diff options
author | Kenneth Russel <[email protected]> | 2008-05-13 11:50:41 +0000 |
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committer | Kenneth Russel <[email protected]> | 2008-05-13 11:50:41 +0000 |
commit | 0e27cbfe6f60f0c39e826fcf374b7e7e03babe4f (patch) | |
tree | 6bc223b9bb1d7474179a6ec9e89a14ebc0c4f371 /make/stub_includes/opengl/GLES2/gl2ext.h | |
parent | 1f9c829513f1d6ca08081976bfed84822eecb385 (diff) |
Refactorings to support building JOGL for OpenGL ES 1 and OpenGL ES 2.
"ant -Djogl.es1=1" builds JOGL for OpenGL ES 1.
"ant -Djogl.es2=1" builds JOGL for OpenGL ES 2.
"ant" builds JOGL for desktop OpenGL (2.1).
Building desktop OpenGL is currently broken (FIXME) -- more
refactorings are necessary.
When compiling, it is currently necessary to specify
-Djogl.noglnatives=1 on the ant command line as well, because the
generated native code does not link properly since we do not have
OpenGL ES libraries on the desktop. Building the generated native code
using a cross-compiler is not yet hooked up into the ant build
mechanism. It is necessary to build the generated native code with
external tools.
Also incorporated spatialized audio framework using Windows waveOut
device; this is a temporary measure until a different workspace can be
found for this code.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1630 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/opengl/GLES2/gl2ext.h')
-rwxr-xr-x | make/stub_includes/opengl/GLES2/gl2ext.h | 248 |
1 files changed, 248 insertions, 0 deletions
diff --git a/make/stub_includes/opengl/GLES2/gl2ext.h b/make/stub_includes/opengl/GLES2/gl2ext.h new file mode 100755 index 000000000..b531df2fb --- /dev/null +++ b/make/stub_includes/opengl/GLES2/gl2ext.h @@ -0,0 +1,248 @@ +/* + * Copyright (c) 2005-2007 NVIDIA Corporation. All rights reserved. + * + * NVIDIA Corporation and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA Corporation is strictly prohibited. + */ + +#ifndef __gl2ext_h_ +#define __gl2ext_h_ + +#ifndef __gl2_h_ +# include <GLES2/gl2.h> +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.0 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +*/ + +#ifndef GL_APIENTRYP +# define GL_APIENTRYP GL_APIENTRY* +#endif + +#define GL_GLEXT_PROTOTYPES + +#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B + +#define GL_OES_EGL_image 1 + +#ifdef GL_OES_EGL_image +#define GL_TEXTURE_2D_OES 0x1 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x3 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x4 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x5 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x6 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x7 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x8 +#define GL_RENDERBUFFER_OES 0x9 +#define GL_TEXTURE_RECTANGLE_NV_OES 0xb + +typedef void *GLeglImageOES; +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); +#ifdef GL_GLEXT_PROTOTYPES +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); + +#endif +#endif + + +/*------------------------------------------------------------------------* + * OES extension tokens + *------------------------------------------------------------------------*/ + +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#define GL_HALF_FLOAT_OES 0x8D61 +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerivNV (GLenum target, GLenum pname, void **params ); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERIVNVPROC) (GLenum target, GLenum pname, void **params ); +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif + +/*------------------------------------------------------------------------* + * EXT extension tokens + *------------------------------------------------------------------------*/ + +/* GL_EXT_framebuffer_mixed_formats */ +#ifndef GL_EXT_framebuffer_mixed_formats +#define GL_EXT_framebuffer_mixed_formats 1 +#endif + +/* GL_EXT_packed_float */ +#ifndef GL_EXT_packed_float +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif + +/* GL_EXT_texture_array */ +#ifndef GL_EXT_texture_array +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#endif + + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif + +/* GL_EXT_texture_compression_s3tc */ +#ifndef GL_EXT_texture_compression_s3tc +/* GL_COMPRESSED_RGB_S3TC_DXT1_EXT defined in GL_EXT_texture_compression_dxt1 already. */ +/* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT defined in GL_EXT_texture_compression_dxt1 already. */ +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#endif + +/* GL_EXT_texture_compression_s3tc */ +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#define GL_TEXTURE_MAX_LEVEL_NV 0x813D + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_COVERAGE_COMPONENT_NV 0x8522 +#define GL_COVERAGE_COMPONENT4_NV 0x8523 +#define GL_COVERAGE_ATTACHMENT_NV 0x8527 +#define GL_COVERAGE_BUFFER_BIT_NV 0x8000 +#define GL_COVERAGE_BUFFERS_NV 0x8528 +#define GL_COVERAGE_SAMPLES_NV 0x8529 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8524 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8525 +#define GL_COVERAGE_AUTOMATIC_NV 0x8526 +#endif + + +/* GL_NV_framebuffer_vertex_attrib_array */ +#ifndef GL_NV_framebuffer_vertex_attrib_array +#define GL_FRAMEBUFFER_ATTACHABLE_NV 0x852A +#define GL_VERTEX_ATTRIB_ARRAY_NV 0x852B +#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_SIZE_NV 0x852C +#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_TYPE_NV 0x852D +#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_NORMALIZED_NV 0x852E +#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_OFFSET_NV 0x852F +#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_WIDTH_NV 0x8530 +#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_STRIDE_NV 0x8531 +#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_HEIGHT_NV 0x8532 +#endif + + +/* GL_NV_framebuffer_vertex_attrib_array */ +#ifndef GL_NV_framebuffer_vertex_attrib_array +#define GL_NV_framebuffer_vertex_attrib_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferVertexAttribArrayNV (GLenum target, GLenum attachment, GLenum buffertarget, GLuint bufferobject, GLint size, GLenum type, GLboolean normalized, GLintptr offset, GLsizeiptr width, GLsizeiptr height, GLsizei stride); +#endif +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERVERTEXATTRIBARRAYNVPROC) (GLenum target, GLenum attachment, GLenum buffertarget, GLuint bufferobject, GLint size, GLenum type, GLboolean normalized, GLintptr offset, GLsizeiptr width, GLsizeiptr height, GLsizei stride); +#endif + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#endif + + + +/*------------------------------------------------------------------------* + * NV extension tokens + *------------------------------------------------------------------------*/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2ext_h_ */ |