diff options
author | Kenneth Russel <[email protected]> | 2005-07-27 00:30:06 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2005-07-27 00:30:06 +0000 |
commit | 7c1f2cde56438a979ddaab5fecc09f663427be91 (patch) | |
tree | 65098e75762b3e0f6a7b1a484792f9a48ca3b247 /make/gl-impl-win32.cfg | |
parent | ebd2c94e33c643ad6102e76f22d1624e9b986737 (diff) |
Refactored platform extensions out of the GL interface and
implementation and into their own objects according to the JSR-231
expert group's resolutions. Moved the interfaces declaring these
extensions into the platform-specific implementation directories and
added a loosely-specified GL.getPlatformGLExtensions(). This will
shrink the size of the platform-independent jar file considerably as
the implementing class for the public GL interface is now no longer
replicated for each platform. The build process is also simplified a
fair bit; more simplifications are possible.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JSR-231@337 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-impl-win32.cfg')
-rw-r--r-- | make/gl-impl-win32.cfg | 42 |
1 files changed, 3 insertions, 39 deletions
diff --git a/make/gl-impl-win32.cfg b/make/gl-impl-win32.cfg index 252425659..e6f57738f 100644 --- a/make/gl-impl-win32.cfg +++ b/make/gl-impl-win32.cfg @@ -3,10 +3,9 @@ Package net.java.games.jogl Style ImplOnly JavaClass GL -ImplPackage net.java.games.jogl.impl.windows -ImplJavaClass WindowsGLImpl +ImplPackage net.java.games.jogl.impl +ImplJavaClass GLImpl Include gl-common-win32.cfg -Include gl-glx-common.cfg EmitProcAddressTable true ProcAddressTableClassName GLProcAddressTable @@ -23,48 +22,13 @@ CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototype CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES -CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in -CustomCCode "wglext.h" are parsed. */ -CustomCCode #define WGL_GLEXT_PROTOTYPES - CustomCCode /* Include the OpenGL headers */ CustomCCode #include <GL/gl.h> -CustomCCode #include <GL/wglext.h> CustomCCode /* This typedef is only needed for VC6 */ CustomCCode #if _MSC_VER <= 1200 CustomCCode typedef int intptr_t; CustomCCode #endif -CustomJavaCode WindowsGLImpl public WindowsGLImpl(WindowsGLContext context) { -CustomJavaCode WindowsGLImpl this._context = context; -CustomJavaCode WindowsGLImpl } - -CustomJavaCode WindowsGLImpl public boolean isFunctionAvailable(String glFunctionName) -CustomJavaCode WindowsGLImpl { -CustomJavaCode WindowsGLImpl return _context.isFunctionAvailable(glFunctionName); -CustomJavaCode WindowsGLImpl } - -CustomJavaCode WindowsGLImpl public boolean isExtensionAvailable(String glExtensionName) -CustomJavaCode WindowsGLImpl { -CustomJavaCode WindowsGLImpl return _context.isExtensionAvailable(glExtensionName); -CustomJavaCode WindowsGLImpl } - -CustomJavaCode WindowsGLImpl private WindowsGLContext _context; - -CustomJavaCode WindowsGLImpl /** -CustomJavaCode WindowsGLImpl * Provides platform-independent access to the wglAllocateMemoryNV / -CustomJavaCode WindowsGLImpl * glXAllocateMemoryNV extension. -CustomJavaCode WindowsGLImpl */ -CustomJavaCode WindowsGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) { -CustomJavaCode WindowsGLImpl return wglAllocateMemoryNV(arg0, arg1, arg2, arg3); -CustomJavaCode WindowsGLImpl } - -CustomJavaCode WindowsGLImpl public void setSwapInterval(int interval) { -CustomJavaCode WindowsGLImpl if (isExtensionAvailable("WGL_EXT_swap_control")) { -CustomJavaCode WindowsGLImpl wglSwapIntervalEXT(interval); -CustomJavaCode WindowsGLImpl } -CustomJavaCode WindowsGLImpl } - -IncludeAs CustomJavaCode WindowsGLImpl gl-impl-CustomJavaCode.java +IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java IncludeAs CustomCCode gl-impl-CustomCCode.c |