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authorKenneth Russel <[email protected]>2008-05-13 11:50:41 +0000
committerKenneth Russel <[email protected]>2008-05-13 11:50:41 +0000
commit0e27cbfe6f60f0c39e826fcf374b7e7e03babe4f (patch)
tree6bc223b9bb1d7474179a6ec9e89a14ebc0c4f371 /make/stub_includes/win32/wglext.c
parent1f9c829513f1d6ca08081976bfed84822eecb385 (diff)
Refactorings to support building JOGL for OpenGL ES 1 and OpenGL ES 2.
"ant -Djogl.es1=1" builds JOGL for OpenGL ES 1. "ant -Djogl.es2=1" builds JOGL for OpenGL ES 2. "ant" builds JOGL for desktop OpenGL (2.1). Building desktop OpenGL is currently broken (FIXME) -- more refactorings are necessary. When compiling, it is currently necessary to specify -Djogl.noglnatives=1 on the ant command line as well, because the generated native code does not link properly since we do not have OpenGL ES libraries on the desktop. Building the generated native code using a cross-compiler is not yet hooked up into the ant build mechanism. It is necessary to build the generated native code with external tools. Also incorporated spatialized audio framework using Windows waveOut device; this is a temporary measure until a different workspace can be found for this code. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1630 232f8b59-042b-4e1e-8c03-345bb8c30851
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