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-rw-r--r--make/gl-impl-win32.cfg42
1 files changed, 3 insertions, 39 deletions
diff --git a/make/gl-impl-win32.cfg b/make/gl-impl-win32.cfg
index 252425659..e6f57738f 100644
--- a/make/gl-impl-win32.cfg
+++ b/make/gl-impl-win32.cfg
@@ -3,10 +3,9 @@
Package net.java.games.jogl
Style ImplOnly
JavaClass GL
-ImplPackage net.java.games.jogl.impl.windows
-ImplJavaClass WindowsGLImpl
+ImplPackage net.java.games.jogl.impl
+ImplJavaClass GLImpl
Include gl-common-win32.cfg
-Include gl-glx-common.cfg
EmitProcAddressTable true
ProcAddressTableClassName GLProcAddressTable
@@ -23,48 +22,13 @@ CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototype
CustomCCode "glext.h" are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES
-CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "wglext.h" are parsed. */
-CustomCCode #define WGL_GLEXT_PROTOTYPES
-
CustomCCode /* Include the OpenGL headers */
CustomCCode #include <GL/gl.h>
-CustomCCode #include <GL/wglext.h>
CustomCCode /* This typedef is only needed for VC6 */
CustomCCode #if _MSC_VER <= 1200
CustomCCode typedef int intptr_t;
CustomCCode #endif
-CustomJavaCode WindowsGLImpl public WindowsGLImpl(WindowsGLContext context) {
-CustomJavaCode WindowsGLImpl this._context = context;
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl public boolean isFunctionAvailable(String glFunctionName)
-CustomJavaCode WindowsGLImpl {
-CustomJavaCode WindowsGLImpl return _context.isFunctionAvailable(glFunctionName);
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl public boolean isExtensionAvailable(String glExtensionName)
-CustomJavaCode WindowsGLImpl {
-CustomJavaCode WindowsGLImpl return _context.isExtensionAvailable(glExtensionName);
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl private WindowsGLContext _context;
-
-CustomJavaCode WindowsGLImpl /**
-CustomJavaCode WindowsGLImpl * Provides platform-independent access to the wglAllocateMemoryNV /
-CustomJavaCode WindowsGLImpl * glXAllocateMemoryNV extension.
-CustomJavaCode WindowsGLImpl */
-CustomJavaCode WindowsGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
-CustomJavaCode WindowsGLImpl return wglAllocateMemoryNV(arg0, arg1, arg2, arg3);
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl public void setSwapInterval(int interval) {
-CustomJavaCode WindowsGLImpl if (isExtensionAvailable("WGL_EXT_swap_control")) {
-CustomJavaCode WindowsGLImpl wglSwapIntervalEXT(interval);
-CustomJavaCode WindowsGLImpl }
-CustomJavaCode WindowsGLImpl }
-
-IncludeAs CustomJavaCode WindowsGLImpl gl-impl-CustomJavaCode.java
+IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java
IncludeAs CustomCCode gl-impl-CustomCCode.c