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+/*
+ * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
+ * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
+ *
+ * Copying, distribution and use of this software in source and binary
+ * forms, with or without modification, is permitted provided that the
+ * following conditions are met:
+ *
+ * Distributions of source code must reproduce the copyright notice,
+ * this list of conditions and the following disclaimer in the source
+ * code header files; and Distributions of binary code must reproduce
+ * the copyright notice, this list of conditions and the following
+ * disclaimer in the documentation, Read me file, license file and/or
+ * other materials provided with the software distribution.
+ *
+ * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
+ * holder may not be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
+ * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
+ * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
+ * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
+ * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
+ * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
+ * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
+ * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
+ * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
+ * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
+ * WARRANTY OF FITNESS FOR SUCH USES.
+ */
+
+package gleem;
+
+import gleem.linalg.*;
+
+/** Container class for camera's parameters. */
+
+public class CameraParameters {
+ private Vec3f position = new Vec3f();
+ private Vec3f forwardDirection = new Vec3f();
+ private Vec3f upDirection = new Vec3f();
+ private Rotf orientation = new Rotf();
+ private Mat4f modelviewMatrix = new Mat4f();
+ private Mat4f projectionMatrix = new Mat4f();
+ float vertFOV;
+ float imagePlaneAspectRatio;
+ int xSize;
+ int ySize;
+
+ public CameraParameters() {}
+
+ public CameraParameters(Vec3f position,
+ Vec3f forwardDirection,
+ Vec3f upDirection,
+ Rotf orientation,
+ float vertFOV,
+ float imagePlaneAspectRatio,
+ int xSize,
+ int ySize) {
+ setPosition(position);
+ setForwardDirection(forwardDirection);
+ setUpDirection(upDirection);
+ setOrientation(orientation);
+ setVertFOV(vertFOV);
+ setImagePlaneAspectRatio(imagePlaneAspectRatio);
+ setXSize(xSize);
+ setYSize(ySize);
+ }
+
+ public void set(CameraParameters params) {
+ setPosition(params.getPosition());
+ setForwardDirection(params.getForwardDirection());
+ setUpDirection(params.getUpDirection());
+ setVertFOV(params.getVertFOV());
+ setImagePlaneAspectRatio(params.getImagePlaneAspectRatio());
+ setXSize(params.getXSize());
+ setYSize(params.getYSize());
+ }
+
+ /** Sets 3-space origin of camera */
+ public void setPosition(Vec3f position) { this.position.set(position); }
+ /** Gets 3-space origin of camera */
+ public Vec3f getPosition() { return position; }
+ /** Sets 3-space forward direction of camera. Does not need to be
+ normalized. */
+ public void setForwardDirection(Vec3f fwd) { forwardDirection.set(fwd); }
+ /** Gets 3-space forward direction of camera. */
+ public Vec3f getForwardDirection() { return forwardDirection; }
+ /** Sets 3-space upward direction of camera. This must be orthogonal
+ to the viewing direction, but does not need to be normalized. */
+ public void setUpDirection(Vec3f up) { upDirection.set(up); }
+ /** Gets 3-space upward direction of camera. */
+ public Vec3f getUpDirection() { return upDirection; }
+ /** Sets orientation of camera. NOTE: user is responsible for
+ ensuring this corresponds with the up and forward vectors. */
+ public void setOrientation(Rotf orientation) { this.orientation.set(orientation); }
+ /** Gets orientation of camera. */
+ public Rotf getOrientation() { return orientation; }
+ /** Sets the modelview matrix corresponding to the orientation and
+ position of the camera. NOTE: user is responsible for ensuring
+ this corresponds to the rest of the camera parameters. */
+ public void setModelviewMatrix(Mat4f matrix) {
+ modelviewMatrix.set(matrix);
+ }
+ /** Gets the modelview matrix corresponding to the orientation and
+ position of the camera. */
+ public Mat4f getModelviewMatrix() {
+ return modelviewMatrix;
+ }
+ /** Sets the projection matrix corresponding to the camera's
+ field-of-view and aspect ratio parameters. NOTE: user is
+ responsible for ensuring this matrix corresponds to these
+ parameters.*/
+ public void setProjectionMatrix(Mat4f matrix) {
+ projectionMatrix.set(matrix);
+ }
+ /** Gets the projection matrix corresponding to the camera's
+ field-of-view and aspect ratio parameters. */
+ public Mat4f getProjectionMatrix() {
+ return projectionMatrix;
+ }
+
+ /** Takes HALF of the vertical angular span of the frustum,
+ specified in radians. For example, if your <b>fovy</b> argument
+ to gluPerspective() is 90, then this would be Math.PI / 4. */
+ public void setVertFOV(float vertFOV) { this.vertFOV = vertFOV; }
+ /** Returns HALF of the vertical angular span of the frustum,
+ specified in radians. */
+ public float getVertFOV() { return vertFOV; }
+ /** Sets the aspect ratio of the image plane. Note that this does not
+ necessarily have to correspond to the aspect ratio of the
+ window. */
+ public void setImagePlaneAspectRatio(float ratio) { imagePlaneAspectRatio = ratio; }
+ /** Gets the aspect ratio of the image plane. */
+ public float getImagePlaneAspectRatio() { return imagePlaneAspectRatio; }
+
+ /** Sets the horizontal size of the window, in pixels */
+ public void setXSize(int xSize) { this.xSize = xSize; }
+ /** Gets the horizontal size of the window, in pixels */
+ public int getXSize() { return xSize; }
+ /** Sets the vertical size of the window, in pixels */
+ public void setYSize(int ySize) { this.ySize = ySize; }
+ /** Gets the vertical size of the window, in pixels */
+ public int getYSize() { return ySize; }
+}