diff options
author | Kenneth Russel <[email protected]> | 2008-05-13 11:50:41 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2008-05-13 11:50:41 +0000 |
commit | 0e27cbfe6f60f0c39e826fcf374b7e7e03babe4f (patch) | |
tree | 6bc223b9bb1d7474179a6ec9e89a14ebc0c4f371 /make | |
parent | 1f9c829513f1d6ca08081976bfed84822eecb385 (diff) |
Refactorings to support building JOGL for OpenGL ES 1 and OpenGL ES 2.
"ant -Djogl.es1=1" builds JOGL for OpenGL ES 1.
"ant -Djogl.es2=1" builds JOGL for OpenGL ES 2.
"ant" builds JOGL for desktop OpenGL (2.1).
Building desktop OpenGL is currently broken (FIXME) -- more
refactorings are necessary.
When compiling, it is currently necessary to specify
-Djogl.noglnatives=1 on the ant command line as well, because the
generated native code does not link properly since we do not have
OpenGL ES libraries on the desktop. Building the generated native code
using a cross-compiler is not yet hooked up into the ant build
mechanism. It is necessary to build the generated native code with
external tools.
Also incorporated spatialized audio framework using Windows waveOut
device; this is a temporary measure until a different workspace can be
found for this code.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1630 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make')
29 files changed, 4001 insertions, 208 deletions
diff --git a/make/build.xml b/make/build.xml index 5e7bd006f..7119ce631 100644 --- a/make/build.xml +++ b/make/build.xml @@ -66,6 +66,27 @@ - Base initialization and detection of operating system. --> <target name="base.init" depends="gluegen.cpptasks.detect.os"> + <condition property="isGLES"> + <or> + <isset property="jogl.es1" /> + <isset property="jogl.es2" /> + </or> + </condition> + + <!-- Also set isCDCFP for the GlueGen build.xml to keep GL + references there to a minimum --> + <condition property="isCDCFP"> + <isset property="isGLES" /> + </condition> + + <condition property="isGLES1"> + <isset property="jogl.es1" /> + </condition> + + <condition property="isGLES2"> + <isset property="jogl.es2" /> + </condition> + <!-- Set the project root directory to be up one directory. --> <property name="project.root" value=".." /> @@ -115,7 +136,27 @@ <!-- - Declare all paths and user defined variables. --> - <target name="declare.common" description="Declare properties" depends="setup.java.home.dir, gluegen.cpptasks.detect.compiler"> + <target name="declare.gl.gles1" if="isGLES1"> + <property name="gl.headers" value="${stub.includes.dir}/opengl/GLES/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform --> + <property name="java.excludes.gles" value="javax/media/opengl/AWTGraphicsConfiguration.java, javax/media/opengl/AWTGraphicsDevice.java, javax/media/opengl/ComponentEvents.java, javax/media/opengl/GLCanvas.java, javax/media/opengl/GLJPanel.java, com/sun/opengl/util/j2d/**, com/sun/opengl/util/texture/**, com/sun/opengl/util/Animator.java, com/sun/opengl/util/FPSAnimator.java, com/sun/opengl/util/*Rec.java, com/sun/opengl/util/GLUT*.java, com/sun/opengl/util/Gamma.java, com/sun/opengl/util/ImageUtil.java, com/sun/opengl/util/JOGLAppletLauncher.java, com/sun/opengl/util/Screenshot.java, com/sun/opengl/util/TGAWriter.java, com/sun/opengl/util/TileRenderer.java, com/sun/opengl/impl/GLObjectTracker.java, com/sun/opengl/impl/GLPbufferImpl.java, com/sun/opengl/impl/GLUquadricImpl.java, com/sun/opengl/impl/Java2D.java, com/sun/opengl/impl/Java2DGLContext.java, com/sun/opengl/impl/JAWT_PlatformInfo.java, com/sun/opengl/impl/Project.java, com/sun/opengl/impl/Util.java, com/sun/opengl/impl/error/**, com/sun/opengl/impl/glue/**, com/sun/opengl/impl/mipmap/**, com/sun/opengl/impl/nurbs/**, com/sun/opengl/impl/packrect/**, com/sun/opengl/impl/registry/**, com/sun/opengl/impl/tessellator/**, com/sun/opengl/impl/windows/**, com/sun/opengl/impl/x11/**, com/sun/opengl/impl/macosx/**" /> + </target> + + <target name="declare.gl.gles2" if="isGLES2"> + <property name="gl.headers" value="${stub.includes.dir}/opengl/GLES2/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform --> + <property name="java.excludes.gles" value="javax/media/opengl/AWTGraphicsConfiguration.java, javax/media/opengl/AWTGraphicsDevice.java, javax/media/opengl/ComponentEvents.java, javax/media/opengl/GLCanvas.java, javax/media/opengl/GLJPanel.java, com/sun/opengl/util/j2d/**, com/sun/opengl/util/texture/**, com/sun/opengl/util/Animator.java, com/sun/opengl/util/FPSAnimator.java, com/sun/opengl/util/*Rec.java, com/sun/opengl/util/GLUT*.java, com/sun/opengl/util/Gamma.java, com/sun/opengl/util/ImageUtil.java, com/sun/opengl/util/JOGLAppletLauncher.java, com/sun/opengl/util/Screenshot.java, com/sun/opengl/util/TGAWriter.java, com/sun/opengl/util/TileRenderer.java, com/sun/opengl/impl/GLObjectTracker.java, com/sun/opengl/impl/GLPbufferImpl.java, com/sun/opengl/impl/GLUquadricImpl.java, com/sun/opengl/impl/Java2D.java, com/sun/opengl/impl/Java2DGLContext.java, com/sun/opengl/impl/JAWT_PlatformInfo.java, com/sun/opengl/impl/Project.java, com/sun/opengl/impl/ProjectES1.java, com/sun/opengl/impl/Util.java, com/sun/opengl/impl/error/**, com/sun/opengl/impl/glue/**, com/sun/opengl/impl/mipmap/**, com/sun/opengl/impl/nurbs/**, com/sun/opengl/impl/packrect/**, com/sun/opengl/impl/registry/**, com/sun/opengl/impl/tessellator/**, com/sun/opengl/impl/windows/**, com/sun/opengl/impl/x11/**, com/sun/opengl/impl/macosx/**" /> + </target> + + <target name="declare.gl.gles" if="isGLES" depends="declare.gl.gles1, declare.gl.gles2"> + <!-- Use the CDC / FP classes only if we're building for the embedded system --> + <property name="javac.bootclasspath.jar" value="../../gluegen/make/lib/cdc_fp.jar" /> + </target> + + <target name="declare.gl.desktop" unless="isGLES"> + <property name="gl.headers" value="${stub.includes.dir}/opengl/GL/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform --> + <property name="java.excludes.gles" value="com/sun/opengl/impl/egl/**, com/sun/opengl/impl/ProjectES1.java" /> + </target> + + <target name="declare.common" description="Declare properties" depends="setup.java.home.dir, gluegen.cpptasks.detect.compiler, declare.gl.gles, declare.gl.desktop"> <!-- The location and name of the configuration ANT file that will - validate to ensure that all user-define variables are set. --> <property name="validate.user.properties" value="${make}/validate-properties.xml" /> @@ -230,12 +271,13 @@ <property name="java.lib.dir.solaris" value="${java.home.dir}/jre/lib/${cpu}" /> <property name="java.lib.dir.macosx" value="/System/Library/Frameworks/JavaVM.framework/Libraries" /> - <property name="gl.headers" value="${stub.includes.dir}/opengl/**/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform --> <!-- Java files to exclude based on platform (relative to "src.java") --> - <property name="java.excludes.win32" value="com/sun/opengl/impl/x11/**, com/sun/opengl/impl/macosx/**" /> - <property name="java.excludes.x11" value="com/sun/opengl/impl/windows/**, com/sun/opengl/impl/macosx/**" /> - <property name="java.excludes.macosx" value="com/sun/opengl/impl/x11/**, com/sun/opengl/impl/windows/**" /> + <!-- NOTE: the OpenGL ES exclusions are due to references to unsupported APIs --> + <property name="java.excludes.win32.gles" value="com/sun/opengl/impl/windows/*.java" /> + <property name="java.excludes.win32" value="com/sun/opengl/impl/x11/**, com/sun/opengl/impl/macosx/**, ${java.excludes.gles}, ${java.excludes.win32.gles}" /> + <property name="java.excludes.x11" value="com/sun/opengl/impl/windows/**, com/sun/opengl/impl/macosx/**, ${java.excludes.gles}" /> + <property name="java.excludes.macosx" value="com/sun/opengl/impl/x11/**, com/sun/opengl/impl/windows/**, ${java.excludes.gles}" /> <!-- Create the classpath that includes GlueGen and - ANTLR. This requires the user-defined "antlr.jar" @@ -306,12 +348,29 @@ <property name="linker.cfg.id.core" value="linker.cfg.win32.mingw.jogl" /> </target> - <target name="declare.win32" depends="declare.win32.vc6,declare.win32.vc7,declare.win32.vc8,declare.win32.vc8_x64,declare.win32.mingw" if="isWindows"> - <!-- Set platform configuration files. --> + <target name="declare.win32.gles1" if="isGLES1"> + <property name="gl.cfg" value="${config}/gl-es1.cfg" /> + <property name="gl.c" value="${stub.includes.common}/gles1.c" /> + <property name="glu.cfg" value="${config}/glu-es1.cfg" /> + </target> + + <target name="declare.win32.gles2" if="isGLES2"> + <property name="gl.cfg" value="${config}/gl-es2.cfg" /> + <property name="gl.c" value="${stub.includes.common}/gles2.c" /> + </target> + + <target name="declare.win32.gles" depends="declare.win32.gles1, declare.win32.gles2" /> + + <target name="declare.win32.desktop" unless="isGLES"> <property name="gl.cfg" value="${config}/gl-win32.cfg" /> + <property name="gl.c" value="${stub.includes.common}/gl.c" /> + <property name="glu.cfg" value="${config}/glu-win32.cfg" /> + </target> + + <target name="declare.win32" depends="declare.win32.vc6,declare.win32.vc7,declare.win32.vc8,declare.win32.vc8_x64,declare.win32.mingw,declare.win32.gles,declare.win32.desktop" if="isWindows"> + <!-- Set platform configuration files. --> <property name="gl.cfg.nsig" value="${config}/gl-win32-nsig.cfg" /> <property name="glext.platform.cfg" value="${config}/wglext.cfg" /> - <property name="glu.cfg" value="${config}/glu-win32.cfg" /> <property name="jawt.cfg" value="${config}/jawt-win32.cfg" /> <property name="window.cfg" value="${config}/wingdi-win32.cfg" /> @@ -488,6 +547,7 @@ <propertyset> <propertyref name="antlr.jar" /> <propertyref name="gluegen.nsig" /> + <propertyref name="isCDCFP" /> </propertyset> </ant> </target> @@ -520,7 +580,7 @@ <target name="java.generate.gl" unless="gluegen.nsig"> <!-- Generate GL interface and implementation --> <echo message="Generating GL interface and implementation" /> - <gluegen src="${stub.includes.common}/gl.c" + <gluegen src="${gl.c}" config="${gl.cfg}" includeRefid="stub.includes.fileset.all" emitter="com.sun.gluegen.opengl.GLEmitter"> @@ -531,7 +591,7 @@ <target name="java.generate.gl.nsig" if="gluegen.nsig"> <!-- Generate GL interface and implementation --> <echo message="Generating GL interface and implementation" /> - <gluegen src="${stub.includes.common}/gl.c" + <gluegen src="${gl.c}" config="${gl.cfg.nsig}" includeRefid="stub.includes.fileset.all" emitter="com.sun.gluegen.nativesig.NativeSignatureEmitter"> @@ -539,25 +599,18 @@ </gluegen> </target> - <!-- - - Setup the generating ANT tasks and use it to generate the Java files - - from the C GL headers. This involves setting the taskdef and creating - - the classpath reference id then running the task on each header. - --> - <target name="java.generate" depends="build.gluegen, java.generate.check" unless="java.generate.skip"> - <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT --> - <taskdef name="gluegen" classname="com.sun.gluegen.ant.GlueGenTask" - classpathref="gluegen.classpath" /> - <taskdef name="staticglgen" classname="com.sun.gluegen.ant.StaticGLGenTask" - classpathref="gluegen.classpath" /> - - <!-- Use the GlueGen and BuildStaticGLInfo tasks to generate the - - Java files --> + <target name="java.generate.glu" unless="isGLES2"> + <echo message="Generating GLU class" /> + <gluegen src="${stub.includes.common}/glu.c" + config="${glu.cfg}" + includeRefid="stub.includes.fileset.all" + emitter="com.sun.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen.classpath" /> + </gluegen> + </target> - <!-- Generate GL interface and implementation --> - <antcall target="java.generate.gl" inheritRefs="true" /> - <antcall target="java.generate.gl.nsig" inheritRefs="true" /> + <target name="java.generate.platform.glext" unless="isGLES"> <!-- Generate platform-specific extension class (WGLExt, GLXExt, etc.) --> <echo message="Generating platform-specific OpenGL extension class" /> <gluegen src="${glext.platform.header}" @@ -566,7 +619,9 @@ emitter="com.sun.gluegen.opengl.GLEmitter"> <classpath refid="gluegen.classpath" /> </gluegen> + </target> + <target name="java.generate.window.system" unless="isGLES"> <!-- Generate WGL/GLX/CGL implementation class --> <echo message="Generating WGL/GLX/CGL implementation class" /> <dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes.fileset.platform.params}" /> @@ -576,8 +631,9 @@ emitter="com.sun.gluegen.opengl.GLEmitter"> <classpath refid="gluegen.classpath" /> </gluegen> + </target> - <!-- Generate JAWT class --> + <target name="java.generate.jawt" unless="isGLES"> <!-- NOTE: the "literalInclude" in this GlueGen call is simply to - get around the fact that neither FileSet nor DirSet can - handle different drives in an effective manner. --> @@ -590,6 +646,35 @@ emitter="com.sun.gluegen.JavaEmitter"> <classpath refid="gluegen.classpath" /> </gluegen> + </target> + + <!-- + - Setup the generating ANT tasks and use it to generate the Java files + - from the C GL headers. This involves setting the taskdef and creating + - the classpath reference id then running the task on each header. + --> + <target name="java.generate" depends="build.gluegen, java.generate.check" unless="java.generate.skip"> + <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT --> + <taskdef name="gluegen" classname="com.sun.gluegen.ant.GlueGenTask" + classpathref="gluegen.classpath" /> + <taskdef name="staticglgen" classname="com.sun.gluegen.ant.StaticGLGenTask" + classpathref="gluegen.classpath" /> + + <!-- Use the GlueGen and BuildStaticGLInfo tasks to generate the + - Java files --> + + <!-- Generate GL interface and implementation --> + <antcall target="java.generate.gl" inheritRefs="true" /> + <antcall target="java.generate.gl.nsig" inheritRefs="true" /> + + <!-- Generate platform-specific extension class (WGLExt, GLXExt, etc.) --> + <antcall target="java.generate.platform.glext" inheritRefs="true" /> + + <!-- Generate WGL/GLX/CGL implementation class --> + <antcall target="java.generate.window.system" inheritRefs="true" /> + + <!-- Generate JAWT class --> + <antcall target="java.generate.jawt" inheritRefs="true" /> <!-- Generate StaticGLInfo class --> <echo message="Generating StaticGLInfo class" /> @@ -599,14 +684,11 @@ <classpath refid="gluegen.classpath" /> </staticglgen> - <!-- Generate GLU class --> - <echo message="Generating GLU class" /> - <gluegen src="${stub.includes.common}/glu.c" - config="${glu.cfg}" - includeRefid="stub.includes.fileset.all" - emitter="com.sun.gluegen.opengl.GLEmitter"> - <classpath refid="gluegen.classpath" /> - </gluegen> + <!-- Generate GLU class --> + <!-- NOTE: massively stripped down for embedded OpenGL + because the implementation uses immediate mode calls not + available on GLES1 or GLES2 --> + <antcall target="java.generate.glu" inheritrefs="true" /> <!-- Inform the user that the generators have successfully created - the necessary Java files --> @@ -704,6 +786,7 @@ excludes="${java.excludes.platform}" source="${jogl.sourcelevel}" classpath="${gluegen-rt.jar}" + bootclasspath="${javac.bootclasspath.jar}" fork="yes" memoryMaximumSize="128m" debug="true" debuglevel="source,lines"> @@ -770,6 +853,8 @@ <linker id="linker.cfg.win32.msvc.jogl" extends="linker.cfg.win32.msvc"> <syslibset libs="opengl32, gdi32, user32, kernel32" /> <syslibset dir="${windows.cg.lib}" libs="cg, cgGL" if="c.compiler.use-cglib"/> + <!-- This is temporary --> + <syslibset libs="winmm" /> </linker> <linker id="linker.cfg.macosx.jogl" extends="linker.cfg.macosx"> @@ -789,7 +874,9 @@ <patternset id="c.src.files.jogl"> <include name="${rootrel.src.c.jogl}/InternalBufferUtils.c"/> <include name="${rootrel.src.c.jogl}/*.m" if="isOSX"/> - <include name="${rootrel.generated.c.jogl}/*GL*.c"/> + <!-- FIXME: the Mixer should be moved to another library --> + <include name="${rootrel.src.c.jogl}/Mixer.cpp" if="isWindows"/> + <include name="${rootrel.generated.c.jogl}/*GL*.c" unless="jogl.noglnatives"/> <include name="${rootrel.src.c.jogl}/XineramaHelper.c" if="isX11"/> <!-- Xinerama supporting functions for Linux only (for now) --> <!-- Also supported on Solaris, but works differently --> @@ -853,6 +940,10 @@ <sysincludepath path="${java.includes.dir.platform}"/> <includepath path="stub_includes/opengl"/> <includepath path="stub_includes/cg" if="c.compiler.use-cglib"/> + + <!-- This is for the generated headers for handwritten C code --> + <includepath path="${src.generated.c}" /> + <!-- This must come last to not override real include paths --> <!-- includepath path="stub_includes/macosx" if="isOSX" / --> </compiler> @@ -896,6 +987,14 @@ </target> <target name="c.build.jogl.core"> + <!-- Generate the EGLDrawableFactory header --> + <!-- FIXME: this is temporary until we fully autogenerate the EGL interface --> + <javah destdir="../build/gensrc/native/jogl" classpath="${jogl.jar}" class="com.sun.opengl.impl.egl.EGLDrawableFactory" /> + <!-- Generate the waveout Mixer header --> + <!-- FIXME: this is temporary until we move this to another workspace --> + <javah destdir="../build/gensrc/native/jogl" classpath="${jogl.jar}" class="com.sun.javafx.audio.windows.waveout.Mixer" /> + + <!-- Compile stuff --> <antcall target="c.build" inheritRefs="true"> <param name="c.compiler.src.files" value="c.src.files.jogl"/> <param name="output.lib.name" value="jogl"/> @@ -976,6 +1075,8 @@ <include name="javax/media/opengl/**" /> <include name="com/sun/gluegen/runtime/**" /> <include name="com/sun/opengl/**" /> + <!-- FIXME: this is temporary until we move these classes to another workspace --> + <include name="com/sun/javafx/**" /> </fileset> </jar> <delete file="tempversion"/> @@ -999,6 +1100,7 @@ <include name="javax/media/opengl/**" /> <include name="com/sun/gluegen/runtime/**" /> <include name="com/sun/opengl/**" /> + <include name="com/sun/javafx/**" /> </fileset> </jar> <delete file="tempversion"/> diff --git a/make/gl-common-es1.cfg b/make/gl-common-es1.cfg new file mode 100755 index 000000000..578312e79 --- /dev/null +++ b/make/gl-common-es1.cfg @@ -0,0 +1,7 @@ +# This .cfg file provides common options used among all GL glue code +# generated for Jogl on OpenGL ES 1. + +HierarchicalNativeOutput false +Include gl-common.cfg +JavaOutputDir ../build/gensrc/classes +NativeOutputDir ../build/gensrc/native/jogl diff --git a/make/gl-common-es2.cfg b/make/gl-common-es2.cfg new file mode 100755 index 000000000..e4765f00a --- /dev/null +++ b/make/gl-common-es2.cfg @@ -0,0 +1,7 @@ +# This .cfg file provides common options used among all GL glue code +# generated for Jogl on OpenGL ES 2. + +HierarchicalNativeOutput false +Include gl-common.cfg +JavaOutputDir ../build/gensrc/classes +NativeOutputDir ../build/gensrc/native/jogl diff --git a/make/gl-common.cfg b/make/gl-common.cfg index e33bba2e1..771b34526 100644 --- a/make/gl-common.cfg +++ b/make/gl-common.cfg @@ -10,10 +10,9 @@ Import java.util.* Import javax.media.opengl.* Import com.sun.opengl.impl.* -# Inform the glue code generator of the association between #defines -# and functions and the extensions in which they are defined -GLHeader GL/gl.h -GLHeader GL/glext.h +##################################################################### +# Mostly desktop OpenGL stuff below +# # Don't output #defines of GL version identifier strings as constants, # because we don't need them java-side. @@ -266,51 +265,6 @@ JavaEpilogue glBindBuffer bufferStateTracker.setBoundBufferObject({0}, {1} JavaEpilogue glBindBufferARB bufferStateTracker.setBoundBufferObject({0}, {1}); JavaEpilogue glPushClientAttrib bufferStateTracker.clearBufferObjectState(); JavaEpilogue glPopClientAttrib bufferStateTracker.clearBufferObjectState(); -JavaEpilogue glBufferData bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1}); -JavaEpilogue glBufferDataARB bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1}); -BufferObjectKind UnpackPixel glBitmap -BufferObjectKind UnpackPixel glColorTable -BufferObjectKind UnpackPixel glColorSubTable -BufferObjectKind UnpackPixel glCompressedTexImage1D -BufferObjectKind UnpackPixel glCompressedTexImage1DARB -BufferObjectKind UnpackPixel glCompressedTexImage2D -BufferObjectKind UnpackPixel glCompressedTexImage2DARB -BufferObjectKind UnpackPixel glCompressedTexImage3D -BufferObjectKind UnpackPixel glCompressedTexImage3DARB -BufferObjectKind UnpackPixel glCompressedTexSubImage1D -BufferObjectKind UnpackPixel glCompressedTexSubImage1DARB -BufferObjectKind UnpackPixel glCompressedTexSubImage2D -BufferObjectKind UnpackPixel glCompressedTexSubImage2DARB -BufferObjectKind UnpackPixel glCompressedTexSubImage3D -BufferObjectKind UnpackPixel glCompressedTexSubImage3DARB -BufferObjectKind UnpackPixel glConvolutionFilter1D -BufferObjectKind UnpackPixel glConvolutionFilter2D -BufferObjectKind UnpackPixel glDrawPixels -BufferObjectKind UnpackPixel glPixelMapfv -BufferObjectKind UnpackPixel glPixelMapuiv -BufferObjectKind UnpackPixel glPixelMapusv -BufferObjectKind UnpackPixel glPolygonStipple -BufferObjectKind UnpackPixel glSeparableFilter2D -BufferObjectKind UnpackPixel glTexImage1D -BufferObjectKind UnpackPixel glTexImage2D -BufferObjectKind UnpackPixel glTexImage3D -BufferObjectKind UnpackPixel glTexSubImage1D -BufferObjectKind UnpackPixel glTexSubImage2D -BufferObjectKind UnpackPixel glTexSubImage3D - -BufferObjectKind PackPixel glGetColorTable -BufferObjectKind PackPixel glGetCompressedTexImage -BufferObjectKind PackPixel glGetCompressedTexImageARB -BufferObjectKind PackPixel glGetConvolutionFilter -BufferObjectKind PackPixel glGetHistogram -BufferObjectKind PackPixel glGetMinmax -BufferObjectKind PackPixel glGetPixelMapfv -BufferObjectKind PackPixel glGetPixelMapuiv -BufferObjectKind PackPixel glGetPixelMapusv -BufferObjectKind PackPixel glGetPolygonStipple -BufferObjectKind PackPixel glGetSeparableFilter -BufferObjectKind PackPixel glGetTexImage -BufferObjectKind PackPixel glReadPixels BufferObjectKind Array glColorPointer BufferObjectKind Array glEdgeFlagPointer @@ -408,49 +362,6 @@ RangeCheck glDeleteTextures 1 {0} RangeCheck glGenVertexArraysAPPLE 1 {0} RangeCheck glDeleteVertexArraysAPPLE 1 {0} -# Track server-side object creation and deletion when necessary -JavaEpilogue glGenBuffers if (tracker != null) tracker.addBuffers({0}, {1}); -JavaEpilogue glGenBuffersARB if (tracker != null) tracker.addBuffersARB({0}, {1}); -JavaEpilogue glGenFencesAPPLE if (tracker != null) tracker.addFencesAPPLE({0}, {1}); -JavaEpilogue glGenFencesNV if (tracker != null) tracker.addFencesNV({0}, {1}); -JavaEpilogue glGenFragmentShadersATI if (tracker != null) tracker.addFragmentShadersATI(_res, {0}); -JavaEpilogue glGenFramebuffersEXT if (tracker != null) tracker.addFramebuffersEXT({0}, {1}); -JavaEpilogue glGenLists if (tracker != null) tracker.addLists(_res, {0}); -JavaEpilogue glGenOcclusionQueriesNV if (tracker != null) tracker.addOcclusionQueriesNV({0}, {1}); -JavaEpilogue glCreateProgram if (tracker != null) tracker.addProgramObject(_res); -JavaEpilogue glCreateProgramObjectARB if (tracker != null) tracker.addProgramObjectARB(_res); -JavaEpilogue glGenProgramsARB if (tracker != null) tracker.addProgramsARB({0}, {1}); -JavaEpilogue glGenProgramsNV if (tracker != null) tracker.addProgramsNV({0}, {1}); -JavaEpilogue glGenQueries if (tracker != null) tracker.addQueries({0}, {1}); -JavaEpilogue glGenQueriesARB if (tracker != null) tracker.addQueriesARB({0}, {1}); -JavaEpilogue glGenRenderbuffersEXT if (tracker != null) tracker.addRenderbuffersEXT({0}, {1}); -JavaEpilogue glCreateShader if (tracker != null) tracker.addShaderObject(_res); -JavaEpilogue glCreateShaderObjectARB if (tracker != null) tracker.addShaderObjectARB(_res); -JavaEpilogue glGenTextures if (tracker != null) tracker.addTextures({0}, {1}); -JavaEpilogue glGenVertexArraysAPPLE if (tracker != null) tracker.addVertexArraysAPPLE({0}, {1}); -JavaEpilogue glGenVertexShadersEXT if (tracker != null) tracker.addVertexShadersEXT(_res, {0}); - -JavaEpilogue glDeleteBuffers if (tracker != null) tracker.removeBuffers({0}, {1}); -JavaEpilogue glDeleteBuffersARB if (tracker != null) tracker.removeBuffersARB({0}, {1}); -JavaEpilogue glDeleteFencesAPPLE if (tracker != null) tracker.removeFencesAPPLE({0}, {1}); -JavaEpilogue glDeleteFencesNV if (tracker != null) tracker.removeFencesNV({0}, {1}); -JavaEpilogue glDeleteFragmentShaderATI if (tracker != null) tracker.removeFragmentShaderATI({0}); -JavaEpilogue glDeleteFramebuffersEXT if (tracker != null) tracker.removeFramebuffersEXT({0}, {1}); -JavaEpilogue glDeleteLists if (tracker != null) tracker.removeLists({0}, {1}); -JavaEpilogue glDeleteOcclusionQueriesNV if (tracker != null) tracker.removeOcclusionQueriesNV({0}, {1}); -JavaEpilogue glDeleteProgram if (tracker != null) tracker.removeProgramObject({0}); -JavaEpilogue glDeleteObjectARB if (tracker != null) tracker.removeProgramOrShaderObjectARB({0}); -JavaEpilogue glDeleteProgramsARB if (tracker != null) tracker.removeProgramsARB({0}, {1}); -JavaEpilogue glDeleteProgramsNV if (tracker != null) tracker.removeProgramsNV({0}, {1}); -JavaEpilogue glDeleteQueries if (tracker != null) tracker.removeQueries({0}, {1}); -JavaEpilogue glDeleteQueriesARB if (tracker != null) tracker.removeQueriesARB({0}, {1}); -JavaEpilogue glDeleteRenderbuffersEXT if (tracker != null) tracker.removeRenderbuffersEXT({0}, {1}); -JavaEpilogue glDeleteShader if (tracker != null) tracker.removeShaderObject({0}); -JavaEpilogue glDeleteTextures if (tracker != null) tracker.removeTextures({0}, {1}); -JavaEpilogue glDeleteVertexArraysAPPLE if (tracker != null) tracker.removeVertexArraysAPPLE({0}, {1}); -JavaEpilogue glDeleteVertexShaderEXT if (tracker != null) tracker.removeVertexShaderEXT({0}); - - # Javadoc for the GL class ClassJavadoc GL /** ClassJavadoc GL * <P> The basic interface to OpenGL, providing access to core diff --git a/make/gl-desktop.cfg b/make/gl-desktop.cfg new file mode 100755 index 000000000..808f02f94 --- /dev/null +++ b/make/gl-desktop.cfg @@ -0,0 +1,101 @@ +# This .cfg file provides common options used by the desktop OpenGL +# implementation on all platforms. + +# Inform the glue code generator of the association between #defines +# and functions and the extensions in which they are defined +GLHeader GL/gl.h +GLHeader GL/glext.h + +# Right now the implementations for these don't work on the embedded +# OpenGL variants (FIXME) +JavaEpilogue glBufferData bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1}); +JavaEpilogue glBufferDataARB bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1}); + +# There are no PBOs in the embedded OpenGL variants right now +BufferObjectKind UnpackPixel glBitmap +BufferObjectKind UnpackPixel glColorTable +BufferObjectKind UnpackPixel glColorSubTable +BufferObjectKind UnpackPixel glCompressedTexImage1D +BufferObjectKind UnpackPixel glCompressedTexImage1DARB +BufferObjectKind UnpackPixel glCompressedTexImage2D +BufferObjectKind UnpackPixel glCompressedTexImage2DARB +BufferObjectKind UnpackPixel glCompressedTexImage3D +BufferObjectKind UnpackPixel glCompressedTexImage3DARB +BufferObjectKind UnpackPixel glCompressedTexSubImage1D +BufferObjectKind UnpackPixel glCompressedTexSubImage1DARB +BufferObjectKind UnpackPixel glCompressedTexSubImage2D +BufferObjectKind UnpackPixel glCompressedTexSubImage2DARB +BufferObjectKind UnpackPixel glCompressedTexSubImage3D +BufferObjectKind UnpackPixel glCompressedTexSubImage3DARB +BufferObjectKind UnpackPixel glConvolutionFilter1D +BufferObjectKind UnpackPixel glConvolutionFilter2D +BufferObjectKind UnpackPixel glDrawPixels +BufferObjectKind UnpackPixel glPixelMapfv +BufferObjectKind UnpackPixel glPixelMapuiv +BufferObjectKind UnpackPixel glPixelMapusv +BufferObjectKind UnpackPixel glPolygonStipple +BufferObjectKind UnpackPixel glSeparableFilter2D +BufferObjectKind UnpackPixel glTexImage1D +BufferObjectKind UnpackPixel glTexImage2D +BufferObjectKind UnpackPixel glTexImage3D +BufferObjectKind UnpackPixel glTexSubImage1D +BufferObjectKind UnpackPixel glTexSubImage2D +BufferObjectKind UnpackPixel glTexSubImage3D + +BufferObjectKind PackPixel glGetColorTable +BufferObjectKind PackPixel glGetCompressedTexImage +BufferObjectKind PackPixel glGetCompressedTexImageARB +BufferObjectKind PackPixel glGetConvolutionFilter +BufferObjectKind PackPixel glGetHistogram +BufferObjectKind PackPixel glGetMinmax +BufferObjectKind PackPixel glGetPixelMapfv +BufferObjectKind PackPixel glGetPixelMapuiv +BufferObjectKind PackPixel glGetPixelMapusv +BufferObjectKind PackPixel glGetPolygonStipple +BufferObjectKind PackPixel glGetSeparableFilter +BufferObjectKind PackPixel glGetTexImage +BufferObjectKind PackPixel glReadPixels + +# Track server-side object creation and deletion when necessary +# Note that this is only necessary when the Java 2D / JOGL bridge is active, +# so will never be needed for the embedded OpenGL variants +JavaEpilogue glGenBuffers if (tracker != null) tracker.addBuffers({0}, {1}); +JavaEpilogue glGenBuffersARB if (tracker != null) tracker.addBuffersARB({0}, {1}); +JavaEpilogue glGenFencesAPPLE if (tracker != null) tracker.addFencesAPPLE({0}, {1}); +JavaEpilogue glGenFencesNV if (tracker != null) tracker.addFencesNV({0}, {1}); +JavaEpilogue glGenFragmentShadersATI if (tracker != null) tracker.addFragmentShadersATI(_res, {0}); +JavaEpilogue glGenFramebuffersEXT if (tracker != null) tracker.addFramebuffersEXT({0}, {1}); +JavaEpilogue glGenLists if (tracker != null) tracker.addLists(_res, {0}); +JavaEpilogue glGenOcclusionQueriesNV if (tracker != null) tracker.addOcclusionQueriesNV({0}, {1}); +JavaEpilogue glCreateProgram if (tracker != null) tracker.addProgramObject(_res); +JavaEpilogue glCreateProgramObjectARB if (tracker != null) tracker.addProgramObjectARB(_res); +JavaEpilogue glGenProgramsARB if (tracker != null) tracker.addProgramsARB({0}, {1}); +JavaEpilogue glGenProgramsNV if (tracker != null) tracker.addProgramsNV({0}, {1}); +JavaEpilogue glGenQueries if (tracker != null) tracker.addQueries({0}, {1}); +JavaEpilogue glGenQueriesARB if (tracker != null) tracker.addQueriesARB({0}, {1}); +JavaEpilogue glGenRenderbuffersEXT if (tracker != null) tracker.addRenderbuffersEXT({0}, {1}); +JavaEpilogue glCreateShader if (tracker != null) tracker.addShaderObject(_res); +JavaEpilogue glCreateShaderObjectARB if (tracker != null) tracker.addShaderObjectARB(_res); +JavaEpilogue glGenTextures if (tracker != null) tracker.addTextures({0}, {1}); +JavaEpilogue glGenVertexArraysAPPLE if (tracker != null) tracker.addVertexArraysAPPLE({0}, {1}); +JavaEpilogue glGenVertexShadersEXT if (tracker != null) tracker.addVertexShadersEXT(_res, {0}); + +JavaEpilogue glDeleteBuffers if (tracker != null) tracker.removeBuffers({0}, {1}); +JavaEpilogue glDeleteBuffersARB if (tracker != null) tracker.removeBuffersARB({0}, {1}); +JavaEpilogue glDeleteFencesAPPLE if (tracker != null) tracker.removeFencesAPPLE({0}, {1}); +JavaEpilogue glDeleteFencesNV if (tracker != null) tracker.removeFencesNV({0}, {1}); +JavaEpilogue glDeleteFragmentShaderATI if (tracker != null) tracker.removeFragmentShaderATI({0}); +JavaEpilogue glDeleteFramebuffersEXT if (tracker != null) tracker.removeFramebuffersEXT({0}, {1}); +JavaEpilogue glDeleteLists if (tracker != null) tracker.removeLists({0}, {1}); +JavaEpilogue glDeleteOcclusionQueriesNV if (tracker != null) tracker.removeOcclusionQueriesNV({0}, {1}); +JavaEpilogue glDeleteProgram if (tracker != null) tracker.removeProgramObject({0}); +JavaEpilogue glDeleteObjectARB if (tracker != null) tracker.removeProgramOrShaderObjectARB({0}); +JavaEpilogue glDeleteProgramsARB if (tracker != null) tracker.removeProgramsARB({0}, {1}); +JavaEpilogue glDeleteProgramsNV if (tracker != null) tracker.removeProgramsNV({0}, {1}); +JavaEpilogue glDeleteQueries if (tracker != null) tracker.removeQueries({0}, {1}); +JavaEpilogue glDeleteQueriesARB if (tracker != null) tracker.removeQueriesARB({0}, {1}); +JavaEpilogue glDeleteRenderbuffersEXT if (tracker != null) tracker.removeRenderbuffersEXT({0}, {1}); +JavaEpilogue glDeleteShader if (tracker != null) tracker.removeShaderObject({0}); +JavaEpilogue glDeleteTextures if (tracker != null) tracker.removeTextures({0}, {1}); +JavaEpilogue glDeleteVertexArraysAPPLE if (tracker != null) tracker.removeVertexArraysAPPLE({0}, {1}); +JavaEpilogue glDeleteVertexShaderEXT if (tracker != null) tracker.removeVertexShaderEXT({0}); diff --git a/make/gl-es1.cfg b/make/gl-es1.cfg new file mode 100755 index 000000000..4a3832bce --- /dev/null +++ b/make/gl-es1.cfg @@ -0,0 +1,39 @@ +# This .cfg file is used to generate the GL interface and implementing class. +Package javax.media.opengl +Style InterfaceAndImpl +JavaClass GL +ImplPackage com.sun.opengl.impl +ImplJavaClass GLImpl +Include gl-common-es1.cfg + +EmitProcAddressTable true +ProcAddressTableClassName GLProcAddressTable +GetProcAddressTableExpr _context.getGLProcAddressTable() + +# Inform the glue code generator of the association between #defines +# and functions and the extensions in which they are defined +GLHeader GLES/gl.h +GLHeader GLES/glext.h + +# For the time being, ignore glMapBufferOES (FIXME) +Ignore glMapBufferOES + +# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums +TagNativeBinding true + +CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in +CustomCCode "glext.h" are parsed. */ +CustomCCode #define GL_GLEXT_PROTOTYPES + +CustomCCode /* Include the OpenGL headers */ +CustomCCode #define GL_APICALL __declspec(dllimport) +CustomCCode #include <GLES/gl.h> +CustomCCode #include <GLES/glext.h> +CustomCCode #include <stdlib.h> +CustomCCode /* Include missing function pointer typedef */ +CustomCCode typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); + +CustomCCode typedef int intptr_t; + +IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode-gles1.java +IncludeAs CustomCCode gl-impl-CustomCCode.c diff --git a/make/gl-es2.cfg b/make/gl-es2.cfg new file mode 100755 index 000000000..aa1ad8e26 --- /dev/null +++ b/make/gl-es2.cfg @@ -0,0 +1,38 @@ +# This .cfg file is used to generate the GL interface and implementing class. +Package javax.media.opengl +Style InterfaceAndImpl +JavaClass GL +ImplPackage com.sun.opengl.impl +ImplJavaClass GLImpl +Include gl-common-es2.cfg + +EmitProcAddressTable true +ProcAddressTableClassName GLProcAddressTable +GetProcAddressTableExpr _context.getGLProcAddressTable() + +# Inform the glue code generator of the association between #defines +# and functions and the extensions in which they are defined +GLHeader GLES2/gl2.h +GLHeader GLES2/gl2ext.h + +# For the time being, ignore glMapBufferOES (FIXME) +Ignore glMapBufferOES + +# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums +TagNativeBinding true + +CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in +CustomCCode "glext.h" are parsed. */ +CustomCCode #define GL_GLEXT_PROTOTYPES + +CustomCCode /* Include the OpenGL headers */ +CustomCCode #define GL_APICALL __declspec(dllimport) +CustomCCode #include <GLES2/gl2ext.h> +CustomCCode #include <stdlib.h> +CustomCCode /* Include missing function pointer typedef */ +CustomCCode typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); + +CustomCCode typedef int intptr_t; + +IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode-gles2.java +IncludeAs CustomCCode gl-impl-CustomCCode.c diff --git a/make/gl-impl-CustomCCode.c b/make/gl-impl-CustomCCode.c index 2ea5376e7..20d4b0430 100644 --- a/make/gl-impl-CustomCCode.c +++ b/make/gl-impl-CustomCCode.c @@ -3,6 +3,7 @@ * Java method: long dispatch_glMapBuffer(int target, int access) * C function: LPVOID glMapBuffer(GLenum target, GLenum access); */ +/* JNIEXPORT jlong JNICALL Java_com_sun_opengl_impl_GLImpl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) { PFNGLMAPBUFFERPROC ptr_glMapBuffer; @@ -12,12 +13,14 @@ Java_com_sun_opengl_impl_GLImpl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unus _res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access); return (jlong) (intptr_t) _res; } +*/ /* Java->C glue code: * Java package: net.java.games.jogl.impl.GLImpl * Java method: long dispatch_glMapBufferARB(int target, int access) * C function: LPVOID glMapBufferARB(GLenum target, GLenum access); */ +/* JNIEXPORT jlong JNICALL Java_com_sun_opengl_impl_GLImpl_dispatch_1glMapBufferARB(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) { PFNGLMAPBUFFERARBPROC ptr_glMapBufferARB; @@ -27,3 +30,4 @@ Java_com_sun_opengl_impl_GLImpl_dispatch_1glMapBufferARB(JNIEnv *env, jobject _u _res = (* ptr_glMapBufferARB) ((GLenum) target, (GLenum) access); return (jlong) (intptr_t) _res; } +*/ diff --git a/make/gl-impl-CustomJavaCode-gles1.java b/make/gl-impl-CustomJavaCode-gles1.java new file mode 100755 index 000000000..7f10c661b --- /dev/null +++ b/make/gl-impl-CustomJavaCode-gles1.java @@ -0,0 +1,301 @@ +// Tracks glBegin/glEnd calls to determine whether it is legal to +// query Vertex Buffer Object state +private boolean inBeginEndPair; + +public GLImpl(GLContextImpl context) { + this._context = context; + this.bufferSizeTracker = context.getBufferSizeTracker(); +} + +public boolean isFunctionAvailable(String glFunctionName) { + return _context.isFunctionAvailable(glFunctionName); +} + +public boolean isExtensionAvailable(String glExtensionName) { + return _context.isExtensionAvailable(glExtensionName); +} + +public Object getExtension(String extensionName) { + // At this point we don't expose any extensions using this mechanism + return null; +} + +/** Returns the context this GL object is associated with for better + error checking by DebugGL. */ +public GLContext getContext() { + return _context; +} + +private GLContextImpl _context; + +/** + * Provides platform-independent access to the wglAllocateMemoryNV / + * glXAllocateMemoryNV extension. + */ +public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) { + return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3); +} + +public void setSwapInterval(int interval) { + _context.setSwapInterval(interval); +} + +public Object getPlatformGLExtensions() { + return _context.getPlatformGLExtensions(); +} + +// +// Helpers for ensuring the correct amount of texture data +// + +/** Returns the number of bytes required to fill in the appropriate + texture. This is regrettably a lower bound as in certain + circumstances OpenGL state such as unpack alignment can cause more + data to be required. However this should be close enough that it + should catch most crashes. The logic in this routine is based on + code in the SGI OpenGL sample implementation. */ + +private int imageSizeInBytes(int format, int type, int w, int h, int d) { + int elements = 0; + int esize = 0; + + if (w < 0) return 0; + if (h < 0) return 0; + if (d < 0) return 0; + switch (format) { + case GL_ALPHA: + case GL_LUMINANCE: + elements = 1; + break; + case GL_LUMINANCE_ALPHA: + elements = 2; + break; + case GL_RGB: + elements = 3; + break; + case GL_RGBA: + elements = 4; + break; + default: + return 0; + } + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + esize = 1; + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + esize = 2; + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_5_5_5_1: + esize = 2; + elements = 1; + break; + case GL_FLOAT: + esize = 4; + break; + default: + return 0; + } + return (elements * esize * w * h * d); +} + +private boolean bufferObjectExtensionsInitialized = false; +private boolean haveARBPixelBufferObject; +private boolean haveEXTPixelBufferObject; +private boolean haveGL15; +private boolean haveGL21; +private boolean haveARBVertexBufferObject; +private GLBufferStateTracker bufferStateTracker = new GLBufferStateTracker(); +private GLBufferSizeTracker bufferSizeTracker; + +private void initBufferObjectExtensionChecks() { + if (bufferObjectExtensionsInitialized) + return; + bufferObjectExtensionsInitialized = true; + haveARBPixelBufferObject = isExtensionAvailable("GL_ARB_pixel_buffer_object"); + haveEXTPixelBufferObject = isExtensionAvailable("GL_EXT_pixel_buffer_object"); + haveGL15 = isExtensionAvailable("GL_VERSION_1_5"); + haveGL21 = isExtensionAvailable("GL_VERSION_2_1"); + haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object"); +} + +// +// FIXME: all of these error checking routines had to be disabled +// because our version and extension querying mechanisms aren't +// working on the device yet +// + + +private void checkBufferObject(boolean extension1, + boolean extension2, + boolean extension3, + boolean enabled, + int state, + String kind) { + /* + if (inBeginEndPair) { + throw new GLException("May not call this between glBegin and glEnd"); + } + boolean avail = (extension1 || extension2 || extension3); + if (!avail) { + if (!enabled) + return; + throw new GLException("Required extensions not available to call this function"); + } + int buffer = bufferStateTracker.getBoundBufferObject(state, this); + if (enabled) { + if (buffer == 0) { + throw new GLException(kind + " must be enabled to call this method"); + } + } else { + if (buffer != 0) { + throw new GLException(kind + " must be disabled to call this method"); + } + } + */ +} + +private void checkArrayVBODisabled() { + /* + initBufferObjectExtensionChecks(); + checkBufferObject(haveGL15, + haveARBVertexBufferObject, + false, + false, + GL.GL_ARRAY_BUFFER, + "array vertex_buffer_object"); + */ +} + +private void checkArrayVBOEnabled() { + /* + initBufferObjectExtensionChecks(); + checkBufferObject(haveGL15, + haveARBVertexBufferObject, + false, + true, + GL.GL_ARRAY_BUFFER, + "array vertex_buffer_object"); + */ +} + +private void checkElementVBODisabled() { + /* + initBufferObjectExtensionChecks(); + checkBufferObject(haveGL15, + haveARBVertexBufferObject, + false, + false, + GL.GL_ELEMENT_ARRAY_BUFFER, + "element vertex_buffer_object"); + */ +} + +private void checkElementVBOEnabled() { + /* + initBufferObjectExtensionChecks(); + checkBufferObject(haveGL15, + haveARBVertexBufferObject, + false, + true, + GL.GL_ELEMENT_ARRAY_BUFFER, + "element vertex_buffer_object"); + */ +} + +// FIXME: bind this up to glMapBufferOES + +/* + +// Attempt to return the same ByteBuffer object from glMapBufferARB if +// the vertex buffer object's base address and size haven't changed +private static class ARBVBOKey { + private long addr; + private int capacity; + + ARBVBOKey(long addr, int capacity) { + this.addr = addr; + this.capacity = capacity; + } + + public int hashCode() { + return (int) addr; + } + + public boolean equals(Object o) { + if ((o == null) || (!(o instanceof ARBVBOKey))) { + return false; + } + + ARBVBOKey other = (ARBVBOKey) o; + return ((addr == other.addr) && (capacity == other.capacity)); + } +} + +*/ + +//private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap(); + +/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */ +/* +public java.nio.ByteBuffer glMapBuffer(int target, int access) { + final long __addr_ = _context.getGLProcAddressTable()._addressof_glMapBuffer; + if (__addr_ == 0) { + throw new GLException("Method \"glMapBuffer\" not available"); + } + int sz = bufferSizeTracker.getBufferSize(bufferStateTracker, + target, + this); + long addr; + addr = dispatch_glMapBuffer(target, access, __addr_); + if (addr == 0 || sz == 0) { + return null; + } + ARBVBOKey key = new ARBVBOKey(addr, sz); + java.nio.ByteBuffer _res = (java.nio.ByteBuffer) arbVBOCache.get(key); + if (_res == null) { + _res = InternalBufferUtils.newDirectByteBuffer(addr, sz); + _res.order(java.nio.ByteOrder.nativeOrder()); + arbVBOCache.put(key, _res); + } + _res.position(0); + return _res; +} +*/ + +/** Entry point to C language function: <br> <code> LPVOID glMapBufferARB(GLenum target, GLenum access); </code> */ +/* +public java.nio.ByteBuffer glMapBufferARB(int target, int access) { + final long __addr_ = _context.getGLProcAddressTable()._addressof_glMapBufferARB; + if (__addr_ == 0) { + throw new GLException("Method \"glMapBufferARB\" not available"); + } + int sz = bufferSizeTracker.getBufferSize(bufferStateTracker, + target, + this); + long addr; + addr = dispatch_glMapBufferARB(target, access, __addr_); + if (addr == 0 || sz == 0) { + return null; + } + ARBVBOKey key = new ARBVBOKey(addr, sz); + java.nio.ByteBuffer _res = (java.nio.ByteBuffer) arbVBOCache.get(key); + if (_res == null) { + _res = InternalBufferUtils.newDirectByteBuffer(addr, sz); + _res.order(java.nio.ByteOrder.nativeOrder()); + arbVBOCache.put(key, _res); + } + _res.position(0); + return _res; +} +*/ + +/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */ +//native private long dispatch_glMapBuffer(int target, int access, long glProcAddress); + +/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBufferARB(GLenum target, GLenum access); </code> */ +//native private long dispatch_glMapBufferARB(int target, int access, long glProcAddress); diff --git a/make/gl-impl-CustomJavaCode-gles2.java b/make/gl-impl-CustomJavaCode-gles2.java new file mode 100755 index 000000000..99b2b9267 --- /dev/null +++ b/make/gl-impl-CustomJavaCode-gles2.java @@ -0,0 +1,290 @@ +// Tracks glBegin/glEnd calls to determine whether it is legal to +// query Vertex Buffer Object state +private boolean inBeginEndPair; + +public GLImpl(GLContextImpl context) { + this._context = context; + this.bufferSizeTracker = context.getBufferSizeTracker(); +} + +public boolean isFunctionAvailable(String glFunctionName) { + return _context.isFunctionAvailable(glFunctionName); +} + +public boolean isExtensionAvailable(String glExtensionName) { + return _context.isExtensionAvailable(glExtensionName); +} + +public Object getExtension(String extensionName) { + // At this point we don't expose any extensions using this mechanism + return null; +} + +/** Returns the context this GL object is associated with for better + error checking by DebugGL. */ +public GLContext getContext() { + return _context; +} + +private GLContextImpl _context; + +/** + * Provides platform-independent access to the wglAllocateMemoryNV / + * glXAllocateMemoryNV extension. + */ +public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) { + return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3); +} + +public void setSwapInterval(int interval) { + _context.setSwapInterval(interval); +} + +public Object getPlatformGLExtensions() { + return _context.getPlatformGLExtensions(); +} + +// +// Helpers for ensuring the correct amount of texture data +// + +/** Returns the number of bytes required to fill in the appropriate + texture. This is regrettably a lower bound as in certain + circumstances OpenGL state such as unpack alignment can cause more + data to be required. However this should be close enough that it + should catch most crashes. The logic in this routine is based on + code in the SGI OpenGL sample implementation. */ + +private int imageSizeInBytes(int format, int type, int w, int h, int d) { + int elements = 0; + int esize = 0; + + if (w < 0) return 0; + if (h < 0) return 0; + if (d < 0) return 0; + switch (format) { + case GL_STENCIL_INDEX: + elements = 1; + break; + case GL_ALPHA: + case GL_LUMINANCE: + case GL_DEPTH_COMPONENT: + elements = 1; + break; + case GL_LUMINANCE_ALPHA: + elements = 2; + break; + case GL_RGB: + elements = 3; + break; + case GL_RGBA: + elements = 4; + break; + default: + return 0; + } + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + esize = 1; + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + esize = 2; + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_5_5_5_1: + esize = 2; + elements = 1; + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + esize = 4; + break; + default: + return 0; + } + return (elements * esize * w * h * d); +} + +private boolean bufferObjectExtensionsInitialized = false; +private boolean haveARBPixelBufferObject; +private boolean haveEXTPixelBufferObject; +private boolean haveGL15; +private boolean haveGL21; +private boolean haveARBVertexBufferObject; +private GLBufferStateTracker bufferStateTracker = new GLBufferStateTracker(); +private GLBufferSizeTracker bufferSizeTracker; + +private void initBufferObjectExtensionChecks() { + if (bufferObjectExtensionsInitialized) + return; + bufferObjectExtensionsInitialized = true; + haveARBPixelBufferObject = isExtensionAvailable("GL_ARB_pixel_buffer_object"); + haveEXTPixelBufferObject = isExtensionAvailable("GL_EXT_pixel_buffer_object"); + haveGL15 = isExtensionAvailable("GL_VERSION_1_5"); + haveGL21 = isExtensionAvailable("GL_VERSION_2_1"); + haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object"); +} + +private void checkBufferObject(boolean extension1, + boolean extension2, + boolean extension3, + boolean enabled, + int state, + String kind) { + if (inBeginEndPair) { + throw new GLException("May not call this between glBegin and glEnd"); + } + boolean avail = (extension1 || extension2 || extension3); + if (!avail) { + if (!enabled) + return; + throw new GLException("Required extensions not available to call this function"); + } + int buffer = bufferStateTracker.getBoundBufferObject(state, this); + if (enabled) { + if (buffer == 0) { + throw new GLException(kind + " must be enabled to call this method"); + } + } else { + if (buffer != 0) { + throw new GLException(kind + " must be disabled to call this method"); + } + } +} + +private void checkArrayVBODisabled() { + initBufferObjectExtensionChecks(); + checkBufferObject(haveGL15, + haveARBVertexBufferObject, + false, + false, + GL.GL_ARRAY_BUFFER, + "array vertex_buffer_object"); +} + +private void checkArrayVBOEnabled() { + initBufferObjectExtensionChecks(); + checkBufferObject(haveGL15, + haveARBVertexBufferObject, + false, + true, + GL.GL_ARRAY_BUFFER, + "array vertex_buffer_object"); +} + +private void checkElementVBODisabled() { + initBufferObjectExtensionChecks(); + checkBufferObject(haveGL15, + haveARBVertexBufferObject, + false, + false, + GL.GL_ELEMENT_ARRAY_BUFFER, + "element vertex_buffer_object"); +} + +private void checkElementVBOEnabled() { + initBufferObjectExtensionChecks(); + checkBufferObject(haveGL15, + haveARBVertexBufferObject, + false, + true, + GL.GL_ELEMENT_ARRAY_BUFFER, + "element vertex_buffer_object"); +} + +// FIXME: bind this up to glMapBufferOES + +/* + +// Attempt to return the same ByteBuffer object from glMapBufferARB if +// the vertex buffer object's base address and size haven't changed +private static class ARBVBOKey { + private long addr; + private int capacity; + + ARBVBOKey(long addr, int capacity) { + this.addr = addr; + this.capacity = capacity; + } + + public int hashCode() { + return (int) addr; + } + + public boolean equals(Object o) { + if ((o == null) || (!(o instanceof ARBVBOKey))) { + return false; + } + + ARBVBOKey other = (ARBVBOKey) o; + return ((addr == other.addr) && (capacity == other.capacity)); + } +} + +*/ + +//private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap(); + +/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */ +/* +public java.nio.ByteBuffer glMapBuffer(int target, int access) { + final long __addr_ = _context.getGLProcAddressTable()._addressof_glMapBuffer; + if (__addr_ == 0) { + throw new GLException("Method \"glMapBuffer\" not available"); + } + int sz = bufferSizeTracker.getBufferSize(bufferStateTracker, + target, + this); + long addr; + addr = dispatch_glMapBuffer(target, access, __addr_); + if (addr == 0 || sz == 0) { + return null; + } + ARBVBOKey key = new ARBVBOKey(addr, sz); + java.nio.ByteBuffer _res = (java.nio.ByteBuffer) arbVBOCache.get(key); + if (_res == null) { + _res = InternalBufferUtils.newDirectByteBuffer(addr, sz); + _res.order(java.nio.ByteOrder.nativeOrder()); + arbVBOCache.put(key, _res); + } + _res.position(0); + return _res; +} +*/ + +/** Entry point to C language function: <br> <code> LPVOID glMapBufferARB(GLenum target, GLenum access); </code> */ +/* +public java.nio.ByteBuffer glMapBufferARB(int target, int access) { + final long __addr_ = _context.getGLProcAddressTable()._addressof_glMapBufferARB; + if (__addr_ == 0) { + throw new GLException("Method \"glMapBufferARB\" not available"); + } + int sz = bufferSizeTracker.getBufferSize(bufferStateTracker, + target, + this); + long addr; + addr = dispatch_glMapBufferARB(target, access, __addr_); + if (addr == 0 || sz == 0) { + return null; + } + ARBVBOKey key = new ARBVBOKey(addr, sz); + java.nio.ByteBuffer _res = (java.nio.ByteBuffer) arbVBOCache.get(key); + if (_res == null) { + _res = InternalBufferUtils.newDirectByteBuffer(addr, sz); + _res.order(java.nio.ByteOrder.nativeOrder()); + arbVBOCache.put(key, _res); + } + _res.position(0); + return _res; +} +*/ + +/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */ +//native private long dispatch_glMapBuffer(int target, int access, long glProcAddress); + +/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBufferARB(GLenum target, GLenum access); </code> */ +//native private long dispatch_glMapBufferARB(int target, int access, long glProcAddress); diff --git a/make/gl-macosx.cfg b/make/gl-macosx.cfg index dc8d41ac8..58883ebec 100644 --- a/make/gl-macosx.cfg +++ b/make/gl-macosx.cfg @@ -5,6 +5,7 @@ JavaClass GL ImplPackage com.sun.opengl.impl ImplJavaClass GLImpl Include gl-common-macosx.cfg +Include gl-desktop.cfg EmitProcAddressTable true ProcAddressTableClassName GLProcAddressTable diff --git a/make/gl-win32.cfg b/make/gl-win32.cfg index 96234241c..5c1c9e26a 100644 --- a/make/gl-win32.cfg +++ b/make/gl-win32.cfg @@ -5,6 +5,7 @@ JavaClass GL ImplPackage com.sun.opengl.impl ImplJavaClass GLImpl Include gl-common-win32.cfg +Include gl-desktop.cfg EmitProcAddressTable true ProcAddressTableClassName GLProcAddressTable diff --git a/make/gl-x11.cfg b/make/gl-x11.cfg index eaa968cbe..6470ce5b8 100644 --- a/make/gl-x11.cfg +++ b/make/gl-x11.cfg @@ -5,6 +5,7 @@ JavaClass GL ImplPackage com.sun.opengl.impl ImplJavaClass GLImpl Include gl-common-x11.cfg +Include gl-desktop.cfg EmitProcAddressTable true ProcAddressTableClassName GLProcAddressTable diff --git a/make/glu-CustomJavaCode-gles1.java b/make/glu-CustomJavaCode-gles1.java new file mode 100755 index 000000000..d0b1f03de --- /dev/null +++ b/make/glu-CustomJavaCode-gles1.java @@ -0,0 +1,480 @@ +/* +private static boolean useJavaMipmapCode = true; + +static { + AccessController.doPrivileged(new PrivilegedAction() { + public Object run() { + String val = System.getProperty("jogl.glu.nojava"); + if (val != null && !val.toLowerCase().equals("false")) { + useJavaMipmapCode = false; + } + return null; + } + }); +} +*/ + +/** + * Instantiates a new OpenGL Utility Library object. A GLU object may + * be instantiated at any point in the application and is not + * inherently tied to any particular OpenGL context; however, the GLU + * object may only be used when an OpenGL context is current on the + * current thread. Attempts to call most of the methods in the GLU + * library when no OpenGL context is current will cause an exception + * to be thrown. + * + * <P> + * + * The returned GLU object is not guaranteed to be thread-safe and + * should only be used from one thread at a time. Multiple GLU objects + * may be instantiated to be used from different threads + * simultaneously. + */ + +public GLU() +{ + this.project = new ProjectES1(); +} + +//---------------------------------------------------------------------- +// Utility routines +// + +/** + * Returns the GL object associated with the OpenGL context current on + * the current thread. Throws GLException if no OpenGL context is + * current. + */ + +public static GL getCurrentGL() throws GLException { + GLContext curContext = GLContext.getCurrent(); + if (curContext == null) { + throw new GLException("No OpenGL context current on this thread"); + } + return curContext.getGL(); +} + +/* +public String gluErrorString(int errorCode) { + return Error.gluErrorString(errorCode); +} +*/ + +/* extName is an extension name. + * extString is a string of extensions separated by blank(s). There may or + * may not be leading or trailing blank(s) in extString. + * This works in cases of extensions being prefixes of another like + * GL_EXT_texture and GL_EXT_texture3D. + * Returns true if extName is found otherwise it returns false. + */ +/* +public boolean gluCheckExtension(java.lang.String extName, java.lang.String extString) { + return Registry.gluCheckExtension(extName, extString); +} +*/ + +/* +public String gluGetString(int name) { + return Registry.gluGetString(name); +} +*/ + +/** + * Returns true if the specified GLU core- or extension-function can be + * successfully used through this GLU instance. By "successfully" we mean + * that the function is both <i>callable</i> on the machine running the + * program and <i>available</i> on the current display.<P> + * + * A GLU function is <i>callable</i> if it is a GLU core- or extension-function + * that is supported by the underlying GLU implementation. The function is + * <i>available</i> if the OpenGL implementation on the display meets the + * requirements of the GLU function being called (because GLU functions utilize + * OpenGL functions). <P> + * + * Whether or not a GLU function is <i>callable</i> is determined as follows: + * <ul> + * <li>If the function is a GLU core function (i.e., not an + * extension), <code>gluGetString(GLU_VERSION)</code> is used to determine the + * version number of the underlying GLU implementation on the host. + * then the function name is cross-referenced with that specification to + * see if it is part of that version's specification. + * + * <li> If the function is a GLU extension, the function name is + * cross-referenced with the list returned by + * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of + * the extensions that is supported by the underlying GLU implementation. + * </ul> + * + * Whether or not a GLU function is <i>available</i> is determined as follows: + * <ul> + * <li>If the function is a GLU core function then the function is first + * cross-referenced with the GLU specifications to find the minimum GLU + * version required to <i>call</i> that GLU function. Then the following table + * is consulted to determine the minimum GL version required for that version + * of GLU: + * <ul> + * <li> GLU 1.0 requires OpenGL 1.0 + * <li> GLU 1.1 requires OpenGL 1.0 + * <li> GLU 1.2 requires OpenGL 1.1 + * <li> GLU 1.3 requires OpenGL 1.2 + * </ul> + * Finally, <code>glGetString(GL_VERSION)</code> is used to determine the + * highest OpenGL version that both host and display support, and from that it + * is possible to determine if the GL facilities required by the GLU function + * are <i>available</i> on the display. + * + * <li> If the function is a GLU extension, the function name is + * cross-referenced with the list returned by + * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of + * the extensions that is supported by the underlying GLU implementation. + * </ul> + * + * <b>NOTE:</b>The availability of a function may change at runtime in + * response to changes in the display environment. For example, when a window + * is dragged from one display to another on a multi-display system, or when + * the properties of the display device are modified (e.g., changing the color + * depth of the display). Any application that is concerned with handling + * these situations correctly should confirm availability after a display + * change before calling a questionable OpenGL function. To detect a change in + * the display device, please see {@link + * GLEventListener#displayChanged(GLAutoDrawable,boolean,boolean)}. + * + * @param gluFunctionName the name of the OpenGL function (e.g., use + * "gluNurbsCallbackDataEXT" to check if the <code> + * gluNurbsCallbackDataEXT(GLUnurbs, GLvoid)</code> extension is available). + */ +public boolean isFunctionAvailable(String gluFunctionName) +{ + // if (useJavaMipmapCode) { + // All GLU functions are available in Java port + return true; + // } + // return (gluProcAddressTable.getAddressFor(gluFunctionName) != 0); +} + +//---------------------------------------------------------------------- +// Projection routines +// + +private ProjectES1 project; + +public void gluOrtho2D(float left, float right, float bottom, float top) { + project.gluOrtho2D(getCurrentGL(), left, right, bottom, top); +} + +public void gluPerspective(float fovy, float aspect, float zNear, float zFar) { + project.gluPerspective(getCurrentGL(), fovy, aspect, zNear, zFar); +} + +public void gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) { + project.gluLookAt(getCurrentGL(), eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); +} + +/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code> + * <P> Accepts the outgoing window coordinates as a single array. + */ +public boolean gluProject(float objX, float objY, float objZ, float[] model, int model_offset, float[] proj, int proj_offset, int[] view, int view_offset, float[] winPos, int winPos_offset) { + return project.gluProject(objX, objY, objZ, model, model_offset, proj, proj_offset, view, view_offset, winPos, winPos_offset); +} + +/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code> + * <P> Accepts the outgoing window coordinates as a single buffer. + */ +public boolean gluProject(float objX, float objY, float objZ, java.nio.FloatBuffer model, java.nio.FloatBuffer proj, java.nio.IntBuffer view, java.nio.FloatBuffer winPos) { + return project.gluProject(objX, objY, objZ, model, proj, view, winPos); +} + +/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code> + * <P> Accepts the outgoing object coordinates (a 3-vector) as a single array. + */ +public boolean gluUnProject(float winX, float winY, float winZ, float[] model, int model_offset, float[] proj, int proj_offset, int[] view, int view_offset, float[] objPos, int objPos_offset) { + return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_offset, objPos, objPos_offset); +} + +/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code> + * <P> Accepts the outgoing object coordinates (a 3-vector) as a single buffer. + */ +public boolean gluUnProject(float winX, float winY, float winZ, java.nio.FloatBuffer model, java.nio.FloatBuffer proj, java.nio.IntBuffer view, java.nio.FloatBuffer objPos) { + return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos); +} + +/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code> + * <P> Accepts the outgoing object coordinates (a 4-vector) as a single array. + */ +public boolean gluUnProject4(float winX, float winY, float winZ, float clipW, float[] model, int model_offset, float[] proj, int proj_offset, int[] view, int view_offset, float nearVal, float farVal, float[] objPos, int objPos_offset) { + return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view, view_offset, nearVal, farVal, objPos, objPos_offset); +} + +/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code> + * <P> Accepts the outgoing object coordinates (a 4-vector) as a single buffer. + */ +public boolean gluUnProject4(float winX, float winY, float winZ, float clipW, java.nio.FloatBuffer model, java.nio.FloatBuffer proj, java.nio.IntBuffer view, float nearVal, float farVal, java.nio.FloatBuffer objPos) { + return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos); +} + +public void gluPickMatrix(float x, float y, float delX, float delY, int[] viewport, int viewport_offset) { + project.gluPickMatrix(getCurrentGL(), x, y, delX, delY, viewport, viewport_offset); +} + +public void gluPickMatrix(float x, float y, float delX, float delY, java.nio.IntBuffer viewport) { + project.gluPickMatrix(getCurrentGL(), x, y, delX, delY, viewport); +} + +// Boolean +public static final int GLU_FALSE = 0; +public static final int GLU_TRUE = 1; + +// String Name +public static final int GLU_VERSION = 100800; +public static final int GLU_EXTENSIONS = 100801; + +// Extensions +public static final String versionString = "1.3"; +public static final String extensionString = "GLU_EXT_nurbs_tessellator " + + "GLU_EXT_object_space_tess "; + +// ErrorCode +public static final int GLU_INVALID_ENUM = 100900; +public static final int GLU_INVALID_VALUE = 100901; +public static final int GLU_OUT_OF_MEMORY = 100902; +public static final int GLU_INVALID_OPERATION = 100904; + +/************* + +//---------------------------------------------------------------------- +// Mipmap and image scaling functionality + + +// Boolean +public static final int GLU_FALSE = 0; +public static final int GLU_TRUE = 1; + +// String Name +public static final int GLU_VERSION = 100800; +public static final int GLU_EXTENSIONS = 100801; + +// Extensions +public static final String versionString = "1.3"; +public static final String extensionString = "GLU_EXT_nurbs_tessellator " + + "GLU_EXT_object_space_tess "; + +// ErrorCode +public static final int GLU_INVALID_ENUM = 100900; +public static final int GLU_INVALID_VALUE = 100901; +public static final int GLU_OUT_OF_MEMORY = 100902; +public static final int GLU_INVALID_OPERATION = 100904; + +private java.nio.ByteBuffer copyToByteBuffer(java.nio.Buffer buf) { + if (buf instanceof java.nio.ByteBuffer) { + if (buf.position() == 0) { + return (java.nio.ByteBuffer) buf; + } + return BufferUtil.copyByteBuffer((java.nio.ByteBuffer) buf); + } else if (buf instanceof java.nio.ShortBuffer) { + return BufferUtil.copyShortBufferAsByteBuffer((java.nio.ShortBuffer) buf); + } else if (buf instanceof java.nio.IntBuffer) { + return BufferUtil.copyIntBufferAsByteBuffer((java.nio.IntBuffer) buf); + } else if (buf instanceof java.nio.FloatBuffer) { + return BufferUtil.copyFloatBufferAsByteBuffer((java.nio.FloatBuffer) buf); + } else { + throw new IllegalArgumentException("Unsupported buffer type (must be one of byte, short, int, or float)"); + } +} + +private int gluScaleImageJava( int format, int widthin, int heightin, + int typein, java.nio.Buffer datain, int widthout, int heightout, + int typeout, java.nio.Buffer dataout ) { + java.nio.ByteBuffer in = null; + java.nio.ByteBuffer out = null; + in = copyToByteBuffer(datain); + if( dataout instanceof java.nio.ByteBuffer ) { + out = (java.nio.ByteBuffer)dataout; + } else if( dataout instanceof java.nio.ShortBuffer ) { + out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_SHORT); + } else if ( dataout instanceof java.nio.IntBuffer ) { + out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_INT); + } else if ( dataout instanceof java.nio.FloatBuffer ) { + out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_FLOAT); + } else { + throw new IllegalArgumentException("Unsupported destination buffer type (must be byte, short, int, or float)"); + } + int errno = Mipmap.gluScaleImage( getCurrentGL(), format, widthin, heightin, typein, in, + widthout, heightout, typeout, out ); + if( errno == 0 ) { + out.rewind(); + if (out != dataout) { + if( dataout instanceof java.nio.ShortBuffer ) { + ((java.nio.ShortBuffer) dataout).put(out.asShortBuffer()); + } else if( dataout instanceof java.nio.IntBuffer ) { + ((java.nio.IntBuffer) dataout).put(out.asIntBuffer()); + } else if( dataout instanceof java.nio.FloatBuffer ) { + ((java.nio.FloatBuffer) dataout).put(out.asFloatBuffer()); + } else { + throw new RuntimeException("Should not reach here"); + } + } + } + return( errno ); +} + + +private int gluBuild1DMipmapLevelsJava( int target, int internalFormat, int width, + int format, int type, int userLevel, int baseLevel, int maxLevel, + java.nio.Buffer data ) { + java.nio.ByteBuffer buffer = copyToByteBuffer(data); + return( Mipmap.gluBuild1DMipmapLevels( getCurrentGL(), target, internalFormat, width, + format, type, userLevel, baseLevel, maxLevel, buffer ) ); +} + + +private int gluBuild1DMipmapsJava( int target, int internalFormat, int width, + int format, int type, java.nio.Buffer data ) { + java.nio.ByteBuffer buffer = copyToByteBuffer(data); + return( Mipmap.gluBuild1DMipmaps( getCurrentGL(), target, internalFormat, width, format, + type, buffer ) ); +} + + +private int gluBuild2DMipmapLevelsJava( int target, int internalFormat, int width, + int height, int format, int type, int userLevel, int baseLevel, + int maxLevel, java.nio.Buffer data ) { + // While the code below handles other data types, it doesn't handle non-ByteBuffers + data = copyToByteBuffer(data); + return( Mipmap.gluBuild2DMipmapLevels( getCurrentGL(), target, internalFormat, width, + height, format, type, userLevel, baseLevel, maxLevel, data ) ); +} + +private int gluBuild2DMipmapsJava( int target, int internalFormat, int width, + int height, int format, int type, java.nio.Buffer data ) { + // While the code below handles other data types, it doesn't handle non-ByteBuffers + data = copyToByteBuffer(data); + return( Mipmap.gluBuild2DMipmaps( getCurrentGL(), target, internalFormat, width, height, + format, type, data) ); +} + +private int gluBuild3DMipmapLevelsJava( int target, int internalFormat, int width, + int height, int depth, int format, int type, int userLevel, int baseLevel, + int maxLevel, java.nio.Buffer data) { + java.nio.ByteBuffer buffer = copyToByteBuffer(data); + return( Mipmap.gluBuild3DMipmapLevels( getCurrentGL(), target, internalFormat, width, + height, depth, format, type, userLevel, baseLevel, maxLevel, buffer) ); +} + +private int gluBuild3DMipmapsJava( int target, int internalFormat, int width, + int height, int depth, int format, int type, java.nio.Buffer data ) { + java.nio.ByteBuffer buffer = copyToByteBuffer(data); + return( Mipmap.gluBuild3DMipmaps( getCurrentGL(), target, internalFormat, width, height, + depth, format, type, buffer ) ); +} + +*********************/ + +//---------------------------------------------------------------------- +// Wrappers for mipmap and image scaling entry points which dispatch either +// to the Java or C versions. +// + +/** Interface to C language function: <br> <code> GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */ +/* +public int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, java.nio.Buffer data) { + if (useJavaMipmapCode) { + return gluBuild1DMipmapLevelsJava(target, internalFormat, width, format, type, level, base, max, data); + } else { + return gluBuild1DMipmapLevelsC(target, internalFormat, width, format, type, level, base, max, data); + } +} +*/ + +/** Interface to C language function: <br> <code> GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); </code> */ +/* +public int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, java.nio.Buffer data) { + if (useJavaMipmapCode) { + return gluBuild1DMipmapsJava(target, internalFormat, width, format, type, data); + } else { + return gluBuild1DMipmapsC(target, internalFormat, width, format, type, data); + } +} +*/ + +/** Interface to C language function: <br> <code> GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */ +/* +public int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, java.nio.Buffer data) { + if (useJavaMipmapCode) { + return gluBuild2DMipmapLevelsJava(target, internalFormat, width, height, format, type, level, base, max, data); + } else { + return gluBuild2DMipmapLevelsC(target, internalFormat, width, height, format, type, level, base, max, data); + } +} +*/ + +/** Interface to C language function: <br> <code> GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); </code> */ +/* +public int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, java.nio.Buffer data) { + if (useJavaMipmapCode) { + return gluBuild2DMipmapsJava(target, internalFormat, width, height, format, type, data); + } else { + return gluBuild2DMipmapsC(target, internalFormat, width, height, format, type, data); + } +} +*/ + +/** Interface to C language function: <br> <code> GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */ +/* +public int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, java.nio.Buffer data) { + if (useJavaMipmapCode) { + return gluBuild3DMipmapLevelsJava(target, internalFormat, width, height, depth, format, type, level, base, max, data); + } else { + return gluBuild3DMipmapLevelsC(target, internalFormat, width, height, depth, format, type, level, base, max, data); + } +} +*/ + +/** Interface to C language function: <br> <code> GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); </code> */ +/* +public int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, java.nio.Buffer data) { + if (useJavaMipmapCode) { + return gluBuild3DMipmapsJava(target, internalFormat, width, height, depth, format, type, data); + } else { + return gluBuild3DMipmapsC(target, internalFormat, width, height, depth, format, type, data); + } +} +*/ + +/** Interface to C language function: <br> <code> GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); </code> */ +/* +public int gluScaleImage(int format, int wIn, int hIn, int typeIn, java.nio.Buffer dataIn, int wOut, int hOut, int typeOut, java.nio.Buffer dataOut) { + if (useJavaMipmapCode) { + return gluScaleImageJava(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut); + } else { + return gluScaleImageC(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut); + } +} +*/ + +//---------------------------------------------------------------------- +// GLUProcAddressTable handling +// + +/* +private static GLUProcAddressTable gluProcAddressTable; +private static volatile boolean gluLibraryLoaded; + +private static GLUProcAddressTable getGLUProcAddressTable() { + if (!gluLibraryLoaded) { + loadGLULibrary(); + } + if (gluProcAddressTable == null) { + GLUProcAddressTable tmp = new GLUProcAddressTable(); + ProcAddressHelper.resetProcAddressTable(tmp, GLDrawableFactoryImpl.getFactoryImpl()); + gluProcAddressTable = tmp; + } + return gluProcAddressTable; +} + +private static synchronized void loadGLULibrary() { + if (!gluLibraryLoaded) { + GLDrawableFactoryImpl.getFactoryImpl().loadGLULibrary(); + gluLibraryLoaded = true; + } +} +*/ diff --git a/make/glu-CustomJavaCode-gles2.java b/make/glu-CustomJavaCode-gles2.java new file mode 100755 index 000000000..dc036ac1a --- /dev/null +++ b/make/glu-CustomJavaCode-gles2.java @@ -0,0 +1,38 @@ +/** + * Instantiates a new OpenGL Utility Library object. A GLU object may + * be instantiated at any point in the application and is not + * inherently tied to any particular OpenGL context; however, the GLU + * object may only be used when an OpenGL context is current on the + * current thread. Attempts to call most of the methods in the GLU + * library when no OpenGL context is current will cause an exception + * to be thrown. + * + * <P> + * + * The returned GLU object is not guaranteed to be thread-safe and + * should only be used from one thread at a time. Multiple GLU objects + * may be instantiated to be used from different threads + * simultaneously. + */ + +public GLU() +{ +} + +//---------------------------------------------------------------------- +// Utility routines +// + +/** + * Returns the GL object associated with the OpenGL context current on + * the current thread. Throws GLException if no OpenGL context is + * current. + */ + +public static GL getCurrentGL() throws GLException { + GLContext curContext = GLContext.getCurrent(); + if (curContext == null) { + throw new GLException("No OpenGL context current on this thread"); + } + return curContext.getGL(); +} diff --git a/make/glu-common.cfg b/make/glu-common.cfg index 679e4aef4..b5a92819b 100644 --- a/make/glu-common.cfg +++ b/make/glu-common.cfg @@ -7,11 +7,6 @@ JavaOutputDir ../build/gensrc/classes NativeOutputDir ../build/gensrc/native/jogl HierarchicalNativeOutput false -EmitProcAddressTable true -ProcAddressTablePackage com.sun.opengl.impl -ProcAddressTableClassName GLUProcAddressTable -GetProcAddressTableExpr getGLUProcAddressTable() - # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true @@ -23,23 +18,6 @@ Import javax.media.opengl.* Import javax.media.opengl.glu.* Import com.sun.opengl.impl.* -# GLU needs access to the GLUtesselatorImpl class for GLUtesselator, -# to the Mipmap class for scaling and mipmap generation, -# and to the nurbs.* package for the NURBS functionality -Import com.sun.opengl.impl.tessellator.GLUtessellatorImpl -Import com.sun.opengl.impl.error.Error -Import com.sun.opengl.impl.mipmap.Mipmap -Import com.sun.opengl.impl.registry.Registry -Import com.sun.opengl.impl.nurbs.* -Import com.sun.opengl.util.* -Import java.security.* - -# Custom Java code for GLU class -IncludeAs CustomJavaCode GLU glu-CustomJavaCode.java - -CustomCCode /* Include the OpenGL GLU header */ -CustomCCode #include <GL/glu.h> - # Raise GLException instead of RuntimeException in glue code RuntimeExceptionType GLException @@ -199,56 +177,3 @@ Ignore gluOrtho2D Ignore gluPerspective Ignore gluLookAt Ignore gluPickMatrix - - - - - -# -# Some functions that return native byte pointers or accept them as -# arguments should have them auto-converted to Java Strings -# -# ReturnsString gluGetString -# ReturnsString gluErrorString -# ArgumentIsString gluCheckExtension 0 1 - -# -# Some routines should only use the Java New IO package -# -#NIOOnly gluScaleImage -#NIOOnly gluBuild1DMipmaps -#NIOOnly gluBuild2DMipmaps -#NIOOnly gluBuild3DMipmaps -#NIOOnly gluBuild1DMipmapLevels -#NIOOnly gluBuild2DMipmapLevels -#NIOOnly gluBuild3DMipmapLevels - -# -# ------------------------ -# Mipmaps -# ------------------------ -# -# Ignore the C versions of the mipmap code in the public interface and -# use GKW's Java port instead. The bindings to the C entry points are -# still being left in for now, but only for debugging purposes and the -# intent is to remove them in a future release. - -# Emit these entry points as private - -AccessControl gluBuild1DMipmapLevels PRIVATE -AccessControl gluBuild1DMipmaps PRIVATE -AccessControl gluBuild2DMipmapLevels PRIVATE -AccessControl gluBuild2DMipmaps PRIVATE -AccessControl gluBuild3DMipmapLevels PRIVATE -AccessControl gluBuild3DMipmaps PRIVATE -AccessControl gluScaleImage PRIVATE - -# Rename these methods in the implementing class - -RenameJavaMethod gluBuild1DMipmapLevels gluBuild1DMipmapLevelsC -RenameJavaMethod gluBuild1DMipmaps gluBuild1DMipmapsC -RenameJavaMethod gluBuild2DMipmapLevels gluBuild2DMipmapLevelsC -RenameJavaMethod gluBuild2DMipmaps gluBuild2DMipmapsC -RenameJavaMethod gluBuild3DMipmapLevels gluBuild3DMipmapLevelsC -RenameJavaMethod gluBuild3DMipmaps gluBuild3DMipmapsC -RenameJavaMethod gluScaleImage gluScaleImageC diff --git a/make/glu-desktop.cfg b/make/glu-desktop.cfg new file mode 100755 index 000000000..6ff160e80 --- /dev/null +++ b/make/glu-desktop.cfg @@ -0,0 +1,53 @@ +EmitProcAddressTable true +ProcAddressTablePackage com.sun.opengl.impl +ProcAddressTableClassName GLUProcAddressTable +GetProcAddressTableExpr getGLUProcAddressTable() + +CustomCCode /* Include the OpenGL GLU header */ +CustomCCode #include <GL/glu.h> + +# Custom Java code for GLU class +IncludeAs CustomJavaCode GLU glu-CustomJavaCode.java + +# GLU needs access to the GLUtesselatorImpl class for GLUtesselator, +# to the Mipmap class for scaling and mipmap generation, +# and to the nurbs.* package for the NURBS functionality +Import com.sun.opengl.impl.tessellator.GLUtessellatorImpl +Import com.sun.opengl.impl.error.Error +Import com.sun.opengl.impl.mipmap.Mipmap +Import com.sun.opengl.impl.registry.Registry +Import com.sun.opengl.impl.nurbs.* +Import com.sun.opengl.util.* +Import java.security.* + +# +# ------------------------ +# Mipmaps +# ------------------------ +# +# Ignore the C versions of the mipmap code in the public interface and +# use GKW's Java port instead. The bindings to the C entry points are +# still being left in for now, but only for debugging purposes and the +# intent is to remove them in a future release. + +# Emit these entry points as private + +AccessControl gluBuild1DMipmapLevels PRIVATE +AccessControl gluBuild1DMipmaps PRIVATE +AccessControl gluBuild2DMipmapLevels PRIVATE +AccessControl gluBuild2DMipmaps PRIVATE +AccessControl gluBuild3DMipmapLevels PRIVATE +AccessControl gluBuild3DMipmaps PRIVATE +AccessControl gluScaleImage PRIVATE + +# Rename these methods in the implementing class + +RenameJavaMethod gluBuild1DMipmapLevels gluBuild1DMipmapLevelsC +RenameJavaMethod gluBuild1DMipmaps gluBuild1DMipmapsC +RenameJavaMethod gluBuild2DMipmapLevels gluBuild2DMipmapLevelsC +RenameJavaMethod gluBuild2DMipmaps gluBuild2DMipmapsC +RenameJavaMethod gluBuild3DMipmapLevels gluBuild3DMipmapLevelsC +RenameJavaMethod gluBuild3DMipmaps gluBuild3DMipmapsC +RenameJavaMethod gluScaleImage gluScaleImageC + +Include glu-common.cfg diff --git a/make/glu-es1.cfg b/make/glu-es1.cfg new file mode 100755 index 000000000..4aa982ecf --- /dev/null +++ b/make/glu-es1.cfg @@ -0,0 +1,15 @@ +# This .cfg file is used to generate the GLU implementation for OpenGL ES 1.0, +# where it is pure Java. + +Ignore gluBuild1DMipmapLevels +Ignore gluBuild1DMipmaps +Ignore gluBuild2DMipmapLevels +Ignore gluBuild2DMipmaps +Ignore gluBuild3DMipmapLevels +Ignore gluBuild3DMipmaps +Ignore gluScaleImage + +# Custom Java code for GLU class +IncludeAs CustomJavaCode GLU glu-CustomJavaCode-gles1.java + +Include glu-common.cfg diff --git a/make/glu-macosx.cfg b/make/glu-macosx.cfg index ef106a3eb..85d75b3c5 100755 --- a/make/glu-macosx.cfg +++ b/make/glu-macosx.cfg @@ -6,4 +6,4 @@ CustomCCode #include <jni.h> CustomCCode #include </usr/include/machine/types.h> -Include glu-common.cfg +Include glu-desktop.cfg diff --git a/make/glu-win32.cfg b/make/glu-win32.cfg index 5221a5c01..341a88e98 100755 --- a/make/glu-win32.cfg +++ b/make/glu-win32.cfg @@ -11,5 +11,4 @@ CustomCCode #if _MSC_VER <= 1200 CustomCCode typedef int intptr_t; CustomCCode #endif -Include glu-common.cfg - +Include glu-desktop.cfg diff --git a/make/glu-x11.cfg b/make/glu-x11.cfg index ec7b1bce4..8b204fe2c 100755 --- a/make/glu-x11.cfg +++ b/make/glu-x11.cfg @@ -3,5 +3,5 @@ CustomCCode #include <inttypes.h> -Include glu-common.cfg +Include glu-desktop.cfg diff --git a/make/stub_includes/common/gles1.c b/make/stub_includes/common/gles1.c new file mode 100755 index 000000000..63df1c967 --- /dev/null +++ b/make/stub_includes/common/gles1.c @@ -0,0 +1,9 @@ +#define GLAPI +#define GL_APICALL + +// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in +// "glext.h" are parsed. +#define GL_GLEXT_PROTOTYPES + +#include <GLES/gl.h> +#include <GLES/glext.h> diff --git a/make/stub_includes/common/gles2.c b/make/stub_includes/common/gles2.c new file mode 100755 index 000000000..d0b44a46f --- /dev/null +++ b/make/stub_includes/common/gles2.c @@ -0,0 +1,8 @@ +#define GLAPI +#define GL_APICALL + +// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in +// "glext.h" are parsed. +#define GL_GLEXT_PROTOTYPES + +#include <GLES2/gl2ext.h> diff --git a/make/stub_includes/opengl/GLES/gl.h b/make/stub_includes/opengl/GLES/gl.h new file mode 100755 index 000000000..da71230b5 --- /dev/null +++ b/make/stub_includes/opengl/GLES/gl.h @@ -0,0 +1,801 @@ +#ifndef __gl_h_ +#define __gl_h_ + +/* $Id$ */ + +#include <GLES/glplatform.h> + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.0 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +*/ + +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef float GLfloat; +typedef float GLclampf; +typedef void GLvoid; +typedef int GLfixed; +typedef int GLclampx; + +typedef int GLintptr; +typedef int GLsizeiptr; + + +/*************************************************************/ + +/* OpenGL ES core versions */ +#define GL_VERSION_ES_CM_1_0 1 +#define GL_VERSION_ES_CL_1_0 1 +#define GL_VERSION_ES_CM_1_1 1 +#define GL_VERSION_ES_CL_1_1 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* ClipPlaneName */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* ColorMaterialFace */ +/* GL_FRONT_AND_BACK */ + +/* ColorMaterialParameter */ +/* GL_AMBIENT_AND_DIFFUSE */ + +/* ColorPointerType */ +/* GL_UNSIGNED_BYTE */ +/* GL_FLOAT */ +/* GL_FIXED */ + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_FOG 0x0B60 +#define GL_LIGHTING 0x0B50 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_BLEND 0x0BE2 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +/* GL_LIGHT0 */ +/* GL_LIGHT1 */ +/* GL_LIGHT2 */ +/* GL_LIGHT3 */ +/* GL_LIGHT4 */ +/* GL_LIGHT5 */ +/* GL_LIGHT6 */ +/* GL_LIGHT7 */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_NORMALIZE 0x0BA1 +#define GL_RESCALE_NORMAL 0x803A +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FogMode */ +/* GL_LINEAR */ +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* FogParameter */ +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_LINE_WIDTH 0x0B21 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_SHADE_MODEL 0x0B54 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_FOG_HINT 0x0C54 +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* LightModelParameter */ +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 + +/* LightParameter */ +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* LogicOp */ +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F + +/* MaterialFace */ +/* GL_FRONT_AND_BACK */ + +/* MaterialParameter */ +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ + +/* MatrixMode */ +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* NormalPointerType */ +/* GL_BYTE */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ + +/* PixelFormat */ +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelStoreParameter */ +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* ShadingModel */ +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 + +/* StencilFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +/* GL_INVERT */ + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TexCoordPointerType */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ +/* GL_BYTE */ + +/* TextureEnvMode */ +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +/* GL_BLEND */ +#define GL_ADD 0x0104 +/* GL_REPLACE */ + +/* TextureEnvParameter */ +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 + +/* TextureEnvTarget */ +#define GL_TEXTURE_ENV 0x2300 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_GENERATE_MIPMAP 0x8191 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F + +/* VertexPointerType */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ +/* GL_BYTE */ + +/* LightName */ +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 + +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A + +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +/* Texture combine + dot3 */ +#define GL_SUBTRACT 0x84E7 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A + +#define GL_ALPHA_SCALE 0x0D1C + +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC2_ALPHA 0x858A + +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF + +/*------------------------------------------------------------------------* + * required OES extension tokens + *------------------------------------------------------------------------*/ + +/* OES_read_format */ +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif + +/* OES_point_size_array */ +#ifndef GL_OES_point_size_array +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F +#endif + +/* GL_OES_point_sprite */ +#ifndef GL_OES_point_sprite +#define GL_POINT_SPRITE_OES 0x8861 +#define GL_COORD_REPLACE_OES 0x8862 +#endif + +/*************************************************************/ + +/* Available only in Common profile */ +GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); +GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); +GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); +GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +/* FIXME: GlueGen generates incorrect code for this one */ +/* GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); */ +GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat* eqn); +GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexEnvfv (GLenum tenv, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glLineWidth (GLfloat width); +GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); +GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); +GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glPointSize (GLfloat size); +GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); + +/* Available in both Common and Common-Lite profiles */ +GL_API void GL_APIENTRY glActiveTexture (GLenum texture); +GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); +GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GL_API void GL_APIENTRY glClear (GLbitfield mask); +GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); +GL_API void GL_APIENTRY glClearStencil (GLint s); +GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); +GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); +GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glCullFace (GLenum mode); +GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_API void GL_APIENTRY glDepthFunc (GLenum func); +GL_API void GL_APIENTRY glDepthMask (GLboolean flag); +GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); +GL_API void GL_APIENTRY glDisable (GLenum cap); +GL_API void GL_APIENTRY glDisableClientState (GLenum array); +GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GL_API void GL_APIENTRY glEnable (GLenum cap); +GL_API void GL_APIENTRY glEnableClientState (GLenum array); +GL_API void GL_APIENTRY glFinish (void); +GL_API void GL_APIENTRY glFlush (void); +GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glFrontFace (GLenum mode); +GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +/* FIXME: GlueGen generates incorrect code for this one */ +/* GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); */ +GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed* eqn); +GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_API GLenum GL_APIENTRY glGetError (void); +GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); +GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name); +GL_API void GL_APIENTRY glGetTexEnviv (GLenum tenv, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexEnvxv (GLenum tenv, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLineWidthx (GLfixed width); +GL_API void GL_APIENTRY glLoadIdentity (void); +GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); +GL_API void GL_APIENTRY glLogicOp (GLenum opcode); +GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glMatrixMode (GLenum mode); +GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); +GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); +GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glPointSizex (GLfixed size); +GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); +GL_API void GL_APIENTRY glPopMatrix (void); +GL_API void GL_APIENTRY glPushMatrix (void); +GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); +GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glShadeModel (GLenum mode); +GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_API void GL_APIENTRY glStencilMask (GLuint mask); +GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +/*------------------------------------------------------------------------* + * Required OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_read_format */ +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#endif + +/* GL_OES_point_size_array */ +#ifndef GL_OES_point_size_array +#define GL_OES_point_size_array 1 +GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/* GL_OES_point_sprite */ +#ifndef GL_OES_point_sprite +#define GL_OES_point_sprite 1 +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ diff --git a/make/stub_includes/opengl/GLES/glext.h b/make/stub_includes/opengl/GLES/glext.h new file mode 100755 index 000000000..ee6ebae20 --- /dev/null +++ b/make/stub_includes/opengl/GLES/glext.h @@ -0,0 +1,662 @@ +/* + * Copyright (c) 2007 NVIDIA Corporation. All rights reserved. + * + * NVIDIA Corporation and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA Corporation is strictly prohibited. + */ + +#ifndef __glext_h_ +#define __glext_h_ + +/* $Id$ */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.0 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +*/ + +#ifndef GL_APIENTRYP +# define GL_APIENTRYP GL_APIENTRY* +#endif + +/*------------------------------------------------------------------------* + * OES extension tokens + *------------------------------------------------------------------------*/ + +/* GL_OES_blend_equation_separate */ +#ifndef GL_OES_blend_equation_separate +/* BLEND_EQUATION_RGB_OES same as BLEND_EQUATION_OES */ +#define GL_BLEND_EQUATION_RGB_OES 0x8009 +#define GL_BLEND_EQUATION_ALPHA_OES 0x883D +#endif + +/* GL_OES_blend_func_separate */ +#ifndef GL_OES_blend_func_separate +#define GL_BLEND_DST_RGB_OES 0x80C8 +#define GL_BLEND_SRC_RGB_OES 0x80C9 +#define GL_BLEND_DST_ALPHA_OES 0x80CA +#define GL_BLEND_SRC_ALPHA_OES 0x80CB +#endif + +/* GL_OES_blend_subtract */ +#ifndef GL_OES_blend_subtract +#define GL_BLEND_EQUATION_OES 0x8009 +#define GL_FUNC_ADD_OES 0x8006 +#define GL_FUNC_SUBTRACT_OES 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B +#endif + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_ETC1_RGB8_OES 0x8D64 +#endif + +/* OES_draw_texture */ +#ifndef GL_OES_draw_texture +#define GL_TEXTURE_CROP_RECT_OES 0x8B9D +#endif + +/* OES_fixed_point */ +#ifndef GL_OES_fixed_point +#define GL_FIXED_OES 0x140C +#endif + +/* OES_framebuffer_object */ +#ifndef GL_OES_framebuffer_object +#define GL_NONE_OES 0 +#define GL_FRAMEBUFFER_OES 0x8D40 +#define GL_RENDERBUFFER_OES 0x8D41 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 +#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 +#define GL_DEPTH_ATTACHMENT_OES 0x8D00 +#define GL_STENCIL_ATTACHMENT_OES 0x8D20 +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD +#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 +#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 +#endif + +/* OES_matrix_get */ +#ifndef GL_OES_matrix_get +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F +#endif + +/* OES_matrix_palette */ +#ifndef GL_OES_matrix_palette +#define GL_MAX_VERTEX_UNITS_OES 0x86A4 +#define GL_MAX_PALETTE_MATRICES_OES 0x8842 +#define GL_MATRIX_PALETTE_OES 0x8840 +#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 +#define GL_WEIGHT_ARRAY_OES 0x86AD +#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 +#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 +#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E +#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB +#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA +#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E +#endif + +/* GL_OES_stencil_wrap */ +#ifndef GL_OES_stencil_wrap +#define GL_INCR_WRAP_OES 0x8507 +#define GL_DECR_WRAP_OES 0x8508 +#endif + +/* GL_OES_texture_cube_map */ +#ifndef GL_OES_texture_cube_map +#define GL_NORMAL_MAP_OES 0x8511 +#define GL_REFLECTION_MAP_OES 0x8512 +#define GL_TEXTURE_CUBE_MAP_OES 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C +#define GL_TEXTURE_GEN_MODE_OES 0x2500 +#define GL_TEXTURE_GEN_STR_OES 0x8D60 +#endif + +/* GL_OES_texture_mirrored_repeat */ +#ifndef GL_OES_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_OES 0x8370 +#endif + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif + +/* GL_OES_stencil8 */ +#ifndef GL_OES_stencil8 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif + +/* GL_OES_vertex_half_float */ +#ifndef GL_OES_vertex_half_float +#define GL_HALF_FLOAT_OES 0x8D61 +#endif + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif + +/* GL_EXT_texture_compression_s3tc */ +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +/*------------------------------------------------------------------------* + * OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_blend_equation_separate */ +#ifndef GL_OES_blend_equation_separate +#define GL_OES_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha); +#endif +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +/* GL_OES_blend_func_separate */ +#ifndef GL_OES_blend_func_separate +#define GL_OES_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +/* GL_OES_blend_subtract */ +#ifndef GL_OES_blend_subtract +#define GL_OES_blend_subtract 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode); +#endif +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode); +#endif + +/* GL_OES_byte_coordinates */ +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +#endif + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#endif + +/* GL_OES_draw_texture */ +#ifndef GL_OES_draw_texture +#define GL_OES_draw_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height); +GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords); +GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords); +GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords); +GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords); +#endif + +/* GL_OES_extended_matrix_palette */ +#ifndef GL_OES_extended_matrix_palette +#define GL_OES_extended_matrix_palette 1 +#endif + +/* GL_OES_fixed_point */ +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLclampx ref); +GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth); +GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar); +GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +/* FIXME: GlueGen generates incorrect code for this one */ +/* GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed eqn[4]); */ +GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed* eqn); +GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum tenv, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width); +GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m); +GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m); +GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glPointSizexOES (GLfixed size); +GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert); +GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +#endif +typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLclampx ref); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +/* FIXME: GlueGen generates incorrect code for this one */ +/* typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed eqn[4]); */ +typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed* eqn); +typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum tenv, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +#endif + +/* GL_OES_framebuffer_object */ +#ifndef GL_OES_framebuffer_object +#define GL_OES_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); +GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer); +GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers); +GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers); +GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint* params); +GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); +GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer); +GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers); +GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers); +GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target); +GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint* params); +GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target); +#endif +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target); +#endif + +/* GL_OES_matrix_get */ +#ifndef GL_OES_matrix_get +#define GL_OES_matrix_get 1 +#endif + +/* GL_OES_matrix_palette */ +#ifndef GL_OES_matrix_palette +#define GL_OES_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex); +GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void); +GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif +typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex); +typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void); +typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/* GL_OES_query_matrix */ +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +/* FIXME: GlueGen generates incorrect code for this one */ +/* GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed mantissa[16], GLint exponent[16]); */ +GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed* mantissa, GLint* exponent); +#endif +/* FIXME: GlueGen generates incorrect code for this one */ +/* typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed mantissa[16], GLint exponent[16]); */ +typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed* mantissa, GLint* exponent); +#endif + +/* GL_OES_single_precision */ +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar); +GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +/* FIXME: GlueGen generates incorrect code for this one */ +/* GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]); */ +GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat* eqn); +GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth); +#endif +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar); +typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +/* FIXME: GlueGen generates incorrect code for this one */ +/* typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat eqn[4]); */ +typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat* eqn); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +#endif + +/* GL_OES_stencil_wrap */ +#ifndef GL_OES_stencil_wrap +#define GL_OES_stencil_wrap 1 +#endif + +/* GL_OES_texture_cube_map */ +#ifndef GL_OES_texture_cube_map +#define GL_OES_texture_cube_map 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +#endif +typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +#endif + +/* GL_OES_texture_env_crossbar */ +#ifndef GL_OES_texture_env_crossbar +#define GL_OES_texture_env_crossbar 1 +#endif + +/* GL_OES_texture_mirrored_repeat */ +#ifndef GL_OES_texture_mirrored_repeat +#define GL_OES_texture_mirrored_repeat 1 +#endif + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif + +/* GL_OES_fbo_render_mipmap */ +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void** params); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params); +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#endif + +/* GL_OES_stencil8 */ +#ifndef GL_OES_stencil8 +#define GL_OES_stencil8 1 +#endif + +/* GL_OES_vertex_half_float */ +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#endif + +/* GL_EXT_texture_compression_s3tc */ +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __glext_h_ */ + diff --git a/make/stub_includes/opengl/GLES/glplatform.h b/make/stub_includes/opengl/GLES/glplatform.h new file mode 100755 index 000000000..dd2f20ec3 --- /dev/null +++ b/make/stub_includes/opengl/GLES/glplatform.h @@ -0,0 +1,74 @@ +/* + * Copyright (c) 2007 NVIDIA Corporation. All rights reserved. + * + * NVIDIA Corporation and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA Corporation is strictly prohibited. + */ + +#ifndef __glplatform_h_ +#define __glplatform_h_ + +/* $Id$ */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.0 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +*/ + +/*------------------------------------------------------------------------- + * Definition of GL_API and GL_APIENTRY + *-----------------------------------------------------------------------*/ + +#if defined(AEE_SIMULATOR) +#define __GL_EXPORTS +#endif + +#ifdef __GL_EXPORTS +# define GL_API +#else +# define GL_API extern +#endif + +#define GL_APIENTRY + +#ifdef __cplusplus +} +#endif + +#endif /* __glplatform_h_ */ diff --git a/make/stub_includes/opengl/GLES/glu.h b/make/stub_includes/opengl/GLES/glu.h new file mode 100755 index 000000000..50a94f34e --- /dev/null +++ b/make/stub_includes/opengl/GLES/glu.h @@ -0,0 +1 @@ +// Empty glu.h so that we pick up only the Java routines diff --git a/make/stub_includes/opengl/GLES2/gl2.h b/make/stub_includes/opengl/GLES2/gl2.h new file mode 100755 index 000000000..172c5adb0 --- /dev/null +++ b/make/stub_includes/opengl/GLES2/gl2.h @@ -0,0 +1,677 @@ +#ifndef __gl2_h_ +#define __gl2_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.0 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +*/ + +/*------------------------------------------------------------------------- + * Definition of GL_APICALL and GL_APIENTRY + *-----------------------------------------------------------------------*/ + +/* +#if defined(_WIN32) || defined(__VC32__) // Win32 +# if defined (_DLL_EXPORTS) +# define GL_APICALL __declspec(dllexport) +# else +# define GL_APICALL __declspec(dllimport) +# endif +#elif defined (__ARMCC_VERSION) // ADS +# define GL_APICALL +#elif defined (__SYMBIAN32__) && defined (__GCC32__) // Symbian GCC +# define GL_APICALL __declspec(dllexport) +#elif defined (__GNUC__) // GCC dependencies (kludge) +# define GL_APICALL +#endif + +#if !defined (GL_APICALL) +# error Unsupported platform! +#endif +*/ + +#define GL_APIENTRY + +/*------------------------------------------------------------------------- + * Data type definitions + *-----------------------------------------------------------------------*/ + +typedef void GLvoid; +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef float GLfloat; +typedef float GLclampf; +typedef int GLfixed; +typedef int GLclampx; + +/* GL types for handling large vertex buffer objects */ +typedef int GLintptr; +typedef int GLsizeiptr; + +/* OpenGL ES core versions */ +#define GL_ES_VERSION_2_0 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* \todo check that this should be in core. */ +#define GL_NONE 0 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction (not supported in ES20) */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* BlendEquationSeparate */ +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ +#define GL_BLEND_EQUATION_ALPHA 0x883D + +/* BlendSubtract */ +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B + +/* Separate Blend Functions */ +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 + +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +/* GL_SCISSOR_TEST */ +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +/* GL_POLYGON_OFFSET_FILL */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* PixelFormat */ +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* Shaders */ +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D + +/* StencilFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ +#define GL_TEXTURE 0x1702 + +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 + +/* Uniform Types */ +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 + +/* Vertex Arrays */ +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F + +/* Read Format */ +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B + +/* Shader Source */ +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA + +/* Shader Binary */ +#define GL_PLATFORM_BINARY 0x8D63 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + +/* Shader Precision-Specified Types */ +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 + +/* Framebuffer Object. */ +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 + +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 + +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 + +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD + +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + +/*------------------------------------------------------------------------- + * GL core functions. + *-----------------------------------------------------------------------*/ + +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glBlendEquation( GLenum mode ); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); +GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source); +GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); +GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2_h_ */ + diff --git a/make/stub_includes/opengl/GLES2/gl2ext.h b/make/stub_includes/opengl/GLES2/gl2ext.h new file mode 100755 index 000000000..b531df2fb --- /dev/null +++ b/make/stub_includes/opengl/GLES2/gl2ext.h @@ -0,0 +1,248 @@ +/* + * Copyright (c) 2005-2007 NVIDIA Corporation. All rights reserved. + * + * NVIDIA Corporation and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA Corporation is strictly prohibited. + */ + +#ifndef __gl2ext_h_ +#define __gl2ext_h_ + +#ifndef __gl2_h_ +# include <GLES2/gl2.h> +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.0 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +*/ + +#ifndef GL_APIENTRYP +# define GL_APIENTRYP GL_APIENTRY* +#endif + +#define GL_GLEXT_PROTOTYPES + +#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B + +#define GL_OES_EGL_image 1 + +#ifdef GL_OES_EGL_image +#define GL_TEXTURE_2D_OES 0x1 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x3 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x4 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x5 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x6 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x7 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x8 +#define GL_RENDERBUFFER_OES 0x9 +#define GL_TEXTURE_RECTANGLE_NV_OES 0xb + +typedef void *GLeglImageOES; +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); +#ifdef GL_GLEXT_PROTOTYPES +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); + +#endif +#endif + + +/*------------------------------------------------------------------------* + * OES extension tokens + *------------------------------------------------------------------------*/ + +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#define GL_HALF_FLOAT_OES 0x8D61 +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerivNV (GLenum target, GLenum pname, void **params ); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERIVNVPROC) (GLenum target, GLenum pname, void **params ); +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif + +/*------------------------------------------------------------------------* + * EXT extension tokens + *------------------------------------------------------------------------*/ + +/* GL_EXT_framebuffer_mixed_formats */ +#ifndef GL_EXT_framebuffer_mixed_formats +#define GL_EXT_framebuffer_mixed_formats 1 +#endif + +/* GL_EXT_packed_float */ +#ifndef GL_EXT_packed_float +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif + +/* GL_EXT_texture_array */ +#ifndef GL_EXT_texture_array +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#endif + + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif + +/* GL_EXT_texture_compression_s3tc */ +#ifndef GL_EXT_texture_compression_s3tc +/* GL_COMPRESSED_RGB_S3TC_DXT1_EXT defined in GL_EXT_texture_compression_dxt1 already. */ +/* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT defined in GL_EXT_texture_compression_dxt1 already. */ +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#endif + +/* GL_EXT_texture_compression_s3tc */ +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#define GL_TEXTURE_MAX_LEVEL_NV 0x813D + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_COVERAGE_COMPONENT_NV 0x8522 +#define GL_COVERAGE_COMPONENT4_NV 0x8523 +#define GL_COVERAGE_ATTACHMENT_NV 0x8527 +#define GL_COVERAGE_BUFFER_BIT_NV 0x8000 +#define GL_COVERAGE_BUFFERS_NV 0x8528 +#define GL_COVERAGE_SAMPLES_NV 0x8529 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8524 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8525 +#define GL_COVERAGE_AUTOMATIC_NV 0x8526 +#endif + + +/* GL_NV_framebuffer_vertex_attrib_array */ +#ifndef GL_NV_framebuffer_vertex_attrib_array +#define GL_FRAMEBUFFER_ATTACHABLE_NV 0x852A +#define GL_VERTEX_ATTRIB_ARRAY_NV 0x852B +#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_SIZE_NV 0x852C +#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_TYPE_NV 0x852D +#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_NORMALIZED_NV 0x852E +#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_OFFSET_NV 0x852F +#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_WIDTH_NV 0x8530 +#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_STRIDE_NV 0x8531 +#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_HEIGHT_NV 0x8532 +#endif + + +/* GL_NV_framebuffer_vertex_attrib_array */ +#ifndef GL_NV_framebuffer_vertex_attrib_array +#define GL_NV_framebuffer_vertex_attrib_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferVertexAttribArrayNV (GLenum target, GLenum attachment, GLenum buffertarget, GLuint bufferobject, GLint size, GLenum type, GLboolean normalized, GLintptr offset, GLsizeiptr width, GLsizeiptr height, GLsizei stride); +#endif +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERVERTEXATTRIBARRAYNVPROC) (GLenum target, GLenum attachment, GLenum buffertarget, GLuint bufferobject, GLint size, GLenum type, GLboolean normalized, GLintptr offset, GLsizeiptr width, GLsizeiptr height, GLsizei stride); +#endif + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#endif + + + +/*------------------------------------------------------------------------* + * NV extension tokens + *------------------------------------------------------------------------*/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2ext_h_ */ |