {
*/
public float getPitch() {
final float[] result = new float[1];
- al.alGetSourcef(sourceID, ALConstants.AL_PITCH, result, 0);
+ AudioSystem3D.al.alGetSourcef(sourceID, ALConstants.AL_PITCH, result, 0);
return result[0];
}
@@ -130,7 +150,7 @@ public final class Source {
* @param gain the gain of the audio on this source
*/
public void setGain(final float gain) {
- al.alSourcef(sourceID, ALConstants.AL_GAIN, gain);
+ AudioSystem3D.al.alSourcef(sourceID, ALConstants.AL_GAIN, gain);
}
/**
@@ -141,7 +161,7 @@ public final class Source {
*/
public float getGain() {
final float[] result = new float[1];
- al.alGetSourcef(sourceID, ALConstants.AL_GAIN, result, 0);
+ AudioSystem3D.al.alGetSourcef(sourceID, ALConstants.AL_GAIN, result, 0);
return result[0];
}
@@ -153,7 +173,7 @@ public final class Source {
* @param maxDistance the max ditance for source attentuation.
*/
public void setMaxDistance(final float maxDistance) {
- al.alSourcef(sourceID, ALConstants.AL_MAX_DISTANCE, maxDistance);
+ AudioSystem3D.al.alSourcef(sourceID, ALConstants.AL_MAX_DISTANCE, maxDistance);
}
/**
@@ -164,7 +184,7 @@ public final class Source {
*/
public float getMaxDistance() {
final float[] result = new float[1];
- al.alGetSourcef(sourceID, ALConstants.AL_MAX_DISTANCE, result, 0);
+ AudioSystem3D.al.alGetSourcef(sourceID, ALConstants.AL_MAX_DISTANCE, result, 0);
return result[0];
}
@@ -175,7 +195,7 @@ public final class Source {
* @param rolloffFactor the rolloff rate of the source.
*/
public void setRolloffFactor(final float rolloffFactor) {
- al.alSourcef(sourceID, ALConstants.AL_ROLLOFF_FACTOR, rolloffFactor);
+ AudioSystem3D.al.alSourcef(sourceID, ALConstants.AL_ROLLOFF_FACTOR, rolloffFactor);
}
/**
@@ -185,7 +205,7 @@ public final class Source {
*/
public float getRolloffFactor() {
final float[] result = new float[1];
- al.alGetSourcef(sourceID, ALConstants.AL_ROLLOFF_FACTOR, result, 0);
+ AudioSystem3D.al.alGetSourcef(sourceID, ALConstants.AL_ROLLOFF_FACTOR, result, 0);
return result[0];
}
@@ -197,7 +217,7 @@ public final class Source {
* @param referenceDistance the reference distance for the source.
*/
public void setReferenceDistance(final float referenceDistance) {
- al.alSourcef(sourceID, ALConstants.AL_REFERENCE_DISTANCE, referenceDistance);
+ AudioSystem3D.al.alSourcef(sourceID, ALConstants.AL_REFERENCE_DISTANCE, referenceDistance);
}
/**
@@ -208,7 +228,7 @@ public final class Source {
*/
public float getReferenceDistance() {
final float[] result = new float[1];
- al.alGetSourcef(sourceID, ALConstants.AL_REFERENCE_DISTANCE, result, 0);
+ AudioSystem3D.al.alGetSourcef(sourceID, ALConstants.AL_REFERENCE_DISTANCE, result, 0);
return result[0];
}
@@ -219,7 +239,7 @@ public final class Source {
* @param minGain the minimum gain for this source.
*/
public void setMinGain(final float minGain) {
- al.alSourcef(sourceID, ALConstants.AL_MIN_GAIN, minGain);
+ AudioSystem3D.al.alSourcef(sourceID, ALConstants.AL_MIN_GAIN, minGain);
}
/**
@@ -229,7 +249,7 @@ public final class Source {
*/
public float getMinGain() {
final float[] result = new float[1];
- al.alGetSourcef(sourceID, ALConstants.AL_MIN_GAIN, result, 0);
+ AudioSystem3D.al.alGetSourcef(sourceID, ALConstants.AL_MIN_GAIN, result, 0);
return result[0];
}
@@ -240,7 +260,7 @@ public final class Source {
* @param maxGain the maximum gain for this source
*/
public void setMaxGain(final float maxGain) {
- al.alSourcef(sourceID, ALConstants.AL_MAX_GAIN, maxGain);
+ AudioSystem3D.al.alSourcef(sourceID, ALConstants.AL_MAX_GAIN, maxGain);
}
/**
@@ -250,7 +270,7 @@ public final class Source {
*/
public float getMaxGain() {
final float[] result = new float[1];
- al.alGetSourcef(sourceID, ALConstants.AL_MAX_GAIN, result, 0);
+ AudioSystem3D.al.alGetSourcef(sourceID, ALConstants.AL_MAX_GAIN, result, 0);
return result[0];
}
@@ -261,7 +281,7 @@ public final class Source {
* @param coneOuterGain the gain when outside the oriented cone.
*/
public void setConeOuterGain(final float coneOuterGain) {
- al.alSourcef(sourceID, ALConstants.AL_CONE_OUTER_GAIN, coneOuterGain);
+ AudioSystem3D.al.alSourcef(sourceID, ALConstants.AL_CONE_OUTER_GAIN, coneOuterGain);
}
/**
@@ -271,7 +291,7 @@ public final class Source {
*/
public float getConeOuterGain() {
final float[] result = new float[1];
- al.alGetSourcef(sourceID, ALConstants.AL_CONE_OUTER_GAIN, result, 0);
+ AudioSystem3D.al.alGetSourcef(sourceID, ALConstants.AL_CONE_OUTER_GAIN, result, 0);
return result[0];
}
@@ -283,7 +303,7 @@ public final class Source {
* source.
*/
public void setPosition(final Vec3f position) {
- al.alSource3f(
+ AudioSystem3D.al.alSource3f(
sourceID,
ALConstants.AL_POSITION,
position.v1,
@@ -299,7 +319,7 @@ public final class Source {
* @param z the z position of the source.
*/
public void setPosition(final float x, final float y, final float z) {
- al.alSource3f(sourceID, ALConstants.AL_POSITION, x, y, z);
+ AudioSystem3D.al.alSource3f(sourceID, ALConstants.AL_POSITION, x, y, z);
}
/**
@@ -311,7 +331,7 @@ public final class Source {
public Vec3f getPosition() {
Vec3f result = null;
final float[] pos = new float[3];
- al.alGetSourcefv(sourceID, ALConstants.AL_POSITION, pos, 0);
+ AudioSystem3D.al.alGetSourcefv(sourceID, ALConstants.AL_POSITION, pos, 0);
result = new Vec3f(pos[0], pos[1], pos[2]);
return result;
@@ -323,7 +343,7 @@ public final class Source {
* @param velocity the velocity vector of the source
*/
public void setVelocity(final Vec3f velocity) {
- al.alSource3f(
+ AudioSystem3D.al.alSource3f(
sourceID,
ALConstants.AL_VELOCITY,
velocity.v1,
@@ -339,7 +359,7 @@ public final class Source {
* @param z the z velocity of the source.
*/
public void setVelocity(final float x, final float y, final float z) {
- al.alSource3f(sourceID, ALConstants.AL_VELOCITY, x, y, z);
+ AudioSystem3D.al.alSource3f(sourceID, ALConstants.AL_VELOCITY, x, y, z);
}
/**
@@ -350,7 +370,7 @@ public final class Source {
public Vec3f getVelocity() {
Vec3f result = null;
final float[] vel = new float[3];
- al.alGetSourcefv(sourceID, ALConstants.AL_VELOCITY, vel, 0);
+ AudioSystem3D.al.alGetSourcefv(sourceID, ALConstants.AL_VELOCITY, vel, 0);
result = new Vec3f(vel[0], vel[1], vel[2]);
return result;
@@ -362,7 +382,7 @@ public final class Source {
* @param direction the direction vector of the source.
*/
public void setDirection(final Vec3f direction) {
- al.alSource3f(
+ AudioSystem3D.al.alSource3f(
sourceID,
ALConstants.AL_DIRECTION,
direction.v1,
@@ -378,7 +398,7 @@ public final class Source {
* @param z the z direction of the source.
*/
public void setDirection(final float x, final float y, final float z) {
- al.alSource3f(sourceID, ALConstants.AL_DIRECTION, x, y, z);
+ AudioSystem3D.al.alSource3f(sourceID, ALConstants.AL_DIRECTION, x, y, z);
}
/**
@@ -389,7 +409,7 @@ public final class Source {
public Vec3f getDirection() {
Vec3f result = null;
final float[] dir = new float[3];
- al.alGetSourcefv(sourceID, ALConstants.AL_DIRECTION, dir, 0);
+ AudioSystem3D.al.alGetSourcefv(sourceID, ALConstants.AL_DIRECTION, dir, 0);
result = new Vec3f(dir[0], dir[1], dir[2]);
return result;
@@ -404,7 +424,7 @@ public final class Source {
*/
public void setSourceRelative(final boolean isRelative) {
final int rel = isRelative ? 1 : 0;
- al.alSourcei(sourceID, ALConstants.AL_SOURCE_RELATIVE, rel);
+ AudioSystem3D.al.alSourcei(sourceID, ALConstants.AL_SOURCE_RELATIVE, rel);
}
/**
@@ -416,7 +436,7 @@ public final class Source {
*/
public boolean isSourceRelative() {
final int[] result = new int[1];
- al.alGetSourcei(sourceID, ALConstants.AL_SOURCE_RELATIVE, result, 0);
+ AudioSystem3D.al.alGetSourcei(sourceID, ALConstants.AL_SOURCE_RELATIVE, result, 0);
return result[0] == 1;
}
@@ -428,7 +448,7 @@ public final class Source {
*/
public void setLooping(final boolean isLooping) {
final int loop = isLooping ? 1 : 0;
- al.alSourcei(sourceID, ALConstants.AL_LOOPING, loop);
+ AudioSystem3D.al.alSourcei(sourceID, ALConstants.AL_LOOPING, loop);
}
/**
@@ -437,9 +457,8 @@ public final class Source {
* @return true-looping is on, false-looping is off
*/
public boolean getLooping() {
- final boolean result = false;
final int[] tmp = new int[1];
- al.alGetSourcei(sourceID, ALConstants.AL_LOOPING, tmp, 0);
+ AudioSystem3D.al.alGetSourcei(sourceID, ALConstants.AL_LOOPING, tmp, 0);
return tmp[0] == ALConstants.AL_TRUE;
}
@@ -450,7 +469,7 @@ public final class Source {
*/
public int getBuffersQueued() {
final int[] result = new int[1];
- al.alGetSourcei(sourceID, ALConstants.AL_BUFFERS_QUEUED, result, 0);
+ AudioSystem3D.al.alGetSourcei(sourceID, ALConstants.AL_BUFFERS_QUEUED, result, 0);
return result[0];
}
@@ -461,18 +480,24 @@ public final class Source {
*/
public int getBuffersProcessed() {
final int[] result = new int[1];
- al.alGetSourcei(sourceID, ALConstants.AL_BUFFERS_PROCESSED, result, 0);
+ AudioSystem3D.al.alGetSourcei(sourceID, ALConstants.AL_BUFFERS_PROCESSED, result, 0);
return result[0];
}
/**
- * Sets the buffer associated with this source.
+ * Associates the buffer with this source if buffer is not null,
+ * otherwise disassociates the previously associated buffer from this source.
*
- * @param buffer the buffer associated with this source
+ * @param buffer the buffer to be associated with this source if not null.
+ * If null, disassociates the current buffer from this source.
*/
public void setBuffer(final Buffer buffer) {
- al.alSourcei(sourceID, ALConstants.AL_BUFFER, buffer.bufferID);
+ if( null != buffer ) {
+ AudioSystem3D.al.alSourcei(sourceID, ALConstants.AL_BUFFER, buffer.getID());
+ } else {
+ AudioSystem3D.al.alSourcei(sourceID, ALConstants.AL_BUFFER, 0);
+ }
this.buffer = buffer;
}
@@ -496,10 +521,10 @@ public final class Source {
final int[] arr = new int[numBuffers];
for (int i = 0; i < numBuffers; i++) {
- arr[i] = buffers[i].bufferID;
+ arr[i] = buffers[i].getID();
}
- al.alSourceQueueBuffers(sourceID, numBuffers, arr, 0);
+ AudioSystem3D.al.alSourceQueueBuffers(sourceID, numBuffers, arr, 0);
}
/**
@@ -512,9 +537,9 @@ public final class Source {
final int[] arr = new int[numBuffers];
for (int i = 0; i < numBuffers; i++) {
- arr[i] = buffers[i].bufferID;
+ arr[i] = buffers[i].getID();
}
- al.alSourceUnqueueBuffers(sourceID, numBuffers, arr, 0);
+ AudioSystem3D.al.alSourceUnqueueBuffers(sourceID, numBuffers, arr, 0);
}
}
diff --git a/src/java/com/jogamp/openal/sound3d/Vec3f.java b/src/java/com/jogamp/openal/sound3d/Vec3f.java
index 8112a15..92855b0 100644
--- a/src/java/com/jogamp/openal/sound3d/Vec3f.java
+++ b/src/java/com/jogamp/openal/sound3d/Vec3f.java
@@ -1,4 +1,5 @@
/**
+* Copyright (c) 2010-2023 JogAmp Community. All rights reserved.
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
@@ -34,7 +35,7 @@
package com.jogamp.openal.sound3d;
/**
- * A onvenience class representing a 3-element float vector
+ * A convenience class representing a 3-element float vector
*
* @author Athomas Goldberg
*/