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authorKenneth Russel <[email protected]>2005-07-27 00:30:06 +0000
committerKenneth Russel <[email protected]>2005-07-27 00:30:06 +0000
commit7c1f2cde56438a979ddaab5fecc09f663427be91 (patch)
tree65098e75762b3e0f6a7b1a484792f9a48ca3b247 /make/gl-impl-win32.cfg
parentebd2c94e33c643ad6102e76f22d1624e9b986737 (diff)
Refactored platform extensions out of the GL interface and
implementation and into their own objects according to the JSR-231 expert group's resolutions. Moved the interfaces declaring these extensions into the platform-specific implementation directories and added a loosely-specified GL.getPlatformGLExtensions(). This will shrink the size of the platform-independent jar file considerably as the implementing class for the public GL interface is now no longer replicated for each platform. The build process is also simplified a fair bit; more simplifications are possible. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JSR-231@337 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-impl-win32.cfg')
-rw-r--r--make/gl-impl-win32.cfg42
1 files changed, 3 insertions, 39 deletions
diff --git a/make/gl-impl-win32.cfg b/make/gl-impl-win32.cfg
index 252425659..e6f57738f 100644
--- a/make/gl-impl-win32.cfg
+++ b/make/gl-impl-win32.cfg
@@ -3,10 +3,9 @@
Package net.java.games.jogl
Style ImplOnly
JavaClass GL
-ImplPackage net.java.games.jogl.impl.windows
-ImplJavaClass WindowsGLImpl
+ImplPackage net.java.games.jogl.impl
+ImplJavaClass GLImpl
Include gl-common-win32.cfg
-Include gl-glx-common.cfg
EmitProcAddressTable true
ProcAddressTableClassName GLProcAddressTable
@@ -23,48 +22,13 @@ CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototype
CustomCCode "glext.h" are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES
-CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "wglext.h" are parsed. */
-CustomCCode #define WGL_GLEXT_PROTOTYPES
-
CustomCCode /* Include the OpenGL headers */
CustomCCode #include <GL/gl.h>
-CustomCCode #include <GL/wglext.h>
CustomCCode /* This typedef is only needed for VC6 */
CustomCCode #if _MSC_VER <= 1200
CustomCCode typedef int intptr_t;
CustomCCode #endif
-CustomJavaCode WindowsGLImpl public WindowsGLImpl(WindowsGLContext context) {
-CustomJavaCode WindowsGLImpl this._context = context;
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl public boolean isFunctionAvailable(String glFunctionName)
-CustomJavaCode WindowsGLImpl {
-CustomJavaCode WindowsGLImpl return _context.isFunctionAvailable(glFunctionName);
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl public boolean isExtensionAvailable(String glExtensionName)
-CustomJavaCode WindowsGLImpl {
-CustomJavaCode WindowsGLImpl return _context.isExtensionAvailable(glExtensionName);
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl private WindowsGLContext _context;
-
-CustomJavaCode WindowsGLImpl /**
-CustomJavaCode WindowsGLImpl * Provides platform-independent access to the wglAllocateMemoryNV /
-CustomJavaCode WindowsGLImpl * glXAllocateMemoryNV extension.
-CustomJavaCode WindowsGLImpl */
-CustomJavaCode WindowsGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
-CustomJavaCode WindowsGLImpl return wglAllocateMemoryNV(arg0, arg1, arg2, arg3);
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl public void setSwapInterval(int interval) {
-CustomJavaCode WindowsGLImpl if (isExtensionAvailable("WGL_EXT_swap_control")) {
-CustomJavaCode WindowsGLImpl wglSwapIntervalEXT(interval);
-CustomJavaCode WindowsGLImpl }
-CustomJavaCode WindowsGLImpl }
-
-IncludeAs CustomJavaCode WindowsGLImpl gl-impl-CustomJavaCode.java
+IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java
IncludeAs CustomCCode gl-impl-CustomCCode.c