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+/*
+ * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
+ * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
+ *
+ * Copying, distribution and use of this software in source and binary
+ * forms, with or without modification, is permitted provided that the
+ * following conditions are met:
+ *
+ * Distributions of source code must reproduce the copyright notice,
+ * this list of conditions and the following disclaimer in the source
+ * code header files; and Distributions of binary code must reproduce
+ * the copyright notice, this list of conditions and the following
+ * disclaimer in the documentation, Read me file, license file and/or
+ * other materials provided with the software distribution.
+ *
+ * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
+ * holder may not be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
+ * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
+ * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
+ * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
+ * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
+ * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
+ * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
+ * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
+ * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
+ * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
+ * WARRANTY OF FITNESS FOR SUCH USES.
+ */
+
+package gleem;
+
+import java.awt.*;
+import java.awt.event.*;
+import net.java.games.jogl.*;
+import gleem.linalg.*;
+
+/** Tests the Examiner Viewer. */
+
+public class TestExaminerViewer {
+ private static final int X_SIZE = 400;
+ private static final int Y_SIZE = 400;
+
+ static class HandleBoxManipBSphereProvider implements BSphereProvider {
+ private HandleBoxManip manip;
+
+ private HandleBoxManipBSphereProvider(HandleBoxManip manip) {
+ this.manip = manip;
+ }
+
+ public BSphere getBoundingSphere() {
+ BSphere bsph = new BSphere();
+ bsph.setCenter(manip.getTranslation());
+ Vec3f scale0 = manip.getScale();
+ Vec3f scale1 = manip.getGeometryScale();
+ Vec3f scale = new Vec3f();
+ scale.setX(2.0f * scale0.x() * scale1.x());
+ scale.setY(2.0f * scale0.y() * scale1.y());
+ scale.setZ(2.0f * scale0.z() * scale1.z());
+ bsph.setRadius(scale.length());
+ return bsph;
+ }
+ }
+
+ static class Listener implements GLEventListener {
+ private GL gl;
+ private GLU glu;
+ private CameraParameters params = new CameraParameters();
+ private ExaminerViewer viewer;
+
+ public void init(GLDrawable drawable) {
+ gl = drawable.getGL();
+ glu = drawable.getGLU();
+
+ gl.glClearColor(0, 0, 0, 0);
+ float[] lightPosition = new float[] {1, 1, 1, 0};
+ float[] ambient = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
+ float[] diffuse = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition);
+
+ gl.glEnable(GL.GL_LIGHTING);
+ gl.glEnable(GL.GL_LIGHT0);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+
+ params.setPosition(new Vec3f(0, 0, 0));
+ params.setForwardDirection(Vec3f.NEG_Z_AXIS);
+ params.setUpDirection(Vec3f.Y_AXIS);
+ params.setVertFOV((float) (Math.PI / 8.0));
+ params.setImagePlaneAspectRatio(1);
+ params.xSize = X_SIZE;
+ params.ySize = Y_SIZE;
+
+ gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glLoadIdentity();
+ glu.gluPerspective(45, 1, 1, 100);
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ // Register the window with the ManipManager
+ ManipManager manager = ManipManager.getManipManager();
+ manager.registerWindow(drawable);
+
+ // Instantiate a HandleBoxManip
+ HandleBoxManip manip = new HandleBoxManip();
+ manip.setTranslation(new Vec3f(0, 0, -10));
+ manager.showManipInWindow(manip, drawable);
+
+ // Instantiate ExaminerViewer
+ viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
+ viewer.attach(drawable, new HandleBoxManipBSphereProvider(manip));
+ viewer.viewAll(gl);
+ }
+
+ public void display(GLDrawable drawable) {
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ viewer.update(gl);
+ ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters());
+ ManipManager.getManipManager().render(drawable, gl);
+ }
+
+ // Unused routines
+ public void reshape(GLDrawable drawable, int x, int y, int w, int h) {}
+ public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ }
+
+ public static void main(String[] args) {
+ Frame frame = new Frame("ExaminerViewer Test");
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ System.exit(0);
+ }
+ });
+ frame.setLayout(new BorderLayout());
+ GLCanvas canvas =
+ GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
+ canvas.setSize(400, 400);
+ canvas.addGLEventListener(new Listener());
+ frame.add(canvas, BorderLayout.CENTER);
+ frame.pack();
+ frame.show();
+ }
+}