diff options
Diffstat (limited to 'src/net/java/joglutils/msg/test/Test.java')
-rw-r--r-- | src/net/java/joglutils/msg/test/Test.java | 85 |
1 files changed, 48 insertions, 37 deletions
diff --git a/src/net/java/joglutils/msg/test/Test.java b/src/net/java/joglutils/msg/test/Test.java index d54d31b..da2a6ef 100644 --- a/src/net/java/joglutils/msg/test/Test.java +++ b/src/net/java/joglutils/msg/test/Test.java @@ -1,21 +1,21 @@ /* * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. - * + * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: - * + * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. - * + * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. - * + * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. - * + * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A @@ -28,40 +28,51 @@ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * + * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. - * + * */ package net.java.joglutils.msg.test; import java.awt.Frame; -import java.awt.event.*; -import java.io.*; - -import javax.media.opengl.*; -import javax.media.opengl.awt.*; -import com.sun.opengl.util.texture.*; - -import net.java.joglutils.msg.actions.*; -import net.java.joglutils.msg.collections.*; -import net.java.joglutils.msg.math.*; -import net.java.joglutils.msg.nodes.*; +import java.awt.event.WindowAdapter; +import java.awt.event.WindowEvent; + +import com.jogamp.opengl.GL; +import com.jogamp.opengl.GLAutoDrawable; +import com.jogamp.opengl.GLEventListener; +import com.jogamp.opengl.awt.GLCanvas; + +import net.java.joglutils.msg.actions.GLRenderAction; +import net.java.joglutils.msg.collections.Vec2fCollection; +import net.java.joglutils.msg.collections.Vec3fCollection; +import net.java.joglutils.msg.collections.Vec4fCollection; +import net.java.joglutils.msg.math.Vec2f; +import net.java.joglutils.msg.math.Vec3f; +import net.java.joglutils.msg.math.Vec4f; +import net.java.joglutils.msg.nodes.Color4; +import net.java.joglutils.msg.nodes.Coordinate3; +import net.java.joglutils.msg.nodes.PerspectiveCamera; +import net.java.joglutils.msg.nodes.Separator; +import net.java.joglutils.msg.nodes.TextureCoordinate2; +import net.java.joglutils.msg.nodes.Transform; +import net.java.joglutils.msg.nodes.TriangleSet; /** A very basic test of the Minimal Scene Graph library. */ public class Test { - public static void main(String[] args) { - Frame frame = new Frame("Minimal Scene Graph (MSG) Test"); - GLCanvas canvas = new GLCanvas(); + public static void main(final String[] args) { + final Frame frame = new Frame("Minimal Scene Graph (MSG) Test"); + final GLCanvas canvas = new GLCanvas(); canvas.addGLEventListener(new Listener()); frame.add(canvas); frame.setSize(512, 512); frame.setVisible(true); frame.addWindowListener(new WindowAdapter() { - public void windowClosing(WindowEvent e) { + public void windowClosing(final WindowEvent e) { new Thread(new Runnable() { public void run() { System.exit(0); @@ -75,13 +86,13 @@ public class Test { private Separator root; private GLRenderAction renderAction; - public void init(GLAutoDrawable drawable) { + public void init(final GLAutoDrawable drawable) { root = new Separator(); - PerspectiveCamera cam = new PerspectiveCamera(); + final PerspectiveCamera cam = new PerspectiveCamera(); cam.setPosition(new Vec3f(0, 0, 2)); root.addChild(cam); - Coordinate3 coordNode = new Coordinate3(); - Vec3fCollection coords = new Vec3fCollection(); + final Coordinate3 coordNode = new Coordinate3(); + final Vec3fCollection coords = new Vec3fCollection(); // First triangle coords.add(new Vec3f( 1, 1, 0)); coords.add(new Vec3f(-1, 1, 0)); @@ -94,8 +105,8 @@ public class Test { root.addChild(coordNode); // Texture coordinates - TextureCoordinate2 texCoordNode = new TextureCoordinate2(); - Vec2fCollection texCoords = new Vec2fCollection(); + final TextureCoordinate2 texCoordNode = new TextureCoordinate2(); + final Vec2fCollection texCoords = new Vec2fCollection(); // First triangle texCoords.add(new Vec2f( 1, 1)); texCoords.add(new Vec2f( 0, 1)); @@ -108,8 +119,8 @@ public class Test { root.addChild(texCoordNode); // Colors - Color4 colorNode = new Color4(); - Vec4fCollection colors = new Vec4fCollection(); + final Color4 colorNode = new Color4(); + final Vec4fCollection colors = new Vec4fCollection(); // First triangle colors.add(new Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); colors.add(new Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); @@ -121,31 +132,31 @@ public class Test { colorNode.setData(colors); root.addChild(colorNode); - TriangleSet tris = new TriangleSet(); + final TriangleSet tris = new TriangleSet(); tris.setNumTriangles(2); root.addChild(tris); // Testing transforms - Transform xform = new Transform(); + final Transform xform = new Transform(); xform.getTransform().setTranslation(new Vec3f(2, -2, 0)); // xform.getTransform().setRotation(new Rotf(new Vec3f(0, 1, 0), (float) (-Math.PI / 4))); root.addChild(xform); root.addChild(tris); - GL gl = drawable.getGL(); + final GL gl = drawable.getGL(); gl.glEnable(GL.GL_DEPTH_TEST); renderAction = new GLRenderAction(); } - public void display(GLAutoDrawable drawable) { - GL gl = drawable.getGL(); + public void display(final GLAutoDrawable drawable) { + final GL gl = drawable.getGL(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); renderAction.apply(root); } - public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {} - public void dispose(GLAutoDrawable drawable) {} + public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int w, final int h) {} + public void dispose(final GLAutoDrawable drawable) {} } } |