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-rw-r--r--make/build.xml176
-rwxr-xr-xmake/gl-common-es1.cfg7
-rwxr-xr-xmake/gl-common-es2.cfg7
-rw-r--r--make/gl-common.cfg95
-rwxr-xr-xmake/gl-desktop.cfg101
-rwxr-xr-xmake/gl-es1.cfg39
-rwxr-xr-xmake/gl-es2.cfg38
-rw-r--r--make/gl-impl-CustomCCode.c4
-rwxr-xr-xmake/gl-impl-CustomJavaCode-gles1.java301
-rwxr-xr-xmake/gl-impl-CustomJavaCode-gles2.java290
-rw-r--r--make/gl-macosx.cfg1
-rw-r--r--make/gl-win32.cfg1
-rw-r--r--make/gl-x11.cfg1
-rwxr-xr-xmake/glu-CustomJavaCode-gles1.java480
-rwxr-xr-xmake/glu-CustomJavaCode-gles2.java38
-rw-r--r--make/glu-common.cfg75
-rwxr-xr-xmake/glu-desktop.cfg53
-rwxr-xr-xmake/glu-es1.cfg15
-rwxr-xr-xmake/glu-macosx.cfg2
-rwxr-xr-xmake/glu-win32.cfg3
-rwxr-xr-xmake/glu-x11.cfg2
-rwxr-xr-xmake/stub_includes/common/gles1.c9
-rwxr-xr-xmake/stub_includes/common/gles2.c8
-rwxr-xr-xmake/stub_includes/opengl/GLES/gl.h801
-rwxr-xr-xmake/stub_includes/opengl/GLES/glext.h662
-rwxr-xr-xmake/stub_includes/opengl/GLES/glplatform.h74
-rwxr-xr-xmake/stub_includes/opengl/GLES/glu.h1
-rwxr-xr-xmake/stub_includes/opengl/GLES2/gl2.h677
-rwxr-xr-xmake/stub_includes/opengl/GLES2/gl2ext.h248
29 files changed, 4001 insertions, 208 deletions
diff --git a/make/build.xml b/make/build.xml
index 5e7bd006f..7119ce631 100644
--- a/make/build.xml
+++ b/make/build.xml
@@ -66,6 +66,27 @@
- Base initialization and detection of operating system.
-->
<target name="base.init" depends="gluegen.cpptasks.detect.os">
+ <condition property="isGLES">
+ <or>
+ <isset property="jogl.es1" />
+ <isset property="jogl.es2" />
+ </or>
+ </condition>
+
+ <!-- Also set isCDCFP for the GlueGen build.xml to keep GL
+ references there to a minimum -->
+ <condition property="isCDCFP">
+ <isset property="isGLES" />
+ </condition>
+
+ <condition property="isGLES1">
+ <isset property="jogl.es1" />
+ </condition>
+
+ <condition property="isGLES2">
+ <isset property="jogl.es2" />
+ </condition>
+
<!-- Set the project root directory to be up one directory. -->
<property name="project.root" value=".." />
@@ -115,7 +136,27 @@
<!--
- Declare all paths and user defined variables.
-->
- <target name="declare.common" description="Declare properties" depends="setup.java.home.dir, gluegen.cpptasks.detect.compiler">
+ <target name="declare.gl.gles1" if="isGLES1">
+ <property name="gl.headers" value="${stub.includes.dir}/opengl/GLES/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform -->
+ <property name="java.excludes.gles" value="javax/media/opengl/AWTGraphicsConfiguration.java, javax/media/opengl/AWTGraphicsDevice.java, javax/media/opengl/ComponentEvents.java, javax/media/opengl/GLCanvas.java, javax/media/opengl/GLJPanel.java, com/sun/opengl/util/j2d/**, com/sun/opengl/util/texture/**, com/sun/opengl/util/Animator.java, com/sun/opengl/util/FPSAnimator.java, com/sun/opengl/util/*Rec.java, com/sun/opengl/util/GLUT*.java, com/sun/opengl/util/Gamma.java, com/sun/opengl/util/ImageUtil.java, com/sun/opengl/util/JOGLAppletLauncher.java, com/sun/opengl/util/Screenshot.java, com/sun/opengl/util/TGAWriter.java, com/sun/opengl/util/TileRenderer.java, com/sun/opengl/impl/GLObjectTracker.java, com/sun/opengl/impl/GLPbufferImpl.java, com/sun/opengl/impl/GLUquadricImpl.java, com/sun/opengl/impl/Java2D.java, com/sun/opengl/impl/Java2DGLContext.java, com/sun/opengl/impl/JAWT_PlatformInfo.java, com/sun/opengl/impl/Project.java, com/sun/opengl/impl/Util.java, com/sun/opengl/impl/error/**, com/sun/opengl/impl/glue/**, com/sun/opengl/impl/mipmap/**, com/sun/opengl/impl/nurbs/**, com/sun/opengl/impl/packrect/**, com/sun/opengl/impl/registry/**, com/sun/opengl/impl/tessellator/**, com/sun/opengl/impl/windows/**, com/sun/opengl/impl/x11/**, com/sun/opengl/impl/macosx/**" />
+ </target>
+
+ <target name="declare.gl.gles2" if="isGLES2">
+ <property name="gl.headers" value="${stub.includes.dir}/opengl/GLES2/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform -->
+ <property name="java.excludes.gles" value="javax/media/opengl/AWTGraphicsConfiguration.java, javax/media/opengl/AWTGraphicsDevice.java, javax/media/opengl/ComponentEvents.java, javax/media/opengl/GLCanvas.java, javax/media/opengl/GLJPanel.java, com/sun/opengl/util/j2d/**, com/sun/opengl/util/texture/**, com/sun/opengl/util/Animator.java, com/sun/opengl/util/FPSAnimator.java, com/sun/opengl/util/*Rec.java, com/sun/opengl/util/GLUT*.java, com/sun/opengl/util/Gamma.java, com/sun/opengl/util/ImageUtil.java, com/sun/opengl/util/JOGLAppletLauncher.java, com/sun/opengl/util/Screenshot.java, com/sun/opengl/util/TGAWriter.java, com/sun/opengl/util/TileRenderer.java, com/sun/opengl/impl/GLObjectTracker.java, com/sun/opengl/impl/GLPbufferImpl.java, com/sun/opengl/impl/GLUquadricImpl.java, com/sun/opengl/impl/Java2D.java, com/sun/opengl/impl/Java2DGLContext.java, com/sun/opengl/impl/JAWT_PlatformInfo.java, com/sun/opengl/impl/Project.java, com/sun/opengl/impl/ProjectES1.java, com/sun/opengl/impl/Util.java, com/sun/opengl/impl/error/**, com/sun/opengl/impl/glue/**, com/sun/opengl/impl/mipmap/**, com/sun/opengl/impl/nurbs/**, com/sun/opengl/impl/packrect/**, com/sun/opengl/impl/registry/**, com/sun/opengl/impl/tessellator/**, com/sun/opengl/impl/windows/**, com/sun/opengl/impl/x11/**, com/sun/opengl/impl/macosx/**" />
+ </target>
+
+ <target name="declare.gl.gles" if="isGLES" depends="declare.gl.gles1, declare.gl.gles2">
+ <!-- Use the CDC / FP classes only if we're building for the embedded system -->
+ <property name="javac.bootclasspath.jar" value="../../gluegen/make/lib/cdc_fp.jar" />
+ </target>
+
+ <target name="declare.gl.desktop" unless="isGLES">
+ <property name="gl.headers" value="${stub.includes.dir}/opengl/GL/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform -->
+ <property name="java.excludes.gles" value="com/sun/opengl/impl/egl/**, com/sun/opengl/impl/ProjectES1.java" />
+ </target>
+
+ <target name="declare.common" description="Declare properties" depends="setup.java.home.dir, gluegen.cpptasks.detect.compiler, declare.gl.gles, declare.gl.desktop">
<!-- The location and name of the configuration ANT file that will
- validate to ensure that all user-define variables are set. -->
<property name="validate.user.properties" value="${make}/validate-properties.xml" />
@@ -230,12 +271,13 @@
<property name="java.lib.dir.solaris" value="${java.home.dir}/jre/lib/${cpu}" />
<property name="java.lib.dir.macosx" value="/System/Library/Frameworks/JavaVM.framework/Libraries" />
- <property name="gl.headers" value="${stub.includes.dir}/opengl/**/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform -->
<!-- Java files to exclude based on platform (relative to "src.java") -->
- <property name="java.excludes.win32" value="com/sun/opengl/impl/x11/**, com/sun/opengl/impl/macosx/**" />
- <property name="java.excludes.x11" value="com/sun/opengl/impl/windows/**, com/sun/opengl/impl/macosx/**" />
- <property name="java.excludes.macosx" value="com/sun/opengl/impl/x11/**, com/sun/opengl/impl/windows/**" />
+ <!-- NOTE: the OpenGL ES exclusions are due to references to unsupported APIs -->
+ <property name="java.excludes.win32.gles" value="com/sun/opengl/impl/windows/*.java" />
+ <property name="java.excludes.win32" value="com/sun/opengl/impl/x11/**, com/sun/opengl/impl/macosx/**, ${java.excludes.gles}, ${java.excludes.win32.gles}" />
+ <property name="java.excludes.x11" value="com/sun/opengl/impl/windows/**, com/sun/opengl/impl/macosx/**, ${java.excludes.gles}" />
+ <property name="java.excludes.macosx" value="com/sun/opengl/impl/x11/**, com/sun/opengl/impl/windows/**, ${java.excludes.gles}" />
<!-- Create the classpath that includes GlueGen and
- ANTLR. This requires the user-defined "antlr.jar"
@@ -306,12 +348,29 @@
<property name="linker.cfg.id.core" value="linker.cfg.win32.mingw.jogl" />
</target>
- <target name="declare.win32" depends="declare.win32.vc6,declare.win32.vc7,declare.win32.vc8,declare.win32.vc8_x64,declare.win32.mingw" if="isWindows">
- <!-- Set platform configuration files. -->
+ <target name="declare.win32.gles1" if="isGLES1">
+ <property name="gl.cfg" value="${config}/gl-es1.cfg" />
+ <property name="gl.c" value="${stub.includes.common}/gles1.c" />
+ <property name="glu.cfg" value="${config}/glu-es1.cfg" />
+ </target>
+
+ <target name="declare.win32.gles2" if="isGLES2">
+ <property name="gl.cfg" value="${config}/gl-es2.cfg" />
+ <property name="gl.c" value="${stub.includes.common}/gles2.c" />
+ </target>
+
+ <target name="declare.win32.gles" depends="declare.win32.gles1, declare.win32.gles2" />
+
+ <target name="declare.win32.desktop" unless="isGLES">
<property name="gl.cfg" value="${config}/gl-win32.cfg" />
+ <property name="gl.c" value="${stub.includes.common}/gl.c" />
+ <property name="glu.cfg" value="${config}/glu-win32.cfg" />
+ </target>
+
+ <target name="declare.win32" depends="declare.win32.vc6,declare.win32.vc7,declare.win32.vc8,declare.win32.vc8_x64,declare.win32.mingw,declare.win32.gles,declare.win32.desktop" if="isWindows">
+ <!-- Set platform configuration files. -->
<property name="gl.cfg.nsig" value="${config}/gl-win32-nsig.cfg" />
<property name="glext.platform.cfg" value="${config}/wglext.cfg" />
- <property name="glu.cfg" value="${config}/glu-win32.cfg" />
<property name="jawt.cfg" value="${config}/jawt-win32.cfg" />
<property name="window.cfg" value="${config}/wingdi-win32.cfg" />
@@ -488,6 +547,7 @@
<propertyset>
<propertyref name="antlr.jar" />
<propertyref name="gluegen.nsig" />
+ <propertyref name="isCDCFP" />
</propertyset>
</ant>
</target>
@@ -520,7 +580,7 @@
<target name="java.generate.gl" unless="gluegen.nsig">
<!-- Generate GL interface and implementation -->
<echo message="Generating GL interface and implementation" />
- <gluegen src="${stub.includes.common}/gl.c"
+ <gluegen src="${gl.c}"
config="${gl.cfg}"
includeRefid="stub.includes.fileset.all"
emitter="com.sun.gluegen.opengl.GLEmitter">
@@ -531,7 +591,7 @@
<target name="java.generate.gl.nsig" if="gluegen.nsig">
<!-- Generate GL interface and implementation -->
<echo message="Generating GL interface and implementation" />
- <gluegen src="${stub.includes.common}/gl.c"
+ <gluegen src="${gl.c}"
config="${gl.cfg.nsig}"
includeRefid="stub.includes.fileset.all"
emitter="com.sun.gluegen.nativesig.NativeSignatureEmitter">
@@ -539,25 +599,18 @@
</gluegen>
</target>
- <!--
- - Setup the generating ANT tasks and use it to generate the Java files
- - from the C GL headers. This involves setting the taskdef and creating
- - the classpath reference id then running the task on each header.
- -->
- <target name="java.generate" depends="build.gluegen, java.generate.check" unless="java.generate.skip">
- <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT -->
- <taskdef name="gluegen" classname="com.sun.gluegen.ant.GlueGenTask"
- classpathref="gluegen.classpath" />
- <taskdef name="staticglgen" classname="com.sun.gluegen.ant.StaticGLGenTask"
- classpathref="gluegen.classpath" />
-
- <!-- Use the GlueGen and BuildStaticGLInfo tasks to generate the
- - Java files -->
+ <target name="java.generate.glu" unless="isGLES2">
+ <echo message="Generating GLU class" />
+ <gluegen src="${stub.includes.common}/glu.c"
+ config="${glu.cfg}"
+ includeRefid="stub.includes.fileset.all"
+ emitter="com.sun.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen.classpath" />
+ </gluegen>
+ </target>
- <!-- Generate GL interface and implementation -->
- <antcall target="java.generate.gl" inheritRefs="true" />
- <antcall target="java.generate.gl.nsig" inheritRefs="true" />
+ <target name="java.generate.platform.glext" unless="isGLES">
<!-- Generate platform-specific extension class (WGLExt, GLXExt, etc.) -->
<echo message="Generating platform-specific OpenGL extension class" />
<gluegen src="${glext.platform.header}"
@@ -566,7 +619,9 @@
emitter="com.sun.gluegen.opengl.GLEmitter">
<classpath refid="gluegen.classpath" />
</gluegen>
+ </target>
+ <target name="java.generate.window.system" unless="isGLES">
<!-- Generate WGL/GLX/CGL implementation class -->
<echo message="Generating WGL/GLX/CGL implementation class" />
<dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes.fileset.platform.params}" />
@@ -576,8 +631,9 @@
emitter="com.sun.gluegen.opengl.GLEmitter">
<classpath refid="gluegen.classpath" />
</gluegen>
+ </target>
- <!-- Generate JAWT class -->
+ <target name="java.generate.jawt" unless="isGLES">
<!-- NOTE: the "literalInclude" in this GlueGen call is simply to
- get around the fact that neither FileSet nor DirSet can
- handle different drives in an effective manner. -->
@@ -590,6 +646,35 @@
emitter="com.sun.gluegen.JavaEmitter">
<classpath refid="gluegen.classpath" />
</gluegen>
+ </target>
+
+ <!--
+ - Setup the generating ANT tasks and use it to generate the Java files
+ - from the C GL headers. This involves setting the taskdef and creating
+ - the classpath reference id then running the task on each header.
+ -->
+ <target name="java.generate" depends="build.gluegen, java.generate.check" unless="java.generate.skip">
+ <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT -->
+ <taskdef name="gluegen" classname="com.sun.gluegen.ant.GlueGenTask"
+ classpathref="gluegen.classpath" />
+ <taskdef name="staticglgen" classname="com.sun.gluegen.ant.StaticGLGenTask"
+ classpathref="gluegen.classpath" />
+
+ <!-- Use the GlueGen and BuildStaticGLInfo tasks to generate the
+ - Java files -->
+
+ <!-- Generate GL interface and implementation -->
+ <antcall target="java.generate.gl" inheritRefs="true" />
+ <antcall target="java.generate.gl.nsig" inheritRefs="true" />
+
+ <!-- Generate platform-specific extension class (WGLExt, GLXExt, etc.) -->
+ <antcall target="java.generate.platform.glext" inheritRefs="true" />
+
+ <!-- Generate WGL/GLX/CGL implementation class -->
+ <antcall target="java.generate.window.system" inheritRefs="true" />
+
+ <!-- Generate JAWT class -->
+ <antcall target="java.generate.jawt" inheritRefs="true" />
<!-- Generate StaticGLInfo class -->
<echo message="Generating StaticGLInfo class" />
@@ -599,14 +684,11 @@
<classpath refid="gluegen.classpath" />
</staticglgen>
- <!-- Generate GLU class -->
- <echo message="Generating GLU class" />
- <gluegen src="${stub.includes.common}/glu.c"
- config="${glu.cfg}"
- includeRefid="stub.includes.fileset.all"
- emitter="com.sun.gluegen.opengl.GLEmitter">
- <classpath refid="gluegen.classpath" />
- </gluegen>
+ <!-- Generate GLU class -->
+ <!-- NOTE: massively stripped down for embedded OpenGL
+ because the implementation uses immediate mode calls not
+ available on GLES1 or GLES2 -->
+ <antcall target="java.generate.glu" inheritrefs="true" />
<!-- Inform the user that the generators have successfully created
- the necessary Java files -->
@@ -704,6 +786,7 @@
excludes="${java.excludes.platform}"
source="${jogl.sourcelevel}"
classpath="${gluegen-rt.jar}"
+ bootclasspath="${javac.bootclasspath.jar}"
fork="yes"
memoryMaximumSize="128m"
debug="true" debuglevel="source,lines">
@@ -770,6 +853,8 @@
<linker id="linker.cfg.win32.msvc.jogl" extends="linker.cfg.win32.msvc">
<syslibset libs="opengl32, gdi32, user32, kernel32" />
<syslibset dir="${windows.cg.lib}" libs="cg, cgGL" if="c.compiler.use-cglib"/>
+ <!-- This is temporary -->
+ <syslibset libs="winmm" />
</linker>
<linker id="linker.cfg.macosx.jogl" extends="linker.cfg.macosx">
@@ -789,7 +874,9 @@
<patternset id="c.src.files.jogl">
<include name="${rootrel.src.c.jogl}/InternalBufferUtils.c"/>
<include name="${rootrel.src.c.jogl}/*.m" if="isOSX"/>
- <include name="${rootrel.generated.c.jogl}/*GL*.c"/>
+ <!-- FIXME: the Mixer should be moved to another library -->
+ <include name="${rootrel.src.c.jogl}/Mixer.cpp" if="isWindows"/>
+ <include name="${rootrel.generated.c.jogl}/*GL*.c" unless="jogl.noglnatives"/>
<include name="${rootrel.src.c.jogl}/XineramaHelper.c" if="isX11"/>
<!-- Xinerama supporting functions for Linux only (for now) -->
<!-- Also supported on Solaris, but works differently -->
@@ -853,6 +940,10 @@
<sysincludepath path="${java.includes.dir.platform}"/>
<includepath path="stub_includes/opengl"/>
<includepath path="stub_includes/cg" if="c.compiler.use-cglib"/>
+
+ <!-- This is for the generated headers for handwritten C code -->
+ <includepath path="${src.generated.c}" />
+
<!-- This must come last to not override real include paths -->
<!-- includepath path="stub_includes/macosx" if="isOSX" / -->
</compiler>
@@ -896,6 +987,14 @@
</target>
<target name="c.build.jogl.core">
+ <!-- Generate the EGLDrawableFactory header -->
+ <!-- FIXME: this is temporary until we fully autogenerate the EGL interface -->
+ <javah destdir="../build/gensrc/native/jogl" classpath="${jogl.jar}" class="com.sun.opengl.impl.egl.EGLDrawableFactory" />
+ <!-- Generate the waveout Mixer header -->
+ <!-- FIXME: this is temporary until we move this to another workspace -->
+ <javah destdir="../build/gensrc/native/jogl" classpath="${jogl.jar}" class="com.sun.javafx.audio.windows.waveout.Mixer" />
+
+ <!-- Compile stuff -->
<antcall target="c.build" inheritRefs="true">
<param name="c.compiler.src.files" value="c.src.files.jogl"/>
<param name="output.lib.name" value="jogl"/>
@@ -976,6 +1075,8 @@
<include name="javax/media/opengl/**" />
<include name="com/sun/gluegen/runtime/**" />
<include name="com/sun/opengl/**" />
+ <!-- FIXME: this is temporary until we move these classes to another workspace -->
+ <include name="com/sun/javafx/**" />
</fileset>
</jar>
<delete file="tempversion"/>
@@ -999,6 +1100,7 @@
<include name="javax/media/opengl/**" />
<include name="com/sun/gluegen/runtime/**" />
<include name="com/sun/opengl/**" />
+ <include name="com/sun/javafx/**" />
</fileset>
</jar>
<delete file="tempversion"/>
diff --git a/make/gl-common-es1.cfg b/make/gl-common-es1.cfg
new file mode 100755
index 000000000..578312e79
--- /dev/null
+++ b/make/gl-common-es1.cfg
@@ -0,0 +1,7 @@
+# This .cfg file provides common options used among all GL glue code
+# generated for Jogl on OpenGL ES 1.
+
+HierarchicalNativeOutput false
+Include gl-common.cfg
+JavaOutputDir ../build/gensrc/classes
+NativeOutputDir ../build/gensrc/native/jogl
diff --git a/make/gl-common-es2.cfg b/make/gl-common-es2.cfg
new file mode 100755
index 000000000..e4765f00a
--- /dev/null
+++ b/make/gl-common-es2.cfg
@@ -0,0 +1,7 @@
+# This .cfg file provides common options used among all GL glue code
+# generated for Jogl on OpenGL ES 2.
+
+HierarchicalNativeOutput false
+Include gl-common.cfg
+JavaOutputDir ../build/gensrc/classes
+NativeOutputDir ../build/gensrc/native/jogl
diff --git a/make/gl-common.cfg b/make/gl-common.cfg
index e33bba2e1..771b34526 100644
--- a/make/gl-common.cfg
+++ b/make/gl-common.cfg
@@ -10,10 +10,9 @@ Import java.util.*
Import javax.media.opengl.*
Import com.sun.opengl.impl.*
-# Inform the glue code generator of the association between #defines
-# and functions and the extensions in which they are defined
-GLHeader GL/gl.h
-GLHeader GL/glext.h
+#####################################################################
+# Mostly desktop OpenGL stuff below
+#
# Don't output #defines of GL version identifier strings as constants,
# because we don't need them java-side.
@@ -266,51 +265,6 @@ JavaEpilogue glBindBuffer bufferStateTracker.setBoundBufferObject({0}, {1}
JavaEpilogue glBindBufferARB bufferStateTracker.setBoundBufferObject({0}, {1});
JavaEpilogue glPushClientAttrib bufferStateTracker.clearBufferObjectState();
JavaEpilogue glPopClientAttrib bufferStateTracker.clearBufferObjectState();
-JavaEpilogue glBufferData bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1});
-JavaEpilogue glBufferDataARB bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1});
-BufferObjectKind UnpackPixel glBitmap
-BufferObjectKind UnpackPixel glColorTable
-BufferObjectKind UnpackPixel glColorSubTable
-BufferObjectKind UnpackPixel glCompressedTexImage1D
-BufferObjectKind UnpackPixel glCompressedTexImage1DARB
-BufferObjectKind UnpackPixel glCompressedTexImage2D
-BufferObjectKind UnpackPixel glCompressedTexImage2DARB
-BufferObjectKind UnpackPixel glCompressedTexImage3D
-BufferObjectKind UnpackPixel glCompressedTexImage3DARB
-BufferObjectKind UnpackPixel glCompressedTexSubImage1D
-BufferObjectKind UnpackPixel glCompressedTexSubImage1DARB
-BufferObjectKind UnpackPixel glCompressedTexSubImage2D
-BufferObjectKind UnpackPixel glCompressedTexSubImage2DARB
-BufferObjectKind UnpackPixel glCompressedTexSubImage3D
-BufferObjectKind UnpackPixel glCompressedTexSubImage3DARB
-BufferObjectKind UnpackPixel glConvolutionFilter1D
-BufferObjectKind UnpackPixel glConvolutionFilter2D
-BufferObjectKind UnpackPixel glDrawPixels
-BufferObjectKind UnpackPixel glPixelMapfv
-BufferObjectKind UnpackPixel glPixelMapuiv
-BufferObjectKind UnpackPixel glPixelMapusv
-BufferObjectKind UnpackPixel glPolygonStipple
-BufferObjectKind UnpackPixel glSeparableFilter2D
-BufferObjectKind UnpackPixel glTexImage1D
-BufferObjectKind UnpackPixel glTexImage2D
-BufferObjectKind UnpackPixel glTexImage3D
-BufferObjectKind UnpackPixel glTexSubImage1D
-BufferObjectKind UnpackPixel glTexSubImage2D
-BufferObjectKind UnpackPixel glTexSubImage3D
-
-BufferObjectKind PackPixel glGetColorTable
-BufferObjectKind PackPixel glGetCompressedTexImage
-BufferObjectKind PackPixel glGetCompressedTexImageARB
-BufferObjectKind PackPixel glGetConvolutionFilter
-BufferObjectKind PackPixel glGetHistogram
-BufferObjectKind PackPixel glGetMinmax
-BufferObjectKind PackPixel glGetPixelMapfv
-BufferObjectKind PackPixel glGetPixelMapuiv
-BufferObjectKind PackPixel glGetPixelMapusv
-BufferObjectKind PackPixel glGetPolygonStipple
-BufferObjectKind PackPixel glGetSeparableFilter
-BufferObjectKind PackPixel glGetTexImage
-BufferObjectKind PackPixel glReadPixels
BufferObjectKind Array glColorPointer
BufferObjectKind Array glEdgeFlagPointer
@@ -408,49 +362,6 @@ RangeCheck glDeleteTextures 1 {0}
RangeCheck glGenVertexArraysAPPLE 1 {0}
RangeCheck glDeleteVertexArraysAPPLE 1 {0}
-# Track server-side object creation and deletion when necessary
-JavaEpilogue glGenBuffers if (tracker != null) tracker.addBuffers({0}, {1});
-JavaEpilogue glGenBuffersARB if (tracker != null) tracker.addBuffersARB({0}, {1});
-JavaEpilogue glGenFencesAPPLE if (tracker != null) tracker.addFencesAPPLE({0}, {1});
-JavaEpilogue glGenFencesNV if (tracker != null) tracker.addFencesNV({0}, {1});
-JavaEpilogue glGenFragmentShadersATI if (tracker != null) tracker.addFragmentShadersATI(_res, {0});
-JavaEpilogue glGenFramebuffersEXT if (tracker != null) tracker.addFramebuffersEXT({0}, {1});
-JavaEpilogue glGenLists if (tracker != null) tracker.addLists(_res, {0});
-JavaEpilogue glGenOcclusionQueriesNV if (tracker != null) tracker.addOcclusionQueriesNV({0}, {1});
-JavaEpilogue glCreateProgram if (tracker != null) tracker.addProgramObject(_res);
-JavaEpilogue glCreateProgramObjectARB if (tracker != null) tracker.addProgramObjectARB(_res);
-JavaEpilogue glGenProgramsARB if (tracker != null) tracker.addProgramsARB({0}, {1});
-JavaEpilogue glGenProgramsNV if (tracker != null) tracker.addProgramsNV({0}, {1});
-JavaEpilogue glGenQueries if (tracker != null) tracker.addQueries({0}, {1});
-JavaEpilogue glGenQueriesARB if (tracker != null) tracker.addQueriesARB({0}, {1});
-JavaEpilogue glGenRenderbuffersEXT if (tracker != null) tracker.addRenderbuffersEXT({0}, {1});
-JavaEpilogue glCreateShader if (tracker != null) tracker.addShaderObject(_res);
-JavaEpilogue glCreateShaderObjectARB if (tracker != null) tracker.addShaderObjectARB(_res);
-JavaEpilogue glGenTextures if (tracker != null) tracker.addTextures({0}, {1});
-JavaEpilogue glGenVertexArraysAPPLE if (tracker != null) tracker.addVertexArraysAPPLE({0}, {1});
-JavaEpilogue glGenVertexShadersEXT if (tracker != null) tracker.addVertexShadersEXT(_res, {0});
-
-JavaEpilogue glDeleteBuffers if (tracker != null) tracker.removeBuffers({0}, {1});
-JavaEpilogue glDeleteBuffersARB if (tracker != null) tracker.removeBuffersARB({0}, {1});
-JavaEpilogue glDeleteFencesAPPLE if (tracker != null) tracker.removeFencesAPPLE({0}, {1});
-JavaEpilogue glDeleteFencesNV if (tracker != null) tracker.removeFencesNV({0}, {1});
-JavaEpilogue glDeleteFragmentShaderATI if (tracker != null) tracker.removeFragmentShaderATI({0});
-JavaEpilogue glDeleteFramebuffersEXT if (tracker != null) tracker.removeFramebuffersEXT({0}, {1});
-JavaEpilogue glDeleteLists if (tracker != null) tracker.removeLists({0}, {1});
-JavaEpilogue glDeleteOcclusionQueriesNV if (tracker != null) tracker.removeOcclusionQueriesNV({0}, {1});
-JavaEpilogue glDeleteProgram if (tracker != null) tracker.removeProgramObject({0});
-JavaEpilogue glDeleteObjectARB if (tracker != null) tracker.removeProgramOrShaderObjectARB({0});
-JavaEpilogue glDeleteProgramsARB if (tracker != null) tracker.removeProgramsARB({0}, {1});
-JavaEpilogue glDeleteProgramsNV if (tracker != null) tracker.removeProgramsNV({0}, {1});
-JavaEpilogue glDeleteQueries if (tracker != null) tracker.removeQueries({0}, {1});
-JavaEpilogue glDeleteQueriesARB if (tracker != null) tracker.removeQueriesARB({0}, {1});
-JavaEpilogue glDeleteRenderbuffersEXT if (tracker != null) tracker.removeRenderbuffersEXT({0}, {1});
-JavaEpilogue glDeleteShader if (tracker != null) tracker.removeShaderObject({0});
-JavaEpilogue glDeleteTextures if (tracker != null) tracker.removeTextures({0}, {1});
-JavaEpilogue glDeleteVertexArraysAPPLE if (tracker != null) tracker.removeVertexArraysAPPLE({0}, {1});
-JavaEpilogue glDeleteVertexShaderEXT if (tracker != null) tracker.removeVertexShaderEXT({0});
-
-
# Javadoc for the GL class
ClassJavadoc GL /**
ClassJavadoc GL * <P> The basic interface to OpenGL, providing access to core
diff --git a/make/gl-desktop.cfg b/make/gl-desktop.cfg
new file mode 100755
index 000000000..808f02f94
--- /dev/null
+++ b/make/gl-desktop.cfg
@@ -0,0 +1,101 @@
+# This .cfg file provides common options used by the desktop OpenGL
+# implementation on all platforms.
+
+# Inform the glue code generator of the association between #defines
+# and functions and the extensions in which they are defined
+GLHeader GL/gl.h
+GLHeader GL/glext.h
+
+# Right now the implementations for these don't work on the embedded
+# OpenGL variants (FIXME)
+JavaEpilogue glBufferData bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1});
+JavaEpilogue glBufferDataARB bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1});
+
+# There are no PBOs in the embedded OpenGL variants right now
+BufferObjectKind UnpackPixel glBitmap
+BufferObjectKind UnpackPixel glColorTable
+BufferObjectKind UnpackPixel glColorSubTable
+BufferObjectKind UnpackPixel glCompressedTexImage1D
+BufferObjectKind UnpackPixel glCompressedTexImage1DARB
+BufferObjectKind UnpackPixel glCompressedTexImage2D
+BufferObjectKind UnpackPixel glCompressedTexImage2DARB
+BufferObjectKind UnpackPixel glCompressedTexImage3D
+BufferObjectKind UnpackPixel glCompressedTexImage3DARB
+BufferObjectKind UnpackPixel glCompressedTexSubImage1D
+BufferObjectKind UnpackPixel glCompressedTexSubImage1DARB
+BufferObjectKind UnpackPixel glCompressedTexSubImage2D
+BufferObjectKind UnpackPixel glCompressedTexSubImage2DARB
+BufferObjectKind UnpackPixel glCompressedTexSubImage3D
+BufferObjectKind UnpackPixel glCompressedTexSubImage3DARB
+BufferObjectKind UnpackPixel glConvolutionFilter1D
+BufferObjectKind UnpackPixel glConvolutionFilter2D
+BufferObjectKind UnpackPixel glDrawPixels
+BufferObjectKind UnpackPixel glPixelMapfv
+BufferObjectKind UnpackPixel glPixelMapuiv
+BufferObjectKind UnpackPixel glPixelMapusv
+BufferObjectKind UnpackPixel glPolygonStipple
+BufferObjectKind UnpackPixel glSeparableFilter2D
+BufferObjectKind UnpackPixel glTexImage1D
+BufferObjectKind UnpackPixel glTexImage2D
+BufferObjectKind UnpackPixel glTexImage3D
+BufferObjectKind UnpackPixel glTexSubImage1D
+BufferObjectKind UnpackPixel glTexSubImage2D
+BufferObjectKind UnpackPixel glTexSubImage3D
+
+BufferObjectKind PackPixel glGetColorTable
+BufferObjectKind PackPixel glGetCompressedTexImage
+BufferObjectKind PackPixel glGetCompressedTexImageARB
+BufferObjectKind PackPixel glGetConvolutionFilter
+BufferObjectKind PackPixel glGetHistogram
+BufferObjectKind PackPixel glGetMinmax
+BufferObjectKind PackPixel glGetPixelMapfv
+BufferObjectKind PackPixel glGetPixelMapuiv
+BufferObjectKind PackPixel glGetPixelMapusv
+BufferObjectKind PackPixel glGetPolygonStipple
+BufferObjectKind PackPixel glGetSeparableFilter
+BufferObjectKind PackPixel glGetTexImage
+BufferObjectKind PackPixel glReadPixels
+
+# Track server-side object creation and deletion when necessary
+# Note that this is only necessary when the Java 2D / JOGL bridge is active,
+# so will never be needed for the embedded OpenGL variants
+JavaEpilogue glGenBuffers if (tracker != null) tracker.addBuffers({0}, {1});
+JavaEpilogue glGenBuffersARB if (tracker != null) tracker.addBuffersARB({0}, {1});
+JavaEpilogue glGenFencesAPPLE if (tracker != null) tracker.addFencesAPPLE({0}, {1});
+JavaEpilogue glGenFencesNV if (tracker != null) tracker.addFencesNV({0}, {1});
+JavaEpilogue glGenFragmentShadersATI if (tracker != null) tracker.addFragmentShadersATI(_res, {0});
+JavaEpilogue glGenFramebuffersEXT if (tracker != null) tracker.addFramebuffersEXT({0}, {1});
+JavaEpilogue glGenLists if (tracker != null) tracker.addLists(_res, {0});
+JavaEpilogue glGenOcclusionQueriesNV if (tracker != null) tracker.addOcclusionQueriesNV({0}, {1});
+JavaEpilogue glCreateProgram if (tracker != null) tracker.addProgramObject(_res);
+JavaEpilogue glCreateProgramObjectARB if (tracker != null) tracker.addProgramObjectARB(_res);
+JavaEpilogue glGenProgramsARB if (tracker != null) tracker.addProgramsARB({0}, {1});
+JavaEpilogue glGenProgramsNV if (tracker != null) tracker.addProgramsNV({0}, {1});
+JavaEpilogue glGenQueries if (tracker != null) tracker.addQueries({0}, {1});
+JavaEpilogue glGenQueriesARB if (tracker != null) tracker.addQueriesARB({0}, {1});
+JavaEpilogue glGenRenderbuffersEXT if (tracker != null) tracker.addRenderbuffersEXT({0}, {1});
+JavaEpilogue glCreateShader if (tracker != null) tracker.addShaderObject(_res);
+JavaEpilogue glCreateShaderObjectARB if (tracker != null) tracker.addShaderObjectARB(_res);
+JavaEpilogue glGenTextures if (tracker != null) tracker.addTextures({0}, {1});
+JavaEpilogue glGenVertexArraysAPPLE if (tracker != null) tracker.addVertexArraysAPPLE({0}, {1});
+JavaEpilogue glGenVertexShadersEXT if (tracker != null) tracker.addVertexShadersEXT(_res, {0});
+
+JavaEpilogue glDeleteBuffers if (tracker != null) tracker.removeBuffers({0}, {1});
+JavaEpilogue glDeleteBuffersARB if (tracker != null) tracker.removeBuffersARB({0}, {1});
+JavaEpilogue glDeleteFencesAPPLE if (tracker != null) tracker.removeFencesAPPLE({0}, {1});
+JavaEpilogue glDeleteFencesNV if (tracker != null) tracker.removeFencesNV({0}, {1});
+JavaEpilogue glDeleteFragmentShaderATI if (tracker != null) tracker.removeFragmentShaderATI({0});
+JavaEpilogue glDeleteFramebuffersEXT if (tracker != null) tracker.removeFramebuffersEXT({0}, {1});
+JavaEpilogue glDeleteLists if (tracker != null) tracker.removeLists({0}, {1});
+JavaEpilogue glDeleteOcclusionQueriesNV if (tracker != null) tracker.removeOcclusionQueriesNV({0}, {1});
+JavaEpilogue glDeleteProgram if (tracker != null) tracker.removeProgramObject({0});
+JavaEpilogue glDeleteObjectARB if (tracker != null) tracker.removeProgramOrShaderObjectARB({0});
+JavaEpilogue glDeleteProgramsARB if (tracker != null) tracker.removeProgramsARB({0}, {1});
+JavaEpilogue glDeleteProgramsNV if (tracker != null) tracker.removeProgramsNV({0}, {1});
+JavaEpilogue glDeleteQueries if (tracker != null) tracker.removeQueries({0}, {1});
+JavaEpilogue glDeleteQueriesARB if (tracker != null) tracker.removeQueriesARB({0}, {1});
+JavaEpilogue glDeleteRenderbuffersEXT if (tracker != null) tracker.removeRenderbuffersEXT({0}, {1});
+JavaEpilogue glDeleteShader if (tracker != null) tracker.removeShaderObject({0});
+JavaEpilogue glDeleteTextures if (tracker != null) tracker.removeTextures({0}, {1});
+JavaEpilogue glDeleteVertexArraysAPPLE if (tracker != null) tracker.removeVertexArraysAPPLE({0}, {1});
+JavaEpilogue glDeleteVertexShaderEXT if (tracker != null) tracker.removeVertexShaderEXT({0});
diff --git a/make/gl-es1.cfg b/make/gl-es1.cfg
new file mode 100755
index 000000000..4a3832bce
--- /dev/null
+++ b/make/gl-es1.cfg
@@ -0,0 +1,39 @@
+# This .cfg file is used to generate the GL interface and implementing class.
+Package javax.media.opengl
+Style InterfaceAndImpl
+JavaClass GL
+ImplPackage com.sun.opengl.impl
+ImplJavaClass GLImpl
+Include gl-common-es1.cfg
+
+EmitProcAddressTable true
+ProcAddressTableClassName GLProcAddressTable
+GetProcAddressTableExpr _context.getGLProcAddressTable()
+
+# Inform the glue code generator of the association between #defines
+# and functions and the extensions in which they are defined
+GLHeader GLES/gl.h
+GLHeader GLES/glext.h
+
+# For the time being, ignore glMapBufferOES (FIXME)
+Ignore glMapBufferOES
+
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+
+CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glext.h" are parsed. */
+CustomCCode #define GL_GLEXT_PROTOTYPES
+
+CustomCCode /* Include the OpenGL headers */
+CustomCCode #define GL_APICALL __declspec(dllimport)
+CustomCCode #include <GLES/gl.h>
+CustomCCode #include <GLES/glext.h>
+CustomCCode #include <stdlib.h>
+CustomCCode /* Include missing function pointer typedef */
+CustomCCode typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+
+CustomCCode typedef int intptr_t;
+
+IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode-gles1.java
+IncludeAs CustomCCode gl-impl-CustomCCode.c
diff --git a/make/gl-es2.cfg b/make/gl-es2.cfg
new file mode 100755
index 000000000..aa1ad8e26
--- /dev/null
+++ b/make/gl-es2.cfg
@@ -0,0 +1,38 @@
+# This .cfg file is used to generate the GL interface and implementing class.
+Package javax.media.opengl
+Style InterfaceAndImpl
+JavaClass GL
+ImplPackage com.sun.opengl.impl
+ImplJavaClass GLImpl
+Include gl-common-es2.cfg
+
+EmitProcAddressTable true
+ProcAddressTableClassName GLProcAddressTable
+GetProcAddressTableExpr _context.getGLProcAddressTable()
+
+# Inform the glue code generator of the association between #defines
+# and functions and the extensions in which they are defined
+GLHeader GLES2/gl2.h
+GLHeader GLES2/gl2ext.h
+
+# For the time being, ignore glMapBufferOES (FIXME)
+Ignore glMapBufferOES
+
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+
+CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glext.h" are parsed. */
+CustomCCode #define GL_GLEXT_PROTOTYPES
+
+CustomCCode /* Include the OpenGL headers */
+CustomCCode #define GL_APICALL __declspec(dllimport)
+CustomCCode #include <GLES2/gl2ext.h>
+CustomCCode #include <stdlib.h>
+CustomCCode /* Include missing function pointer typedef */
+CustomCCode typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+
+CustomCCode typedef int intptr_t;
+
+IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode-gles2.java
+IncludeAs CustomCCode gl-impl-CustomCCode.c
diff --git a/make/gl-impl-CustomCCode.c b/make/gl-impl-CustomCCode.c
index 2ea5376e7..20d4b0430 100644
--- a/make/gl-impl-CustomCCode.c
+++ b/make/gl-impl-CustomCCode.c
@@ -3,6 +3,7 @@
* Java method: long dispatch_glMapBuffer(int target, int access)
* C function: LPVOID glMapBuffer(GLenum target, GLenum access);
*/
+/*
JNIEXPORT jlong JNICALL
Java_com_sun_opengl_impl_GLImpl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
PFNGLMAPBUFFERPROC ptr_glMapBuffer;
@@ -12,12 +13,14 @@ Java_com_sun_opengl_impl_GLImpl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unus
_res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access);
return (jlong) (intptr_t) _res;
}
+*/
/* Java->C glue code:
* Java package: net.java.games.jogl.impl.GLImpl
* Java method: long dispatch_glMapBufferARB(int target, int access)
* C function: LPVOID glMapBufferARB(GLenum target, GLenum access);
*/
+/*
JNIEXPORT jlong JNICALL
Java_com_sun_opengl_impl_GLImpl_dispatch_1glMapBufferARB(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
PFNGLMAPBUFFERARBPROC ptr_glMapBufferARB;
@@ -27,3 +30,4 @@ Java_com_sun_opengl_impl_GLImpl_dispatch_1glMapBufferARB(JNIEnv *env, jobject _u
_res = (* ptr_glMapBufferARB) ((GLenum) target, (GLenum) access);
return (jlong) (intptr_t) _res;
}
+*/
diff --git a/make/gl-impl-CustomJavaCode-gles1.java b/make/gl-impl-CustomJavaCode-gles1.java
new file mode 100755
index 000000000..7f10c661b
--- /dev/null
+++ b/make/gl-impl-CustomJavaCode-gles1.java
@@ -0,0 +1,301 @@
+// Tracks glBegin/glEnd calls to determine whether it is legal to
+// query Vertex Buffer Object state
+private boolean inBeginEndPair;
+
+public GLImpl(GLContextImpl context) {
+ this._context = context;
+ this.bufferSizeTracker = context.getBufferSizeTracker();
+}
+
+public boolean isFunctionAvailable(String glFunctionName) {
+ return _context.isFunctionAvailable(glFunctionName);
+}
+
+public boolean isExtensionAvailable(String glExtensionName) {
+ return _context.isExtensionAvailable(glExtensionName);
+}
+
+public Object getExtension(String extensionName) {
+ // At this point we don't expose any extensions using this mechanism
+ return null;
+}
+
+/** Returns the context this GL object is associated with for better
+ error checking by DebugGL. */
+public GLContext getContext() {
+ return _context;
+}
+
+private GLContextImpl _context;
+
+/**
+ * Provides platform-independent access to the wglAllocateMemoryNV /
+ * glXAllocateMemoryNV extension.
+ */
+public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
+ return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
+}
+
+public void setSwapInterval(int interval) {
+ _context.setSwapInterval(interval);
+}
+
+public Object getPlatformGLExtensions() {
+ return _context.getPlatformGLExtensions();
+}
+
+//
+// Helpers for ensuring the correct amount of texture data
+//
+
+/** Returns the number of bytes required to fill in the appropriate
+ texture. This is regrettably a lower bound as in certain
+ circumstances OpenGL state such as unpack alignment can cause more
+ data to be required. However this should be close enough that it
+ should catch most crashes. The logic in this routine is based on
+ code in the SGI OpenGL sample implementation. */
+
+private int imageSizeInBytes(int format, int type, int w, int h, int d) {
+ int elements = 0;
+ int esize = 0;
+
+ if (w < 0) return 0;
+ if (h < 0) return 0;
+ if (d < 0) return 0;
+ switch (format) {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ elements = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ elements = 2;
+ break;
+ case GL_RGB:
+ elements = 3;
+ break;
+ case GL_RGBA:
+ elements = 4;
+ break;
+ default:
+ return 0;
+ }
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ esize = 1;
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ esize = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ esize = 2;
+ elements = 1;
+ break;
+ case GL_FLOAT:
+ esize = 4;
+ break;
+ default:
+ return 0;
+ }
+ return (elements * esize * w * h * d);
+}
+
+private boolean bufferObjectExtensionsInitialized = false;
+private boolean haveARBPixelBufferObject;
+private boolean haveEXTPixelBufferObject;
+private boolean haveGL15;
+private boolean haveGL21;
+private boolean haveARBVertexBufferObject;
+private GLBufferStateTracker bufferStateTracker = new GLBufferStateTracker();
+private GLBufferSizeTracker bufferSizeTracker;
+
+private void initBufferObjectExtensionChecks() {
+ if (bufferObjectExtensionsInitialized)
+ return;
+ bufferObjectExtensionsInitialized = true;
+ haveARBPixelBufferObject = isExtensionAvailable("GL_ARB_pixel_buffer_object");
+ haveEXTPixelBufferObject = isExtensionAvailable("GL_EXT_pixel_buffer_object");
+ haveGL15 = isExtensionAvailable("GL_VERSION_1_5");
+ haveGL21 = isExtensionAvailable("GL_VERSION_2_1");
+ haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object");
+}
+
+//
+// FIXME: all of these error checking routines had to be disabled
+// because our version and extension querying mechanisms aren't
+// working on the device yet
+//
+
+
+private void checkBufferObject(boolean extension1,
+ boolean extension2,
+ boolean extension3,
+ boolean enabled,
+ int state,
+ String kind) {
+ /*
+ if (inBeginEndPair) {
+ throw new GLException("May not call this between glBegin and glEnd");
+ }
+ boolean avail = (extension1 || extension2 || extension3);
+ if (!avail) {
+ if (!enabled)
+ return;
+ throw new GLException("Required extensions not available to call this function");
+ }
+ int buffer = bufferStateTracker.getBoundBufferObject(state, this);
+ if (enabled) {
+ if (buffer == 0) {
+ throw new GLException(kind + " must be enabled to call this method");
+ }
+ } else {
+ if (buffer != 0) {
+ throw new GLException(kind + " must be disabled to call this method");
+ }
+ }
+ */
+}
+
+private void checkArrayVBODisabled() {
+ /*
+ initBufferObjectExtensionChecks();
+ checkBufferObject(haveGL15,
+ haveARBVertexBufferObject,
+ false,
+ false,
+ GL.GL_ARRAY_BUFFER,
+ "array vertex_buffer_object");
+ */
+}
+
+private void checkArrayVBOEnabled() {
+ /*
+ initBufferObjectExtensionChecks();
+ checkBufferObject(haveGL15,
+ haveARBVertexBufferObject,
+ false,
+ true,
+ GL.GL_ARRAY_BUFFER,
+ "array vertex_buffer_object");
+ */
+}
+
+private void checkElementVBODisabled() {
+ /*
+ initBufferObjectExtensionChecks();
+ checkBufferObject(haveGL15,
+ haveARBVertexBufferObject,
+ false,
+ false,
+ GL.GL_ELEMENT_ARRAY_BUFFER,
+ "element vertex_buffer_object");
+ */
+}
+
+private void checkElementVBOEnabled() {
+ /*
+ initBufferObjectExtensionChecks();
+ checkBufferObject(haveGL15,
+ haveARBVertexBufferObject,
+ false,
+ true,
+ GL.GL_ELEMENT_ARRAY_BUFFER,
+ "element vertex_buffer_object");
+ */
+}
+
+// FIXME: bind this up to glMapBufferOES
+
+/*
+
+// Attempt to return the same ByteBuffer object from glMapBufferARB if
+// the vertex buffer object's base address and size haven't changed
+private static class ARBVBOKey {
+ private long addr;
+ private int capacity;
+
+ ARBVBOKey(long addr, int capacity) {
+ this.addr = addr;
+ this.capacity = capacity;
+ }
+
+ public int hashCode() {
+ return (int) addr;
+ }
+
+ public boolean equals(Object o) {
+ if ((o == null) || (!(o instanceof ARBVBOKey))) {
+ return false;
+ }
+
+ ARBVBOKey other = (ARBVBOKey) o;
+ return ((addr == other.addr) && (capacity == other.capacity));
+ }
+}
+
+*/
+
+//private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap();
+
+/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
+/*
+public java.nio.ByteBuffer glMapBuffer(int target, int access) {
+ final long __addr_ = _context.getGLProcAddressTable()._addressof_glMapBuffer;
+ if (__addr_ == 0) {
+ throw new GLException("Method \"glMapBuffer\" not available");
+ }
+ int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
+ target,
+ this);
+ long addr;
+ addr = dispatch_glMapBuffer(target, access, __addr_);
+ if (addr == 0 || sz == 0) {
+ return null;
+ }
+ ARBVBOKey key = new ARBVBOKey(addr, sz);
+ java.nio.ByteBuffer _res = (java.nio.ByteBuffer) arbVBOCache.get(key);
+ if (_res == null) {
+ _res = InternalBufferUtils.newDirectByteBuffer(addr, sz);
+ _res.order(java.nio.ByteOrder.nativeOrder());
+ arbVBOCache.put(key, _res);
+ }
+ _res.position(0);
+ return _res;
+}
+*/
+
+/** Entry point to C language function: <br> <code> LPVOID glMapBufferARB(GLenum target, GLenum access); </code> */
+/*
+public java.nio.ByteBuffer glMapBufferARB(int target, int access) {
+ final long __addr_ = _context.getGLProcAddressTable()._addressof_glMapBufferARB;
+ if (__addr_ == 0) {
+ throw new GLException("Method \"glMapBufferARB\" not available");
+ }
+ int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
+ target,
+ this);
+ long addr;
+ addr = dispatch_glMapBufferARB(target, access, __addr_);
+ if (addr == 0 || sz == 0) {
+ return null;
+ }
+ ARBVBOKey key = new ARBVBOKey(addr, sz);
+ java.nio.ByteBuffer _res = (java.nio.ByteBuffer) arbVBOCache.get(key);
+ if (_res == null) {
+ _res = InternalBufferUtils.newDirectByteBuffer(addr, sz);
+ _res.order(java.nio.ByteOrder.nativeOrder());
+ arbVBOCache.put(key, _res);
+ }
+ _res.position(0);
+ return _res;
+}
+*/
+
+/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
+//native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
+
+/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBufferARB(GLenum target, GLenum access); </code> */
+//native private long dispatch_glMapBufferARB(int target, int access, long glProcAddress);
diff --git a/make/gl-impl-CustomJavaCode-gles2.java b/make/gl-impl-CustomJavaCode-gles2.java
new file mode 100755
index 000000000..99b2b9267
--- /dev/null
+++ b/make/gl-impl-CustomJavaCode-gles2.java
@@ -0,0 +1,290 @@
+// Tracks glBegin/glEnd calls to determine whether it is legal to
+// query Vertex Buffer Object state
+private boolean inBeginEndPair;
+
+public GLImpl(GLContextImpl context) {
+ this._context = context;
+ this.bufferSizeTracker = context.getBufferSizeTracker();
+}
+
+public boolean isFunctionAvailable(String glFunctionName) {
+ return _context.isFunctionAvailable(glFunctionName);
+}
+
+public boolean isExtensionAvailable(String glExtensionName) {
+ return _context.isExtensionAvailable(glExtensionName);
+}
+
+public Object getExtension(String extensionName) {
+ // At this point we don't expose any extensions using this mechanism
+ return null;
+}
+
+/** Returns the context this GL object is associated with for better
+ error checking by DebugGL. */
+public GLContext getContext() {
+ return _context;
+}
+
+private GLContextImpl _context;
+
+/**
+ * Provides platform-independent access to the wglAllocateMemoryNV /
+ * glXAllocateMemoryNV extension.
+ */
+public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
+ return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
+}
+
+public void setSwapInterval(int interval) {
+ _context.setSwapInterval(interval);
+}
+
+public Object getPlatformGLExtensions() {
+ return _context.getPlatformGLExtensions();
+}
+
+//
+// Helpers for ensuring the correct amount of texture data
+//
+
+/** Returns the number of bytes required to fill in the appropriate
+ texture. This is regrettably a lower bound as in certain
+ circumstances OpenGL state such as unpack alignment can cause more
+ data to be required. However this should be close enough that it
+ should catch most crashes. The logic in this routine is based on
+ code in the SGI OpenGL sample implementation. */
+
+private int imageSizeInBytes(int format, int type, int w, int h, int d) {
+ int elements = 0;
+ int esize = 0;
+
+ if (w < 0) return 0;
+ if (h < 0) return 0;
+ if (d < 0) return 0;
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ elements = 1;
+ break;
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_DEPTH_COMPONENT:
+ elements = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ elements = 2;
+ break;
+ case GL_RGB:
+ elements = 3;
+ break;
+ case GL_RGBA:
+ elements = 4;
+ break;
+ default:
+ return 0;
+ }
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ esize = 1;
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ esize = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ esize = 2;
+ elements = 1;
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ esize = 4;
+ break;
+ default:
+ return 0;
+ }
+ return (elements * esize * w * h * d);
+}
+
+private boolean bufferObjectExtensionsInitialized = false;
+private boolean haveARBPixelBufferObject;
+private boolean haveEXTPixelBufferObject;
+private boolean haveGL15;
+private boolean haveGL21;
+private boolean haveARBVertexBufferObject;
+private GLBufferStateTracker bufferStateTracker = new GLBufferStateTracker();
+private GLBufferSizeTracker bufferSizeTracker;
+
+private void initBufferObjectExtensionChecks() {
+ if (bufferObjectExtensionsInitialized)
+ return;
+ bufferObjectExtensionsInitialized = true;
+ haveARBPixelBufferObject = isExtensionAvailable("GL_ARB_pixel_buffer_object");
+ haveEXTPixelBufferObject = isExtensionAvailable("GL_EXT_pixel_buffer_object");
+ haveGL15 = isExtensionAvailable("GL_VERSION_1_5");
+ haveGL21 = isExtensionAvailable("GL_VERSION_2_1");
+ haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object");
+}
+
+private void checkBufferObject(boolean extension1,
+ boolean extension2,
+ boolean extension3,
+ boolean enabled,
+ int state,
+ String kind) {
+ if (inBeginEndPair) {
+ throw new GLException("May not call this between glBegin and glEnd");
+ }
+ boolean avail = (extension1 || extension2 || extension3);
+ if (!avail) {
+ if (!enabled)
+ return;
+ throw new GLException("Required extensions not available to call this function");
+ }
+ int buffer = bufferStateTracker.getBoundBufferObject(state, this);
+ if (enabled) {
+ if (buffer == 0) {
+ throw new GLException(kind + " must be enabled to call this method");
+ }
+ } else {
+ if (buffer != 0) {
+ throw new GLException(kind + " must be disabled to call this method");
+ }
+ }
+}
+
+private void checkArrayVBODisabled() {
+ initBufferObjectExtensionChecks();
+ checkBufferObject(haveGL15,
+ haveARBVertexBufferObject,
+ false,
+ false,
+ GL.GL_ARRAY_BUFFER,
+ "array vertex_buffer_object");
+}
+
+private void checkArrayVBOEnabled() {
+ initBufferObjectExtensionChecks();
+ checkBufferObject(haveGL15,
+ haveARBVertexBufferObject,
+ false,
+ true,
+ GL.GL_ARRAY_BUFFER,
+ "array vertex_buffer_object");
+}
+
+private void checkElementVBODisabled() {
+ initBufferObjectExtensionChecks();
+ checkBufferObject(haveGL15,
+ haveARBVertexBufferObject,
+ false,
+ false,
+ GL.GL_ELEMENT_ARRAY_BUFFER,
+ "element vertex_buffer_object");
+}
+
+private void checkElementVBOEnabled() {
+ initBufferObjectExtensionChecks();
+ checkBufferObject(haveGL15,
+ haveARBVertexBufferObject,
+ false,
+ true,
+ GL.GL_ELEMENT_ARRAY_BUFFER,
+ "element vertex_buffer_object");
+}
+
+// FIXME: bind this up to glMapBufferOES
+
+/*
+
+// Attempt to return the same ByteBuffer object from glMapBufferARB if
+// the vertex buffer object's base address and size haven't changed
+private static class ARBVBOKey {
+ private long addr;
+ private int capacity;
+
+ ARBVBOKey(long addr, int capacity) {
+ this.addr = addr;
+ this.capacity = capacity;
+ }
+
+ public int hashCode() {
+ return (int) addr;
+ }
+
+ public boolean equals(Object o) {
+ if ((o == null) || (!(o instanceof ARBVBOKey))) {
+ return false;
+ }
+
+ ARBVBOKey other = (ARBVBOKey) o;
+ return ((addr == other.addr) && (capacity == other.capacity));
+ }
+}
+
+*/
+
+//private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap();
+
+/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
+/*
+public java.nio.ByteBuffer glMapBuffer(int target, int access) {
+ final long __addr_ = _context.getGLProcAddressTable()._addressof_glMapBuffer;
+ if (__addr_ == 0) {
+ throw new GLException("Method \"glMapBuffer\" not available");
+ }
+ int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
+ target,
+ this);
+ long addr;
+ addr = dispatch_glMapBuffer(target, access, __addr_);
+ if (addr == 0 || sz == 0) {
+ return null;
+ }
+ ARBVBOKey key = new ARBVBOKey(addr, sz);
+ java.nio.ByteBuffer _res = (java.nio.ByteBuffer) arbVBOCache.get(key);
+ if (_res == null) {
+ _res = InternalBufferUtils.newDirectByteBuffer(addr, sz);
+ _res.order(java.nio.ByteOrder.nativeOrder());
+ arbVBOCache.put(key, _res);
+ }
+ _res.position(0);
+ return _res;
+}
+*/
+
+/** Entry point to C language function: <br> <code> LPVOID glMapBufferARB(GLenum target, GLenum access); </code> */
+/*
+public java.nio.ByteBuffer glMapBufferARB(int target, int access) {
+ final long __addr_ = _context.getGLProcAddressTable()._addressof_glMapBufferARB;
+ if (__addr_ == 0) {
+ throw new GLException("Method \"glMapBufferARB\" not available");
+ }
+ int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
+ target,
+ this);
+ long addr;
+ addr = dispatch_glMapBufferARB(target, access, __addr_);
+ if (addr == 0 || sz == 0) {
+ return null;
+ }
+ ARBVBOKey key = new ARBVBOKey(addr, sz);
+ java.nio.ByteBuffer _res = (java.nio.ByteBuffer) arbVBOCache.get(key);
+ if (_res == null) {
+ _res = InternalBufferUtils.newDirectByteBuffer(addr, sz);
+ _res.order(java.nio.ByteOrder.nativeOrder());
+ arbVBOCache.put(key, _res);
+ }
+ _res.position(0);
+ return _res;
+}
+*/
+
+/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
+//native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
+
+/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBufferARB(GLenum target, GLenum access); </code> */
+//native private long dispatch_glMapBufferARB(int target, int access, long glProcAddress);
diff --git a/make/gl-macosx.cfg b/make/gl-macosx.cfg
index dc8d41ac8..58883ebec 100644
--- a/make/gl-macosx.cfg
+++ b/make/gl-macosx.cfg
@@ -5,6 +5,7 @@ JavaClass GL
ImplPackage com.sun.opengl.impl
ImplJavaClass GLImpl
Include gl-common-macosx.cfg
+Include gl-desktop.cfg
EmitProcAddressTable true
ProcAddressTableClassName GLProcAddressTable
diff --git a/make/gl-win32.cfg b/make/gl-win32.cfg
index 96234241c..5c1c9e26a 100644
--- a/make/gl-win32.cfg
+++ b/make/gl-win32.cfg
@@ -5,6 +5,7 @@ JavaClass GL
ImplPackage com.sun.opengl.impl
ImplJavaClass GLImpl
Include gl-common-win32.cfg
+Include gl-desktop.cfg
EmitProcAddressTable true
ProcAddressTableClassName GLProcAddressTable
diff --git a/make/gl-x11.cfg b/make/gl-x11.cfg
index eaa968cbe..6470ce5b8 100644
--- a/make/gl-x11.cfg
+++ b/make/gl-x11.cfg
@@ -5,6 +5,7 @@ JavaClass GL
ImplPackage com.sun.opengl.impl
ImplJavaClass GLImpl
Include gl-common-x11.cfg
+Include gl-desktop.cfg
EmitProcAddressTable true
ProcAddressTableClassName GLProcAddressTable
diff --git a/make/glu-CustomJavaCode-gles1.java b/make/glu-CustomJavaCode-gles1.java
new file mode 100755
index 000000000..d0b1f03de
--- /dev/null
+++ b/make/glu-CustomJavaCode-gles1.java
@@ -0,0 +1,480 @@
+/*
+private static boolean useJavaMipmapCode = true;
+
+static {
+ AccessController.doPrivileged(new PrivilegedAction() {
+ public Object run() {
+ String val = System.getProperty("jogl.glu.nojava");
+ if (val != null && !val.toLowerCase().equals("false")) {
+ useJavaMipmapCode = false;
+ }
+ return null;
+ }
+ });
+}
+*/
+
+/**
+ * Instantiates a new OpenGL Utility Library object. A GLU object may
+ * be instantiated at any point in the application and is not
+ * inherently tied to any particular OpenGL context; however, the GLU
+ * object may only be used when an OpenGL context is current on the
+ * current thread. Attempts to call most of the methods in the GLU
+ * library when no OpenGL context is current will cause an exception
+ * to be thrown.
+ *
+ * <P>
+ *
+ * The returned GLU object is not guaranteed to be thread-safe and
+ * should only be used from one thread at a time. Multiple GLU objects
+ * may be instantiated to be used from different threads
+ * simultaneously.
+ */
+
+public GLU()
+{
+ this.project = new ProjectES1();
+}
+
+//----------------------------------------------------------------------
+// Utility routines
+//
+
+/**
+ * Returns the GL object associated with the OpenGL context current on
+ * the current thread. Throws GLException if no OpenGL context is
+ * current.
+ */
+
+public static GL getCurrentGL() throws GLException {
+ GLContext curContext = GLContext.getCurrent();
+ if (curContext == null) {
+ throw new GLException("No OpenGL context current on this thread");
+ }
+ return curContext.getGL();
+}
+
+/*
+public String gluErrorString(int errorCode) {
+ return Error.gluErrorString(errorCode);
+}
+*/
+
+/* extName is an extension name.
+ * extString is a string of extensions separated by blank(s). There may or
+ * may not be leading or trailing blank(s) in extString.
+ * This works in cases of extensions being prefixes of another like
+ * GL_EXT_texture and GL_EXT_texture3D.
+ * Returns true if extName is found otherwise it returns false.
+ */
+/*
+public boolean gluCheckExtension(java.lang.String extName, java.lang.String extString) {
+ return Registry.gluCheckExtension(extName, extString);
+}
+*/
+
+/*
+public String gluGetString(int name) {
+ return Registry.gluGetString(name);
+}
+*/
+
+/**
+ * Returns true if the specified GLU core- or extension-function can be
+ * successfully used through this GLU instance. By "successfully" we mean
+ * that the function is both <i>callable</i> on the machine running the
+ * program and <i>available</i> on the current display.<P>
+ *
+ * A GLU function is <i>callable</i> if it is a GLU core- or extension-function
+ * that is supported by the underlying GLU implementation. The function is
+ * <i>available</i> if the OpenGL implementation on the display meets the
+ * requirements of the GLU function being called (because GLU functions utilize
+ * OpenGL functions). <P>
+ *
+ * Whether or not a GLU function is <i>callable</i> is determined as follows:
+ * <ul>
+ * <li>If the function is a GLU core function (i.e., not an
+ * extension), <code>gluGetString(GLU_VERSION)</code> is used to determine the
+ * version number of the underlying GLU implementation on the host.
+ * then the function name is cross-referenced with that specification to
+ * see if it is part of that version's specification.
+ *
+ * <li> If the function is a GLU extension, the function name is
+ * cross-referenced with the list returned by
+ * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of
+ * the extensions that is supported by the underlying GLU implementation.
+ * </ul>
+ *
+ * Whether or not a GLU function is <i>available</i> is determined as follows:
+ * <ul>
+ * <li>If the function is a GLU core function then the function is first
+ * cross-referenced with the GLU specifications to find the minimum GLU
+ * version required to <i>call</i> that GLU function. Then the following table
+ * is consulted to determine the minimum GL version required for that version
+ * of GLU:
+ * <ul>
+ * <li> GLU 1.0 requires OpenGL 1.0
+ * <li> GLU 1.1 requires OpenGL 1.0
+ * <li> GLU 1.2 requires OpenGL 1.1
+ * <li> GLU 1.3 requires OpenGL 1.2
+ * </ul>
+ * Finally, <code>glGetString(GL_VERSION)</code> is used to determine the
+ * highest OpenGL version that both host and display support, and from that it
+ * is possible to determine if the GL facilities required by the GLU function
+ * are <i>available</i> on the display.
+ *
+ * <li> If the function is a GLU extension, the function name is
+ * cross-referenced with the list returned by
+ * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of
+ * the extensions that is supported by the underlying GLU implementation.
+ * </ul>
+ *
+ * <b>NOTE:</b>The availability of a function may change at runtime in
+ * response to changes in the display environment. For example, when a window
+ * is dragged from one display to another on a multi-display system, or when
+ * the properties of the display device are modified (e.g., changing the color
+ * depth of the display). Any application that is concerned with handling
+ * these situations correctly should confirm availability after a display
+ * change before calling a questionable OpenGL function. To detect a change in
+ * the display device, please see {@link
+ * GLEventListener#displayChanged(GLAutoDrawable,boolean,boolean)}.
+ *
+ * @param gluFunctionName the name of the OpenGL function (e.g., use
+ * "gluNurbsCallbackDataEXT" to check if the <code>
+ * gluNurbsCallbackDataEXT(GLUnurbs, GLvoid)</code> extension is available).
+ */
+public boolean isFunctionAvailable(String gluFunctionName)
+{
+ // if (useJavaMipmapCode) {
+ // All GLU functions are available in Java port
+ return true;
+ // }
+ // return (gluProcAddressTable.getAddressFor(gluFunctionName) != 0);
+}
+
+//----------------------------------------------------------------------
+// Projection routines
+//
+
+private ProjectES1 project;
+
+public void gluOrtho2D(float left, float right, float bottom, float top) {
+ project.gluOrtho2D(getCurrentGL(), left, right, bottom, top);
+}
+
+public void gluPerspective(float fovy, float aspect, float zNear, float zFar) {
+ project.gluPerspective(getCurrentGL(), fovy, aspect, zNear, zFar);
+}
+
+public void gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) {
+ project.gluLookAt(getCurrentGL(), eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
+}
+
+/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code>
+ * <P> Accepts the outgoing window coordinates as a single array.
+ */
+public boolean gluProject(float objX, float objY, float objZ, float[] model, int model_offset, float[] proj, int proj_offset, int[] view, int view_offset, float[] winPos, int winPos_offset) {
+ return project.gluProject(objX, objY, objZ, model, model_offset, proj, proj_offset, view, view_offset, winPos, winPos_offset);
+}
+
+/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code>
+ * <P> Accepts the outgoing window coordinates as a single buffer.
+ */
+public boolean gluProject(float objX, float objY, float objZ, java.nio.FloatBuffer model, java.nio.FloatBuffer proj, java.nio.IntBuffer view, java.nio.FloatBuffer winPos) {
+ return project.gluProject(objX, objY, objZ, model, proj, view, winPos);
+}
+
+/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
+ * <P> Accepts the outgoing object coordinates (a 3-vector) as a single array.
+ */
+public boolean gluUnProject(float winX, float winY, float winZ, float[] model, int model_offset, float[] proj, int proj_offset, int[] view, int view_offset, float[] objPos, int objPos_offset) {
+ return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_offset, objPos, objPos_offset);
+}
+
+/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
+ * <P> Accepts the outgoing object coordinates (a 3-vector) as a single buffer.
+ */
+public boolean gluUnProject(float winX, float winY, float winZ, java.nio.FloatBuffer model, java.nio.FloatBuffer proj, java.nio.IntBuffer view, java.nio.FloatBuffer objPos) {
+ return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos);
+}
+
+/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
+ * <P> Accepts the outgoing object coordinates (a 4-vector) as a single array.
+ */
+public boolean gluUnProject4(float winX, float winY, float winZ, float clipW, float[] model, int model_offset, float[] proj, int proj_offset, int[] view, int view_offset, float nearVal, float farVal, float[] objPos, int objPos_offset) {
+ return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view, view_offset, nearVal, farVal, objPos, objPos_offset);
+}
+
+/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
+ * <P> Accepts the outgoing object coordinates (a 4-vector) as a single buffer.
+ */
+public boolean gluUnProject4(float winX, float winY, float winZ, float clipW, java.nio.FloatBuffer model, java.nio.FloatBuffer proj, java.nio.IntBuffer view, float nearVal, float farVal, java.nio.FloatBuffer objPos) {
+ return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos);
+}
+
+public void gluPickMatrix(float x, float y, float delX, float delY, int[] viewport, int viewport_offset) {
+ project.gluPickMatrix(getCurrentGL(), x, y, delX, delY, viewport, viewport_offset);
+}
+
+public void gluPickMatrix(float x, float y, float delX, float delY, java.nio.IntBuffer viewport) {
+ project.gluPickMatrix(getCurrentGL(), x, y, delX, delY, viewport);
+}
+
+// Boolean
+public static final int GLU_FALSE = 0;
+public static final int GLU_TRUE = 1;
+
+// String Name
+public static final int GLU_VERSION = 100800;
+public static final int GLU_EXTENSIONS = 100801;
+
+// Extensions
+public static final String versionString = "1.3";
+public static final String extensionString = "GLU_EXT_nurbs_tessellator " +
+ "GLU_EXT_object_space_tess ";
+
+// ErrorCode
+public static final int GLU_INVALID_ENUM = 100900;
+public static final int GLU_INVALID_VALUE = 100901;
+public static final int GLU_OUT_OF_MEMORY = 100902;
+public static final int GLU_INVALID_OPERATION = 100904;
+
+/*************
+
+//----------------------------------------------------------------------
+// Mipmap and image scaling functionality
+
+
+// Boolean
+public static final int GLU_FALSE = 0;
+public static final int GLU_TRUE = 1;
+
+// String Name
+public static final int GLU_VERSION = 100800;
+public static final int GLU_EXTENSIONS = 100801;
+
+// Extensions
+public static final String versionString = "1.3";
+public static final String extensionString = "GLU_EXT_nurbs_tessellator " +
+ "GLU_EXT_object_space_tess ";
+
+// ErrorCode
+public static final int GLU_INVALID_ENUM = 100900;
+public static final int GLU_INVALID_VALUE = 100901;
+public static final int GLU_OUT_OF_MEMORY = 100902;
+public static final int GLU_INVALID_OPERATION = 100904;
+
+private java.nio.ByteBuffer copyToByteBuffer(java.nio.Buffer buf) {
+ if (buf instanceof java.nio.ByteBuffer) {
+ if (buf.position() == 0) {
+ return (java.nio.ByteBuffer) buf;
+ }
+ return BufferUtil.copyByteBuffer((java.nio.ByteBuffer) buf);
+ } else if (buf instanceof java.nio.ShortBuffer) {
+ return BufferUtil.copyShortBufferAsByteBuffer((java.nio.ShortBuffer) buf);
+ } else if (buf instanceof java.nio.IntBuffer) {
+ return BufferUtil.copyIntBufferAsByteBuffer((java.nio.IntBuffer) buf);
+ } else if (buf instanceof java.nio.FloatBuffer) {
+ return BufferUtil.copyFloatBufferAsByteBuffer((java.nio.FloatBuffer) buf);
+ } else {
+ throw new IllegalArgumentException("Unsupported buffer type (must be one of byte, short, int, or float)");
+ }
+}
+
+private int gluScaleImageJava( int format, int widthin, int heightin,
+ int typein, java.nio.Buffer datain, int widthout, int heightout,
+ int typeout, java.nio.Buffer dataout ) {
+ java.nio.ByteBuffer in = null;
+ java.nio.ByteBuffer out = null;
+ in = copyToByteBuffer(datain);
+ if( dataout instanceof java.nio.ByteBuffer ) {
+ out = (java.nio.ByteBuffer)dataout;
+ } else if( dataout instanceof java.nio.ShortBuffer ) {
+ out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_SHORT);
+ } else if ( dataout instanceof java.nio.IntBuffer ) {
+ out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_INT);
+ } else if ( dataout instanceof java.nio.FloatBuffer ) {
+ out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_FLOAT);
+ } else {
+ throw new IllegalArgumentException("Unsupported destination buffer type (must be byte, short, int, or float)");
+ }
+ int errno = Mipmap.gluScaleImage( getCurrentGL(), format, widthin, heightin, typein, in,
+ widthout, heightout, typeout, out );
+ if( errno == 0 ) {
+ out.rewind();
+ if (out != dataout) {
+ if( dataout instanceof java.nio.ShortBuffer ) {
+ ((java.nio.ShortBuffer) dataout).put(out.asShortBuffer());
+ } else if( dataout instanceof java.nio.IntBuffer ) {
+ ((java.nio.IntBuffer) dataout).put(out.asIntBuffer());
+ } else if( dataout instanceof java.nio.FloatBuffer ) {
+ ((java.nio.FloatBuffer) dataout).put(out.asFloatBuffer());
+ } else {
+ throw new RuntimeException("Should not reach here");
+ }
+ }
+ }
+ return( errno );
+}
+
+
+private int gluBuild1DMipmapLevelsJava( int target, int internalFormat, int width,
+ int format, int type, int userLevel, int baseLevel, int maxLevel,
+ java.nio.Buffer data ) {
+ java.nio.ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild1DMipmapLevels( getCurrentGL(), target, internalFormat, width,
+ format, type, userLevel, baseLevel, maxLevel, buffer ) );
+}
+
+
+private int gluBuild1DMipmapsJava( int target, int internalFormat, int width,
+ int format, int type, java.nio.Buffer data ) {
+ java.nio.ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild1DMipmaps( getCurrentGL(), target, internalFormat, width, format,
+ type, buffer ) );
+}
+
+
+private int gluBuild2DMipmapLevelsJava( int target, int internalFormat, int width,
+ int height, int format, int type, int userLevel, int baseLevel,
+ int maxLevel, java.nio.Buffer data ) {
+ // While the code below handles other data types, it doesn't handle non-ByteBuffers
+ data = copyToByteBuffer(data);
+ return( Mipmap.gluBuild2DMipmapLevels( getCurrentGL(), target, internalFormat, width,
+ height, format, type, userLevel, baseLevel, maxLevel, data ) );
+}
+
+private int gluBuild2DMipmapsJava( int target, int internalFormat, int width,
+ int height, int format, int type, java.nio.Buffer data ) {
+ // While the code below handles other data types, it doesn't handle non-ByteBuffers
+ data = copyToByteBuffer(data);
+ return( Mipmap.gluBuild2DMipmaps( getCurrentGL(), target, internalFormat, width, height,
+ format, type, data) );
+}
+
+private int gluBuild3DMipmapLevelsJava( int target, int internalFormat, int width,
+ int height, int depth, int format, int type, int userLevel, int baseLevel,
+ int maxLevel, java.nio.Buffer data) {
+ java.nio.ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild3DMipmapLevels( getCurrentGL(), target, internalFormat, width,
+ height, depth, format, type, userLevel, baseLevel, maxLevel, buffer) );
+}
+
+private int gluBuild3DMipmapsJava( int target, int internalFormat, int width,
+ int height, int depth, int format, int type, java.nio.Buffer data ) {
+ java.nio.ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild3DMipmaps( getCurrentGL(), target, internalFormat, width, height,
+ depth, format, type, buffer ) );
+}
+
+*********************/
+
+//----------------------------------------------------------------------
+// Wrappers for mipmap and image scaling entry points which dispatch either
+// to the Java or C versions.
+//
+
+/** Interface to C language function: <br> <code> GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
+/*
+public int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild1DMipmapLevelsJava(target, internalFormat, width, format, type, level, base, max, data);
+ } else {
+ return gluBuild1DMipmapLevelsC(target, internalFormat, width, format, type, level, base, max, data);
+ }
+}
+*/
+
+/** Interface to C language function: <br> <code> GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); </code> */
+/*
+public int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild1DMipmapsJava(target, internalFormat, width, format, type, data);
+ } else {
+ return gluBuild1DMipmapsC(target, internalFormat, width, format, type, data);
+ }
+}
+*/
+
+/** Interface to C language function: <br> <code> GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
+/*
+public int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild2DMipmapLevelsJava(target, internalFormat, width, height, format, type, level, base, max, data);
+ } else {
+ return gluBuild2DMipmapLevelsC(target, internalFormat, width, height, format, type, level, base, max, data);
+ }
+}
+*/
+
+/** Interface to C language function: <br> <code> GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); </code> */
+/*
+public int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild2DMipmapsJava(target, internalFormat, width, height, format, type, data);
+ } else {
+ return gluBuild2DMipmapsC(target, internalFormat, width, height, format, type, data);
+ }
+}
+*/
+
+/** Interface to C language function: <br> <code> GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
+/*
+public int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild3DMipmapLevelsJava(target, internalFormat, width, height, depth, format, type, level, base, max, data);
+ } else {
+ return gluBuild3DMipmapLevelsC(target, internalFormat, width, height, depth, format, type, level, base, max, data);
+ }
+}
+*/
+
+/** Interface to C language function: <br> <code> GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); </code> */
+/*
+public int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild3DMipmapsJava(target, internalFormat, width, height, depth, format, type, data);
+ } else {
+ return gluBuild3DMipmapsC(target, internalFormat, width, height, depth, format, type, data);
+ }
+}
+*/
+
+/** Interface to C language function: <br> <code> GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); </code> */
+/*
+public int gluScaleImage(int format, int wIn, int hIn, int typeIn, java.nio.Buffer dataIn, int wOut, int hOut, int typeOut, java.nio.Buffer dataOut) {
+ if (useJavaMipmapCode) {
+ return gluScaleImageJava(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut);
+ } else {
+ return gluScaleImageC(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut);
+ }
+}
+*/
+
+//----------------------------------------------------------------------
+// GLUProcAddressTable handling
+//
+
+/*
+private static GLUProcAddressTable gluProcAddressTable;
+private static volatile boolean gluLibraryLoaded;
+
+private static GLUProcAddressTable getGLUProcAddressTable() {
+ if (!gluLibraryLoaded) {
+ loadGLULibrary();
+ }
+ if (gluProcAddressTable == null) {
+ GLUProcAddressTable tmp = new GLUProcAddressTable();
+ ProcAddressHelper.resetProcAddressTable(tmp, GLDrawableFactoryImpl.getFactoryImpl());
+ gluProcAddressTable = tmp;
+ }
+ return gluProcAddressTable;
+}
+
+private static synchronized void loadGLULibrary() {
+ if (!gluLibraryLoaded) {
+ GLDrawableFactoryImpl.getFactoryImpl().loadGLULibrary();
+ gluLibraryLoaded = true;
+ }
+}
+*/
diff --git a/make/glu-CustomJavaCode-gles2.java b/make/glu-CustomJavaCode-gles2.java
new file mode 100755
index 000000000..dc036ac1a
--- /dev/null
+++ b/make/glu-CustomJavaCode-gles2.java
@@ -0,0 +1,38 @@
+/**
+ * Instantiates a new OpenGL Utility Library object. A GLU object may
+ * be instantiated at any point in the application and is not
+ * inherently tied to any particular OpenGL context; however, the GLU
+ * object may only be used when an OpenGL context is current on the
+ * current thread. Attempts to call most of the methods in the GLU
+ * library when no OpenGL context is current will cause an exception
+ * to be thrown.
+ *
+ * <P>
+ *
+ * The returned GLU object is not guaranteed to be thread-safe and
+ * should only be used from one thread at a time. Multiple GLU objects
+ * may be instantiated to be used from different threads
+ * simultaneously.
+ */
+
+public GLU()
+{
+}
+
+//----------------------------------------------------------------------
+// Utility routines
+//
+
+/**
+ * Returns the GL object associated with the OpenGL context current on
+ * the current thread. Throws GLException if no OpenGL context is
+ * current.
+ */
+
+public static GL getCurrentGL() throws GLException {
+ GLContext curContext = GLContext.getCurrent();
+ if (curContext == null) {
+ throw new GLException("No OpenGL context current on this thread");
+ }
+ return curContext.getGL();
+}
diff --git a/make/glu-common.cfg b/make/glu-common.cfg
index 679e4aef4..b5a92819b 100644
--- a/make/glu-common.cfg
+++ b/make/glu-common.cfg
@@ -7,11 +7,6 @@ JavaOutputDir ../build/gensrc/classes
NativeOutputDir ../build/gensrc/native/jogl
HierarchicalNativeOutput false
-EmitProcAddressTable true
-ProcAddressTablePackage com.sun.opengl.impl
-ProcAddressTableClassName GLUProcAddressTable
-GetProcAddressTableExpr getGLUProcAddressTable()
-
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
@@ -23,23 +18,6 @@ Import javax.media.opengl.*
Import javax.media.opengl.glu.*
Import com.sun.opengl.impl.*
-# GLU needs access to the GLUtesselatorImpl class for GLUtesselator,
-# to the Mipmap class for scaling and mipmap generation,
-# and to the nurbs.* package for the NURBS functionality
-Import com.sun.opengl.impl.tessellator.GLUtessellatorImpl
-Import com.sun.opengl.impl.error.Error
-Import com.sun.opengl.impl.mipmap.Mipmap
-Import com.sun.opengl.impl.registry.Registry
-Import com.sun.opengl.impl.nurbs.*
-Import com.sun.opengl.util.*
-Import java.security.*
-
-# Custom Java code for GLU class
-IncludeAs CustomJavaCode GLU glu-CustomJavaCode.java
-
-CustomCCode /* Include the OpenGL GLU header */
-CustomCCode #include <GL/glu.h>
-
# Raise GLException instead of RuntimeException in glue code
RuntimeExceptionType GLException
@@ -199,56 +177,3 @@ Ignore gluOrtho2D
Ignore gluPerspective
Ignore gluLookAt
Ignore gluPickMatrix
-
-
-
-
-
-#
-# Some functions that return native byte pointers or accept them as
-# arguments should have them auto-converted to Java Strings
-#
-# ReturnsString gluGetString
-# ReturnsString gluErrorString
-# ArgumentIsString gluCheckExtension 0 1
-
-#
-# Some routines should only use the Java New IO package
-#
-#NIOOnly gluScaleImage
-#NIOOnly gluBuild1DMipmaps
-#NIOOnly gluBuild2DMipmaps
-#NIOOnly gluBuild3DMipmaps
-#NIOOnly gluBuild1DMipmapLevels
-#NIOOnly gluBuild2DMipmapLevels
-#NIOOnly gluBuild3DMipmapLevels
-
-#
-# ------------------------
-# Mipmaps
-# ------------------------
-#
-# Ignore the C versions of the mipmap code in the public interface and
-# use GKW's Java port instead. The bindings to the C entry points are
-# still being left in for now, but only for debugging purposes and the
-# intent is to remove them in a future release.
-
-# Emit these entry points as private
-
-AccessControl gluBuild1DMipmapLevels PRIVATE
-AccessControl gluBuild1DMipmaps PRIVATE
-AccessControl gluBuild2DMipmapLevels PRIVATE
-AccessControl gluBuild2DMipmaps PRIVATE
-AccessControl gluBuild3DMipmapLevels PRIVATE
-AccessControl gluBuild3DMipmaps PRIVATE
-AccessControl gluScaleImage PRIVATE
-
-# Rename these methods in the implementing class
-
-RenameJavaMethod gluBuild1DMipmapLevels gluBuild1DMipmapLevelsC
-RenameJavaMethod gluBuild1DMipmaps gluBuild1DMipmapsC
-RenameJavaMethod gluBuild2DMipmapLevels gluBuild2DMipmapLevelsC
-RenameJavaMethod gluBuild2DMipmaps gluBuild2DMipmapsC
-RenameJavaMethod gluBuild3DMipmapLevels gluBuild3DMipmapLevelsC
-RenameJavaMethod gluBuild3DMipmaps gluBuild3DMipmapsC
-RenameJavaMethod gluScaleImage gluScaleImageC
diff --git a/make/glu-desktop.cfg b/make/glu-desktop.cfg
new file mode 100755
index 000000000..6ff160e80
--- /dev/null
+++ b/make/glu-desktop.cfg
@@ -0,0 +1,53 @@
+EmitProcAddressTable true
+ProcAddressTablePackage com.sun.opengl.impl
+ProcAddressTableClassName GLUProcAddressTable
+GetProcAddressTableExpr getGLUProcAddressTable()
+
+CustomCCode /* Include the OpenGL GLU header */
+CustomCCode #include <GL/glu.h>
+
+# Custom Java code for GLU class
+IncludeAs CustomJavaCode GLU glu-CustomJavaCode.java
+
+# GLU needs access to the GLUtesselatorImpl class for GLUtesselator,
+# to the Mipmap class for scaling and mipmap generation,
+# and to the nurbs.* package for the NURBS functionality
+Import com.sun.opengl.impl.tessellator.GLUtessellatorImpl
+Import com.sun.opengl.impl.error.Error
+Import com.sun.opengl.impl.mipmap.Mipmap
+Import com.sun.opengl.impl.registry.Registry
+Import com.sun.opengl.impl.nurbs.*
+Import com.sun.opengl.util.*
+Import java.security.*
+
+#
+# ------------------------
+# Mipmaps
+# ------------------------
+#
+# Ignore the C versions of the mipmap code in the public interface and
+# use GKW's Java port instead. The bindings to the C entry points are
+# still being left in for now, but only for debugging purposes and the
+# intent is to remove them in a future release.
+
+# Emit these entry points as private
+
+AccessControl gluBuild1DMipmapLevels PRIVATE
+AccessControl gluBuild1DMipmaps PRIVATE
+AccessControl gluBuild2DMipmapLevels PRIVATE
+AccessControl gluBuild2DMipmaps PRIVATE
+AccessControl gluBuild3DMipmapLevels PRIVATE
+AccessControl gluBuild3DMipmaps PRIVATE
+AccessControl gluScaleImage PRIVATE
+
+# Rename these methods in the implementing class
+
+RenameJavaMethod gluBuild1DMipmapLevels gluBuild1DMipmapLevelsC
+RenameJavaMethod gluBuild1DMipmaps gluBuild1DMipmapsC
+RenameJavaMethod gluBuild2DMipmapLevels gluBuild2DMipmapLevelsC
+RenameJavaMethod gluBuild2DMipmaps gluBuild2DMipmapsC
+RenameJavaMethod gluBuild3DMipmapLevels gluBuild3DMipmapLevelsC
+RenameJavaMethod gluBuild3DMipmaps gluBuild3DMipmapsC
+RenameJavaMethod gluScaleImage gluScaleImageC
+
+Include glu-common.cfg
diff --git a/make/glu-es1.cfg b/make/glu-es1.cfg
new file mode 100755
index 000000000..4aa982ecf
--- /dev/null
+++ b/make/glu-es1.cfg
@@ -0,0 +1,15 @@
+# This .cfg file is used to generate the GLU implementation for OpenGL ES 1.0,
+# where it is pure Java.
+
+Ignore gluBuild1DMipmapLevels
+Ignore gluBuild1DMipmaps
+Ignore gluBuild2DMipmapLevels
+Ignore gluBuild2DMipmaps
+Ignore gluBuild3DMipmapLevels
+Ignore gluBuild3DMipmaps
+Ignore gluScaleImage
+
+# Custom Java code for GLU class
+IncludeAs CustomJavaCode GLU glu-CustomJavaCode-gles1.java
+
+Include glu-common.cfg
diff --git a/make/glu-macosx.cfg b/make/glu-macosx.cfg
index ef106a3eb..85d75b3c5 100755
--- a/make/glu-macosx.cfg
+++ b/make/glu-macosx.cfg
@@ -6,4 +6,4 @@ CustomCCode #include <jni.h>
CustomCCode #include </usr/include/machine/types.h>
-Include glu-common.cfg
+Include glu-desktop.cfg
diff --git a/make/glu-win32.cfg b/make/glu-win32.cfg
index 5221a5c01..341a88e98 100755
--- a/make/glu-win32.cfg
+++ b/make/glu-win32.cfg
@@ -11,5 +11,4 @@ CustomCCode #if _MSC_VER <= 1200
CustomCCode typedef int intptr_t;
CustomCCode #endif
-Include glu-common.cfg
-
+Include glu-desktop.cfg
diff --git a/make/glu-x11.cfg b/make/glu-x11.cfg
index ec7b1bce4..8b204fe2c 100755
--- a/make/glu-x11.cfg
+++ b/make/glu-x11.cfg
@@ -3,5 +3,5 @@
CustomCCode #include <inttypes.h>
-Include glu-common.cfg
+Include glu-desktop.cfg
diff --git a/make/stub_includes/common/gles1.c b/make/stub_includes/common/gles1.c
new file mode 100755
index 000000000..63df1c967
--- /dev/null
+++ b/make/stub_includes/common/gles1.c
@@ -0,0 +1,9 @@
+#define GLAPI
+#define GL_APICALL
+
+// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+// "glext.h" are parsed.
+#define GL_GLEXT_PROTOTYPES
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
diff --git a/make/stub_includes/common/gles2.c b/make/stub_includes/common/gles2.c
new file mode 100755
index 000000000..d0b44a46f
--- /dev/null
+++ b/make/stub_includes/common/gles2.c
@@ -0,0 +1,8 @@
+#define GLAPI
+#define GL_APICALL
+
+// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+// "glext.h" are parsed.
+#define GL_GLEXT_PROTOTYPES
+
+#include <GLES2/gl2ext.h>
diff --git a/make/stub_includes/opengl/GLES/gl.h b/make/stub_includes/opengl/GLES/gl.h
new file mode 100755
index 000000000..da71230b5
--- /dev/null
+++ b/make/stub_includes/opengl/GLES/gl.h
@@ -0,0 +1,801 @@
+#ifndef __gl_h_
+#define __gl_h_
+
+/* $Id$ */
+
+#include <GLES/glplatform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef void GLvoid;
+typedef int GLfixed;
+typedef int GLclampx;
+
+typedef int GLintptr;
+typedef int GLsizeiptr;
+
+
+/*************************************************************/
+
+/* OpenGL ES core versions */
+#define GL_VERSION_ES_CM_1_0 1
+#define GL_VERSION_ES_CL_1_0 1
+#define GL_VERSION_ES_CM_1_1 1
+#define GL_VERSION_ES_CL_1_1 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* AlphaFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* ClipPlaneName */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* ColorMaterialFace */
+/* GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/* GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/* GL_UNSIGNED_BYTE */
+/* GL_FLOAT */
+/* GL_FIXED */
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_FOG 0x0B60
+#define GL_LIGHTING 0x0B50
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_BLEND 0x0BE2
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+/* GL_LIGHT0 */
+/* GL_LIGHT1 */
+/* GL_LIGHT2 */
+/* GL_LIGHT3 */
+/* GL_LIGHT4 */
+/* GL_LIGHT5 */
+/* GL_LIGHT6 */
+/* GL_LIGHT7 */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_NORMALIZE 0x0BA1
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FogMode */
+/* GL_LINEAR */
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* FogParameter */
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_LINE_WIDTH 0x0B21
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_SHADE_MODEL 0x0B54
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_FOG_HINT 0x0C54
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+/* LightModelParameter */
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+
+/* LightParameter */
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* LogicOp */
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+
+/* MaterialFace */
+/* GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* NormalPointerType */
+/* GL_BYTE */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+
+/* PixelFormat */
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelStoreParameter */
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* ShadingModel */
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+
+/* StencilFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+/* GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TexCoordPointerType */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+/* GL_BYTE */
+
+/* TextureEnvMode */
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+/* GL_BLEND */
+#define GL_ADD 0x0104
+/* GL_REPLACE */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV 0x2300
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_GENERATE_MIPMAP 0x8191
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+
+/* VertexPointerType */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+/* GL_BYTE */
+
+/* LightName */
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+
+/* Texture combine + dot3 */
+#define GL_SUBTRACT 0x84E7
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+
+#define GL_ALPHA_SCALE 0x0D1C
+
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC2_ALPHA 0x858A
+
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+
+/*------------------------------------------------------------------------*
+ * required OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* OES_read_format */
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif
+
+/* OES_point_size_array */
+#ifndef GL_OES_point_size_array
+#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
+#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
+#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
+#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
+#endif
+
+/* GL_OES_point_sprite */
+#ifndef GL_OES_point_sprite
+#define GL_POINT_SPRITE_OES 0x8861
+#define GL_COORD_REPLACE_OES 0x8862
+#endif
+
+/*************************************************************/
+
+/* Available only in Common profile */
+GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
+GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+/* FIXME: GlueGen generates incorrect code for this one */
+/* GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); */
+GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat* eqn);
+GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexEnvfv (GLenum tenv, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glLineWidth (GLfloat width);
+GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
+GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
+GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glPointSize (GLfloat size);
+GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+
+/* Available in both Common and Common-Lite profiles */
+GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
+GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+GL_API void GL_APIENTRY glClear (GLbitfield mask);
+GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
+GL_API void GL_APIENTRY glClearStencil (GLint s);
+GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
+GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
+GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glCullFace (GLenum mode);
+GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GL_API void GL_APIENTRY glDepthFunc (GLenum func);
+GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
+GL_API void GL_APIENTRY glDisable (GLenum cap);
+GL_API void GL_APIENTRY glDisableClientState (GLenum array);
+GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GL_API void GL_APIENTRY glEnable (GLenum cap);
+GL_API void GL_APIENTRY glEnableClientState (GLenum array);
+GL_API void GL_APIENTRY glFinish (void);
+GL_API void GL_APIENTRY glFlush (void);
+GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glFrontFace (GLenum mode);
+GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+/* FIXME: GlueGen generates incorrect code for this one */
+/* GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); */
+GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed* eqn);
+GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GL_API GLenum GL_APIENTRY glGetError (void);
+GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
+GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
+GL_API void GL_APIENTRY glGetTexEnviv (GLenum tenv, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexEnvxv (GLenum tenv, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
+GL_API void GL_APIENTRY glLoadIdentity (void);
+GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
+GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
+GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
+GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
+GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
+GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glPointSizex (GLfixed size);
+GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
+GL_API void GL_APIENTRY glPopMatrix (void);
+GL_API void GL_APIENTRY glPushMatrix (void);
+GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
+GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glShadeModel (GLenum mode);
+GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_API void GL_APIENTRY glStencilMask (GLuint mask);
+GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/*------------------------------------------------------------------------*
+ * Required OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_read_format */
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+#endif
+
+/* GL_OES_point_size_array */
+#ifndef GL_OES_point_size_array
+#define GL_OES_point_size_array 1
+GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+/* GL_OES_point_sprite */
+#ifndef GL_OES_point_sprite
+#define GL_OES_point_sprite 1
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */
diff --git a/make/stub_includes/opengl/GLES/glext.h b/make/stub_includes/opengl/GLES/glext.h
new file mode 100755
index 000000000..ee6ebae20
--- /dev/null
+++ b/make/stub_includes/opengl/GLES/glext.h
@@ -0,0 +1,662 @@
+/*
+ * Copyright (c) 2007 NVIDIA Corporation. All rights reserved.
+ *
+ * NVIDIA Corporation and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA Corporation is strictly prohibited.
+ */
+
+#ifndef __glext_h_
+#define __glext_h_
+
+/* $Id$ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+#ifndef GL_APIENTRYP
+# define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/*------------------------------------------------------------------------*
+ * OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_blend_equation_separate */
+#ifndef GL_OES_blend_equation_separate
+/* BLEND_EQUATION_RGB_OES same as BLEND_EQUATION_OES */
+#define GL_BLEND_EQUATION_RGB_OES 0x8009
+#define GL_BLEND_EQUATION_ALPHA_OES 0x883D
+#endif
+
+/* GL_OES_blend_func_separate */
+#ifndef GL_OES_blend_func_separate
+#define GL_BLEND_DST_RGB_OES 0x80C8
+#define GL_BLEND_SRC_RGB_OES 0x80C9
+#define GL_BLEND_DST_ALPHA_OES 0x80CA
+#define GL_BLEND_SRC_ALPHA_OES 0x80CB
+#endif
+
+/* GL_OES_blend_subtract */
+#ifndef GL_OES_blend_subtract
+#define GL_BLEND_EQUATION_OES 0x8009
+#define GL_FUNC_ADD_OES 0x8006
+#define GL_FUNC_SUBTRACT_OES 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
+#endif
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES 0x8D64
+#endif
+
+/* OES_draw_texture */
+#ifndef GL_OES_draw_texture
+#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
+#endif
+
+/* OES_fixed_point */
+#ifndef GL_OES_fixed_point
+#define GL_FIXED_OES 0x140C
+#endif
+
+/* OES_framebuffer_object */
+#ifndef GL_OES_framebuffer_object
+#define GL_NONE_OES 0
+#define GL_FRAMEBUFFER_OES 0x8D40
+#define GL_RENDERBUFFER_OES 0x8D41
+#define GL_RGBA4_OES 0x8056
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGB565_OES 0x8D62
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
+#define GL_COLOR_ATTACHMENT0_OES 0x8CE0
+#define GL_DEPTH_ATTACHMENT_OES 0x8D00
+#define GL_STENCIL_ATTACHMENT_OES 0x8D20
+#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
+#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
+#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
+#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
+#endif
+
+/* OES_matrix_get */
+#ifndef GL_OES_matrix_get
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
+#endif
+
+/* OES_matrix_palette */
+#ifndef GL_OES_matrix_palette
+#define GL_MAX_VERTEX_UNITS_OES 0x86A4
+#define GL_MAX_PALETTE_MATRICES_OES 0x8842
+#define GL_MATRIX_PALETTE_OES 0x8840
+#define GL_MATRIX_INDEX_ARRAY_OES 0x8844
+#define GL_WEIGHT_ARRAY_OES 0x86AD
+#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843
+#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
+#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
+#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB
+#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA
+#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
+#endif
+
+/* GL_OES_stencil_wrap */
+#ifndef GL_OES_stencil_wrap
+#define GL_INCR_WRAP_OES 0x8507
+#define GL_DECR_WRAP_OES 0x8508
+#endif
+
+/* GL_OES_texture_cube_map */
+#ifndef GL_OES_texture_cube_map
+#define GL_NORMAL_MAP_OES 0x8511
+#define GL_REFLECTION_MAP_OES 0x8512
+#define GL_TEXTURE_CUBE_MAP_OES 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C
+#define GL_TEXTURE_GEN_MODE_OES 0x2500
+#define GL_TEXTURE_GEN_STR_OES 0x8D60
+#endif
+
+/* GL_OES_texture_mirrored_repeat */
+#ifndef GL_OES_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_OES 0x8370
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+typedef void* GLeglImageOES;
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_WRITE_ONLY_OES 0x88B9
+#define GL_BUFFER_ACCESS_OES 0x88BB
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_RGB8_OES 0x8051
+#define GL_RGBA8_OES 0x8058
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_STENCIL_INDEX1_OES 0x8D46
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_STENCIL_INDEX4_OES 0x8D47
+#endif
+
+/* GL_OES_stencil8 */
+#ifndef GL_OES_stencil8
+#define GL_STENCIL_INDEX8_OES 0x8D48
+#endif
+
+/* GL_OES_vertex_half_float */
+#ifndef GL_OES_vertex_half_float
+#define GL_HALF_FLOAT_OES 0x8D61
+#endif
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_3DC_X_AMD 0x87F9
+#define GL_3DC_XY_AMD 0x87FA
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_ATC_RGB_AMD 0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#endif
+
+/* GL_EXT_texture_compression_s3tc */
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+/*------------------------------------------------------------------------*
+ * OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_blend_equation_separate */
+#ifndef GL_OES_blend_equation_separate
+#define GL_OES_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+/* GL_OES_blend_func_separate */
+#ifndef GL_OES_blend_func_separate
+#define GL_OES_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+
+/* GL_OES_blend_subtract */
+#ifndef GL_OES_blend_subtract
+#define GL_OES_blend_subtract 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode);
+#endif
+
+/* GL_OES_byte_coordinates */
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+#endif
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+#endif
+
+/* GL_OES_draw_texture */
+#ifndef GL_OES_draw_texture
+#define GL_OES_draw_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
+GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords);
+GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords);
+GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords);
+GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords);
+#endif
+typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords);
+#endif
+
+/* GL_OES_extended_matrix_palette */
+#ifndef GL_OES_extended_matrix_palette
+#define GL_OES_extended_matrix_palette 1
+#endif
+
+/* GL_OES_fixed_point */
+#ifndef GL_OES_fixed_point
+#define GL_OES_fixed_point 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLclampx ref);
+GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth);
+GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation);
+GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar);
+GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+/* FIXME: GlueGen generates incorrect code for this one */
+/* GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed eqn[4]); */
+GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed* eqn);
+GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum tenv, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width);
+GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m);
+GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m);
+GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);
+GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glPointSizexOES (GLfixed size);
+GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);
+GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert);
+GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
+#endif
+typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLclampx ref);
+typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);
+typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar);
+typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+/* FIXME: GlueGen generates incorrect code for this one */
+/* typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed eqn[4]); */
+typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed* eqn);
+typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum tenv, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);
+typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m);
+typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m);
+typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);
+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);
+typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert);
+typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
+#endif
+
+/* GL_OES_framebuffer_object */
+#ifndef GL_OES_framebuffer_object
+#define GL_OES_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
+GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
+GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers);
+GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers);
+GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint* params);
+GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
+GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
+GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers);
+GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers);
+GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target);
+GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target);
+#endif
+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers);
+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target);
+#endif
+
+/* GL_OES_matrix_get */
+#ifndef GL_OES_matrix_get
+#define GL_OES_matrix_get 1
+#endif
+
+/* GL_OES_matrix_palette */
+#ifndef GL_OES_matrix_palette
+#define GL_OES_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex);
+GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void);
+GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex);
+typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void);
+typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+/* GL_OES_query_matrix */
+#ifndef GL_OES_query_matrix
+#define GL_OES_query_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+/* FIXME: GlueGen generates incorrect code for this one */
+/* GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed mantissa[16], GLint exponent[16]); */
+GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed* mantissa, GLint* exponent);
+#endif
+/* FIXME: GlueGen generates incorrect code for this one */
+/* typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed mantissa[16], GLint exponent[16]); */
+typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed* mantissa, GLint* exponent);
+#endif
+
+/* GL_OES_single_precision */
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
+GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);
+/* FIXME: GlueGen generates incorrect code for this one */
+/* GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]); */
+GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat* eqn);
+GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
+#endif
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar);
+typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);
+/* FIXME: GlueGen generates incorrect code for this one */
+/* typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat eqn[4]); */
+typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat* eqn);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
+#endif
+
+/* GL_OES_stencil_wrap */
+#ifndef GL_OES_stencil_wrap
+#define GL_OES_stencil_wrap 1
+#endif
+
+/* GL_OES_texture_cube_map */
+#ifndef GL_OES_texture_cube_map
+#define GL_OES_texture_cube_map 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);
+#endif
+
+/* GL_OES_texture_env_crossbar */
+#ifndef GL_OES_texture_env_crossbar
+#define GL_OES_texture_env_crossbar 1
+#endif
+
+/* GL_OES_texture_mirrored_repeat */
+#ifndef GL_OES_texture_mirrored_repeat
+#define GL_OES_texture_mirrored_repeat 1
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_OES_depth24 1
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_OES_depth32 1
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_OES_element_index_uint 1
+#endif
+
+/* GL_OES_fbo_render_mipmap */
+#ifndef GL_OES_fbo_render_mipmap
+#define GL_OES_fbo_render_mipmap 1
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_OES_mapbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
+GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void** params);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params);
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_OES_rgb8_rgba8 1
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_OES_stencil1 1
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_OES_stencil4 1
+#endif
+
+/* GL_OES_stencil8 */
+#ifndef GL_OES_stencil8
+#define GL_OES_stencil8 1
+#endif
+
+/* GL_OES_vertex_half_float */
+#ifndef GL_OES_vertex_half_float
+#define GL_OES_vertex_half_float 1
+#endif
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_AMD_compressed_3DC_texture 1
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_AMD_compressed_ATC_texture 1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#endif
+
+/* GL_EXT_texture_compression_s3tc */
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glext_h_ */
+
diff --git a/make/stub_includes/opengl/GLES/glplatform.h b/make/stub_includes/opengl/GLES/glplatform.h
new file mode 100755
index 000000000..dd2f20ec3
--- /dev/null
+++ b/make/stub_includes/opengl/GLES/glplatform.h
@@ -0,0 +1,74 @@
+/*
+ * Copyright (c) 2007 NVIDIA Corporation. All rights reserved.
+ *
+ * NVIDIA Corporation and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA Corporation is strictly prohibited.
+ */
+
+#ifndef __glplatform_h_
+#define __glplatform_h_
+
+/* $Id$ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+/*-------------------------------------------------------------------------
+ * Definition of GL_API and GL_APIENTRY
+ *-----------------------------------------------------------------------*/
+
+#if defined(AEE_SIMULATOR)
+#define __GL_EXPORTS
+#endif
+
+#ifdef __GL_EXPORTS
+# define GL_API
+#else
+# define GL_API extern
+#endif
+
+#define GL_APIENTRY
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glplatform_h_ */
diff --git a/make/stub_includes/opengl/GLES/glu.h b/make/stub_includes/opengl/GLES/glu.h
new file mode 100755
index 000000000..50a94f34e
--- /dev/null
+++ b/make/stub_includes/opengl/GLES/glu.h
@@ -0,0 +1 @@
+// Empty glu.h so that we pick up only the Java routines
diff --git a/make/stub_includes/opengl/GLES2/gl2.h b/make/stub_includes/opengl/GLES2/gl2.h
new file mode 100755
index 000000000..172c5adb0
--- /dev/null
+++ b/make/stub_includes/opengl/GLES2/gl2.h
@@ -0,0 +1,677 @@
+#ifndef __gl2_h_
+#define __gl2_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+/*-------------------------------------------------------------------------
+ * Definition of GL_APICALL and GL_APIENTRY
+ *-----------------------------------------------------------------------*/
+
+/*
+#if defined(_WIN32) || defined(__VC32__) // Win32
+# if defined (_DLL_EXPORTS)
+# define GL_APICALL __declspec(dllexport)
+# else
+# define GL_APICALL __declspec(dllimport)
+# endif
+#elif defined (__ARMCC_VERSION) // ADS
+# define GL_APICALL
+#elif defined (__SYMBIAN32__) && defined (__GCC32__) // Symbian GCC
+# define GL_APICALL __declspec(dllexport)
+#elif defined (__GNUC__) // GCC dependencies (kludge)
+# define GL_APICALL
+#endif
+
+#if !defined (GL_APICALL)
+# error Unsupported platform!
+#endif
+*/
+
+#define GL_APIENTRY
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+typedef void GLvoid;
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef int GLfixed;
+typedef int GLclampx;
+
+/* GL types for handling large vertex buffer objects */
+typedef int GLintptr;
+typedef int GLsizeiptr;
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_2_0 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* \todo check that this should be in core. */
+#define GL_NONE 0
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* AlphaFunction (not supported in ES20) */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+/* GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+/* GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+#define GL_TEXTURE 0x1702
+
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+
+/* Shader Binary */
+#define GL_PLATFORM_BINARY 0x8D63
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+
+/*-------------------------------------------------------------------------
+ * GL core functions.
+ *-----------------------------------------------------------------------*/
+
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation( GLenum mode );
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
+GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2_h_ */
+
diff --git a/make/stub_includes/opengl/GLES2/gl2ext.h b/make/stub_includes/opengl/GLES2/gl2ext.h
new file mode 100755
index 000000000..b531df2fb
--- /dev/null
+++ b/make/stub_includes/opengl/GLES2/gl2ext.h
@@ -0,0 +1,248 @@
+/*
+ * Copyright (c) 2005-2007 NVIDIA Corporation. All rights reserved.
+ *
+ * NVIDIA Corporation and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA Corporation is strictly prohibited.
+ */
+
+#ifndef __gl2ext_h_
+#define __gl2ext_h_
+
+#ifndef __gl2_h_
+# include <GLES2/gl2.h>
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+#ifndef GL_APIENTRYP
+# define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+#define GL_GLEXT_PROTOTYPES
+
+#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B
+
+#define GL_OES_EGL_image 1
+
+#ifdef GL_OES_EGL_image
+#define GL_TEXTURE_2D_OES 0x1
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x3
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x4
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x5
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x6
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x7
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x8
+#define GL_RENDERBUFFER_OES 0x9
+#define GL_TEXTURE_RECTANGLE_NV_OES 0xb
+
+typedef void *GLeglImageOES;
+GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+#ifdef GL_GLEXT_PROTOTYPES
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+
+#endif
+#endif
+
+
+/*------------------------------------------------------------------------*
+ * OES extension tokens
+ *------------------------------------------------------------------------*/
+
+#ifndef GL_OES_texture_half_float
+#define GL_OES_texture_half_float 1
+#define GL_HALF_FLOAT_OES 0x8D61
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_RGB8_OES 0x8051
+#define GL_RGBA8_OES 0x8058
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_OES_mapbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointerivNV (GLenum target, GLenum pname, void **params );
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERIVNVPROC) (GLenum target, GLenum pname, void **params );
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_OES_rgb8_rgba8 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * EXT extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_framebuffer_mixed_formats */
+#ifndef GL_EXT_framebuffer_mixed_formats
+#define GL_EXT_framebuffer_mixed_formats 1
+#endif
+
+/* GL_EXT_packed_float */
+#ifndef GL_EXT_packed_float
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+#endif
+
+/* GL_EXT_texture_array */
+#ifndef GL_EXT_texture_array
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#endif
+
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#endif
+
+/* GL_EXT_texture_compression_s3tc */
+#ifndef GL_EXT_texture_compression_s3tc
+/* GL_COMPRESSED_RGB_S3TC_DXT1_EXT defined in GL_EXT_texture_compression_dxt1 already. */
+/* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT defined in GL_EXT_texture_compression_dxt1 already. */
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#endif
+
+/* GL_EXT_texture_compression_s3tc */
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#define GL_TEXTURE_MAX_LEVEL_NV 0x813D
+
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_COVERAGE_COMPONENT_NV 0x8522
+#define GL_COVERAGE_COMPONENT4_NV 0x8523
+#define GL_COVERAGE_ATTACHMENT_NV 0x8527
+#define GL_COVERAGE_BUFFER_BIT_NV 0x8000
+#define GL_COVERAGE_BUFFERS_NV 0x8528
+#define GL_COVERAGE_SAMPLES_NV 0x8529
+#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8524
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8525
+#define GL_COVERAGE_AUTOMATIC_NV 0x8526
+#endif
+
+
+/* GL_NV_framebuffer_vertex_attrib_array */
+#ifndef GL_NV_framebuffer_vertex_attrib_array
+#define GL_FRAMEBUFFER_ATTACHABLE_NV 0x852A
+#define GL_VERTEX_ATTRIB_ARRAY_NV 0x852B
+#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_SIZE_NV 0x852C
+#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_TYPE_NV 0x852D
+#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_NORMALIZED_NV 0x852E
+#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_OFFSET_NV 0x852F
+#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_WIDTH_NV 0x8530
+#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_STRIDE_NV 0x8531
+#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_HEIGHT_NV 0x8532
+#endif
+
+
+/* GL_NV_framebuffer_vertex_attrib_array */
+#ifndef GL_NV_framebuffer_vertex_attrib_array
+#define GL_NV_framebuffer_vertex_attrib_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glFramebufferVertexAttribArrayNV (GLenum target, GLenum attachment, GLenum buffertarget, GLuint bufferobject, GLint size, GLenum type, GLboolean normalized, GLintptr offset, GLsizeiptr width, GLsizeiptr height, GLsizei stride);
+#endif
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERVERTEXATTRIBARRAYNVPROC) (GLenum target, GLenum attachment, GLenum buffertarget, GLuint bufferobject, GLint size, GLenum type, GLboolean normalized, GLintptr offset, GLsizeiptr width, GLsizeiptr height, GLsizei stride);
+#endif
+
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_NV_coverage_sample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
+GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
+#endif
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
+typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
+#endif
+
+
+
+/*------------------------------------------------------------------------*
+ * NV extension tokens
+ *------------------------------------------------------------------------*/
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2ext_h_ */